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  • Mercenaries 2 demo now on Xbox Live

    by 
    Justin McElroy
    Justin McElroy
    09.16.2008

    So, are we posting about a demo for Mercenaries 2 (that just arrived on Xbox Live) solely so we can have an excuse to share "Oh No You Didn't," which somehow, mysteriously, has eluded our grasp for weeks? Possibly. We hope you can forgive us. If you came here for actual demo information rather than hilarious song stylings, you should know that it only pays out 20 minutes of fun before it shuts the whole operation down and kicks you to the dashboard. If you're looking for a really meaty taste, you may want to turn to renting.

  • Mercs 2 gas giveaway causes 'chaos' in London

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.05.2008

    While a similar publicity stunt in LA went off with relatively little drama, it appears the Mercenaries 2 petrol giveaway in London was "irresponsible and dangerous," according to local residents. The BBC reports that traffic was gridlocked as drivers waited to get their £40-worth ($70) of gratis gas. The promotion started at 6:30AM and ran until police apparently shut it down. Local residents were quite upset about the traffic and honking the stunt caused in their neighborhood. Lynne Featherstone, MP for the district, stated that while a lucky few got free gas, "hundreds of residents have faced misery." She's demanding an apology. We're sure that EA is real sorry about all the free publicity and we're positive those people with tanks full of free gas are even more sympathetic. [Thanks to all who sent this in.]

  • Play with Mercenaries 2 devs, 'catch' an Achievement

    by 
    Randy Nelson
    Randy Nelson
    09.04.2008

    One of the more ... interesting Achievements in the Xbox 360 version of Mercenaries 2: World in Flames is the 50-point "Everybody Wants Some," which is earned by playing online with one of the game's developers, or someone who's already played with them. Yep, it's contagious. Actually, it's sort of like the STD of Live Achievements, if you'll pardon the icky analogy. We think it'd be pretty cool to hear the 360 "Achievement Unlocked" sound in real life every time we came down with a cold or other ailment. Hear that Microsoft? Get on it – after all, you were all about "Live Anywhere." Mercs 2's devs will be playing September 5 through 12 using special easy-to-grok Gamertags, which we've listed after the break. Now, go forth and expose yourself to viral goodness.

  • GameTrailers compares 360, PS3 versions of Mercenaries 2

    by 
    Justin McElroy
    Justin McElroy
    09.02.2008

    Considering the inflammatory nature of these little side-by-sides, we're not even going to weigh in an opinion on which version of Mercenaries 2 comes out ahead in the GameTrailers comparison video we've put just after the break. Suffice to say: They're both better than the PS2, and that's as far as we're willing to go. Even if we wanted to express some opinion (which we don't) we're not sure if we could even pick a side, as they seem pretty darn close to parity. Do you have a preference?

  • Metareview - Mercenaries 2: World in Flames

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.01.2008

    No doubt your eyes have already darted to that score at the bottom, recoiling in shock at the sight of a number so low, it actually manages to spell something: catastrophe. Five out of ten? What happened? Well, it seems not everybody is blown away by Mercenaries 2 and its highly delayed destructive, open-world gameplay. Most reviews think the game accomplishes what it set out to do (i.e. set charges and blow the world to smoldering smithereens), but there's an undercurrent of dissatisfaction with the supposedly shallow combat, dubious AI, the adherence to the previous game's formula and, of course, the bugs. 1UP (B+): "While Mercs doesn't do anything particularly new or interesting, the formula is inherently fun (as long as you enjoy blowing things up like I do). I can keep complaining about the quirks -- ridiculously repetitive voice samples from NPCs, a climax that consists of a trial-and-error button-pushing session -- but the wealth of smaller problems are insubstantial in light of the effective fundamentals." IGN (79/100): "For every time I cursed the stupid AI, I cheered at the demolition of another building. For every bug that got me stuck in some bushes, there was an attack chopper waiting to be jacked. If Mercenaries 2 had more polish, it would have been a great game. As is, it's still worth playing – and enjoyable – but falls far short of its promise." WorthPlaying (76/100): "Cars will flip for no reason, your character's legs will get stuck in the environment, things will explode for no reason, etc. It's impossible to play without encountering bugs on a regular basis." Eurogamer (50/100): "We'd now go a little further than that: apart from some cool explosive effects and solid controls, Mercenaries 2 is utterly mediocre in almost every sense that matters. From the initial sorties onwards it's bogged down by the worst kind of brain-dead cannon fodder enemies, lead-you-by-the-hand level design, arbitrary boundaries, and some technical howlers."

