age-of-conan

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  • Perfect Ten: MMO features that were hyped but never delivered

    by 
    Justin Olivetti
    Justin Olivetti
    02.13.2014

    Developers like to talk a big game. It's expected, it's encouraged by all parties, and it's part of the fun. When a game or big expansion is coming up, the spokespeople for studios like to hop on stage, grab that mic, and start proselytizing for all they're worth. And while some promises come to fruition, others are various shades of white lies, and still others never come to be at all. These are the features that studios would much rather you forget were mentioned in the first place, although this is the internet and the internet never forgets. Well, players who latch on to everything devs say as absolute truth never forget. Sometimes things happen along the way in development. Studios run out of time to get in all of the features and have to prioritize which make the cut and which do not. Features end up not testing as well as hoped and the studio quietly drops them because the PR hit for the features not going in is much less than the disaster that they might cause. And some developers like to flap their gums and spout brainstorm ideas that send the actual programmers and designers back at the company into spasms of agony when they try to figure out how to make them work. Today let's go through 10 features that were talked up but never delivered in MMOs!

  • Age of Conan's January Director letter talks PvP gear, daily quests, and crafting system

    by 
    MJ Guthrie
    MJ Guthrie
    02.04.2014

    Age of Conan's January Game Director letter delved into the game's most recent patch as well as the upcoming re-balancing of PvP armor, an update on the crafting system overhaul, and a look at new daily quests. Additionally, the next world boss to start rampaging through Hyboria (which will have more frequent spawns than those before it) will begin its menacing spree on February 5th. PvP armor will be receiving the same re-balancing treatment that PvP weapons recently got, giving newly level-80 players a fighting chance to land some good blows and dish out damage in PvP. As an update on the long-awaited crafting revamp, the letter notes that all existing items can be broken down into salvaged components for upcoming crafting recipes. And finally, new daily location quests will give players a reason (and rewards) for traveling across Hyboria each day and visiting different locations.

  • The Game Archaeologist: The rise, fall, and rescue of Vanguard

    by 
    Justin Olivetti
    Justin Olivetti
    02.01.2014

    I have been wanting to do an article on the whole saga (small pun intended) of Vanguard for some time, and now that Brad McQuaid has returned with plans to make what appears to be a very similar game, I need no more prompting to do it. The significance of Vanguard's development, release, ongoing drama, and its recent mild renaissance is of great interest not just to game historians but to everyone who plays MMOs, period. What happened with this game caused a huge fallout in the industry, and we are still feeling some of its effects even today. As our own Bree put it in her blog, "Vanguard's implosion was a big deal at the time and marked the beginning of the post-WoW destruction of the industry that hobbled Age of Conan and Warhammer Online a few years later." While the crash and burn of Vanguard was a very well-known tale several years ago, I'm wondering if in 2014 there might be many who are quite unfamiliar with what happened to this unassuming SOE game eight years ago. Let me put on my old fogey glasses and we shall begin!

  • Choose My Adventure: Hanging my hat in EverQuest

    by 
    MJ Guthrie
    MJ Guthrie
    01.29.2014

    If ya'll were all fired up to see a rousing round of Age of Conan over the next few weeks, yer gonna be disappointed. This rodeo don't take kindly to cheatin', so AoC's been disqualified. What I can't figure out is why the perps would brag so brazenly about tryin' to fix the event. Do they think we don't read forums? Maybe some folks just fell off a horse and hit their heads one too many times? I'm sadder than a frog without a lilypad; I feel bad for all the genuine rule-followin' fans who wanted to see their favorite game get the spotlight it certainly deserves. And this will really put a bee in their bonnets: AoC probably woulda won even without the tamperin', so those fools who decided they didn't want to play fair an' square just blew it for the rest of ya. And here I was looking forward to returnin' to Hyboria. For those supporters who voted legitimately, I hope ya still get your time in the ring in another Choose My Adventure. With that unfortunate business outta the way, I'd like to introduce ya'll to the star of our show: EverQuest. It edged out Anarchy Online by just a few votes to takes its place as the next CMA title. Ya might find it a bit ironic that the keeper of the Norrathian Notebook is heading to Norrath, but since my first attempt to sink my feet in that soil didn't pan out, I'm hopin' it'll be different with ya'll directing the adventure. 'Sides, seems kinda fitting, it being the Year of EverQuest and all. Now there's a whole mess o' choices this week, from race to class to server, so get in there and brand yours before 11:59 p.m. EST on Friday, January 31st.

