age-of-wulin

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  • Age of Wushu forecasts weather system

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2013

    What's life without a little weather to keep things interesting and give socially awkward people something to talk about around the water cooler? While many MMOs have given up on including weather systems, Age of Wushu kindly disagrees. The title is preparing to roll out dynamic weather in a forthcoming update, and a new teaser trailer hints at the possibilities that it could present. The trailer shows a character running through a storm at night. Sheets of rain come down as the occasional bolt of lightning illuminates the surroundings for a few seconds. Check out the video after the break, and don't forget your poncho if you're heading into this title!

  • The Art of Wushu: Offense is the best defense

    by 
    Patrick Mackey
    Patrick Mackey
    06.05.2013

    Previously in The Art of Wushu, we discussed the basic combat mechanics in Age of Wushu. If you have played the game for more than a week or so, you are likely familiar with most of it. A basic RPS mechanic is the simplest type of combat design, and many other games, especially those with "robust" melee combat, tend to have some RPS as the basis of its complexity. However, Age of Wushu focuses a lot on uneven risk and reward. It is not enough to simply have RPS elements. A combat design built around mixups should also have many different options between these mixups that create an inter-RPS. Let me explain broadly: Some rocks beat other rocks, but the other rocks provide better rewards when used against scissors. Some rocks might even provide benefits when used against paper! The series of mindgames interwoven into your attack choice are the focus for this week.

  • Snail confirms Age of Wushu dev layoffs

    by 
    Jef Reahard
    Jef Reahard
    05.30.2013

    Earlier this morning Massively received multiple tips regarding layoffs at Age of Wushu publisher Snail Games. We contacted the company and were provided with an official statement by Director of Game Development David Baker. Yes, there were a handful of layoffs at Snail Games USA yesterday. After the launch of Age of Wushu the team size was corrected to meet the size of the game and the community. The Age of Wushu team was expanded before launch and the necessary contractions were needed post-launch. Snail Games USA values all the employees that worked on Age of Wushu and continue to work on the Age of Wushu upcoming expansion for July. Layoffs are a hard part of working in the game industry and are necessary when team size becomes larger than what the development team needs. [Thanks to everyone who tipped us.]

  • Snail Games to show off Black Gold, Age of Wushu expansion at E3

    by 
    Justin Olivetti
    Justin Olivetti
    05.29.2013

    Snail Games has a busy lineup in store for next month's E3. The studio will use the expo for several reveals, including a steampunk MMO, a dance-off MMO, and an expansion for Age of Wushu. The steampunk title is Black Gold, which is set in a fantasy universe where industrial technology and magic are at war (yes, it has giant mechs vs. dragons). It will have six races and six classes, although the classes will also have subclasses to allow for interesting combinations. Black Gold is set to begin closed beta testing tomorrow in China and Taiwan. Age of Wushu: Legends of Mount Hua promises to deliver new content starting in July, although Snail Games has yet to go into specifics as to what that content might be. The dance MMO is called Music Soul and features nine game modes that pit boogieing players against each other. [Source: Snail Games press release]

  • Age of Wushu says 'I do!' to marriage, ultimate scrolls

    by 
    Justin Olivetti
    Justin Olivetti
    05.27.2013

    If you haven't had enough to do in Age of Wushu yet, then you are one easily bored cookie. But never fear, Snail Games is here! The team has been frantically adding more systems to the game to flesh out the martial arts title, and now players can get married, gain ultimate scrolls, and try out a couple of new PvP modes. The marriage system in Age of Wushu is more complicated than in other MMOs. A dowry must be given, a wedding package purchased, and a special team task performed. The benefits for the happy couple are several, however, including rings that teleport each of them to their spouse. Players can now attempt to obtain the most powerful skills for their respective schools through ultimate scrolls. Unlike other skills, players are restricted to getting an ultimate scroll only from their dedicated combat school. These skills are good to take into the PvP battlefield, where death modes and faction modes await.

