zul-aman

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  • The Queue: Zul'Again

    by 
    Michael Sacco
    Michael Sacco
    03.05.2011

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Lots of troll questions today, and I mean that literally. Questions about troll stuff. Getcher troll answers here! Free troll answers! Pledge your troll and get a free Zul'Jin tote bag! Oldboy asked: Since ZG/ZA will be "heroic-only", is there any word on whether it will be possible to intentionally queue for them more than once in a day? It almost sounds like they'll be on a separate heroic "tier", so it's not clear whether they'll be in the same pool when choosing random. Queueing restrictions are the same for ZA and ZG as they are for any other heroic dungeon. You can queue for them once a day, or run them multiple times via the random option for Cataclysm heroic tier 2.

  • The Queue: Trollface.jpg

    by 
    Michael Sacco
    Michael Sacco
    03.04.2011

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Probably not the one you were expecting, eh? Batleth asked: Since ZG and ZA will now be lvl 85 heroic dungeons in 4.1...does that mean the current lvl 70 10 main raid ZA will go away? Or stay put? The achievement for completing the Zul'Aman raid becomes a Feat of Strength in 4.1, so it's safe to say that running the dungeon as a raid will no longer be possible.

  • Patch 4.1 PTR: The return of Zul'Gurub and Zul'Aman

    by 
    Alex Ziebart
    Alex Ziebart
    02.24.2011

    Were you one of the many players lamenting the loss of Zul'Gurub? Did you enjoy Zul'Aman back at level 70? Well, good news! They're back in patch 4.1, which has just hit the PTR this evening. The patch description first appeared on the WoW Taiwan community site and will be rolling out across all regions within the next 24 hours. The PTR download is around 5 GB, so if you're planning on participating in this PTR phase, you might want to start downloading as soon as you can. The Google Chrome translation of Taiwan's patch description (and extremely rough, barren patch notes) is behind the cut below. The translation is rough, but we'll comb through it shortly to clean up the language. We've cleaned up the translation to their best of our ability, so it should make a lot more sense now. Keep an eye on WoW Insider throughout the day, as we'll be bringing you patch coverage all day long.

  • Know Your Lore: The Eternals part two -- the Loa gods of the trolls

    by 
    Anne Stickney
    Anne Stickney
    07.17.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week we took a brief look at the Eternals known as Ancients -- immortal beings that were worshiped largely by the night elves, though other races also paid their respects to these ancient beings. This week we'll be moving from the demigods of the night elves to the gods, demigods and Loa of the trolls. The pantheon of Loa is vast and largely undefined, though we've seen glimpses of gods here and there, and will see at least one more of them during the Echo Isles event that will be coming sometime before Cataclysm's release. Some of the Loa gods referenced in today's article originate from the Warcraft role-playing games, and should not be taken as full-on canon as a result, however there are several other Loa that are featured in game. To begin, the Loa are essentially primal gods, with each god representing a different animal or domain. Where the Ancients covered various types of creatures, the Loa cover various aspects of creatures -- there's a very subtle different between the two. The Loa tend to be a little darker, and some could be called "evil." In order to make this a bit more organized, I'll be sorting the Loa according to tribe.