  • New games this week: Mercenaries 2 edition

    by 
    Justin McElroy
    Justin McElroy
    09.01.2008

    We hate to be the ones to break the news to you, but, with the season still three weeks away, the fall onslaught has officially begun. The biggest release is the oft-delayed Mercenaries 2, sure, put you've also got a new Viva Pinata, Trouble in Paradise, and Facebreaker, which ... well, at least it has Snoop Dogg in it. See the rest of the week's releases right after the jump. %Gallery-1961%

  • Mercenaries 2 gets a Flash version

    by 
    Justin McElroy
    Justin McElroy
    08.29.2008

    If you find yourself unable to wait until the Aug. 31 release of Mercenaries 2: World in Flames, we may have the perfect soothing balm for you: Armor Games and EA's Mercenaries 2: World (Nearly) In Flames. It's exactly like the console versions of Mercenaries 2, except it's free! (And it's made in Flash. And it's two dimensional. But other than that? Exactly the same.) OK, so maybe it's not as technically impressive, but we could think of many worse ways to kill some time until the real release than with this solid, old-school diversion. Enjoy.

  • Mercenaries 2 co-op developer walkthrough

    by 
    Christopher Grant
    Christopher Grant
    08.21.2008

    We'll be honest: most of the staff at Joystiq has a serious medical condition that makes us physically unable to resist good co-op gameplay. We can't do it. It's a serious condition. There's only two known treatments: 1) massive amounts of mind-altering pharmaceuticals or 2) co-op video games. Sometimes, we're forced to seek out the former when there aren't any co-op games on the ol' release calendar while other times there are games like Mercenaries 2: World in Flames that would appear to provide enough co-op gameplay to keep us drug-free for a long time. Above you've got another Mercenaries 2 developer walkthrough, this time sharing the wonders of the game's co-op functionality. Don't mean to brag, but we've already played it. That means you'll want to pay attention, lest you miss things like "drop-in," "drop-out," "campaign," and "explosion." Say, does anyone have an early copy of Castle Crashers, we're really hurting over here ...

  • Joystiq hands-on: Mercenaries 2 online co-op

    by 
    Randy Nelson
    Randy Nelson
    08.13.2008

    Click to enlarge blow up So many things in life are just that much better when enjoyed with a friend. Ice skating, canoeing, inline skating ... grappling a helicopter to escape the blast of a nuclear bunker buster strike you've just called in. That last scenario – and more! – is exactly what we experienced during a recent game of Mercenaries 2 online co-op with developer Pandemic Studios. Unfortunately, there's no "Hi-Five!" peripheral (yet) for the 360 or it would have gotten plenty of use during our brazenly over-the-top cooperative mass destruction of a virtual Venezuela. %Gallery-29596%

  • Joystiq interview: Mercenaries 2 senior producer Jonathan Zamkoff

    by 
    Kevin Kelly
    Kevin Kelly
    07.10.2008

    We spent some time with the eagerly awaited Mercenaries 2: World in Flames at Electronic Arts recently, and we can safely say that it's a lot of fun blowing crap up in this game. In fact, if they dropped the storyline (you're chasing a druglord) altogether and called this game Blowing Sh*t Up!, we'd still buy it. Senior Producer Jonathan Zamkoff answered several of our questions about the game after we took a breath to check for scorch marks and shrapnel wounds. We'll be spending a lot more hands-on time with this one at E3, so look for more coverage next week. In the meantime, check after the break to find out why they hope driving won't suck in this one... although they don't explain why this screenshot looks like Motorstorm 2: Save Your Own Ass. %Gallery-27307%

  • Mercenaries 2 delivers the goods with 'Improvise' trailer

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.09.2008

    After what feels like countless delays, the new trailer for Mercenaries 2 rekindles our hope that the latest release date of Aug. 31 for the game actually sticks. The video gives examples of a couple different ways to complete missions within the game, from being all stealth-like to just going in guns blazing. There's something disturbingly satisfying about the idea that, if a mission goes south while trying to sneak through it, the option of just flipping out and destroying everything is still on the table. Check out the video after the break.

