APB

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  • Realtime Worlds teases ambitious new project, deets coming in 2010

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.23.2009

    During his keynote at GameHorizon, Realtime Worlds Creative Director Dave Jones revealed that the company is working on a new project. The exec had no further details about the game, but stated that the first details will be revealed next year. If you want the details now, um ... we recommend getting a job at the company.Jones noted that the unannounced game was actually the first title (pre-Crackdown) that the developer set out to build and is "very, very ambitious." The company even received $30 million in venture capital at the time to make it. Hopefully the studio will get APB out the door before talking about its next project.Source -- Realtime Worlds reveals "very ambitious" new projectSource -- Realtime to announce second MMO next year

  • Realtime Worlds to announce second MMO project next year

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.23.2009

    Not one, but two MMOs are to come out of Realtime Worlds, the Scotland based developer of All Points Bulletin. Even more intriguingly, this second MMO is actually the company's original MMO project!According to Realtime's CEO, Dave Jones, during his keynote speech at GameHorizon, their original investment drive of 30 million dollars was actually for their new product, this unnamed MMO. However, due to the ambitious nature of the project, All Points Bulletin was moved forwards in the production list to give the company a solid foundation before moving onwards. While all details of this next project remain a mystery, Jones has said that the company is very excited to move fowards with this next project, their original MMO project. While we can't first hand attest to how ambitious this project is, we believe that actually moving your project backwards just so you can get another MMO out first really says something about how ambitious the project is.

  • All Points Bulletin chaos to balance out with Criminal and Enforcer dynamic

    by 
    James Egan
    James Egan
    06.21.2009

    The upcoming criminals-vs.-vigilantes game All Points Bulletin holds the promise of being an absolutely chaotic rampage, where a hundred players lay waste to a sprawling urban environment. While that *seems* like it would be fun, for a while anyway, even the most destructive gamer incarnate of Jack Thompson's personal antichrist will ultimately grow tired of blowing stuff up. Fortunately, that's not what APB is going to be all about. In fact, a closer look at this game can makes us wonder: Is it really possible to compare the unbridled carnage and hot coffee of Grand Theft Auto with the gameplay of ABP? Not really, according to Realtime Worlds creative director Dave Jones, who spoke about APB with Chris Kohler from Wired's GameLife blog. Jones told Wired, "There's nothing to compare it to, but that's kind of what we try to do with our games."

  • All Points Bulletin video podcast shows off scope of customization

    by 
    James Egan
    James Egan
    06.19.2009

    Things were very quiet on the All Points Bulletin front for quite some time, but now we're seeing why. Realtime Worlds has been busy, and since E3 2009 the APB team at Realtime Worlds has revealed a ton of info about their upcoming game. Massively interviewed APB lead designer EJ Moreland who gave us some perspective on what the title will be like, but we're always looking out for more info. On that note, the All Points Bulletin game site revamp was accompanied by a new series of video podcasts, the second of which is now out. This second All Points Bulletin video podcast "E3 and Beyond" has Chris "Deum" Collins from the APB community team speaking with lead gameplay designer Jesse Knapp about the game's extensive customization options, and is in two parts. Actually it's largely a montage of the E3 customization videos with commentary from the APB devs, where they answer questions posed to them by the game's fans. It's a great look at what's possible in the game and we highly recommend you give it a look. However, if that's not enough to get you to check it out, we've got two words for you: Suicide Girls. We've got YouTube embeds of both parts for you below the cut. Have a look:

  • Interview with Real Time Worlds' David Jones

    by 
    Brooke Pilley
    Brooke Pilley
    06.19.2009

    Back in April we were starting to worry about APB because we hadn't seen or heard anything new about the game in a while. Thankfully, the information is starting to flow again due to E3 and an impending "early 2010" release date. GamesIndustry recently caught up with Realtime Worlds' Creative Director, David Jones and he had a lot of interesting things to say.You won't learn anything earth-shattering about APB, but this interview gives us a good look at one of the leading forces behind the MMO (darn that pesky label). Given the global economic downturn, David feels his studio needs to focus now more than ever because there's not much chance of raising more venture capital. He's also very happy about the publishing partnership with EA because he feels they'll be able to help build APB a strong marketing presence at retail. Maybe the loaning of Paul Barnett is icing on the cake?For all of you hoping for closed beta, you might be waiting a little longer since APB is still in an internal testing phase. For all of you worrying about a F2P/RMT business model, your fears can probably be eased since David feels that an online distribution strategy is "maybe pushing the envelope too far" for APB.