  • Breakfast Topic: Where's the epic, part two

    by 
    Anne Stickney
    Anne Stickney
    04.30.2010

    Okay guys. After spending days thinking this over in the back of my mind and trying to figure out which sock drawer Blizzard stuffed the "epic" into, I've come to a conclusion: It's not about the "epic". What it is about, what's lacking, is something that's strictly based on design. Let's go back to Ragnaros and Molten Core for a moment and see if I can get this point across: the reason that Ragnaros felt "epic" was because the dungeon itself was specifically designed with 40 players in mind. The spacing of the zone, the placement of the rocks and bosses was all designed around the idea that there would be 40 players in this zone. Moving on, Hyjal felt odd at first because I was used to that 40man model. It faded because the dungeons of Burning Crusade were designed with 25 players in mind. Hyjal, Black Temple, Serpentshrine Cavern, all of it, designed with the intent of 25 players being present in that zone, so they felt natural. On the same principle, the 10man dungeons -- Karazhan and Zul'Aman -- both felt exactly right, because they were designed with 10 players in mind. Karazhan was huge, but not once did the experience feel awkward because all boss encounters and rooms were designed around 10 people playing in there. When you get to Wrath, Ulduar in particular -- Ulduar was designed with 25 players in mind. The boss rooms, the open spaces were all created specifically so that 25 people would feel like this space was absolutely gigantic. But when you take 10 people in that space, what was once comfortably "huge" for 25 borders on the absurd for 10 players. That's why it doesn't feel right -- because the space simply doesn't fit the people in it.

  • Breakfast Topic: Terrible things

    by 
    Allison Robert
    Allison Robert
    02.02.2010

    Back-channel team discussion these past few days has been reminiscing about the Warcraft series' best bits of lore, and eventually discussion turned to the things that we wish Blizzard had revisited or expanded. Zul'jin came up, with people a bit uncomfortable that the great story promised by the Zul'Aman trailer didn't transition to the actual raid very well. "Both Horde and Alliance had perfectly good reasons to raid it," Rossi observed. "Instead, we go there because someone wants to plunder Amani riches." That made us think about all the stuff we do in-game that kind of makes us...well, bad guys, for lack of a better term, and we started wondering -- what's the worst thing that player characters have done (or been asked to do)? Setting Teron Gorefiend loose has to rank pretty high up there. Then there's that torture quest out in Borean Tundra, which squicks people to this day. While we're on the subject of Borean Tundra, nobody particularly liked thinking about a daily quest offered in Coldarra, or the ugly results of Horde questing in Howling Fjord. If you wanted to look at the whole "player evil" thing from a larger perspective, you can even make a case that player-generated PvP is, within the context of WoW's lore, one of the more significant contributions to faction antagonism and war. So what's the worst thing that your character has done -- or, failing that, the thing that you still feel the worst about? I've already got my pick.

  • The Onion takes on Raiding

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.11.2009

    The Onion, the well-known and consistently hilarious parody news site, has turned its eyes toward World of Warcraft once again. In the past, they have introduced us to geek love in WoW and the World of World of Warcraft, and this time, they introduce us to the world of Raiding via nerd columnist Larry Groznic, who has previously written on his mastery of Quotes from Monty Python's Holy Grail and the merits of Weird Al Yankovic's Wikipedia entry.Larry's rant to an under performing guild member, while somewhat anachronistic (it focuses on a Zul'Aman raid) manages to poke fun at classic raid leader nerd rage, hilariously nonsensical guild names, perennial altoholics, and quite a few other WoW foibles. It may even hit too close to home for some of the people who might recognize some of themselves or others in Larry or his chosen victim. But hey, if we can't laugh at ourselves, who can we laugh at? The Onion's done it again, and it's worth a read.

  • Loot, rationality, and the Sunwell effect

    by 
    Allison Robert
    Allison Robert
    04.24.2009

    Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath. I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

  • Breakfast Topic: What it's like to have a Spectral Tiger

    by 
    Mike Schramm
    Mike Schramm
    04.10.2009

    Cogfizzle of the aptly named Ace of Spades over on the forums recently came across a Spectral Tiger in the TCG, and has an interesting post up about how people are reacting to his new mount. Most of the people who say something to him simply want to know where to get it (which means to us that more people need to read WoW Insider), but there's also an undercurrent of hostility -- some people think that as a TCG item, the Spectral Tiger mount isn't a "real" achievement in the game, compared to, say, a Netherwing mount or a Zul'Aman bear. True, you can (legally) buy the special loot cards from eBay (or win them from WoW Insider, hint hint stay tuned), when you can't buy those other mounts. But Cogfizzle, we presume from what he says, got his the old fashioned way -- by buying and playing the WoW TCG. Can you blame him for that? I'm of the second group he describes -- when I see a rocket mount or a Spectral Tiger ride by, I just give whoever's riding it a nod and go on my way. But are these mounts less impressive because they can be bought, even if they were gained the "right" way? Or are you not "impressed" with rare or tough-to-get rep mounts in general? Ezra Chatterton famously came to us with the news that he was the first with the Pheonix mount, for fear that players in game might give him grief for having it.It's an interesting thought, and of course social quirks like this are why we play this game in the first place. Of course none of you would ever harass anyone in the game (right?) but how do you feel when you see someone ride by on a Spectral Tiger?

