the-escapist

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  • Zero Punctuation review of Super Mario Galaxy confirms death wish

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.02.2008

    Yahtzee has said before he's not all too happy with Nintendo's formulaic habits during his Phantom Hourglass review and now cements it with his take on Super Mario Galaxy. It also cements that his bunker in Uluru better be well fortified with an army made up of the other eight Mario-haters on the planet because the Nintendo Defense Force ... they're coming.He pretty much beats on Super Mario Galaxy for being, well, a Mario game. There's also a tangent about how Mario and Bowser's relationship has become a bit awkward: even though they fight from time to time, they also do social activities like go racing together and play tennis. Just a bit strange when your arch-nemesis is the guy you play doubles with.Find this week's NSFW death wish edition of Zero Punctuation after the break.

  • The9 buys shares in ... itself

    by 
    Samuel Axon
    Samuel Axon
    11.23.2007

    The Escapist reports that following disappointing profits despite record sales, Chinese gaming company The9 (the Chinese carrier of World of Warcraft) saw its stock values plummet by 32% recently. The company then took the opportunity to purchase back $50 million worth of shares in itself.CEO and Chairman Jun Zhu was quoted by The Escapist saying, "We think that the current shares price level do not reflect the company's value and potential. Mirroring this confidence, our board of directors has authorized the company to repurchase up to $50 million of its own stock."This curiously comes after a great deal of growth of the Chinese World of Warcraft player-base in Q3 and the recent launch of Sword of the New World: Granado Espada.

  • The Escapist explains how your guild can avoid a "failure cascade"

    by 
    Samuel Axon
    Samuel Axon
    11.20.2007

    So you're the leader of a guild in your game of choice. All is well at first; everybody's having fun. Then, one or two people get upset about something someone said, or the schedule for a raid, or someone's failure to pay the guild hall maintenance fee. You try to contain it, but all hell breaks loose. Each player's departure leads to another's. Three weeks later, just you and two people from your office are still in the guild.The Escapist calls this a "failure cascade" in a new article. The author of the article uses EVE Online as an example as he explains what a failure cascade is, where the term came from, and what kinds of guilds can be immune. The article is particularly interesting because it illustrates how EVE Online's open PvP combat can exacerbate the problem and lead to mass departures from the game.

  • The Escapist wants you to consider Myst Online

    by 
    Samuel Axon
    Samuel Axon
    11.06.2007

    Storytelling in massively multiplayer games usually occurs only in footnotes. You might read a lore item's description here, get a hint in the quest text there, but it's almost always an ancillary part of the experience. In the olden days of text MUDs, that wasn't necessarily the case. In some MUDs, players and wizards engaged in communal storytelling, as in the best pen-and-paper roleplaying sessions.If you look at today's mainstream online games, it seems as if that art has been lost. There are some smaller communities out there that still herald that kind of experience, though. The Escapist focused on one of those in an article titled "The Ending Has Not Yet Been Written." It's an excellent piece about how players and developers alike have fostered a unique, niche-storytelling experience in Cyan Worlds' Myst Online: Uru Live.Myst has always been an eccentric in the gaming world. It was a groundbreaking success for computer games, and it spawned countless clones, but no one ever recaptured its magic. Now the series is treading a unique path in the online world, despite past setbacks.

  • XBL gets its mouth washed out with soap

    by 
    Christopher Grant
    Christopher Grant
    08.04.2006

    The sometimes forgotten reality of Xbox Live is how much of a scurrilous cesspool it is. This was brought into pie chart form by one Mr. Josh Smith last February after he recorded nearly 34 hours of Halo 2 then dissected it with a keen eye on the cussin'. Dean Takahashi, author of Opening the Xbox and Xbox 360 Uncloaked, writes a column this week for The Escapist on the Xbox platform's best feature: Xbox Live. Oh yeah, except it's not about how great it is, it's about how much profanity there is. Of course, Microsoft has taken measures to address this shortcoming with the 360's four different gamer "zones" and a feedback system. Takahashi writes, "Taking a cue from eBay, the service now has a feedback system where gamers can rate their rivals. Each player carries a reputation with him. By clicking on someone's gamertag, it's easy to file a complaint about someone. If the complaints pile up, Microsoft can remove the gamer from the service."With Halo 2 still dominating Xbox Live charts, it's hard to tell if the new features are going to be effective in making the 360's first multiplayer killer app fun to play.

  • Familiar voices on The Escapist's podcast

    by 
    Christopher Grant
    Christopher Grant
    07.28.2006

    The Escapist, the weekly gaming web-mag, has dropped the "ist" for their just launched podcast dubbed "Escape Radio." What you'd think would be full of erudite discussions on various facets of MMOs, text adventures, MMOs, sex in games, and MMOs turns out to be full of the stuff we all like to hear about. Y'know, the talk of the week like the ATI/AMD union and, yes, Wii jokes ('cause it sounds like wee!). Who do we have to thank for this production? The former co-hosts of the excellent Gamers with Jobs Radio, a podcast that we pimped at this very site less than a year ago. Like lost pets in a Hollywood movie, hosts Russ Pitts and Shawn Andrich have found their way home, a return to form, despite the new parentage and new RSS feed. We've added this to our regular podcast lineup, right where GWJ Radio used to be.

  • Shouldn't Games Be Fun?

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.05.2006

    This article from The Escapist tackles the topic of boredom in video games, and having recently spent the time to grind to honored standing with the Timbermaw faction, I can certainly understand what they're talking about.  At some point in World of Warcraft it's all about the grind - whether you're grinding for faction standing, grinding for honor in PvP, grinding for gold, or grinding for gear in dungeons.  And when the demands of the games are no longer fun for players?  Some just leave, but others bypass the rules and purchase characters or gold - allowing others to do the less interesting parts for them.  From the article: "It's fair to say that many players using these services find the time commitments required of them to be distasteful - in a word, these games are boring."

  • "I Hate You, E3," declares Escapist writer

    by 
    Dan Choi
    Dan Choi
    05.23.2006

    Okay, so maybe not hate completely.The eye-catching title of an essay from the latest installment of The Escapist puts the emphasis on the negative aspect of the love-hate relationship many industry vets have with E3, but there's surprisingly a lot of love for the trade show here, even if you don't subscribe to the hardened "I hate E3 because I love it" theory of convention devotion.While the Joystiq staff hasn't been to quite as many E3s as the founder of the International Game Journalists Association (IGJA), we can certainly empathize with the world-weariness that might accumulate after years of weeklong death- press-marches and working in overcrowded, sensory-overloaded spaces. We just hope our love of the game(s) will stay with us as it has for Mr. Thomas, whether we're watching from home or working the show floor in person in post-apocalyptic L.A. The parties will be sure to be awesome.See also: Joystiq at E3 2006 mega-site The Escapist's big E3 issue this week, with references within to Joystiq's Paris Hilton story and some E3 party pics orig. from Joystiq The Game of Journalism -- the IGJA's official web site