  • APB now being produced by over 250 people

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.18.2009

    The guys from Realtime Worlds have been too busy firing their 'gats into the air and driving around in circles to notice that they were still hiring during the recession where UK unemployment has soared.The developers of All Points Bulletin are now the proud employers of over 250 people, and they're still hiring for over 40 more positions. To compensate for all of their new crew members, the developers has just recently purchased another 8,000 square feet of offices to add to their already sizable 26,000 square foot establishment.So way to go Realtime Worlds. Show the economy that you're willing to mess with it all you want. If you ask us, we think you should drive your cars over it a few more itmes -- it needs to learn a valuable lesson.

  • Crackdown 2 situation one of those 'awkward moments' for Realtime creative director

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.17.2009

    Imagine: Your company makes a hit game (and gets bundled with a hit beta). The publisher won't green light a sequel, so your team begins work on another franchise. Then the sequel is awarded to a developer ... in your own town, who permanently borrows your talent. With all that said, it's understandable that Realtime Worlds Creative Director David Jones was a "bit miffed at Microsoft" for giving the Crackdown sequel to start-up Ruffian Games.Speaking with GI.biz, Jones explains that Realtime Worlds was all set to do a sequel before Crackdown's release. When the company didn't receive the go-ahead from Microsoft, it moved on to create APB. Jones wishes that Microsoft had chosen one of its shuttered internal studios to make the game instead of going with Ruffian Games, a company that's in the same town and takes from the same talent pool. He notes it's "challenging to get enough developers in one region as it is." Maybe Realtime can get the third title in the series? Trade off like Infinity Ward and Treyarch did with Call of Duty.

  • The Digital Continuum: Reign of the shooters

    by 
    Kyle Horner
    Kyle Horner
    06.15.2009

    This year, a bleating signal is ringing out from all corners of the MMO industry. It calls to our attention a new order on the horizon: the order of shooter MMOs.Can it be coincidence that everywhere you look at this year's E3, most of the exciting upcoming MMOs are shooters in one way or another? I'm looking forward to Final Fantasy XIV as much as the next fan, but there's only one or two traditional looking concepts that have my interest.Moving through my mental list of must-play MMOs reveals a very obvious pattern. Jumpgate Evolution, All Points Bulletin, CrimeCraft and even aspects of Star Wars: The Old Republic are looking shooter-like. I mean, come on, cover mechanics for the Smuggler class? Now you're just teasing me into a squelching geek heat, BioWare.

  • Ten things WoW players should know from E3

    by 
    Mike Schramm
    Mike Schramm
    06.10.2009

    Blizzard, as you probably already know, was not at E3 this year (officially, anyway -- they did have at least a few folks wandering the exhibit halls). But that doesn't mean there wasn't anything for you WoW fans: both Elizabeth Harper and I were there from WoW.com working with our sister sites Joystiq and Massively, and as WoW fans, we saw plenty of awesome games and demos that you should know about.So even if you haven't been paying attention to E3 information on other sites, here's a quick wrapup of ten different things you should know from last week's big convention if you're a WoW player. There were no big expansion announcements or hints at future Blizzard releases -- they're saving all of that for BlizzCon this year. But there were a few games to watch, a few booths to marvel at, and a few trends to notice that you'll want to be aware of even if you're spending most or all of your gaming time in Azeroth. Hit the break for the first four.

  • Interview: EJ Moreland, lead designer of APB

    by 
    Mike Schramm
    Mike Schramm
    06.09.2009

    APB was probably one of the most impressive games we didn't actually see played at E3 -- while Realtime Worlds didn't have any actual gameplay to show off, they did have a nice demo session (in a booth guarded by these two tattooed ladies -- don't worry, EJ's wife, we asked him to pose for this one) where they talked about how their persistent MMO shooter will combine emergent cops-and-robbers gameplay with an extremely impressive level of customization.After the demo session, lead designer EJ Moreland sat down with us, and cleared up most of the wanted bounties we still had on the game: what's advancement like? How is the game using Last.fm? And just how will they balance out the ad-hoc gameplay of criminals committing crimes and enforcers catching them with the usual MMO process of character advancement? Read on for more.%Gallery-65497%

  • E3 2009: APB lead designer EJ Moreland on the term 'MMO' and competing with WoW

    by 
    Tracey John
    Tracey John
    06.07.2009

    Just from what we saw at E3, we know that Realtime Worlds' All Points Bulletin isn't your typical MMO. After I checked out the crime game's expansive character customization and grilled lead designer EJ Moreland about it, he also talked about a variety of topics, like how the terms "MMO" and "PvP" don't apply to APB, the MMO elements the game has, how some Crackdown fans might be disappointed and, of course, competing with the "800-pound gorilla" that is World of Warcraft.

