age-of-wushu

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  • Age of Wushu's first expansion coming August 8th

    by 
    MJ Guthrie
    MJ Guthrie
    07.02.2013

    If you were just thinking that all your summer needed to be perfect was to lose yourself in Age of Wushu's first expansion, you're in luck! Snail Games has announced that Legends of Mount Hua will be released in just a little over a month on August 8th. This expansion brings a number of new features to the martial arts sandbox, including a battle arena, a new story and instance, and the PvP Mount Hua Competition. Players will also have access to a new gratitude and revenge system, a treasure system, the Martial Brother System, and a Jianghu Status System to enhance their gameplay. The Martial Brother System allows lower-level players to increase their power quickly and offers discounts on skills. Using the Jianghu Status System, players can measure their standing with the world's NPCs and various factions, and improving or worsening their relationship with NPCs and successfully completing faction challenges will build Jianghu experience, which in turn can earn various rewards like items, titles, even quests and special battlefields. [Source: Snail Games press release]

  • Age of Wushu releases full feature list for first expansion

    by 
    Shawn Schuster
    Shawn Schuster
    06.26.2013

    While Snail Games showed off a bit of Age of Wushu's new content at E3 this year, the studio has just released a detailed full feature list for its martial arts MMO's first major expansion. Age of Wushu: Legends of Mount Hua will introduce a special competition for the top players of each server, a new instance with five different stoylines, a MOBA-style battle arena, quicker training for low-level characters, the Jianghu faction system, and more. You can check out more on this new content and browse today's item shop additions at the official website.

  • Age of Wushu getting new factions and character trading in China

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.23.2013

    While you can't be certain about the future of a game in your country based on what happens in its native country, that's certainly the way to bet. So the good news is that Age of Wushu players can look forward to some neat stuff in the future, including new factions and schools. A recent preview highlights the Villa of the Beasts, a school deep in the wilds that focuses on hand-to-hand combat in nature. There are even rumors that the school will eventually allow for pet companions. The game is experimenting with a character trading service, allowing you to directly list characters for sale without having to sell your entire account and risk hacking. Whether or not the service on a whole is a good thing for the health of the game is an exercise for the reader. There's no timetable for any of this coming over to the game in the West, but in all likelihood it's just a matter of time. [Thanks to Dengar for the tip!]

  • The Art of Wushu: The truth about mind games and timing

    by 
    Patrick Mackey
    Patrick Mackey
    06.19.2013

    Once upon a time, I was teaching a friend how to duel in Age of Wushu. She was easily frustrated by things, and she expressed to me that she felt as if everyone had superhuman reflexes compared to her. Because she was a beginner, I couldn't just convey all the complexity of mind games to her. Explaining all the different options (beyond the basics), weighting them, and explaining the opportunity costs of each was not really an option. She was having trouble even with slightly advanced stuff (which is totally normal), but she also lacked some of the natural "killer instinct" that allows some of my other friends to duel. At the same time, I had been fighting Zyden, one of the most skilled duelists in English-speaking Age of Wushu. He actually does have near-superhuman reflexes. Earlier that day, though, I had hit him with a very slow-animating feint that he normally interrupts with a stun. Normally, his reactions are superhuman, but there are some times when they aren't. It's not a matter of "off day," either. He just wasn't prepared for me to do what I did right at that moment. I told my friend, "Outside of a moment, you can only react." Immediately afterwards, I realized just how important those words were.

  • E3 2013: Snail Games' Black Gold and Age of Wushu

    by 
    Jeffery Wright
    Jeffery Wright
    06.12.2013

    Snail Games showcased two new MMOs today at E3: Black Gold and Age of Wushu. The two games have more than their parent in common; Black Gold utilizes the Age of Wushu engine. Set in a fantastical steampunk world, Black Gold is a mish-mash of colorful fantasy elements and grunge-ridden steampunk inventions, as we found in our hands-on with the game earlier today. Each faction within Black Gold (fantasy or steam faction) has three races of its own. The steam faction holds humans, dwarves, and vampires (what steampunk MMO would be without vampires?), and on the fantasy side you'll find more humans, a cat-like race, and a shape-shifting barbarian race. It might be a little limited in race selection, but maybe character creation will be just as interesting for the players as it is in Age of Wushu.