  • The Art of Wushu: Learning the basics of combat

    by 
    Patrick Mackey
    Patrick Mackey
    05.22.2013

    Many readers balked when I said Age of Wushu had the best combat in an MMO ever back when I did my first impressions piece. I admit, it was a bold claim. However, even after playing Guild Wars 2, TERA, and numerous other games with "deep MMO combat," I stand by what I said back then. Age of Wushu's PvP combat is the best in any MMO. If you're coming from a mostly MMO background, combat in Age of Wushu is a bit daunting at first. It's really nothing like combat in any other MMO. It has a bit slower pace than a typical action-MMO, but it is the first to really employ tempo control. Attacking recklessly is a patch to a quick defeat, forcing players to make tough tactical decisions. If you're like me and came to MMOs from a fighting game background, things readily click into place. Baiting common reactions and punishing them, punishing actions on reaction, and getting in the head of your opponent is better-rewarded than in any other MMO combat system. I don't want to badmouth games like GW2 that have great combat, so don't get me wrong; many other games have excellent combat. Age of Wushu's battle system is just even more fantastic. When I win a fight against an even-leveled opponent (or higher level, though that's rare) without taking an unblocked hit, I feel like a total beast.

  • Age of Wushu hosts a Royal Celebration

    by 
    MJ Guthrie
    MJ Guthrie
    05.10.2013

    Party like it's 2013! Snail Games invites players in the world of Jianghu to join in a special Age of Wushu Royal Celebration starting today. This celebration will have various events sprinkled throughout the month, from earning rewards just for just logging in to chances to face and fight world bosses for their loot. And the rewards themselves range from gift packs to buff items to VIP bonuses. Want to earn a special gift pack? Log in for one hour a day and you'll get one for each day. Players who manage to spend at least two hours online every day for the entire week will earn a much larger reward that includes a 30-day mount and a number of buffs and bonuses. Gain even more rewards for leveling school inner skills and for being a VIP. The event is open to all players regardless of school or skills. For a full listing of the events and their accompanying rewards, check out the official event schedule. [Source: Snail Games press release]

  • The Art of Wushu: Understanding the Meridian System

    by 
    Patrick Mackey
    Patrick Mackey
    05.08.2013

    Age of Wushu is not the most accessible game. It is full of confusing systems that are hard to decipher, and a large part of the "skill" in the game is being able to wade through the mess of gameplay elements and produce an optimized character. Meridians are one more extremely confusing system to handle. There are nine meridian lines, advanced characters can activate four of them, and even training them at all is pretty confusing. Training the correct ones adds another layer of complexity to an already confusing game. I'm not a huge fan of the system -- it causes a number of metagame problems, particularly due to the increased HP inherent to everyone who trains a meridian line. However, it's there and we have to make the best use of it. How do we do that? Read on!

  • Drinking and fighting are encouraged in Age of Wushu

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.07.2013

    Sobriety is overrated. Sure, a lot of games give players the options to get characters plastered, but Age of Wushu takes it one step further by incorporating the pop culture notion of drunken fighting into the game. A character with a high alcohol tolerance won't just be able to fight after tipping back a few drinks; he'll actually be able to fight better due to an Evade buff granted after imbibing. Characters with lower tolerance, meanwhile, will just stagger and find themselves unable to react appropriately. That's not the limit of what you can do with liquor in a fight, though. You can also spray your opponent with spirits in mid-battle, hopefully intoxicating and disorienting the other fighter. Of course, if you attempt to use this technique on someone with a predilection for potables, you might find that you've just handed your nemesis a major advantage. Take a look at some plastered punching in the preview video just past the break.

  • Age of Wushu retail edition offers Jet Li training session

    by 
    Justin Olivetti
    Justin Olivetti
    04.24.2013

    If you're up for dropping some money on the recently launched Age of Wushu, a new special retail edition is available both online and at Gamestop. This box version of the game goes for $20 and offers "more than $80 worth" of in-game goodies. These incentives include a special horse mount, in-game currency, 30 days of VIP access, reputation scrolls, fashion outfits, and boosts for experience and Chi. If that hasn't sold you yet, Snail Games is hoping that some one-on-one time with martial arts film star Jet Li will. Players can train with a digital Jet Li in a special instanced adventure that comes only with this edition. We direct the curious to the special retail edition trailer after the jump.