  • Phat Loot Phriday: Tattered Hexcloth Sack

    by 
    Mike Schramm
    Mike Schramm
    11.07.2008

    For our last piece of Phat Loot before the huge influx of Wrath items onto the live realms, we're going utilitarian, with the easiest big bag you can get these days.Name: Tattered Hexcloth SackType: 20 slot bagArmor: N/AAbilities: Has 20 slots, holds your stuff. You might laugh that we're including a bag in phat loot, but let this be a lesson to you: the bigger the bags you can get, the better your character will do. The more you can hold, the more money you can make, and the more money you have, the better items you'll have overall, which means your character will be better. The best thing you can do for a character in terms of making money is get bags as big as possible, period. It looks like Blizzard is topping off the bag space around 20, too -- while there are a few 22-slot bags floating around in Wrath, and there are a few other 20 slot bags just like this one to get, we're not seeing the huge increase in bag space than we saw near the end of the Burning Crusade. Then again, once Wrath has a content patch or two under its belt, maybe we'll see bag slots jump up again. Plus, if you haven't run Zul'Aman yet, you should, it's a great instance. %Gallery-33600%

  • World of WarCrafts: Mojo tee

    by 
    Shelbi Roach
    Shelbi Roach
    11.06.2008

    Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.There's just never enough Mojo to go around. Fortunately, this tee will let you show off your love for Mojo without having to get lucky with your hex stick.The method can also be applied to bags, hats, or even shoes. And if by chance you don't fancy Mojo, you could always mix it up and make a shirt with a huge Willy. Here is what you will need: T-Shirt Glue-on Jewelry Beads Fabric Glue Cardboard Click on the images below to view a gallery of step-by-step instructions. %Gallery-36236% Want to print the step-by-step instructions? Copy and paste the instructions below.

  • Guildwatch: Slow going

    by 
    Mike Schramm
    Mike Schramm
    10.22.2008

    It's a little silly, we admit, to say "every time an expansion patch comes around," because this is really only the second time it's happened, but every time an expansion patch comes around, guild action slows down a bit, and as a result, this week (and probably the next few weeks) will find Guildwatch poking around for a little more guild news.But the good news is that lots of guilds are taking advantage of the easier endgame, so if yours is, be sure to drop us a line at wowguildwatch@gmail.com -- no down is too small, and no drama is too minor. Whether it's your guild or someone else's, we want to hear about it, and then post it here on GW for all to see.

  • Patch 3.0.2 graveyard

    by 
    Mike Schramm
    Mike Schramm
    10.14.2008

    There's a lot of great stuff incoming with patch 3.0.2, but there's a lot of stuff leaving as well -- here's a rundown of what we'll be missing after today. The Zul'Aman bear mount. Yes, if you haven't picked one up yourself (or paid to get one from another guild), you're out of luck. The bear mount has been replaced with other loot, so you'll have to wait until Northrend (or go for the new TCG or BlizzCon mounts) to ride a bear. The Alliance Onyxia key quest, and any other quests that mention the missing king of Stormwind. The king is back in town (or will be soon), so any references to Varian Wrynn not being around any more... aren't around any more. Naxxramas. It's gone up north (or will soon -- we know that some people actually made sure to log out in Naxxramas, so hopefully they didn't completely disappear into the ether. Dalaran, that big purple bubble in the Arathi Highlands Hillsbrad Foothills. In its place, there's nothing but a crater, because the whole city has flown North as well. That 1% chance to miss with spells that all mobs had. In an effort to take a little bit of randomness out of the game, you can now beat spell misses with hit rating. Rogue poison making. No more making poisons, rogues -- now you just buy all your poisons straight from vendors. The old Hunter pet training system. It's been replaced with the new (and really awesome) pet talent system. Mages, contrary to rumor, are actually not getting removed from the game. But it's bye-bye to bears, potions, and pet training -- it's going to be a very different game when you log in for the first time after patch 3.0.2 hits.Update: We even missed some -- more after the break. Patch 3.0.2 "Echoes of Doom" has landed and WoW Insider has you covered. From patch notes to talent guides for every class to fixing your addons to 5 easy achievements you can snag right now. Make sure to check out the latest news.