  • E3 2009: APB lead designer EJ Moreland on player customization and creativity

    by 
    Tracey John
    Tracey John
    06.07.2009

    Ever since it was shown at GDC last year, All Points Bulletin has been one game that both MMO and shooter players alike have been following closely. During E3 this past week, Realtime Worlds, the Scotland-based studio headed by Grand Theft Auto creator Dave Jones, announced that the massively multiplayer crime-themed game will be published by Electronic Arts. After getting a close look at APB's detailed customization options during a demonstration at E3, I spoke with lead designer EJ Moreland, whose past work includes EverQuest II, Star Wars: Galaxies and Ultima Online. During the interview, Moreland talked about the importance of having players feel unique, being compared to Spore and the possibilities in APB's future.

  • E3 2009: A look at APB's extensive character customization

    by 
    Tracey John
    Tracey John
    06.06.2009

    There's been a lot of speculation about All Points Bulletin, the upcoming game from Crackdown developer Realtime Worlds, but at a closed-door demonstration at E3, we were finally able to take a good look at the game with lead designer EJ Moreland. And while many MMOs have detailed character customization, we've never seen anything quite like this.During the video presentation of the game, Moreland said that the developers were focused on "the three C's" -- creativity, conflict and celebrity. The heart of APB is giving players the maximum flexibility to create what they want. Using the same customization tool that the developers use to make the thousands of NPCs in the game, players can modify their characters in a myriad of ways.%Gallery-64700%

  • Anti-Aliased: Final Fantasy XIV is a good, good thing

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.05.2009

    So, unless you've been under a rock, you probably heard Sony squeeing in happiness about Final Fantasy XIV Online, otherwise known as just FFXIV. This is indeed the next MMO that Square-Enix has been hiding from prying eyes, and unlike the indications we got from the company a year ago, this is another Final Fantasy Online.The reception, however, is quite mixed. Some people, like myself, are really psyched up for this next release in the online series. Others, however, are questioning why make a game like FFXIV when you already have FFXI. Why not just keep on working on FFXI? Don't we all remember how bad sequels work out in the MMO market? Why tempt fate by making a sequel?Personally, I think the creation of this game is a good idea with all things considered. Final Fantasy brings a different perspective of play to the market -- one that it desperately needs at this point in time. What am I jabbering on about? Come on, follow me, and let's talk about why FFXIV is a good, good thing.

  • Anti-Aliased: Final Fantasy XIV is a good, good thing pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.05.2009

    The real beauty of all of this is that a Final Fantasy game is never truly a sequel. Each world that they create in the series is unique and tells its own story. They don't copy the same battle system from game to game, they're always looking to innovate, and they're always pushing their own boundaries. The "Final Fantasy" name is more of a pedigree than it is a continuous set of works. With all of that in mind, we can be sure that 14 and 11 will be different enough to work side by side. For these guys, it's not about the grind -- it's about the story. I think we can be certain that the new world we're about to explore will be very different than Vana'diel and follow a completely different line of thought with a new twist on their own battle system. It's not about an MMO If there's any point that makes me want this game the most, it's the fact that this game isn't being developed to be an MMO. This game is being developed to be a Final Fantasy title. I may have lost you on that, so let me explain. When many developers begin to approach their new MMO, they approach it as an MMO. They look at it and think about the grind, the world, the interactions, and the other titles in the market. They stare at World of Warcraft for hours and analyze the market so they can capture their audience. Because of this, all games seem to follow this "MMO formula." Grind, level, grind, level, grind, level, endgame. Emphasis is being put on the game and not on the experience. Final Fantasy XIV is not being developed from the perspective of an MMO -- it's being developed from the perspective of a Final Fantasy console game that just happens to be online. When you pick up Final Fantasy XI, you feel the presence of an MMO, but you also feel the presence of a Final Fantasy game. Storylines, adventuring, characters, and a rich world all seem to pop to the forefront. Even the battle system, which is an MMO battle system, screams Final Fantasy because of the way abilities, camera angles, and party dynamics work. This is what our genre needs. We do not need to make another MMO for the sake of making another MMO. We're done with MMOs. We want games that feature a massively multiplayer online component. Instead of breaking the Final Fantasy series apart so it fits into the context of an MMO, we're breaking MMO components apart to fit in the context of Final Fantasy. It will feature systems that are unlike any other MMO because they don't come from another MMO -- they come from Final Fantasy.Two other games are attempting to do this right now -- Star Wars: The Old Republic and All Points Bulletin. Part of the reason we're all excited for these two is because they don't look to be another MMO for MMOs sake. SWTOR is grabbing from Knights of the Old Republic and Mass Effect's playbook. APB is grabbing from GTA's playbook. And that, ladies and gentlemen, is a very, very good thing. Colin Brennan is the weekly writer of Anti-Aliased who owns Final Fantasy XI for way too many platforms. When he's not writing here for Massively, he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through Massively, or through his personal feed.

