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  • MMOs and gaming psychology, part two: Interview with a researcher

    by 
    Andrew Ross
    Andrew Ross
    12.30.2014

    Following yesterday's article discussing current research on psychology and MMOs, we have today our conversation with Dr. Rachel Kowert herself, the lead author on the paper that originally prompted these articles. Kowert, unlike many other researchers in her field, has established gamer cred; her earliest experiences were playing basic games on a Tandy computer with her brother, but the first game to really grab her was Super Mario Brothers. Her favorite game of all time is Final Fantasy 6 (Final Fantasy 3 in the US), and most recently she's played Banished and The Sims 4. Late in Kowert's Master's degree studies, her supervisor told her about an influx of parents expressing concern about their children's gaming habits. Finding information on the topic to help ease concerns proved difficult due to a severe lack of on-point research. This is what prompted her to switch her research focus to game studies.

  • MMO Burnout: Second time's the charm for L.A. Noire

    by 
    Jef Reahard
    Jef Reahard
    03.01.2013

    I don't know about you, but I really wanted to like L.A. Noire at release. I mean, come on. It was Rockstar. It was also a gigantic open playfield based on the 1947 incarnation of a real-life town that's spilling over with sordid, sultry characters all looking to make their mark on post-World War II America. Alas, something about the title just didn't jell with me at launch. In fact, I didn't even finish the original campaign on my Xbox 360, which is rare when it comes to personal gaming habits. Equally rare is the occasion when I repurchase a game that I didn't really like on a different platform, but that's what I did thanks to yet another ridiculous Steam sale this past December. My second tour of duty as hard-boiled detective Cole Phelps has been decidedly more enjoyable than my first, and while L.A. Noire is still a flawed video game in some respects, it makes for an engaging vacation from massively multiplayer convention while riffing on some of the genre's new-school charms.

  • The Guild Counsel: Can guilds and lone wolves coexist?

    by 
    Karen Bryan
    Karen Bryan
    11.15.2012

    There are some things in life that naturally go together. Peanut butter and chocolate, peas and carrots, peaches and cream, the Captain and Tennille. But two groups that tend to not mix are guilds and shy players. I was inspired to write this column after seeing the comments in last week's column by reader McGuffin, who pointed out that not everyone wants to socialize in guild chat and share stories about life outside the game. He's right, but it raises the question of why such a someone would want to join a guild, since guilds are usually thought of as a social network of sorts. Many MMOs now have looking-for-group tools (and some even have raid finders), so in theory, there would be no need to join a guild at all if you aren't into the social side of it. But there actually are good reasons for guilds and shy players to team up, and in this week's Guild Counsel, we'll look at a few or those plus some ways for both groups to co-exist happily.