  • The Art of Wushu: The war for server time [Updated]

    by 
    Patrick Mackey
    Patrick Mackey
    04.24.2013

    Scheduled events are a huge part of Age of Wushu. While each player has the option of enjoying the game at his own pace, scheduled events mark the major ways people can have an impact on the world at large. Because these events have to occur at a specific time, their placement will always be convenient for some and inconvenient for others. Recently -- and without warning -- Snail changed the server time in response to complaints about various events being inconvenient. This time change was influenced by a vote thread on the official forums, but was otherwise invisible; there were no warnings in the game's launcher or via in-game announcements until days afterward. The lack of communication about the time change was bad enough, but unfortunately, listening to the vocal minority had much larger, far-reaching problems for players. [Please see the end of this article for Snail's appended response to these arguments.] I was going to talk about meridians this time, but addressing this topic was something you requested. You came to the Massively tip jar. You emailed me directly. You messaged me in game. You even came to my house and said, "Hey man, you should write about how messed up the time change is." You asked, and this is my reply.

  • Choose My Adventure: Extreme DIY makeover edition

    by 
    MJ Guthrie
    MJ Guthrie
    04.24.2013

    Life may be like a box of chocolates, but gaming is like a Do-It-Yourself project. It may not be as mouth-watering an analogy, but it is certainly fitting: MMOs are a giant construction zone where players build their own experiences in a virtual world using tools from the game and their own imagination. Each project is a unique undertaking, bearing the personal touches of the builder, whether the builder is an individual or a group like a guild. Some players prefer to build a single residence and settle in, while others enjoy moving from project to project, exploring new territory and testing new tools. Me? I tend toward the former; I'm the kind who tinkers around in one place over a long period of time. But all that's about to change. Again. That's right, folks; it's my turn to break ground on yet another Choose My Adventure! For the next six weeks I am leaving the comfy confines of my familiar surroundings and allowing you to direct my next MMO project. Yes, my dear Massively friends, you will be the foreman of this endeavor, determining every step of the construction, from where I'll build my newest experience to what tools I'll get to use.

  • Age of Wushu getting new PvP, PvE content

    by 
    Jef Reahard
    Jef Reahard
    04.17.2013

    Snail has updated Age of Wushu's website with its immediate designs for the western version of the recently launched wuxia sandbox. The firm has grand plans to bring content from the game's Chinese server to North America including the Mount Hua PvP competition, new rage skills, and the new Yanmen Pass instance. Snail also implores gamers to "stop living in the close friend zone" by availing themselves of the game's wedding mechanics. The company has also published its official stance on gold sellers and gold spam, as well as its intention to ban both buyers and sellers. [Thanks Mikey!]

  • Age of Wushu opens new server to meet launch demand

    by 
    Shawn Schuster
    Shawn Schuster
    04.15.2013

    The free-to-play action MMO Age of Wushu had such a successful launch day last week that Snail Games has expanded to another server over the weekend. The Red Phoenix server is now available for new and existing players to enjoy with the same launch events as the original three servers. Be sure to check out our launch day coverage if you're curious to learn more about the martial arts MMO.

  • Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond

    by 
    Jef Reahard
    Jef Reahard
    04.12.2013

    Welcome to Massively's guide to MMO sandboxes in 2013 and beyond. I've collected the essential details on all the major sandbox titles releasing this year and in the near future in one easy-to-reference article. If you're wondering whether ArcheAge forces you to PvP, or if you can't tell The Repopulation from Origins of Malu, this is your post. I'll be updating it as game features are added, removed, or revealed, so be sure to use the comments to let me know if I've overlooked a particularly noteworthy item. Finally, I want to point out that this isn't an exhaustive list because of the sheer number of sandbox projects ongoing. For now, I'm choosing to focus on the ones that will be playable in 2013/2014 as well as the projects that have a big-name developer attached.

