accelerometer

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  • Fitbit review

    It wasn't that long ago that a bathroom scale was the only gadget you needed to track weight loss. Today even videogame consoles, once the bane of the fitness industry, are trying to help you recycle that spare tire, and of course there's no shortage of specialty doo-dads getting in on the action. The Fitbit is one of those, a little accelerometer that pledges to keep an eye on what you do so that you can just go ahead and do it, reporting back at the end of the day on how well you did at staying active. It sounds nice, but it's not quite that self-sufficient. Read on to see if it's worth the commitment. %Gallery-75475%

    Tim Stevens
    10.15.2009
  • Firefox 3.6 will support accelerometers, make the internet seasick (video)

    If you, like us, are tired of the so-called browser wars trying to woo us with barely identifiable, context-dependent speed differences, this might be of interest. Firefox is about to get a whole lot more sentient on us -- at least those of us with accelerometers in our hardware -- courtesy of a new device API that is capable of maintaining a webpage's vertical orientation relative to the ground, no matter what sort of salto mortale the underlying machine (Mac or otherwise) might be doing. Think of it as the cherry atop your Windows 7 multitouch tablet cake. Originally intended for mobile platforms only, this software will make its way into version 3.6 of the full-fledged browser -- and you can find an early demo of what it can do just past the break.

    Vlad Savov
    10.14.2009
  • Yamaha's PSG-01S is the speakerphone version of a mullet

    Following in ASUS' hot sweaty footsteps today comes Yamaha with a pair of Skype-certified USB speakerphones. The PSG-01S 'SoundGadget' (pictured) aspires to be everything to everyone, by automagically switching between an all-party speaker mode and dressed-up speakerphone duty, depending on its vertical orientation. The PJP-25URS, on the other hand, seems pretty well identical to its predecessor, the PJP-25UR, but for its support for Vista (and presumably Windows 7) machines. That means you still get a crazy twelve mic array and those fetching swing-out mic arms that corporate types must be simply in love with, given the distinct lack of changes. Both are powered via the USB connector, sport dedicated Skype controls, echo cancellation, and noise reduction, and are expected in Europe and the US this month. %Gallery-73419%

    Vlad Savov
    09.18.2009
  • How would you change Nintendo's Wii MotionPlus add-on?

    It took the Big N right around a year to actually ship its Wii MotionPlus dongle after first showing it off at E3 2008, and now we're curious to know if you think the wait was worth it. We've already spilled our deepest, darkest thoughts on the $20 add-on accessory, but now that Wii Sports Resort is out (and still firmly lodged within your Wii's optical drive), we just can't wait another second to hear from end users. Are you pleased with the additional sensing capabilities? Has it enhanced your gameplay as you thought it would? What aspects would you like to see changed? You just paid a Jackson for a brick that attaches to your perfectly functional Wiimote -- don't miss your chance to pick it apart.

    Darren Murph
    08.22.2009
  • NEMS takes step forward, MEMS looking nervously over shoulder

    Just as it's starting to seem like MEMS motion sensor technology is gaining more widespread use, we're now hearing rumblings of activity from the developers of its eventual successor: NEMS (Nano-Electro-Mechanical Systems). To contextualize this discussion (and to give laypeople a shot at understanding), MEMS sensors are the magic behind the Wii MotionPlus as well as a stunning tech demo recently conducted on a Toshiba TG01. The nascent nano version promises even greater sensitivity, and now scientists from TU Delft in the Netherlands claim they have successfully measured the influence of a single electron on an 800nm-long carbon nanowire. Just detecting such an event is a feat in itself, while the ability to measure its effects can be used in a huge range of ways: from transportation and medicine to ultra-sensitive gaming controllers. While accurate comparisons between the Dutch breakthrough and current generation sensors cannot yet be drawn, we can confidently say that this marks an important step toward making our dreams of playing a nanoscale piano a gargantuan reality.

