alpha test

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  • Hands-on with TUG, The Untitled Game

    by 
    Gavin Townsley
    Gavin Townsley
    03.28.2014

    In my youth, my father handed me nails, wood, and a hammer and told me to build whatever I wanted. I managed to create swollen fingers and a few tangled heaps of wood and nails. Nerd Kingdom is a lot like my father, but instead of wood, the studio is handing me TUG, or as I like to call it, everything. TUG is a sandbox RPG akin to Landmark or Minecraft, but something about TUG is different. Maybe it's the development team that contains working titles like Economist or Behavioral Scientist. Or perhaps it's the data-driven design philosophy, which claims to deliver a better experience by analyzing how we play. Regardless, it's clear that Nerd Kingdom is attempting to give us more tools to create, both for the players in game and the modders outside of it. My recent demo, interview, and hands-on session showed me how TUG will unlock the creator's imagination -- with fewer swollen fingers.

  • Norrathian Notebook: What EQN Landmark's business plan says about you

    by 
    MJ Guthrie
    MJ Guthrie
    03.06.2014

    As surely expected by all involved, EverQuest Next Landmark's proposed business plan ruffled a few feathers. After all, it's a given that you can't please everyone. And also just as expected, some folks are crying foul; you can't have SOE say boo without someone screaming doom and gloom. But has the studio laid a big goose egg with this monetization plan? I say nope. It may appear a little scrambled in an aspect or two, but the majority of it seems to sit pretty well with players. In a nutshell, the strategy as currently outlined focuses on selling cosmetic items like outfits and pets, shortcuts (like potions, paying upkeep, and renting market space at the hubs), additional claim flags, claim music/sound packs, and raw materials. We know what the actual plan itself says because it was posted front and center on EQN Landmark's alpha forums, which are viewable by the public. But instead of dissecting what the plan is, today I'll focus is on what it says. It's more than just the sum of its words; the plan says something about SOE. And did you know the plan also says something about you?

  • Valiance Online preps for combat testing

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2014

    Superheroes of the world, stop moving around so much! This is the cry of Valiance Online's creators, who said that they are rooting players during combat to achieve "a familiar feeling" in the game. This is just the tip of a new postberg in which the devs talk about plans for upcoming combat testing. Valiance Online will be doing a stripped-down pass of the game in the near future that will allow players to level from 1 to 50 in one of 10 different archetypes. However, the devs warn players to expect unbalanced powers, gimped powersets, and a complete lack of secondary powersets during the test. "Our first pass will be all about inclusion, and not so much about balance, so don't be surprised if you find the majority of the powers to be a bit unsatisfactory in regards to balance. The balancing pass is planned for later patches," the devs said. Valiance Online is one of the self-proclaimed spiritual successors to City of Heroes.

  • Hands-on with the Elite: Dangerous alpha

    by 
    Jef Reahard
    Jef Reahard
    03.05.2014

    I don't have much history with Elite. I played the original, circa 1985 on my dad's green monochrome Apple II, but frankly I didn't understand a bit of it and subsequently went back to Sundog and subLOGIC's fledgling wireframe Flight Simulator as a result. By the time Elite II and Frontier: First Encounters shipped in the early to mid 1990s, I was already losing copious amounts of my adolescence to Wing Commander, Privateer, and X-Wing, all of them of course indebted to the space trading flight sim thing that David Braben and Ian Bell published a decade earlier. For all intents and purposes, then, I'm an Elite virgin despite a lifetime of playing nearly everything in the genre it inspired. And if the Elite: Dangerous alpha client is an accurate barometer, gosh have I missed out.

  • Trion Worlds confirms that End of Nations is on hold in favor of MMO titles

    by 
    Bree Royce
    Bree Royce
    03.03.2014

    Trion Worlds has today confirmed that its MMORTS-turned-MOBA End of Nations is officially on hold. A spokesperson for the studio sent the following statement to Polygon: As we informed EON's community last fall, internal development on End of Nations was put on hold in late 2013 while we evaluated potential paths forward for the title. We're currently focusing the company's energy and creativity on Rift, Defiance, Trove, ArcheAge and some new projects that we will be revealing soon. Last summer, Trion reclaimed the game from developer Petroglyph with the intent to retool it as a MOBA. After Trion's layoffs and restructuring in August, CEO Scott Hartsman told Massively that the team was still working on and evaluating the title. The official website is no longer functioning.

