anti-aliased

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  • Anti-Aliased: Eye candy leaves a bad taste in my mouth

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.18.2010

    Global Agenda is one of those games that's really dividing people. Some people love the game for whatever reason, other people bash on the game for whatever reason, and that's fine by me. While I personally love the game and have been playing it a bunch as my permanent side game, I gave it a less than stellar review that I thought was fair of the game at the time I wrote the review. Of course, since then, many changes are coming (many of which I approve of) and I think Hi-Rez has a pretty good roadmap for their game in place. However, one of my twitter followers recently pointed me to an editorial posted by Kyle Bennett, founder of HardOCP -- a website dedicated to hardcore gaming. Kyle's going for a full blown boycott against the indie company for one simple reason: they won't let him rock his multi-monitor setup because it could "give him an unfair advantage." While Kyle's entitled to his opinion and dissatisfaction, I have two problems with his editorial. The first lies in a misconstruction of the facts and the second lies in the nature of his request.

  • Anti-Aliased: Why play a game when I can pay someone to play it for me

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.11.2010

    Great news, everyone! I'm launching my own line of Sera (TM) Branded Merchandise! I was so happy about this new line that I just had to talk about it in Anti-Aliased this week. I'm sorry if you were expecting some hard hitting piece of satire that would flummox even the staunchest defender of gold buying -- we're gonna have to save that one for next week's piece. Anyway, I'm sorry about getting off topic. Let's get back to the situation at hand -- the new merchandise. I'm proud to announce that in a short period of time, you too will be able to participate in a revolutionary new way to interact with entertainment media. My brand new Sera Shoppe (TM), a fine retail establishment that already sells the patented Sera Anti-Whine Earmuffs, will be selling you ways to save time while still enjoying your favorite media. By purchasing pre-made packs of SeraPhoints (starting at the low price of 500 Phoints for 10 bucks) you too can get in on the ground floor of this brand new medium inspired by power leveling services and real money trade operations. Interested? You should be! Follow me after the break and let me introduce you to my brand new services!

  • Anti-Aliased: A Cryptic opinion

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.04.2010

    So, wow, what a set the last week and a half has been. There seems to be a very strong theme going on in my inbox recently, and that's, without a doubt, Cryptic Studios. I've read unflattering comments about my integrity as a journalist, the usual statements of how this site is Cryptic's lapdog due to all of the Star Trek Online and Champions Online coverage, and, even more oddly, people want to know my opinion of Cryptic's recent actions -- specifically Star Trek Online and Vibora Bay. Well, I was never one to shirk from the truth. I've been wanting to give my personal opinion on these events since Vibora Bay hit, so I might as well dedicate this column to my evaluation of Cryptic Studios. But, before we get to Cryptic, I have a few ground rules that I want to go over with you guys. Some facts that I'd like to set straight for, oh, I dunno, the fifth time.

  • Anti-Aliased: Leadership tips from a former roleplaying raid officer

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.29.2010

    "Roleplaying" and "raid" both in the same sentence? Blasphemy! Yet, that was my position back in World of Warcraft, and I certainly roleplayed while participating in PvP and massive PvE (almost akin to raids) in The Matrix Online before its demise. Before all of that, I was a roleplaying guild leader in Final Fantasy XI and Phantasy Star Online, so I've been around guilds for a long, long time. If there has been any constant throughout my long string of positions as guild leader, linkshell leader, faction leader, and raid officer it has been thus -- leadership is tough. Sure you can surround yourself with raid guides, memorize every battle perfectly, and be wearing the most epic of epic gear, but if you don't learn how to work with others then you're most likely doomed to fail. Raiding and multi-man content means working as a team, and that means someone's got to step up to the plate to take the reins. Leading a group or raid isn't easy, but I can tell you that it's well, well worth it. To that end, if you're just starting out on the path of leadership or are looking for a few tips to help out your raiding group, I think I might have some advice for you guys. (Editor's Note: Sorry about the glitch! Part 2 is now available!)

  • Anti-Aliased: I've got nothing to hide

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.21.2010

    So, it's late night on Wednesday night, I just got done watching Top Gear, and I need something to write about. Lucky for me that Blizzard has given me the perfect topic -- MMO privacy. Thanks to a new development in their World of Warcraft Armory program, privacy advocates are up in arms and I've got a topic to discuss. For all those of you who may be late to the game, Blizzard is adding RSS feeds to the Armory. Basically, the Armory will now report on the exact time you do an "Armory worthy" activity, such as boss kills, achievements, item pickups, and more. People can subscribe to your RSS feed, so then they know exactly when you do something in World of Warcraft. This has, of course, sent privacy advocates into a tailspin of anger. There's no opt-out button for the Armory, so your playing style in World of Warcraft is going to be exposed whether you like it or not. The topic has even spawned a 59+ page thread on the European forums! So what's my take on it? Well, I'm glad you asked. Here at Anti-Aliased, I've got nothing to hide.