  • Guildwatch: Still dropping bosses

    by 
    Mike Schramm
    Mike Schramm
    10.08.2008

    That's Cooldown of Darkspear, above, basking in the glory of a boss kill. While it seemed like raiding came to a standstill before BC, that's not really the case before Wrath -- while it's certainly slower, there's lots of people out there still killing bad guys.And Guildwatch reports on as many of them as we hear about -- if you'd like to see your guild here (or have a good time on some wacky forum drama, either on the offficial forums or somewhere else), drop us a line at wowguildwatch@gmail.com. And click the link below to see this week's drama, downed, and recruiting news from all the guilds around the realms.

  • Guildwatch: Sometimes things do go right

    by 
    Mike Schramm
    Mike Schramm
    09.30.2008

    It's been a while since we posted a downed picture here at the top of Guildwatch (usually it's some hilarious chat log from our drama section), but let's try to stay upbeat this week. Here's the Deathknight Trainers hanging out with Akama after a successful boss attempt -- congrats to them and all the other guilds making progress in our weekly column.And if that doesn't excite you, well we've still got drama, too. Click the link below to see everything we've got this week, and if you've got a tip on some good drama, downed or recruiting news for next week, hit us up at wowguildwatch@gmail.com with an email (don't forget to include the guild's name and server so we can make sure it's listed below, too).

  • First impressions: 5-man healing in the beta

    by 
    Allison Robert
    Allison Robert
    09.23.2008

    I specced resto in the beta the other week to try out the new talents and abilities Druids are getting in Wrath, and decided to brave the horrors of LFG and scribble some notes for your sake, dear readers. By the way, the aspect of beta that I will miss most? The 1 copper respec fee. Can we keep this?Please note that this is written from the perspective of a 70 Restoration Druid, so unfortunately I can't comment on whether Priests, Shamans, or Paladins might have had an easier or harder time healing the instances. I have a good but not jaw-dropping resto set, and on the live realms clock in around +1998 to +2100 healing unbuffed. If your gear's better or worse, then just adjust the potential difficulty level as needed. And even if you're not a healer, you still might find something useful here:

  • The marathon raid day?

    by 
    Allison Robert
    Allison Robert
    09.22.2008

    A friend and I were idly wondering about the possibility of tackling all Burning Crusade raid content the way you'd watch the extended Lord of the Rings trilogy on a rainy weekend: doing it all without stopping, intent on a glorious finish. Nobody's arguing that the point of such a marathon is to have fun every second while you're doing it; I'd say this is the classic undertaking where it really is about the destination and not so much the journey. But let's say you had an enterprising bunch of raiders sitting around bored on a weekend and your choices were either raiding Tarren Mill again or trying something adventurous. Or if you had Wrath coming up the next week and you wanted to conduct a triumphal tour of the content your guild had conquered, stopping only to relish the wholesale slaughter of bosses who'd given you so much trouble (here's looking at you, Gurtogg). Would it be possible to cut a swathe of destruction across the BC raiding landscape all within the space of a day?Assuming a bunch of experienced raiders, we came up with the following figures:Karazhan: 2-3 hoursGruul's Lair: 1 hourMagtheridon: 45 minutesSerpentshrine Cavern: 3-4 hours Tempest Keep: 3 hoursZul'Aman: 1 1/2 hoursMount Hyjal: 2 1/2 hours Black Temple: 3-4 hours Sunwell Plateau: 4-5 hoursOn the low end, that's 20 hours and 45 minutes. On the high end, it's 25 hours (and I have to pause here for a moment's respect over just how much raid content Blizzard programmed for BC). If you lopped Kara and ZA off the marathon in the interest of doing only 25-man content, an experienced (albeit insane) raid that stomped each site and methodically proceeded to the next with no wipes along the way (probably not likely in Sunwell) could probably wreck BC raid content in maybe 18 hours start to finish (giving them a little extra time for travel and bathroom breaks). Has anyone been crazy enough to try this? Should anyone be crazy enough to try this?

