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Hard-to-get 'Destiny 2' holiday loot creates another uproar
Bungie has already learned some hard lessons about making content accessible in Destiny 2, but it's clear the studio still has some brushing up to do. Many gamers are complaining that the drop system for engrams (basically loot boxes) for the game's holiday-themed event, The Dawning, appears designed to goad players into spending real money on the in-game Silver currency. It's not that the items are incredibly valuable (they're largely cosmetic) -- it's that it's effectively impossible to get all of them by unlocking them strictly through ordinary gameplay.
This is why 'Destiny' studio Bungie stopped making 'Halo' games
Destiny is a self-contained example of 21st-century video games: It's online, ever changing and beautifully built by a team of practiced veterans. Destiny represents the evolution of Bungie, the studio that created Halo, and it also encapsulates the shifting nature of video games as a whole. Modern AAA experiences take advantage of online functionality more than ever before, but this connected gaming ecosystem is still new for the industry as a whole. Destiny helped normalize the idea in 2014, when players weren't yet convinced they wanted an MMO-like experience on a living room console.