  • Anti-Aliased: One massive agenda

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.15.2010

    So, I'll be honest, I had a completely different idea for a column this week. But reading over the comments on yesterday's launch trailer for Global Agenda got me thinking: Why is there so much ado about the nature of an MMO? Why are so many fixated on the 10 vs 10 nature of Global Agenda and not the bigger picture of what the game has to offer? Why do we scoff at the idea of 100 person instances when it was designed to give the player more flexibility? Today, I want to play the devil's advocate, as I do in so many of my opinion columns. I want to take on the defense of Global Agenda as an MMO title, and I think I have enough evidence to prove that it's massive -- just not in the way you normally consider MMOs to be massive. And, personally, I think this is only good news for the industry at large. If you guys wish to comment on this edition of Anti-Aliased, please comment of page 2 of the article, as always! Your comments are always well received!

  • Anti-Aliased: What it's like to sit in the staff chair

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.07.2010

    So I drove the Aion community up a wall again. I seem to do that a lot when I talk about the game. AionSource was a little miffed at the "disappointment" award the staff and readers gave them, and decided to rip into me. So, in an effort of good faith, I dropped by the flame thread and tried to lighten things up while explaining my position on the game and how it isn't all doom and gloom. Well, after having 9 pages of people not reading what I was writing and electing to call me a nyerking nyerk, I bowed out with a new column topic on my mind: my job. If there was any common theme in all of the screaming, it was how I sucked at my job because I said Aion had a grind, I sucked at my job because I was only level 17 in Aion, everyone on that fansite could do a better job at my job than I could, and I was the reason mainstream reviews were going downhill. (Awesome.) Amazingly enough, I too thought pretty much those exact same things before I got a job here. But writing here for two years has been one heck of an experience, and maybe today I can give you some insight to the things I see on the staff side of the fence.

  • Anti-Aliased: How the game of the decade haunts us

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.31.2009

    Yesterday I posted the interesting find that Gamasutra readers had voted in World of Warcraft as the game of the decade, which inevitably caused a huge spark of rage in the comments. Some readers lashed out against WoW while other readers defended the game's award. Needless to say, this is a very opinionated topic on our site. On Twitter, the choice was more clear cut. I asked my Twitter followers in a non-scientific Sera Survey (TM) if they believed that World of Warcraft deserved the game of the decade award. Of the 32 people who responded, all 32 said that they believed Warcraft deserved the honor. Some even went the extra step and said that while they personally didn't play anymore, they felt that the honor was well-deserved. When it comes to this subject, I'm completely torn in half. As a former raid leader and player of World of Warcraft during much of its five year existence, I too agree that the game is worthy of this very weighty title for a number of reasons. However, once I begin to pan backwards and look at the rest of the market, all I can see is how we as an industry may be haunted by the ghost of success. World of Warcraft changed this industry in many ways, and not all of them are worthy of laurels.

  • Anti-Aliased: Rogue rage

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.17.2009

    There's always a rogue. Doesn't matter what setting you're really dealing with either. Medieval times? Rogues. Renaissance? Professional rogues. Great Depression? Organized crime. Modern day? Thieves. Sci-fi? Assassins. It's the one job that follows you no matter where you go. Yet, I don't think we utilize our fine shadowy friends well. No, let me say it even stronger, we've sidestepped our shadowsteppers. Rogues use to be more than backstabbers and cutpurses, but since the traditional MMORPG model has taken over, our rogues have taken steps backwards. No guys, this isn't just some rant thread about how the rogue classes needs uber l33t buffs. This is about how the class plays at its very core across all games. This is about taking advantage of a class's passive abilities and how just a few new tricks of the trade can aid social gameplay for everyone.