  • Get your Amani War Bear before it's too late

    by 
    Alex Ziebart
    Alex Ziebart
    09.17.2008

    Assuming the time table of Wrath of the Lich King's pre-patch and release will be similar to that of The Burning Crusade, we're probably looking at an early to mid October release with patch 3.0.2. The 2.0.1 patch hit on December 5th, 2006. The Burning Crusade went live January 16th, 2007. The gap was slightly over a month. Assuming Wrath makes its release date of November 13th, early October is a really safe bet. This means you have a little less than 30 days to finish the things that are going away when that patch hits. Specifically: Your Amani War Bear.Whether your guild is on the cusp of getting their first bear or you're in the queue to get your turn (or even if you're looking to buy a bear from a raid group), time is short. Remember that Zul'Aman is only on a 3 day lockout, not 7 like most raids. Most groups only run the place once a week regardless, but you may want to consider rallying your raid to push for twice a week until patch 3.0.2 hits. You may only have 8 or 9 raid resets left before you're out of luck. I very strongly recommend WoW Insider's Zul'Aman Bear Run guide from our Jennie Lees if you just need to shave off those last few minutes.Good luck, ladies and gentlemen. I hope to see many bear mounts in your future.

  • Patch 3.0 PTR round-up

    by 
    Allison Robert
    Allison Robert
    09.13.2008

    The public test realm has just gone live, and if you've got any characters on it (or if you'd like to go copy some), you can head on over to enjoy all of the patchtastic frivolity likely to descend sometime soon. In case you're catching up to the rest of us, patch 3.0 is another large content patch specifically designed to transition the player base to the upcoming expansion Wrath of the Lich King. We won't be seeing Death Knights or Northrend (or at least, we're pretty sure we won't, unless they're planning on a big surprise). We will be seeing all of the 1-70 class changes, new features added to the default UI, barbershops, Inscription, a raid buff system overhaul, and more, in addition to four European servers closing due to Russian player migration. Read on for a quick guide to what you can expect:

  • Insider Trader: Popular enchants and where to get them

    by 
    Amanda Miller
    Amanda Miller
    09.05.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products.If you've ever spent any time sitting in trade chat, you could probably make a list of some of the most popular enchants. Requested frequently, any enchanter possessing the the knowledge to imbue a weapon or piece of armor with the proper stats stands to make a fair amount of gold. For example, a healer seeking Major Healing, or a meleer seeking Mongoose, will know the materials, and gather them. Each time they replace their respective weapons, back into trade they will go to request the enchant. Today, Insider Trader presents a list of some of the most requested enchants with information about how to obtain them so that you can offer them to friends, guildmates, and your server. It is by no means a complete list, but it will get you off to a shining start and provide you with quite a to-do list. Check out the comments section for helpful details as well. Drop rate data was gathered from the Armory, and Blizzard uses ranges such as Very Low (1-2%). This is narrowed down with data from Wowhead where appropriate, but keep in mind that some bind on pick-up recipes can only be seen by enchanters, and Wowhead cannot filter out that data, making their estimate much lower than the actual drop rate. In the next couple of weeks, I'll be working on the faction recipes series, focusing on enchanting, so stay tuned.