    Vlad Savov
    07.27.2009
  • webOS SDK bemoaned by iPhone developer as Palm seeks game API engineers

    Palm's webOS has never been a platform to stir the interest of the casual gamer. While there are many advantages to being built around HTML, JavaScript, and CSS, those tools don't excite game developers who need direct access to advanced graphics hardware to render animations smoothly. Unfortunately, as described by Craig A. Hunter, a self proclaimed "pretty dedicated iPhone developer" who's been poking around the WebOS SDK, Palm does not provide the environment to develop serious games or the kind of sophisticated apps users now expect from their handhelds. Chief among his concerns is lack of OpenGL access despite the hardware supporting it. Palm also limits devs to a 4Hz sampling of raw accelerometer data, far short of the 20Hz minimum required for games utilizing tilt control. In his summation: With such amazing software capabilities flourishing on the iPhone, Palm can't afford to wait a year while they make the transition from web apps to native apps in their SDK. Palm might have had a chance against the 2007 Apple SDK, but not the 2009 version. Not even close. With this limitation, webOS will not be taken seriously by consumers who place importance on games or sophisticated third party apps. Of course Palm, now with its deep Apple roots isn't blind to the issue. In fact, the kids at PreCentral have uncovered a Palm job listing from June 29th seeking Game Frameworks Engineers who will "design, implement, debug, and optimize frameworks for game development." So while the beta release of the webOS SDK might be limited, we'll key on the word beta for now. Remember, Super Monkey Ball wasn't built in a day -- it took a bit more than 365 of them before being offered after the launch of the original iPhone.Read -- Craig A. HunterRead -- Palm game engineer listing

    Thomas Ricker
    07.20.2009
  • webOS SDK bemoaned by iPhone developer as Palm seeks game engineers

    Palm's webOS has never been a platform to stir the interest of the casual gamer. While there are many advantages to being built around HTML, JavaScript, and CSS, those tools don't excite game developers who need direct access to advanced graphics hardware to render animations smoothly. Unfortunately, as described by Craig A. Hunter, a self proclaimed "pretty dedicated iPhone developer" who's been poking around the WebOS SDK, Palm does not provide the environment to develop serious games or the kind of sophisticated apps users now expect from their handhelds. Chief among his concerns is lack of OpenGL access despite the hardware supporting it. Palm also limits devs to a 4Hz sampling of raw accelerometer data, far short of the 20Hz minimum required for games utilizing tilt control. In his summation: With such amazing software capabilities flourishing on the iPhone, Palm can't afford to wait a year while they make the transition from web apps to native apps in their SDK. Palm might have had a chance against the 2007 Apple SDK, but not the 2009 version. Not even close. With this limitation, webOS will not be taken seriously by consumers who place importance on games or sophisticated third party apps. Of course Palm, now with its deep Apple roots isn't blind to the issue. In fact, the kids at PreCentral have uncovered a Palm job listing from June 29th seeking Game Frameworks Engineers who will "design, implement, debug, and optimize frameworks for game development." So while the beta release of the webOS SDK might be limited, we'll key on the word beta for now. Remember, Super Monkey Ball wasn't built in a day -- it took a bit more than 365 of them before being offered after the launch of the original iPhone.Read -- Craig A. HunterRead -- Palm game engineer listing

    Thomas Ricker
    07.20.2009
  • Bang & Olufsen's BeoTime alarm clock / remote favors a flute

    Bang & Olufsen -- the Danish boutique retailer famous for engineering gorgeous AV products that only a sliver of humanity can afford -- has just introduced its newest product, and it's a far cry from the gargantuan HDTVs and superfluous sound systems that it's used to shipping. Designed by Steffen Schmelling and inspired by Mozart's The Magic Flute, this elongated wireless alarm clock actually serves another purpose. Once it has awoken you from your slumber just in time to catch The Price Is Right in high-def, you can take it with you in order to control some of your other B&O components. The cubes you see are actually displays, and the built-in motion sensor enables display backlights to activate with a simple touch. We're told that the device should hit showrooms this August for $375, though you should probably budget for an anger management course to keep from smashing this thing to bits the first time it buzzes at 5:30AM.[Via PRNewswire]

    Darren Murph
    07.15.2009
  • Video: Bookeen Cybook Opus ebook reader gets handled and adored