  • Anti-Aliased: I, suck

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.11.2009

    So my last column was one heck of a surprising column. Anti-Aliased got steamrolled with your opinions, thanks to the linking from N4G, Kotaku, Reddit, WoW.com, and Joystiq and everyone spreading the word and telling their friends. Without a doubt, that was the most productive column I've written in a long time, and while some people may have written it off as a rant, the more important thing is that it started some great discussion amongst the community. Everyone who gave their view on things, from the people who agreed to the people who wish I would crawl into a ditch and die, thanks for giving your view! So this week when I went out with a few friends to get a drink, one of them mentioned Darkfall. Of course when an MMO comes up in conversation, all of my friends turn and give me this long, dead stare. I sighed and recounted my time in Darkfall, but as I thought of it, I began to notice something. I really sucked at Darkfall. Not just kind of sucked -- really sucked. The combat in that wasn't my thing, as I never really deal with pressure in PvP when something big is on the light. FPS games where I go to my save point when I die is one thing, but dying and losing everything? That's something different. I think I killed like 3 people in my entire month there. Although, when it came to crafting, I was a arrow machine. But that got me thinking about sucking in general and how we as a community aren't very supportive when it comes to players who may not be the best at the games they play.

  • Anti-Aliased: Boobs and you

    by 
    Seraphina Brennan
    Seraphina Brennan
    11.26.2009

    Well Happy Turkey Day everyone! It's Thanksgiving Thursday, but it's also that time of the week again -- the time where Sera gets to rant in her opinion column to her heart's content. Yes, that's right, it's time for Anti-Aliased.This week's topic is one that's near and dear to my heart. Well, it's near to my heart, at least, and I mean that quite literally. It's also a perfect topic for today's holiday! I mean, who doesn't like to talk about large breasts on Thanksgiving? (Score one for the terrible synonym.)During last week's column on Blade & Soul, the main topic that came up time and time again in the comments wasn't the game's combat, or the game's engine, or anything really related to the game at large. No, it seems that many of you were turned off of the game by the fact that the screenshot I used had a woman with huge boobs. That was the deal breaker for the game.

  • Anti-Aliased: Blade & Soul > Aion

    by 
    Seraphina Brennan
    Seraphina Brennan
    11.20.2009

    All right, now that the inflammatory title that makes you look at my column is out of the way, let's get down to business. This week we got to see a 30-second teaser trailer from the folks at NCsoft about Blade & Soul, a game from NCsoft that has been stealthing in the background, waiting for the right time to strike and jump in front of Aion. Blade & Soul isn't a brand new game though. In fact, the game's artwork has already made a guest appearance on our website. (With subsequent comments on how that woman's back is going to break in half if she should walk forward.) Plus, if you really want to see what the game has to offer, a quick YouTube search will bring you to the Blade & Soul HD gameplay video which looks, well, simply stunning. So why am I dedicating my opinion column to a game that's nowhere close to being released? Well, because I think it has potential, and because it's my opinion column. So come along after the break, and let's look at Blade & Soul.

  • Anti-Aliased: We put the no in innovation

    by 
    Seraphina Brennan
    Seraphina Brennan
    11.12.2009

    So, yesterday I was browsing our site, and I was happy to see that our community interview with David Allen had gone up, as I didn't get the chance to read it. We had lots of great questions sent in, and I think the ones that Shawn chose were really some hard, direct questions, that I felt someone really had to ask.Reading David's answers left me thinking, however. David is a person who I certainly admire, as he was the brain behind Istaria, and he really presented some very innovative gameplay mechanics in that game. Alganon, however, is not innovative nor is it cutting edge. It is, quite frankly, another World of Warcraft. Something that, in my opinion, this genre does not need another of.David's rationale as to why Alganon looks and plays like Warcraft is the part of the interview where I was left in thought. While I understand he wanted to make a game that players could easily adapt to... did it have to resonate of Warcraft so strongly? Furthermore, are we, as a genre, stuck in a rut?Editor's Note: (As always, if you wish to comment on this edition of Anti-Aliased, please do so on page two of the column. Thank you!)

  • Anti-Aliased: It pays to be paranoid

    by 
    Seraphina Brennan
    Seraphina Brennan
    11.05.2009

    Blame Shawn Schuster. No, really, it's applicable this time and I'm not just pulling your leg.Many of you were wondering why we hadn't talked about the Champions Online failures this past weekend -- The "Blood Moon Blunder." Well, it was because pretty much the second we started getting reports from you guys about the client not working on Steam, or subscribing players complaining of the lag that the servers had over the weekend, Shawn turned to me, slapped the story on my desk and said, "All yours for Anti-Aliased."And I sat there, smiled, and politely responded, "Oh crap. This is going to drive them all up the wall even further than last week's article. I'll do it."So was the Champions free weekend a failure? Absolutely, but not for the reasons you may think. Come on, follow me after the break, and we'll go into yet another (and hopefully the last for a while) opinion column on Champions.