  • Funcom office raided, charged with suspicion of stock infringement

    by 
    Shawn Schuster
    Shawn Schuster
    01.29.2014

    Several reports are coming in this morning of some legal trouble plaguing The Secret World and Age of Conan developer Funcom. According to several Norwegian news outlets, Norway's economic crime unit paid a visit to the Oslo studio to retrieve "packed boxes of seized documents" thought to be financial records involved in a suspected "infringement of the provisions of the Securities Trading Act." Funcom acknowledged to Norwegian reporters that it was charged with breaching disclosure requirements related to The Secret World when the company failed to report company financial information between August 2011 and July 2012. This has resulted in a temporary closure of Funcom's stock during the investigation. We've reached out to Funcom for more details. [Thanks to everyone who sent this in.]

  • Choose My Adventure: Back in the saddle again edition

    by 
    MJ Guthrie
    MJ Guthrie
    01.22.2014

    Yeeehaw! Now that Mike has finished his ride, they're lettin' me back in the saddle for another round of rootin' tootin' Choose My Adventure fun! And the opportunity has come not a moment too soon: I've had my spurs on and been raring to go for weeks now. As you know, this ain't my first CMA rodeo, and I'm sure as shootin' excited for this next wild romp through a new world. Of course, I won't be doing this alone. This ain't a one-woman show, and you ain't just spectators. I'm the rider all right, but y'all actually have a hold of the reins and will be leading me through the adventures. I'll wrangle up some options each week, and y'all will make the choices for what we do, where we go, and how we get there. Our first choice: which game we're going to tame! I've corralled a herd of titles that ain't seen their time in the spotlight yet (or at least, not for a long, long time). We've got an assortment of breeds to choose from -- some I've the barest hint of experience with; with others, I've none at all. Look 'em over, size 'em up, and then tag the one you want us to spend our next six weeks in. Y'all have until 11:59 p.m. EST on Saturday, January 25th, to make your selection. Then we rope the winner and get this ride started.

  • Age of Conan director's letter talks achievements and PvP

    by 
    Mike Foster
    Mike Foster
    01.07.2014

    Age of Conan senior designer Matthew Bennett stepped in to author the game's most recent director's letter, and in doing so offered updates on AoC's long awaited achievement system as well as some valuable intel on the state of PvP items. According to Bennett, the Age of Conan team has a rough design in place for achievements that centers on broad categories like PvE, exploration, and dungeons, with sub-categories being designed for each. Bennett also explained that the dev team is taking a hard look at Tier 3 PvP gear by working to re-balance stats on key items to make them more useful and up their damage output to an appropriate level. The PvP team is also working on Tier 4 PvP items. Finally, Bennett reminded players that starting in February, Portents will return to their normal cycle of starting on the first Wednesday of the month and lasting until the following Tuesday. As for the big things like The Palace of Cetriss raid and Age of Conan's new tradeskill system? While not the focus of this particular letter, those key game elements are still in development.

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • EVE Evolved: Designing EVE Onland, part 1

    by 
    Brendan Drain
    Brendan Drain
    12.29.2013

    When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a dirty little game dev secret: I've actually always wanted to make a fantasy game. While the budget and personnel required to take on a project the scale of an MMO remain quite far outside my grasp for the moment, it's still fun to think about how I might design such a game if the opportunity arose. The MMO genre seems to be heading for a sandbox revolution this year, and there's no bigger sandbox than EVE Online, but could all of EVE's gameplay translate to a fantasy game? EVE is probably the most atypical MMO out there, maintaining a subscription-based single-shard PvP sandbox in a genre that's typically headed in the exact opposite direction. There are several new sci-fi sandboxes on the way that may or may not qualify as massively multiplayer titles, but the vast majority of MMO gamers still prefer to keep their feet on the ground in fantasy lands. I often find myself wondering how much of EVE Online's core gameplay is possible only because of its setting -- and how much could actually be applied to a fantasy MMO. Not only should it be possible to adapt most of what makes EVE great to a modern land-based game, but many of the mechanics sandbox gamers now attribute almost solely to EVE actually started life in classic fantasy MMOs like Ultima Online. In this week's unusual EVE Evolved, I'd like to start a game design thought experiment as I delve into the hypothetical world of EVE Onland.

  • One Shots: Breaking news

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2013

    This just in! We've received reports that caped crusaders are beating the ever-loving crap out of a villain literally 12 feet in front of us! Seriously, if we could just turn these news cameras a little to the right, you'd see the whole thing, but for now you'll just have to take our word for it. Sponsored by Doritos. Reader Sean submitted this particular gem: "I used to play quite a bit of Champions Online from closed beta through about four months after launch. Before the dark times. Before the patches. Here I am laying the smackdown on Foxbat during his 15 minutes of fame -- surely not what he had in mind." Ha ha! Surely not there, Sean! Now for a word from our sponsors, and by that we mean more excellent player-submitted screenshots.