  • Sierra shows us The Mummy: Tomb of the Dragon Emperor

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.08.2008

    In a surprise announcement that completely defies typical industry practices, Sierra has revealed that it will soon capture the "intense action-adventure, fantastic creatures and epic locations" in Hollywood's third money-making Mummy movie and then stick it all into a game. Developed by Eurocom for the Wii and PlayStation 2 (and by A2M for the DS), The Mummy: Tomb of the Dragon Emperor will closely follow the events of this August's reanimation of long-dead material, complete with "a fast and fluid combat system and an arsenal of weaponry that can be used to vanquish the many bone-chilling enemies."There's also mention of "hieroglyphic decoding gameplay elements," but we figure Sierra had you at the whole movie tie-in thing. Look for the evil to be resurrected on July 22nd.%Gallery-22436%

  • Mercenaries 2 blowing up August 31

    by 
    Justin McElroy
    Justin McElroy
    04.03.2008

    We already knew that Mercenaries 2: World in Flames was headed for a delay, but now we know exactly how long we're going to have to wait. IGN is reporting today that the new date is August 31. We know! That seems like forever! They might as well make the date Nevervember the 37th. The waiting isn't made any easier by this new trailer, which caters to that facet of our personalties games so often ignore: The part of us that likes to blow stuff up. ... Listen, we're sorry we got so upset earlier, we don't know what came over us. Just, please, for our sake, no more delays, OK? Please? [Thanks, Jonah]

  • Mercenaries 2: World in Flames delayed (again)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.31.2008

    Shacknews reports that Pandemic Studios' action-packed Venezuela-wrecking shooter, Mercenaries 2: World in Flames, has been struck with another delay, this one sending it careening into publisher EA's 2009 fiscal year. Though the game "is likely to ship this year," the official release period now stretches from April 2008 to March 2009. The news follows several rumors which suggested that EA would show gamers no Mercenaries until August. We'll let you know as soon as official release date debris details come hurtling through our office window.

  • Mercenaries 2 viral videos = Tough guy + The Office

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.04.2008

    Pandemic put together a small set of viral videos promoting its mercifully delayed Mercenaries 2: World in Flames. The mockumentary is The Office-esque and follows the exploits of Jim Holston, a "real" mercenary who visits the Pandemic studios to "check out the game." There is no Mercenaries 2 gameplay footage or launch announcement in the videos that we can see, the first episode is above with the other three found after the break. If you like cringe-humor created by awkward situations then you may find a few moments of laugh-out-loud humor in the videos. We'll never view motion capture technology the same way again after seeing what Holston does to the Pandemic receptionist.

  • Get your hands wet with tons of Wet information

    by 
    Nick Doerr
    Nick Doerr
    10.22.2007

    Cornering the market on hormonal male adolescents, Wet seems at its surface to employ the voluptuous female lead as a replacement for interesting gameplay. Since we haven't heard anything about the game past an old trailer, it's nice to update the game's progress by experiencing the game vicariously through someone else's hands-on. The verdict? Wet is apparently "shaping up to be one seriously thrilling all-out action killfest with brains as well as bust and enough imaginative features to have Ms. Croft and a certain Persian royal casting nervous glances over their slender shoulders."Developers A2M generally make kids' games, so of course all this pent up violence and sex will explode somehow. Seems like Wet is going to deliver the same rush as a summer popcorn action flick. A big draw to this game is the intuitive split-aiming mechanic employed by the dual-gun-wielding heroine Rubi. All previous efforts to make this option work generally, well, suck. While holding the lock-on button, you can flick the analog stick to move the second weapon to whatever enemy you want, probably as another lock. Sounds easy enough. More on the gameplay itself after the jump -- trust us, it's good.

  • Pandemic to deploy Mercenaries 2

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.04.2006

    Pandemic has announced the inevitable, a sequel to last year's enjoyable sandbox romp, Mercenaries. The key for Mercenaries 2: World in Flames' success will be Pandemic's ability to improve upon the original's formula, which grew stale about halfway through the game. But the developer isn't ready to talk about these improvements, nor is the studio ready to release platform availability details. According to 1UP, Mercenaries 2 is headed for a console with the number '3' in its name. Our guess, the sequel will arrive on Xbox 360 and PlayStation 3.