  • Anti-Aliased: I like walking into towering infernos (like the Champions Online C-Store)

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.29.2009

    Yes everyone, it's one of those articles. I promised you guys way back before the launch of Champions Online that I would talk about the C-Store when it finally came out. Well, it finally came out last week, and you guys certainly had a lot to say on the matter. To many, this is just another bad move on the part of Cryptic. However, according to the general MMO population, every move that Cryptic has made has been a bad move. (Yes Kdolo, Sakura Park, we heard you the last 50 times.) If I took every comment people told me about Champions Online as truth, then I'd think it was a buggy, unplayable mess that's powered by unsympathetic robots who want to do nothing more than suck all of the cash out of your wallet. Unfortunately for the naysayers, I actually play Champions Online. And, like I did before, I'm going to give my honest opinions on this next move from Cryptic.

  • Anti-Aliased: The mailbag edition

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.15.2009

    Well hello there intrepid Massively readers! This week, instead of my usual selection of complaints crammed into the tight space of a single column, I've decided to do something different. This Monday, I opened up a call for questions on anything MMO related on the Massively Facebook fan page, the Massively Twitter, and my own personal Twitter. You guys didn't disappoint, and you certainly sent me more than a few intriguing e-mails.So, for the past three days, I've been preparing responses to some of the questions that landed in my inbox. What did intrepid readers ask me to answer? Whose e-mails did I select from the pile of text I received? What is the airspeed of an African Swallow? These and many other questions (except that swallow one, that one's been done to death, go Google it or something) shall be answered after the break! Thundercats, hoooooooooo!

  • Anti-Aliased: What is Love?

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.08.2009

    So what is love? That's certainly the metaphysical question of the ages, isn't it? Is it simply an attraction to another gender, or is it a deep bond between two people that goes beyond mere friendship, and more into the realm of headbanging, suit and sunglasses wearing pride? Do I have the authority to take on questions such as this in my editorial column?Heck no! That's why we're going to spend this week talking about Eskil Steenberg's indie-MMO, Love! We've been covering Love extensively this week, announcing that the alpha was available and showing off some really beautiful in-game footage. But, even with all of that, we never got into the meat of the game. What is Love about? What do you do in it? Why is it so special to us on the Massively staff?Those questions and more will be answered in this week's edition. So come on in, the Love is great!

  • Anti-Aliased: Champions Online one month checkup

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.01.2009

    No, you're not hallucinating. That is, indeed, a new name under the column title, but it's still the same insane editor behind the typing. Starting today, you'll be seeing Seraphina Brennan instead of Colin Brennan on all of my articles, thanks to the power invested in Shawn Schuster and Liz Harper to grant name changes. If you're a little confused as to why the change, then feel free to check out this Anti-Aliased where I go into detail.But enough of that! On to today's topic! This morning, we here at Massively got an e-mail from avid reader JP, asking all of us if we planned on sticking with Champions Online after playing the game for one month. A great question, if I do say so myself!So great, in fact, that I'm using my column to talk about it. (Also because I had no idea what to write about this week. Thanks for the assistance JP!) The other members of the staff will be doing their impressions as well, but I do believe they're saving them for a later date. So, without any further stalling, let's get talking on Champions!

  • Anti-Aionsed: This time, I put the joke of the title before the colon

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.23.2009

    The people who follow my personal blog or follow me on Twitter or listen to the Massively Speaking podcast probably saw this column coming from a mile away. Aion and I... we have some business to take care of.This week is Aion's launch week and I do believe that I need to put my thoughts down on the game, like so many other journalists are doing this week. Now, please, even before we start, I need to make it clear that this isn't a review. This is my collected thoughts about the game as I've played it through closed beta, open beta, the head start, and now the live game. I've made alts on all of the classes, I've gotten past level 10 as the templar, I've done grouping, and I'm actually going to continue playing after this column is done. I delayed these thoughts because I wanted to make sure I was confident in what I was about to say.So what are my collected thoughts on the game? Well let's start off with the good, and go on to the bad, and then finally hit our synopsis. Hit continue reading, because I can assure you that this is going to be daevafinitely interesting. (And, most likely, full of bad, bad Aion puns.)

  • Anti-Aliased: Socially awkward

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.31.2009

    So, ok, we've been talking about Champions Online recently here in the column. Been talking about it a lot, as a matter of fact. I don't feel like risking having this column turn into a Champions love fest (as much fun as I'm having with the game), so we're going to change gears significantly this time and get onto a completely new train of thought.This week's topic: social gameplay. No, I don't mean those games you play obsessively/compulsively on Facebook or your social network of choice. I'm talking about how some aspects of gameplay completely rely on human interaction, for better or for worse. It's present in all of our games, but are we really taking advantage of it? We're going to take a look at some games that do take advantage of human-powered conflict, and why, perhaps, it might be a wave of the future for online games.