  • Age of Conan to receive some new world bosses

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.02.2013

    Do you like finding huge monsters out in the world and taking them down? Then you'll have reason to be excited about Age of Conan's upcoming world boss system. The most recent game director's letter explains that these bosses are an outgrowth of the anniversary event designed to make the game world feel more dynamic. Each boss will have a one-week spawn period, and with 12 bosses in total, players will be facing a different boss each month. The boss will spawn within one or two outdoor areas and can be engaged and fought by any level-appropriate characters within those areas, with rewards going to anyone who takes part in the fight and survives for at least one minute before it dies. Item caches are dropped by each individual boss, but the bigger reward comes to players who manage to be counted as slaying all 12 bosses as they spawn. For more details, as well as information about upcoming gathering and event changes, take a look at the full game director's letter.

  • Age of Conan unchains three dungeons in overhaul

    by 
    MJ Guthrie
    MJ Guthrie
    11.20.2013

    Age of Conan players wanting more challenge in their dungeons have three more choices on the Unchained circuit. The Halls of Eternal Frost, The Scorpion Cave, and The Caravan Raiders Hideout have all received a major overhaul and have new Unchained modes to up the difficulty ante. Of course, new modes means more endgame loot! Besides what raiders and dungeon-divers will find in the dungeons themselves, those who a complete the full tier of Unchained dungeons are rewarded with a chance at some of the best dungeon loot in the game courtesy of a new mastery quest. Additionally, more treasures can be found in a variety of other dungeons throughout Hyboria.

  • Age of Conan sneaks a peek at some (selectively) stylish crafting

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.01.2013

    Age of Conan is already unchained according to its subtitle, but players are still restrained in certain ways. You can't just craft an item with your chosen stats and have it look like whatever you want, can you? Of course not! At least, not until the major crafting revision goes live, and the latest game director's letter shows off how players will be able to do exactly that. The letter previews the new crafting interface, which along with ingredients allows players to select a style for the crafted product. New styles are unlocked via completing missions and certain achievements. The system also allows for adding new visuals as endgame drops or from the cash store, giving players more flexible options about how to look. Take a loot at the full letter for more details, as well as discussion about the next major content update and the possibility of porting elements over from The Secret World.

  • Jukebox Heroes: Reader requests 2

    by 
    Justin Olivetti
    Justin Olivetti
    10.22.2013

    It's been far too long -- going on 10 months now, in fact -- since we last had a reader request week here on Jukebox Heroes. My bad! I'll try to do these a little more often from now on. The idea here is to take all of your comments from previous columns, sift them for "oh man, why didn't you include [name of tune]? That's the best!" mentions, and compile a few of them to share with everyone. After all, I'm certainly not the beginning, middle, and end of taste in MMO music. So here we go with several reader requests over the past year, covering a wide span of MMO scores. There's bound to be a few good listens in here, so give them all a try and let me know which of your favorite tracks we should cover in part 3!

  • The Stream Team: Decisionally challenged weather edition, October 7 - 13, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    10.07.2013

    I don't know about you, but in my neck of the woods Mother Nature is suffering some kind of identity crisis. In the span of a single day we have had bone-chilling cold and frost, sun-scorching heat, and monsoon-inspired rainstorms. Every time we have a season-appropriate cold snap, the second I go to remove my air-conditioner, we have a blistering heat wave. People were pumpkin harvesting in shorts for heaven's sakes! Is it fall? Or is it summer? If the weather is any indication, we need to institute a new season. We could call it Summall. Or maybe Falmer. Then people can just expect to employ heavy coats and shorts within hours. Like they do in Colorado! Like the weather of late, I'll admit to being decisionally challenged at times (especially when trying to pick what to do in a game with so many options!). Luckily, for any who suffer that same affliction, your favorite Stream Team hosts will never conflict on the Massively TV schedule. So who's playing what when this week? Check out the schedule and see!