    The guys and gals at MobileRead have scored hands-on time with the Cybook Opus and early impressions are good. They were smitten with the ergonomics of the device and its "gorgeous" 5-inch e-ink display, but oddly neglected to point out any weaknesses. Equipped with an accelerometer, 1GB of storage, microSD expansion slot, and a user-replaceable battery, the Opus is able to read PDF and ePUB files -- with or without DRM -- and organize them into folders. There are rumors of a €250 ($349) asking price, but the exact details of when and where it will be available remain unknown. Click through for a video of the reader doing its thing or hit the read links for more extensive coverage.[Via Slashgear]Read - MobileRead exclusive : sneak preview of the Bookeen OpusRead - Cybook Opus: Discovering the reader, video

    Vlad Savov
    07.07.2009
  • Safa rolls out accelerometer-equipped G3 PMP

    Safa's PMPs haven't always done that much to distinguish themselves from the masses of nondescript players out there, but it looks to have stepped up its game slightly with its new G3 model, which not only looks decent enough, but packs a still-not-all-that-common accelerometer to boot. Apart from that somewhat notable feature, you can expect to get a 3-inch touchscreen, 4GB or 8GB of storage, a built-in microphone, an FM tuner, support for all the usual audio / video formats, and a promised 15 hours of battery life for audio and four hours for video. No word on a price or release date just yet, but if Safa's past PMPs are any indication, you can expect this one to remain a Korean-exclusive.[Via Le Journal du Geek]

    Donald Melanson
    06.18.2009
  • Diorama will tilt your mind

    See, now this is the kind of game I want from my iPhone -- the accelerometer isn't just a gimmick thrown in with the gameplay, it's the actual premise of the game. Diorama is a weird little Marble Madness-style maze game, but the catch here is that instead of just tilting the accelerometer to move the ball (which you do), the level of the game actually moves with you, so that you get a stereoscopic kind of effect, as if the stage is real inside your iPhone's screen. Tough to explain, but as soon as you see it above, you'll know what it's like. We've seen this kind of effect before in apps like MotionX's Dice roller, but in this case, it's actually part of the game -- you can only find the paths to take around the stages by actually tilting the device. And for extra 3D viewing, there's an actual 3D mode, so if you happen to have red and cyan glasses around, you can switch on the mode for anaglyphic 3D.The app is the first iPhone release from a company called Drömsynt, and though the initial reports on iTunes say the game is pretty tough (it is a pain navigating the quickly-moving ball around those pathways), for just 99 cents, it's definitely worth downloading, if only to see how it works. So many apps just throw in a few iPhone-specific features as afterthoughts, but it's refreshing to see a game like this (or like Zen Bound, which really depends on the multitouch screen) rely on the originality of the hardware itself.

    Mike Schramm
    06.18.2009
  • PhonePoint Pen application is a hand-talkers' dream come true

    Know someone who talks with their hands so expressively that you have to step back or risk catching a wayward exclamation point in the face? The video after the break will make their day. Students at Duke University have come up with a way to use phone accelerometers to capture gestures with surprising precision, allowing them to pipe those motions through a character recognition algorithm and, hey presto, turn flapping hands into letters and numbers. The prototype app is called PhonePoint Pen, and while right now the process looks painfully slow, with large, precise motions required, with a few months or years of refinements you might just be able to jot down a quick text to a friend while running between terminals, all without putting down the double latte that just cost you $8 at the airport food court. The future, dear readers, it's closer than you think.[Via Yahoo! News]

    Tim Stevens
    06.11.2009
  • Gametrak Freedom Xbox 360 motion controller up for pre-order with Squeeballs

    We get the feeling this isn't the motion sensing surprise that's likely in store for Xbox 360 fans at E3, but it's still great to see this controller moving beyond the hype stage. After being spied late last year and detailed around two months ago, the Gametrak Freedom motion controller is now listed at GameStop with an October 15th ship date. The controller, which will come bundled with Squeeballs: Island Party for the Xbox 360, is already up for pre-order, promising gamers who shell out $69.99 a grand total of 11 motion sensing party games. Unfortunately, there's no word on how much extra Freedom sticks will run, but based on the price of this kit, we'd wager not much.[Thanks, Josh]

    Darren Murph
    05.31.2009
  • The Wolfenstick app can send and recieve data through the iPhone audio port

    This is interesting -- Alex Winston, Ltd. has come up with what they call the Wolfenstick, a little iPhone app that can control Wolfenstein 3D Classic with a second iPhone through the audio port. Obviously this isn't a very practical setup, as buying a second iPhone just to control games on the first one probably isn't in anyone's interest. But it does open up a whole slew of possibilities for how a connection like this might be used -- as you can see in the video above, not only are controls and the accelerometer able to be transferred, but even game and app information can be sent across the cable.Of course, the 3.0 update casts a nice large shadow across ideas like this -- we know for sure that there will be more hooks for accessories to work with apps on the iPhone, so having to go through the audio port may end up being more of a novelty, as it'll likely be much easier to go through the connector on the bottom of the iPhone. But if you want to play while the unit is charging (or just want to connect two iPhones with nothing more than an audio cable), there's definitely some promise here.