  • E3 2009: Massively's day 3 roundup

    by 
    James Egan
    James Egan
    06.05.2009

    We've completely zerg rushed E3 2009, attending press events, demonstrations and sure, hitting some parties as well. But we've also gone out and interviewed the people behind the games that will be arriving on the MMO scene in the next year and we've got a lot to tell you in the coming days. As the constant hustle of E3 2009 came to a close yesterday and the swarm of game journos scatters, now is when we really shift into high gear; Massively's content over the next few days will feature loads of info and interviews fresh from E3. We'd say to keep your eyes open for it, but honestly you won't be able to miss it. For now though, here's a quick roundup of yesterday's coverage: Star Wars: The Old Republic demonstration Paul Barnett and the Suicide Girls present All Points Bulletin Ether Saga Online set to go live this month with world bosses Massively looks at Perfect World International: Age of Spirits Jade Dynasty at a glance Dungeon Fighter Online impressions Still hungry? We've also put together galleries for these MMOs after the jump:

  • E3 2009: APB gets the Paul Barnett hype treatment

    by 
    Shawn Schuster
    Shawn Schuster
    06.04.2009

    At E3 this entire week, EA is promoting their biggest and brightest new titles at their enormous booth in the LA Convention Center's South Hall. This includes two titles we're excited about: SWTOR and APB. To help promote APB yesterday, EA's Paul Barnett got the crowd hyped up for the game with some free t-shirts and a couple Suicide Girls to help toss them out to the audience. On top of this, APB's Dave Jones was interviewed by Paul on the stage, and two short trailers were shown. The first one was basically what we saw last year, showcasing the amazing character customization options available in the MMO. Yet, we were also shown some in-game footage with characters created by the APB testing community basically, the new trailer we showed you earlier in the week). You can check out our shaky-cam footage of the event right after the jump below.

  • E3 2009: Massively's day 1 roundup

    by 
    James Egan
    James Egan
    06.03.2009

    E3 2009 is turning out to be quite a show this year and Massively is right in the middle of it all to report on the MMO news. We got a head start on E3 and reported a bit on what's happening before the Expo officially kicked off and it looks like we'll have plenty more to share with you before E3 is over. Here's our recap of day 1 in MMO news from Electronic Entertainment Expo 2009, and be sure to click through to the E3 galleries we've got after the jump. Star Wars: The Old Republic world's first fully-voiced MMO Final Fantasy XIV announced Jumpgate Evolution releases E3 trailer EA to publish All Points Bulletin in 2010 PlayStation Home hits 6.5 million accounts Trion World Network unveils Heroes of Telara Boatloads of screenshots after the jump!

  • E3 2009: Realtime World's Dave Jones speaks on APB

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.02.2009

    The announcement of EA handling APB's marketing and distribution was a pretty big one for Realtime Worlds, and creative director Dave Jones was on hand at EA's press conference yesterday to speak with Gamasutra about the game, the company, and the developments of APB.Game wise, Dave has spoken a bit further on how the law vs. criminal battles will work out for the game. Criminals will be able to battle against criminals, but enforcers will never find themselves matched against one another. This will open up the possibility of multiple front wars with other criminal factions, rather than a simple two front game.Also, the game will feature large scale battles as well as "metagroups" where the game determines balancing for players who are doing exceptionally well. Dave's example was a group of 5 elite players might be matched against 15 normal ranking players, just to give the elite players a thrill and the 15 a chance against these 5.The full interview with Gamasutra goes into the company itself, partnering options, as well as more info on APB itself.

  • EA brings APB to E3, trailer 4U2C

    by 
    Andrew Yoon
    Andrew Yoon
    06.02.2009

    Earlier today, EA announced its plans to bring the crime-inspired All Points Bulletin to the online masses. Planned for release on PC, the upcoming MMO action game is one part Grand Theft Auto and one part Grand Theft Auto. This trailer showcases some of the gameplay, and we see a lot of traditional over-the-shoulder shooting in an open world city environment. We can't complain, especially after the hours we've spent in GTA IV's online lobby, mindlessly shooting our friends.