  • Black Gold starts alpha 'test drive' next month

    by 
    Justin Olivetti
    Justin Olivetti
    02.24.2014

    Do you have the golden ticket? No, not the one to a whimsical and deadly chocolate factory, but the ticket to get into Black Gold Online's upcoming alpha test. If you do, then you've got a few weeks to prepare: Snail Games will be starting the alpha "test drive" on March 20th. The steampunk fantasy title has distributed keys from various giveaways over the past year. Starting now, those in the test can go ahead and activate their accounts on the official website. The March 20th test will be using an earlier version of the game and will include eight of Black Gold Online's classes.

  • EverQuest Next Landmark lays out development roadmap

    by 
    Justin Olivetti
    Justin Olivetti
    02.14.2014

    EverQuest Next Landmark Director of Development Dave Georgeson has posted a roadmap for the title's next few months last night, divvying up the upcoming features into three phases that are independent of alpha and beta labels. In the first phase that's coming in "the next few weeks," SOE will be adding in player ratings for claims, key mapping, voice chat, groups and grouping bonuses, social media integration, quick travel options, better building tools, underground caves, claim expansions, required upkeep for claims, and an improved chat system that includes links for map waypoints. Phase two will happen about four weeks later, with guilds, SOEmote, naming freedom, mini-hubs, health, dying, basic combat, buffs, plant harvesting, water, a tree harvesting revamp, a journal system, achivements, salvage, treasure chests, claim storage, and more movement options including flying. SOE was a little more vague about the third phase, saying that it will include PvP, advanced combat, more physics, and better AI. [Thanks to Michael18 for the tip!]

  • Elite: Dangerous moves into multiplayer alpha

    by 
    Justin Olivetti
    Justin Olivetti
    02.05.2014

    Elite: Dangerous has jumped into the second stage of its alpha, adding in multiplayer elements for the first time. With Alpha Phase 2.0, Elite: Dangerous players can try out four multiplayer scenarios, including free-for-all, two-team melee, co-op defense, and an advanced pirates and bounty hunters mode with "fluid choices and roles." Players who engage in these scenarios can earn credits for better ship loadouts. But don't just read about Alpha Phase 2.0 here; watch the dev video with all of the stunning highlights after the break! [Thanks to Peteris for the tip!]

  • The Soapbox: Enough with selling alpha tests already!

    by 
    Justin Olivetti
    Justin Olivetti
    01.17.2014

    The dam has burst, restraint has been cast off, and caution has been thrown to the wind. Seemingly overnight, game studios all over the place have thrown the doors open to the general public to get in on alpha testing, usually as a reward for loyalty and financing. Steam has an entire Early Access section that's dominating the sales charts, offering players a chance to hop right into an anticipated game while it's still in the middle of development. Kickstarter games routinely offer alpha and beta access to their financers as part of their reward structure. Trove, Elite: Dangerous, Shroud of the Avatar, Star Citizen, and EverQuest Next Landmark are among the vanguard of upcoming MMOs that have promised alpha or early access to players willing to shell out a few bucks right now. It's not enough to covet and chase after a beta key these days; all of the cool kids are in the alpha, apparently. The willingness of developers to wield alpha access as a reward and the enthusiastic acceptance by gamers to literally buy into it has me very concerned that this could poison the industry, the community, and the future of our games.

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Hands-on with Albion Online's alpha

    by 
    Andrew Ross
    Andrew Ross
    12.19.2013

    Ever miss the old MMO days when crafting had meaning? When your friend could join up with you and on day one you could both go somewhere pretty cool, and just having that extra person could make things a smidge easier? Wish you could go back to those days without dealing with mindless grinds? Sandbox Interactive's Albion Online is perhaps something you should look into. In fact, those are the very reasons I signed up for the alpha back when I first heard about it. And now that I've played around with it a bit, I've been pleasantly surprised with my experience, though there are a few things newcomers will want to watch out for. For starters, Albion's alpha is an actual alpha, not a retitled beta for marketing purposes. If you're going to play any future alpha phases, know that they'll be rough, unfinished, and non-functional in some areas. There's no actual character creation at the moment. Heck, there isn't even a female option (sorry ladies!). You can change your portrait, but that doesn't change the way your character looks. Because it's an alpha, I'm going to only lightly cover what I couldn't play and focus more heavily on those I could.