  • Age of Conan dev letter outlines new dungeons, tradeskill revamp progress

    by 
    Jef Reahard
    Jef Reahard
    10.01.2013

    Age of Conan game director Joel Bylos has penned a new director's letter recapping the various happenings in Hyboria. Funcom is still hard work on AoC's long-awaited crafting revamp, and Bylos says that the "single most important part of the tradeskill system was completed earlier this week." Apparently there was plenty of work to be done converting old items and old tools into the new system -- some of the assets were originally created using Anarchy Online toolsets, for example. It sounds like there's still a long way to go, though, as Bylos mentions that UI work, content work, node placement, and tutorials still need doing. The letter also mentions Age of Conan's traditional Halloween event as well as three new dungeons that have made their way onto the game's test server. Click through the links below to read all about it!

  • Original Age of Conan game director talks combat influences

    by 
    Jef Reahard
    Jef Reahard
    09.11.2013

    If you've been around the MMO block a time or two, you probably know the name Gaute Godager. If not, he's an original Funcom founder, as well as a game director on 2001's Anarchy Online and 2008's Age of Conan. AoC fansite Assassin's Hideout recently scored an interview with the elusive developer, and it's an interesting read thanks to tidbits about the game's setting and its unique combo combat system. As for the former, Godager says that while Funcom considered many IPs -- including George R. R. Martin's A Song of Ice and Fire -- the Conan property made the most sense because it lent itself to the "stylized HBO-like grown-up game" the team desired. It also helped that Robert E. Howard's Hyboria license had recently been acquired by Funcom partner Paradox. Age of Conan's combo system is indebted to a 1993 fighting game called Samurai Showdown that served as one of Funcom's very first projects. The developers all took a fencing lesson, during which the instructor said that "all sword fighting [is] based around only six attacks. Up left, up right, straight down, down side up left, down side up right, and stab." Godager says that the explanation stuck with him and ultimately had a significant influence on MMO combat. "Look at EverQuest and draw a line to Neverwinter," he explained. "You will see Conan in there directing the speed, intensity, and flow of combat." [Thanks Slith!]

  • Age of Conan's August letter previews the Great Hyborian Race

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.05.2013

    How do you implement open world PvP in an aging game? Age of Conan is going to do precisely that by running a race. Director Joel Bylos discusses the upcoming Great Hyborian Race in his director's letter for August, an event designed to promote PvP as well as give everyone a chance to see the game through new eyes. New players and old will have a chance for glory, fame, and fantastic prizes. How will it work? After the server merge (which has been delayed slightly by moving the game's offices), a new Blood and Glory ruleset server will be started specifically for the race. Players will have sharply limited use of XP potions, no use of offline levels, and a simple goal of reaching level 80 as fast as possible. Prizes will be given to players who reach the top first and who gain the most PvP experience. The letter also discusses upcoming unchained dungeons and upcoming unchained PvP, so even if you don't want to race you'll have something to explore.

  • Funcom announces LEGO Minifigures Online

    by 
    Mike Foster
    Mike Foster
    08.29.2013

    Funcom, the studio behind The Secret World and Age of Conan, has just revealed an all-new MMO by the name of LEGO Minifigures Online. The game, which is due for launch on PC, Android, and iOS in the second half of 2014, is based on LEGO's line of real-world Minifigures toys and will feature worlds and characters showcased in the toy line. Additionally, new Minifigures toys will include codes for playable in-game versions of the character. There will be roughly 100 characters to collect. The game is aimed at kids, though Funcom is promising "gameplay depth" and "crazy fun" that will appeal to LEGO fans of all ages. According to the trailer, LEGO Minifigures Online will take place in an "epic" world where you'll be able to interact with "thousands of other players." Here's some PR fluffiness from executive producer Lawrence Poe: We could not be more excited to be working with LEGO on such a great franchise. I think you could even say the team has been training to make this game since we were little kids. That excitement carries over into everything we do, and we're throwing every ounce of our passion and creativity into the game. We are one hundred percent focused on delivering the fun, safe, quality experience that people expect when they think of LEGO minifigures. Check out the announcement trailer after the break. [Source: Funcom press release]

  • Serpent Men abound in Age of Conan's new Dragon Spine dungeon

    by 
    Jef Reahard
    Jef Reahard
    08.13.2013

    Age of Conan updates have slowed somewhat since Funcom restructured itself over the past year, but the dev team is still adding new stuff to its rendition of Robert E. Howard's Hyboria. The latest patch features a new dungeon called Coils of Ubah Kan which offers a "brutal challenge" for six-man groups along with appropriate loot and rewards. The instance is part of AoC's Dragon's Spine content, which became the title's second adventure pack when it released in early January, 2013. Players must fight their way into the ancient underground city of the Serpent Men in order to complete the new dungeon. Funcom says that "even more content will come to this area in the near future." [Source: Funcom press release]