activity-report

Latest

  • Darkfall siege revisions, dungeon reworking, and more

    by 
    Matt Daniel
    Matt Daniel
    05.06.2011

    Aventurine has posted its most recent Darkfall activity report, and it covers quite a bit of ground. The first highlight is on the studio's worldbuilder team and its recent work remaking dungeons and clan cities and testing a new lighting system which should allow you to see yourself getting ganked in a brand-new light (rimshot). The art team, meanwhile, has completed numerous new assets including some truly towering trees, flags and banners, and ruins. On top of this, Darkfall players will have some new enemies to slay in the form of newly created monsters like the Imp. To finish this off, players will soon be able to pretty up their characters with the addition of fabulous new hairstyles. The key piece of information offered is about the new siege system, which has been entirely revamped and is ready for testing. For the full onslaught of information on all this and more -- including interactive map changes, blood spatter behavior (oh boy!) and racial/capital quests -- head on over to the full piece on Darkfall's official site.

  • Aventurine discussing major prestige class revisions for Darkfall

    by 
    Jef Reahard
    Jef Reahard
    04.22.2011

    Aventurine is looking for your feedback on Darkfall, and while there's no official survey, there is a lengthy list of bullet points that the developers are debating internally -- as well as an ongoing discussion in the comments section of the Darkfall Epic Blog. Topics include the possible implementation of lawless/lawful areas, clan vendors, capital city tower buffs (which would essentially turn Darkfall's starting areas into safe zones), and a recycling component for the game's crafting system. Producer Tasos Flambouras also addresses some huge theoretical changes to the game in the form of the prestige class system. "We're working on an improved concept to prestige classes where players get to make 'class'-based selections which can lead to the ultimate specialization, especially combined with the right equipment. The philosophy behind this is that while the armor system limits, the new 'class' system extends a player's specialized powers to new levels. [These] are major changes to the game to say the least," Flambouras writes. Head to the Darkfall Epic Blog to make your voice heard.

  • Darkfall blog details PvE tweaks, hints at big PvP changes

    by 
    Jef Reahard
    Jef Reahard
    03.14.2011

    Exciting things are afoot in the world of Agon, and Aventurine's weekly Darkfall activity report is here to fill you in on all the grisly details. Whether you're keen on seeing one of your personal weapon designs imported into the game or curious about the ongoing PvE and AI updates, this week's entry makes for interesting reading. To kick things off, Aventurine's Tasos Flambouras gives us the low-down on grungrocs, and these gnarly boar-like bipeds are bent on ruining every adventurer's day. There's also talk of boss fight tweaks, and Flambouras writes that there are "significant changes" coming to high-end PvE content including damage cap adjustments, fight tuning, and loot table changes. Darkfall's PvP is getting some love as well, and new land-based objectives (similar to the game's sea fortresses) are in the works. Flambouras also hints at a new "Arena" project and "a lot more we're doing with PvP" that will be revealed at a later date. Finally, all Darkfall accounts have been gifted with 25,000 meditation points (the game's offline leveling currency) to celebrate the title's second anniversary. Check out the full presentation on the Darkfall Epic Blog.

  • Darkfall alignment changes incoming

    by 
    Jef Reahard
    Jef Reahard
    02.21.2011

    Alignment in Darkfall has long been a sore spot for the game's devoted playerbase. Aventurine's original implementation allowed for players to farm one another at will and basically offered no real penalty for doing so. According to a new activity report on the Darkfall Epic Blog, all that is about to change. Aventurine's Tasos Flambouras states that "alignment changes are going in. Enough with killing other players, this won't improve your alignment any more." So just how does a bad Agonian man (or Mahirim) lose that negative alignment? The devs are implementing a new mechanic centered around Chaos Churches where players can "repent their negative alignment away." Said churches are located in the game's neutral cities (i.e., those not aligned with any of the title's warring races). The activity report doesn't go into a whole lot of detail, but Tasos does indicate that there will be a spotlight feature dedicated to the new mechanic in the near future. Aside from alignment, this week's report also hints at fishing-related modifications, specifically those made to player ships to allow for scalable catches based on the safety of the waters, as well as additional protection against attacks from player swimmers. Finally, there's a bit more info about meditation tweaks and a mention of increased drop rates for books, scrolls, and attribute consumables.

  • Darkfall dev diary talks new info interface, crafting skills, and meditation

    by 
    Jef Reahard
    Jef Reahard
    02.14.2011

    A new Darkfall dev blog update has been sighted in the wild, and Aventurine is apparently hard at work on a number of Agonian fixes despite a case of the flu taking up residence in the company's office. Darkfall players can look forward to crafting skill gain adjustments in the next patch, and Aventurine is also aiming to get stats into the game's offline meditation system in the near future. Darkfall's new info interface will debut in March, and Tasos Flambouras writes that it will "give you a detailed information overview having to do with a great many activities like politics, clan activities, vendor information, etc." Flambouras also mentions the ongoing work on the game's new UI, as well as upcoming lore-related events tied into the title's second anniversary (and a forthcoming website and forum revamp). Be on the lookout for a full run-down regarding the new info interface in an upcoming dev diary, and check out all the other details at the Darkfall Epic Blog.

  • Darkfall activity report hints at game-changing expansion

    by 
    Jef Reahard
    Jef Reahard
    01.22.2011

    It's been pretty quiet in Darkfall land since the first of the year, and whether that's because the devs have been hunting wabbits or hard at work on the game's next patch is a question that is addressed in the latest Aventurine activity report. There's a new patch in the works, tentatively scheduled for sometime next week, and it's bringing "significant changes" to the offline leveling system that was introduced late last year. How significant? For starters, additional skills will be available for meditation and the overall gains will see a substantial increase according to Aventurine's Tasos Flambouras. Aside from the patch, the dev team continues to forge ahead with Darkfall's next expansion, and it is shaping up to be (quite literally) a world-changer. Flambouras outlines the team's high-level approach which "involves a complete overhaul and dramatic streamlining of the world and complete redistribution of all its features," as well as a "completely level playing field for all players." Details on these sweeping statements are vague at this point, but Darkfall will clearly be undergoing some huge changes when the expansion debuts in the second quarter of 2011. Finally, the activity report touches on long-standing issues like the grind, character progression, endgame content, and the alignment system. If that's not enough for you, there's also a hint about a drop rate increase on books, scrolls, and stat potions, leading us to conclude that big things are afoot in the world of Agon. Stay tuned.

  • Darkfall offline skilling coming this week

    by 
    Jef Reahard
    Jef Reahard
    12.05.2010

    Ready for offline skilling in Darkfall? Ready or not, it's on the way with this week's patch, according to Aventurine's latest activity report. In addition to the hotly debated advancement mechanic, the devs are also tweaking the sea fortress schedule and updating auto-stacking on equipped items. The activity report, written by Aventurine's Tasos Flambouras, also makes mention of several important pieces of player feedback that the devs are working to address. Balance issues brought on by bunnyhoppers, one-man clans declaring war, and additional types of craftable ships are all on the internal discussion table. Flambouras also uses the activity report to clue us in to the importance of player feedback. "We're not talking about long-term hopes when we say we're looking into something or working on an issue. If we talk about it, there are developers assigned to it and community liaisons following up on progress," he writes.