  • Trove will rejuvenate MMO worlds by blowing them up

    by 
    Justin Olivetti
    Justin Olivetti
    12.19.2013

    I'll confess that even after having chatted with Trion Worlds CEO Scott Hartsman about this new Trove project and reading Shawn's very early impressions piece, I was still having difficulty understanding what, exactly, this game was about. Was it just some sort of kiddy LEGO hack-and-slasher with a nod to housing thrown in? How was Trion going to make good on its promise to continually provide a sense of new adventures? And was Trove just a blatant ripoff of Cube World, as some have claimed? Because Trove isn't quite a typical MMO, I needed another phone session with Trion to get a clearer picture of this game. Creative Lead Andrew Krausnick spent an hour with me patiently answering any and all of my questions. The big one had to be asked from the get go. Were you really going to be blowing up the world all the time? Krausnick confirmed that yes, Trion will be doing exactly that. More than that, he said that it would be the factor that would set Trove apart from all of the other games out there right now.

  • DayZ moves 172,000 copies in first 24 hours of early access

    by 
    Mike Foster
    Mike Foster
    12.18.2013

    The standalone version of Arma II zombie survival mod DayZ, which stealthily went live via Steam's early access program earlier this week, has generated $5.1 million in its first 24 hours of availability. According to Bohemia Interactive's Maruk Spanel, DayZ moved 172,500 copies on launch day and 142,403 players were online at the time of his last update. Creator Dean Hall has been celebrating the successful launch with regular tweets on the game's sales and performance, but he took a moment to remind possible buyers that this version of DayZ is still very much a work in progress: Please do not just buy the game because you heard it was cool. Many streamers are now streaming. Visit this and view the (many) bugs first. Early access to DayZ will run you $29.99.

  • DayZ standalone releases alpha on Steam

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2013

    DayZ's "true blue" alpha launched on the Steam store today for $29.99. The release is part of Steam's early access program with a caveat posted that players should not purchase it unless they're OK with "serious issues and possible interruptions of game functioning." The launch was accompanied by a trailer which has since been pulled from the Steam store due to its graphic nature. Lead developer Dean Hall bemoaned the move on Twitter: "At the last minute, despite being told of the contents of my trailer for DayZ, Steam pulled my trailer due to censorship." The video is still on YouTube if you're curious, although be aware that it is NSFW and has a scene of a suicide.

  • Monster Madness Online announced, starts open alpha testing

    by 
    Justin Olivetti
    Justin Olivetti
    12.12.2013

    It's not every day that you get to hear about a brand-new MMO and get to try it out at the same time, but here you go: Nom Nom Games and Trendy Entertainment (Dungeon Defenders) announced the birth of Monster Madness Online and encouraged folks to jump into its open alpha test program. Monster Madness Online is a free-to-play multiplayer shooter that pits players against a Martian invasion of a suburban town. All of the adults have been abducted, leaving teenagers to be the sole defenders of our home soil. Players will go on co-op missions to fight the monsters with an optional roguelike mode for those who prefer the hardcore life or jump into 16-player PvP battlegrounds. The game also features the option for players to set up their own servers, create their own mods, and whip up their own levels. It offers crossplatform play between PC, Mac, Linux, iOS, Android, Web Browser, and Windows Phone 8. Players can register for the upcoming beta on the site as well. [Thanks to Mehighlow for the tip!]

  • Line of Defense approaches beta test phase

    by 
    Justin Olivetti
    Justin Olivetti
    12.02.2013

    After a few months of silence, Derek Smart is back with a Line of Defense update. He reports that the title is preparing to transition from alpha to beta testing, even with "setbacks" due to switching the game engine. The team transitioned the game from an internal engine to the Havok Vision engine, which oversees the 25 middleware engines that handle aspects like the AI, atmospheric effects, networking, and more. He says that optimizing the game has been "touch and go for the most part," however. Smart predicts that next year should be interesting for Line of Defense. "All things being equal, we should be rolling in awesomeness by Q2 2014," he writes. "Prepare to have your mind blown. Guaranteed."