    Mike Schramm
    04.09.2009
  • Apple patents movement-based gestures for shaking, rattling, and rolling with your portable devices

    We wouldn't recommend speculating too much here, but a patent Apple filed back in October 2007 has surfaced, describing a "movement-based interfaces for personal media device." If that's not enough of an explanation, in a nutshell it's for interacting with a device by tilting and shaking. Chances are this is just for accelerometer-based commands like switching to landscape, steering virtual go-carts, and undo -- but hey, if the gang at Cupertino devise a way to control an iPhone entirely by waggle, we'll be more than happy to witness a demonstration.[Via Unwired View]

    Ross Miller
    04.03.2009
  • Video: ASUS Eee Stick demoed at CeBIT

    We already gave you a sneak peek at ASUS' Eee Sticks yesterday, but we couldn't resist video taping a fellow giving these a go today. The not-at-all-familiar tennis title worked about like you'd expect it to (if you've ever played a Wii, that is), but judging by the pent up frustration we felt from over on the sidelines, the learning curve on these is a bit steeper than advertised. Just mash play to live vicariously through this dude.%Gallery-46719%

    Darren Murph
    03.04.2009
  • ASUS shows off Eee Stick at CeBIT

    Just in case you missed the ASUS barrage from earlier this morning, we'll bring you back up to speed while also showing off another fun gizmo the company drug to Hannover. The motion sensing Eee Sticks were on hand at CeBIT, and in varying colors to boot. We were too bashful to get a video of ourselves playing in the demo rig the company had set up, but we're making it our mission to coerce other attendees to have a go and let us film them tomorrow. 'Til then, have a look at the stationary Sticks below.%Gallery-46440%

    Darren Murph
    03.03.2009
  • Samsung's S7220 and S7350 get real

    Samsung's S7220 and S7350 are but the sideshows here at Mobile World Congress, but did you really expect anything different when it's up against the 8 megapixel Memoir and the 720p-capable OmniaHD? The Ultra S7220, once known as the Eltz, boasts a 2.2-inch AMOLED display, a 5 megapixel camera (with AutoFocus and LED flash), an accelerometer, FM radio tuner, Bluetooth 2.0 and HSDPA 7.2Mbps support. The Ultra S7350 ups the ante with a 2.6-inch WQVGA LCD, GPS and video recording. No word on pricing or availability on either, but we'll keep our eyes peeled.

    Darren Murph
    02.17.2009
  • D.I.Y. motion-controlled MP3 player doesn't need your fancy touch screen

    Our anonymous engineer friend over in Ageo, Japan sure loves to make him some gadgets -- among his many projects he's already built a couple other MP3 players, and now he's back with a tiny, motion controlled device that plays tunes from an SD card. Housed in a set of speakers (switching from stereo to mono when the satellite is unplugged) this thing uses an accelerometer for its interface: the user can skip ahead, skip back, change albums, pause, loop, turn down or crank up the sound by tilting, tapping, or setting the thing down. This is a strictly D.I.Y. affair, so if you want to get your hands on one you'll have to hit the read link for the parts list, schematics and firmware. Captured on video after the break.[Via Slashgear]

  • Commodore 64 emulator brings retro joy to Symbian S60

    Have a Symbian S60-based handset in your pocket, do you? If you've a fever that can only be cured by more Commodore 64, you're in luck. The FrodoS60 application brings C64 emulation right to your N95, N96 or any other S60 mobile, and the updated version (1.5) even includes accelerometer support. Head past the break for a quick look at how much joy this little app could bring to your life, and hit the read link if you're interested in getting in on it. Which you are, so stop denying it.[Via digitoday, thanks Antti]

    Darren Murph
    01.25.2009