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  • AbleGamers names the top AAA, indie games of 2014

    by 
    Jessica Conditt
    Jessica Conditt
    01.06.2015

    The AbleGamers Foundation, an organization that advocates on behalf of the gaming disability community, has picked Bayonetta 2 as the most accessible mainstream game of 2014, while Always Sometimes Monsters and This War of Mine are the organization's first-ever winners in the new independent game category. Bayonetta 2 receives the AbleGamers' Accessible Mainstream Game of the Year award because it is a "near-perfect example of game accessibility" that allows players to choose from a multitude of control options, AbleGamers says in a press release. "Bayonetta 2 stands out among other accessible mainstream games by paying careful attention to user-friendly game experience," the release reads. "The inclusion of a one-button combat mode creates an experience other character-action titles should implement. As a proof of concept, this game demonstrates that accessibility can be implemented into a mainstream AAA game without harming any of the gameplay. Popular titles such as Shadow of Mordor could easily implement one-button mode for those who need such accessibility while leaving complicated controls for those who prefer those methods, and still award players with a top-notch game that is accessible to everyone." We also thought Bayonetta 2 was an outstanding game of 2014. AbleGamers says it could not choose between Vagabond Dog's Always Sometimes Monsters – a game that we also adored – and 11 Bit's This War of Mine when selecting the inaugural AbleGamers Accessible Mainstream Indie Game of the Year.

  • One-button Bayonetta: Disabled gamers fight for inclusion

    by 
    Dan Starkey
    Dan Starkey
    10.10.2014

    Last year, former games journalist Adam Sessler confessed that for the first time his age kept him from being able to play a game that he needed to complete for his job. It's a sobering reminder that we all have limits. Those often come in different forms, but nobody can do everything. Fundamentally, games are about challenge and require some form of conflict to be compelling. That challenge can come in a huge variety of forms, from puzzles to fighting game combos, but the player is always the core component to completing these assignments. Many challenges, however, can prove impossible for some players. In the past few years, video games have grown, trying to adapt themselves to suit larger and broader audiences. Despite this growth, a segment of would-be gamers continue to be effectively locked out by constraints like color blindness or physical ability. Some dedicated groups have been looking to change that, however; and the work they are doing might just open the floodgates for everyone else.

  • FIFA 13 is AbleGamers' 'Accessible Mainstream Game of the Year'

    by 
    Jordan Mallory
    Jordan Mallory
    01.05.2013

    The AbleGamers Foundation continues to spearhead the charge for greater accessibility in modern game design, and just as it did last year, the organization has taken it upon itself to determine which mainstream game released in 2012 offered the most helpful features for gamers with physical and/or mental disabilities. Surprisingly, EA Sports' FIFA 13 has earned the honor of being 2012's Accessible Mainstream Game of the Year. "For disabled gamers with Muscular Dystrophy, Cerebral Palsy, Multiple Sclerosis, and even one-handed gamers," the announcement reads, "the ability to play such a sophisticated sports game with simple controls that can be handled by a trackball or mouse mean gamers who may not have been able to enjoy iconic sporting activities like baseball, football, hockey or soccer can now take part in the fun."AbleGamers also appreciated the game's color customization abilities and clearly presented, easily navigated menus, but was most impressed, however, by how deeply FIFA 13's AI can be altered. "The entire game can be slowed down. The computer can be set to perform slower and with less efficiency. Player controlled avatars can utilize additional speed, accuracy and shot power. For those with cognitive disorders and motor impairments, the ability to set the game to an acceptable rate of speed enables those with even the most severe of disabilities."

  • AbleGamers Foundation to open first permanent 'Accessibility Arcade'

    by 
    Jordan Mallory
    Jordan Mallory
    10.03.2012

    The AbleGamers Foundation will be opening its first permanent arcade installation designed for people with disabilities on Wednesday, October 10, at the Washington D.C. public library's main MLK branch. While the arcade concept has been shown off previously as a limited-time installation, this will new version will be a permanent addition to the library."We're looking forward to welcoming new and experienced gamers with disabilities of all ages to the library for a unique experience," said DC Public Library Adaptive Services Division chief Venetia Demson in a press release available after the break. "When properly used, video games can be an important learning tool for literacy, spatial reasoning and curriculum support as well as a wonderful social experience."Information regarding the specific games and/or assistive technologies that will be available at the arcade was not provided, though anyone interested in the arcade (or the accessible gaming movement as a whole) is encouraged to attend the ribbon-cutting ceremony scheduled for noon local time that Wednesday.

  • AbleGamers creates how-to accessibility guide for devs, publishers

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.14.2012

    The AbleGamers Foundation has created a 48-page document it hopes will serve as a how-to guide for game developers and publishers on how to create more accessible games. The in-depth guide by the disability non-profit covers in great detail how to make games available to those with varying degrees of mobility, hearing, visual and cognitive issues."We are gamers first. To us that means that the core of the game should never be changed or altered in any way," AbleGamers Foundation president and founder Mark Barlet told Joystiq. "Our mission has been and always will be to include as many accessibility options for those who need them that are also invisible to those who don't."Some of those "invisible" ideas include being cognizant of color-based game mechanics for the 10 percent of males who are color-blind and offering different levels of visual feedback for those with hearing impairments."Developers could harness more than 33 million gamers if they were to look at these guidelines and incorporate even half of them," Barlet said regarding the economics at play with accessibility. "So far we have been largely successful, but we still need to convince publishers the almighty dollar is just waiting for them from gamers with disabilities if they would only pay attention to accessibility."Grab a copy of the document here: Includification [PDF]

  • SWTOR receives AbleGamers' Accessible Mainstream GOTY award

    by 
    Jordan Mallory
    Jordan Mallory
    01.21.2012

    The AbleGamers Foundation, an organization focused on providing disabled peoples with information and technology that allows them to more easily enjoy video games, has awarded Star Wars: The Old Republic its 2011 Accessible Mainstream Game of the Year Award for launching with "colorblind friendly options, full subtitles, and control options to let those with mobility impairments play the game as easy as possible.""BioWare did a wonderful job including a large number of options right at launch with the promise of including more as soon as possible," said AbleGamers Foundation president Mark Barlet. "It's very rare to see a game of this caliber initially released with so many accessibility options." The Old Republic is actually BioWare's second title to receive this award; Dragon Age: Origins was dubbed Accessible Mainstream GOTY 2009.

  • 'Adroit' controller line to make games more accessible

    by 
    JC Fletcher
    JC Fletcher
    06.24.2011

    Evil Controllers, a company that augments controllers by adding LED lights, d-pad upgrades, auto-fire and other extra capabilities, has announced a plan that we can't find evil no matter how much we look. It's working with the AbleGamers Foundation to design accessible peripherals for disabled gamers. The "Adroit" line of controllers is intended to enhance accessibility at an affordable cost. "The problem with equipment currently available to help the disabled community get into videogames is that it often costs way more than someone on disability can afford," AbleGamers.com EIC Steve Spohn said in the announcement. "These controllers will be higher quality with lower cost. What's not to love?" AbleGamers and Evil Controllers haven't released specifics about the Adroit line yet, mentioning only that it " will include all of the fan favorite features available on Evil Controllers mods". More information about the first releases will be divulged "within the next few weeks," according to the press release. In the meantime, feel free to be thoroughly teased by the video after the break.