  • Trove starts alpha testing, sells supporter packs

    by 
    Justin Olivetti
    Justin Olivetti
    11.22.2013

    Trion Worlds has sent out its first wave of Trove alpha invites today as the game moved into its latest phase of testing. On Reddit, Trion devs addressed how players may gain access to the alpha: "We will be inviting people both at random from the pool of everyone who has signed up as well as directly inviting strong Trove supporters: community contributors, streamers, and so on." If you're not content to wait for an alpha or beta invite, you can cut the wait with a few bucks by purchasing one of Trove's new supporter packs. These start at $5 and go up to $2,500, with perks such as testing spots, in-game credits, in-game items, the soundtrack, and even the ability to help create a biome. Basically, $5 gets you the beta and $20 (on up) gets you the alpha, if that's what you're seeking. Additionally, the more that the community chips in for these packs, the more additional rewards will be unlocked for everyone in the form of "bonus milestones."

  • Block by block: Hands-on with the Cube World alpha

    by 
    Mike Foster
    Mike Foster
    10.30.2013

    From an outsider's perspective, Picroma's Cube World might look like yet another Minecraft clone. It has the same blocky appearance and voxel design of Mojang's money-printing sandbox, and though the color palette is brighter and the graphics more crisp, it would be easy to dismiss the title as a "me-too" copycat. "If you've played one cube-based game," says the veteran gamer who lives in your brain, "you've played them all." Despite the visual similarities, however, Cube World and Minecraft are extremely different games. Minecraft is a crafter's paradise, a world where you can build anything you can imagine. Cube World is an adventure game, and fans of MMOs will find it far closer to World of Warcraft or Guild Wars 2 than it is to the game that threatens huts with Creepers and allows you to build full-scale replicas of pretend spaceships. Cube World is unique, and even in alpha, it's something quite special.

  • DayZ standalone shows up on Steam database

    by 
    Justin Olivetti
    Justin Olivetti
    10.23.2013

    DayZ standalone has appeared on the Steam database, with its creator confirming that development is on "the final lap." Escapist noted that an entry for "DayZ Early Access" showed up yesterday on the Steam Database for the USA territory. The title was delayed last August when the team was waiting for the core network architecture to be put into place. Joystiq contacted Lead Designer Dean Hall, who said that the game is nearing its final stretch to an alpha test. "All I can say is that progress has been very good," Hall said. "We're a mix of nervous and excited. And as I'd stated on my twitter when I announced my break from social media/updates, we are on the final lap. Part of the final process involves the actual administration of the release, which is actually surprisingly complex and time-consuming. So, to confirm, there is no release date announcement and we're 100 percent focused on getting the alpha out the door."

  • Cube World developer confirms development continues

    by 
    Matt Daniel
    Matt Daniel
    10.21.2013

    In July earlier this year, indie developer Picorama's part-Minecraft, part-Diablo sandbox title Cube World made its way into a paid alpha stage of development, granting players access to the game's alpha in exchange for an early purchase. Despite some missteps, there were plenty of eager fans willing to surrender their cash for some hands-on time with Cube World. Many of those fans, however, became a bit worried when updates from the developers on the game's future grew silent. So of course, they took to the internet and bombarded developer Wollay's Twitter in search of an answer. And an answer is what they got. Wollay updated his Twitter for the first time since August 19th with the short message, "Don't be concerned, we're still working on Cube World. We just have a lot of additional work to do at the moment." Wollay elaborated to Kotaku, "At the moment there's just a lot of work going on behind the scenes, like customer support, server/website development, and [Picorama is] currently moving to a new [apartment] with more space for our development studio." He goes on to say that "the new update is coming along nicely," adding that the update is aiming to add "an option for a smaller user interface," plus reconfigurable controls and "a few new creatures." The team will also be making some balance adjustments to "make it easier at lower levels and harder at higher levels." Finally, he states that the team is "experimenting with some major changes," although he's unsure which will be included in the next patch. If you want all the details on Cube World's ongoing development, click through the link below for the full piece.