  • Age of Wushu forecasts weather system

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2013

    What's life without a little weather to keep things interesting and give socially awkward people something to talk about around the water cooler? While many MMOs have given up on including weather systems, Age of Wushu kindly disagrees. The title is preparing to roll out dynamic weather in a forthcoming update, and a new teaser trailer hints at the possibilities that it could present. The trailer shows a character running through a storm at night. Sheets of rain come down as the occasional bolt of lightning illuminates the surroundings for a few seconds. Check out the video after the break, and don't forget your poncho if you're heading into this title!

  • The Art of Wushu: Offense is the best defense

    by 
    Patrick Mackey
    Patrick Mackey
    06.05.2013

    Previously in The Art of Wushu, we discussed the basic combat mechanics in Age of Wushu. If you have played the game for more than a week or so, you are likely familiar with most of it. A basic RPS mechanic is the simplest type of combat design, and many other games, especially those with "robust" melee combat, tend to have some RPS as the basis of its complexity. However, Age of Wushu focuses a lot on uneven risk and reward. It is not enough to simply have RPS elements. A combat design built around mixups should also have many different options between these mixups that create an inter-RPS. Let me explain broadly: Some rocks beat other rocks, but the other rocks provide better rewards when used against scissors. Some rocks might even provide benefits when used against paper! The series of mindgames interwoven into your attack choice are the focus for this week.

  • Snail confirms Age of Wushu dev layoffs

    by 
    Jef Reahard
    Jef Reahard
    05.30.2013

    Earlier this morning Massively received multiple tips regarding layoffs at Age of Wushu publisher Snail Games. We contacted the company and were provided with an official statement by Director of Game Development David Baker. Yes, there were a handful of layoffs at Snail Games USA yesterday. After the launch of Age of Wushu the team size was corrected to meet the size of the game and the community. The Age of Wushu team was expanded before launch and the necessary contractions were needed post-launch. Snail Games USA values all the employees that worked on Age of Wushu and continue to work on the Age of Wushu upcoming expansion for July. Layoffs are a hard part of working in the game industry and are necessary when team size becomes larger than what the development team needs. [Thanks to everyone who tipped us.]

  • The Think Tank: The best MMO of 2013... so far

    by 
    Shawn Schuster
    Shawn Schuster
    05.30.2013

    At the end of each year, we like to put our heads together and figure out the year's best MMOs in several categories. Often times, the games released earlier in the year aren't as fresh in our memories, so we might not be as excited about them by the time December rolls around. But in this week's The Think Tank, I wanted to make sure to play off of that mid-year enthusiasm and have the team members pick their favorites as they stand at this halfway point. So what did the team pick for best MMO or expansion released from January to May 2013? Read on past the cut to find out.

  • Snail Games to show off Black Gold, Age of Wushu expansion at E3

    by 
    Justin Olivetti
    Justin Olivetti
    05.29.2013

    Snail Games has a busy lineup in store for next month's E3. The studio will use the expo for several reveals, including a steampunk MMO, a dance-off MMO, and an expansion for Age of Wushu. The steampunk title is Black Gold, which is set in a fantasy universe where industrial technology and magic are at war (yes, it has giant mechs vs. dragons). It will have six races and six classes, although the classes will also have subclasses to allow for interesting combinations. Black Gold is set to begin closed beta testing tomorrow in China and Taiwan. Age of Wushu: Legends of Mount Hua promises to deliver new content starting in July, although Snail Games has yet to go into specifics as to what that content might be. The dance MMO is called Music Soul and features nine game modes that pit boogieing players against each other. [Source: Snail Games press release]

  • Age of Wushu says 'I do!' to marriage, ultimate scrolls

    by 
    Justin Olivetti
    Justin Olivetti
    05.27.2013

    If you haven't had enough to do in Age of Wushu yet, then you are one easily bored cookie. But never fear, Snail Games is here! The team has been frantically adding more systems to the game to flesh out the martial arts title, and now players can get married, gain ultimate scrolls, and try out a couple of new PvP modes. The marriage system in Age of Wushu is more complicated than in other MMOs. A dowry must be given, a wedding package purchased, and a special team task performed. The benefits for the happy couple are several, however, including rings that teleport each of them to their spouse. Players can now attempt to obtain the most powerful skills for their respective schools through ultimate scrolls. Unlike other skills, players are restricted to getting an ultimate scroll only from their dedicated combat school. These skills are good to take into the PvP battlefield, where death modes and faction modes await.