  • The Age of Wushu team on what's coming after launch

    by 
    Patrick Mackey
    Patrick Mackey
    04.11.2013

    A week ago, we asked Snail Games some questions pertaining to Age of Wushu and its launch in the west. Just in time for launch, the studio got back to us with some answers. Sometimes, good things come to those who wait. We pulled no punches with our questions, asking Snail about the recent Suzhou market fiasco, when the devs plan to add features from other versions of the game, and how they plan to address current game-breaking bugs. Interested in hearing the answers? We know we were!

  • The Art of Wushu: Launching into Age of Wushu

    by 
    Patrick Mackey
    Patrick Mackey
    04.10.2013

    Age of Wushu just launched publicly today, and as you read this, thousands of players are getting into the game for the very first time. For a lot of you first-time readers, you might be wondering what the heck is this game, why should you play it, and what are some of the community resources for the game? Age of Wushu is an open-world PvP sandbox set in a fictional Ming Dynasty China where traditional MMO elements like sorcery and character levels are eschewed for martial arts and proficiency in a wide variety of different skills. I'm fond of saying that Wushu is "like EVE in China." Many of AoW's features are similar to EVE's systems, including an emphasis on leveling breadth versus depth, a true player economy, and social maneuvering and backstabbing. At the same time, Wushu is a fundamentally different creature, with skill-based gameplay and a much clunkier interface. It's also a bit simpler than EVE, but the barrier of entry is still pretty high. The Art of Wushu column is about lowering that bar a bit, and I'm simultaneously proud and sad to say that the English fan-made wiki still currently provides much less in-depth information than this column does. If you're already playing the game, check out some of the previous articles as they are pretty useful things that I link people to regularly. If you're not a new player yet, well... this one's for you.

  • Age of Wushu launch day roundup [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    04.10.2013

    Don't let the delicate beauty of Age of Wushu's looks fool you: This is one savage MMO. We've been tracking the progress of Snail Games' localization and tweaks for Western audiences for months now (as well as voting the game our most anticipated of last year's E3 awards), and the day of its launch is finally here. Age of Wushu is a free-to-play martial arts sandbox that's set in a semi-historical China. On top of several schools of fighting styles, the MMO includes unconventional features such as kidnapping, offline professions, crafting battles, and weddings. Check out Massively's extensive coverage of Age of Wushu after the jump and stay tuned for Patrick's impressions of the launch! [Update]: Snail has released an Age of Wushu launch trailer, viewable after the break.

  • Age of Wushu shows off guild warfare

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.08.2013

    Do you think that your guild is the best group of people anywhere? Age of Wushu encourages that line of thinking, because you're going to need to stand together if you want to defend yourself from all of the other guilds thinking the exact same thing. The latest development blog on the game explains how guilds can control territories as well as how they can lose those lands if they fail to defend against their enemies. Guild territories are attached to existing zones seamlessly without a loading screen, although you have to speak to an NPC to teleport there. Structures on controlled territories can be upgraded for various benefits, but those upgrades can be lost if a rival guild assaults the territory. Check out a video of guild warfare in action just past the break, and get ready for the game's official launch this Wednesday by getting ready to pick your enemies and burn all they own to the ground.

  • Age of Wushu China introduces factions, dating, and weather

    by 
    MJ Guthrie
    MJ Guthrie
    04.04.2013

    A content update is blowing in for Age of Wushu players on the Chinese server, one that adds a few new features to the sandbox game including factions, dating (yes, really), and an active weather system. Players who never settled on a school will soon have even more options to choose from; instead of joining a school, they can join a faction. However, players who're already members of a school can also join a faction either by school betrayal, requesting permission to wander, or facial surgery. Each method affects school skills to varying degrees. The two known factions are Rootless Clan and Palace of Moving Flowers, both of which feature very stringent admission requirements (castrated males and pretty females, respectively). Players can also participate in online dating, Age of Wushu-style. Dating allows players to choose an offline player with whom to build a relationship through various quests. On top of these changes, players will also enjoy a more robust and active environmental system that includes a day/night cycle, seasons, and weather -- even eclipses! Although this content update is currently slated for the games Chinese servers, you can still enjoy a look at the weather systems in the following trailer.