  • The Art of Wushu: Learning the basics of combat

    by 
    Patrick Mackey
    Patrick Mackey
    05.22.2013

    Many readers balked when I said Age of Wushu had the best combat in an MMO ever back when I did my first impressions piece. I admit, it was a bold claim. However, even after playing Guild Wars 2, TERA, and numerous other games with "deep MMO combat," I stand by what I said back then. Age of Wushu's PvP combat is the best in any MMO. If you're coming from a mostly MMO background, combat in Age of Wushu is a bit daunting at first. It's really nothing like combat in any other MMO. It has a bit slower pace than a typical action-MMO, but it is the first to really employ tempo control. Attacking recklessly is a patch to a quick defeat, forcing players to make tough tactical decisions. If you're like me and came to MMOs from a fighting game background, things readily click into place. Baiting common reactions and punishing them, punishing actions on reaction, and getting in the head of your opponent is better-rewarded than in any other MMO combat system. I don't want to badmouth games like GW2 that have great combat, so don't get me wrong; many other games have excellent combat. Age of Wushu's battle system is just even more fantastic. When I win a fight against an even-leveled opponent (or higher level, though that's rare) without taking an unblocked hit, I feel like a total beast.

  • Age of Wushu hosts a Royal Celebration

    by 
    MJ Guthrie
    MJ Guthrie
    05.10.2013

    Party like it's 2013! Snail Games invites players in the world of Jianghu to join in a special Age of Wushu Royal Celebration starting today. This celebration will have various events sprinkled throughout the month, from earning rewards just for just logging in to chances to face and fight world bosses for their loot. And the rewards themselves range from gift packs to buff items to VIP bonuses. Want to earn a special gift pack? Log in for one hour a day and you'll get one for each day. Players who manage to spend at least two hours online every day for the entire week will earn a much larger reward that includes a 30-day mount and a number of buffs and bonuses. Gain even more rewards for leveling school inner skills and for being a VIP. The event is open to all players regardless of school or skills. For a full listing of the events and their accompanying rewards, check out the official event schedule. [Source: Snail Games press release]

  • Ask Massively: Trailers, emulators, and 'skill caps'

    by 
    Bree Royce
    Bree Royce
    05.09.2013

    It's time for a grab bag edition of Ask Massively! A reader named Nicholas is up first: I was wondering if you could help me remember a game studio that was developing a new Korean action- MMORPG game engine (and it wasn't Bless, Blade and Soul, or ArcheAge). In the tech demo, no environment was being shown; it focused on the combat aspect of the engine. All the combat took place against a white background, and it was combo-based and reactive to hits. I remember a slow motion scene with an NPC being punched in the face and the face distorting. At the time, there were no announced games using the engine; the video was just showing what tech the game studio had developed. If it helps any, I remember the comments saying that the engine was just going to be vaporware. I think we might! Massively's Lis pegged it as NetEase's Dragon Sword trailer. +1 to Lis.

  • The Art of Wushu: Understanding the Meridian System

    by 
    Patrick Mackey
    Patrick Mackey
    05.08.2013

    Age of Wushu is not the most accessible game. It is full of confusing systems that are hard to decipher, and a large part of the "skill" in the game is being able to wade through the mess of gameplay elements and produce an optimized character. Meridians are one more extremely confusing system to handle. There are nine meridian lines, advanced characters can activate four of them, and even training them at all is pretty confusing. Training the correct ones adds another layer of complexity to an already confusing game. I'm not a huge fan of the system -- it causes a number of metagame problems, particularly due to the increased HP inherent to everyone who trains a meridian line. However, it's there and we have to make the best use of it. How do we do that? Read on!

  • Drinking and fighting are encouraged in Age of Wushu

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.07.2013

    Sobriety is overrated. Sure, a lot of games give players the options to get characters plastered, but Age of Wushu takes it one step further by incorporating the pop culture notion of drunken fighting into the game. A character with a high alcohol tolerance won't just be able to fight after tipping back a few drinks; he'll actually be able to fight better due to an Evade buff granted after imbibing. Characters with lower tolerance, meanwhile, will just stagger and find themselves unable to react appropriately. That's not the limit of what you can do with liquor in a fight, though. You can also spray your opponent with spirits in mid-battle, hopefully intoxicating and disorienting the other fighter. Of course, if you attempt to use this technique on someone with a predilection for potables, you might find that you've just handed your nemesis a major advantage. Take a look at some plastered punching in the preview video just past the break.

  • Age of Wushu retail edition offers Jet Li training session

    by 
    Justin Olivetti
    Justin Olivetti
    04.24.2013

    If you're up for dropping some money on the recently launched Age of Wushu, a new special retail edition is available both online and at Gamestop. This box version of the game goes for $20 and offers "more than $80 worth" of in-game goodies. These incentives include a special horse mount, in-game currency, 30 days of VIP access, reputation scrolls, fashion outfits, and boosts for experience and Chi. If that hasn't sold you yet, Snail Games is hoping that some one-on-one time with martial arts film star Jet Li will. Players can train with a digital Jet Li in a special instanced adventure that comes only with this edition. We direct the curious to the special retail edition trailer after the jump.

  • The Art of Wushu: The war for server time [Updated]

    by 
    Patrick Mackey
    Patrick Mackey
    04.24.2013

    Scheduled events are a huge part of Age of Wushu. While each player has the option of enjoying the game at his own pace, scheduled events mark the major ways people can have an impact on the world at large. Because these events have to occur at a specific time, their placement will always be convenient for some and inconvenient for others. Recently -- and without warning -- Snail changed the server time in response to complaints about various events being inconvenient. This time change was influenced by a vote thread on the official forums, but was otherwise invisible; there were no warnings in the game's launcher or via in-game announcements until days afterward. The lack of communication about the time change was bad enough, but unfortunately, listening to the vocal minority had much larger, far-reaching problems for players. [Please see the end of this article for Snail's appended response to these arguments.] I was going to talk about meridians this time, but addressing this topic was something you requested. You came to the Massively tip jar. You emailed me directly. You messaged me in game. You even came to my house and said, "Hey man, you should write about how messed up the time change is." You asked, and this is my reply.

  • Choose My Adventure: Extreme DIY makeover edition

    by 
    MJ Guthrie
    MJ Guthrie
    04.24.2013

    Life may be like a box of chocolates, but gaming is like a Do-It-Yourself project. It may not be as mouth-watering an analogy, but it is certainly fitting: MMOs are a giant construction zone where players build their own experiences in a virtual world using tools from the game and their own imagination. Each project is a unique undertaking, bearing the personal touches of the builder, whether the builder is an individual or a group like a guild. Some players prefer to build a single residence and settle in, while others enjoy moving from project to project, exploring new territory and testing new tools. Me? I tend toward the former; I'm the kind who tinkers around in one place over a long period of time. But all that's about to change. Again. That's right, folks; it's my turn to break ground on yet another Choose My Adventure! For the next six weeks I am leaving the comfy confines of my familiar surroundings and allowing you to direct my next MMO project. Yes, my dear Massively friends, you will be the foreman of this endeavor, determining every step of the construction, from where I'll build my newest experience to what tools I'll get to use.

  • Age of Wushu getting new PvP, PvE content

    by 
    Jef Reahard
    Jef Reahard
    04.17.2013

    Snail has updated Age of Wushu's website with its immediate designs for the western version of the recently launched wuxia sandbox. The firm has grand plans to bring content from the game's Chinese server to North America including the Mount Hua PvP competition, new rage skills, and the new Yanmen Pass instance. Snail also implores gamers to "stop living in the close friend zone" by availing themselves of the game's wedding mechanics. The company has also published its official stance on gold sellers and gold spam, as well as its intention to ban both buyers and sellers. [Thanks Mikey!]