apocrypha

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  • Next EVE Online patch will boost Tech III production

    by 
    James Egan
    James Egan
    06.09.2009

    The Apocrypha expansion for EVE Online introduced wormhole exploration to the game and with it, the potential to reverse engineer advanced technology from the Sleeper NPC race. The goal for many such explorers is ultimately to produce the next iteration of ship technology in the game; these Tech III strategic cruisers feature modular designs that can accomplish some impressive things. This, coupled with their rarity and sky high prices make Tech III ships into everybody's favorite multi-billion ISK gankmagnets, and it's that scarcity that EVE game designer CCP Chronotis addresses in his latest dev blog.He writes that CCP Games will make some changes in the next Apocrypha patch that will affect the supply of Tech III materials. Specifically, they're going to boost reverse engineering while also balancing out the types of salvage gained from Sleeper NPC wrecks, and increase the availability of Tech III production materials in general. If you're involved in wormhole exploration or Tech III production, consider this dev blog from CCP Chronotis a heads up as to the changes on the way.

  • An angle on EVE's New Player Experience and the game's harsh realities

    by 
    James Egan
    James Egan
    05.27.2009

    There are few MMOs on the market today that can seem as intimidating to a new player as EVE Online. Some of this comes from the infamous things people have heard about the game, tales of deception and betrayal, but there is a fair amount of complexity to EVE as well and no shortage of digital villains prowling New Eden's thousands of solar systems injecting risk into the game. The first days and weeks of gameplay experienced by many pilots has led to more than a few descriptions of the experience as an initiation of sorts, conjuring up images of hazings, an analogy that actually holds true in many respects. Anyone who sticks with the game learns through trial and error that the setting of New Eden, by design, can be quite harsh. Even if you're not into PvP, it pervades EVE Online; at the very least players who are to succeed in the game must ultimately learn to adapt and evade the more malevolent players, if not defend themselves from attackers directly.While EVE will likely never be as easy to get a handle on as some other MMOs out there -- the game's depth and complexity actually being a major draw for its subscribers -- CCP Games has taken steps to better ease new players into New Eden with the New Player Experience (NPE) which was part of the Apocrypha expansion launch. But is EVE's New Player Experience, which does not separate rookie pilots into a safe zone to learn the ropes, the right way to introduce players to the game? This is the focus of a WarCry article by Steven Croop titled "Aura is Aura by Any Other Name".

  • Latest EVE patch changes how hostiles appear in overview

    by 
    James Egan
    James Egan
    05.14.2009

    Massively has pointed out a few highlights of what the Apocrypha 1.2 patch brings to EVE Online, but today's dev blog from CCP Greyscale explains the big changes they've made to the overview. The overview is an essential aspect of the UI which allows players to better understand what's happening around them in three dimensional space, so any major change to how it works or displays threats is something all EVE players really need to be aware of. When the Apocrypha expansion launched in March, players (finally) gained the ability to freeze the overview by holding down 'control', a useful enhancement which hopefully has led to fewer friendly fire incidents. Today's patch, however, changes how hostiles are displayed in the overview. CCP Greyscale's tl;dr version is "After patch, blinky people on overview = war targets, not outlaws." That said, there's a lot more to this and he details how and why they've made changes to the overview in his dev blog, "Apocrypha 1.2 - Important Overview Indicator Changes". The players are discussing the changes Greyscale outlines in a forum thread connected with the dev blog, so be sure to weigh in there with your views or questions.

  • EVE Online extended Thursday downtime to bring numerous fixes to game

    by 
    James Egan
    James Egan
    05.13.2009

    CCP Games has announced that EVE Online will be patched to Apocrypha 1.2 on Thursday, May 14, and will require extended server downtime. Downtime is expected to last from 05:00 GMT to 12:00 GMT. The game's official forums will be unavailable for at least part of the downtime, CCP states. The sheer number of changes being made to EVE Online with this patch -- some minor, others major -- is beyond the scope of this post. However, there are a few significant aspects of Apocrypha 1.2 we'd like to point out for our readers:

  • EVE Online video shows off design evolution of Tech III ships

    by 
    James Egan
    James Egan
    04.25.2009

    The CCP Games art team is behind the latest EVE Online dev blog, one that focuses on the game's newest ship class, the Tech III 'strategic cruisers', as well as the EVE's updated effects. Tech III has brought modular ship designs to the sci-fi title, introducing a new level of flexibility and complexity to the game. EVE developer CCP jBot writes that the hundreds of potential configurations available when the Apocrypha expansion launched has expanded into the thousands (4096 to be precise) with the introduction of the fourth Tech III subsystem. The versatility of strategic cruisers impressive but presently, as with anything new in EVE, their extreme costs make them a rarity in the game until prices reach something resembling equilibrium. Still, even ISK-challenged capsuleers dare to dream; CCP Games has put together a video that shows off the evolution of Tech III from the design sketches to blockout models, and right through paintovers to the the finished art assets. We've got it embedded for you below, best viewed in fullscreen HD.

  • Telling more engaging stories in EVE Online

    by 
    James Egan
    James Egan
    04.19.2009

    One of the greatest strengths of EVE Online is its lore, which chronicles generations of struggle between New Eden's races and their continual political and ideological upheavals. Not everyone will agree with that opinion, of course, just as not all players seek out immersion in New Eden. For those who do, EVE has been building up short stories to flesh out the lore over the past six years -- all nicely collected on their site -- gritty tales of New Eden's technological heights and moral depths. It's already led to a novel titled Empyrean Age authored by Tony Gonzales, which will hopefully lead to a follow-up work. Given all the attention CCP Games has given to adding these dimensions and layers to the game's backstory, the truth is that EVE is as much a virtual setting as it is a game; as such, there's always a need to expand and refine that setting. A solid backstory is important but it's equally important to EVE's players to be able to interact with it, feel like they're really a part of New Eden in some way. Live events and storyline missions (quests) have been used in the past to this end. However, in the case of missions, a player's role in New Eden's story hasn't quite matched up with what many feel it could be. CCP's efforts to make EVE Online's storylines more engaging is the focus of their latest dev blog, titled "Telling Stories: Evolution of the Atlanta Content Team".

  • The Black Rabbits Academy teaches piracy in EVE Online

    by 
    James Egan
    James Egan
    04.16.2009

    Among all the massively multiplayer online games on the market, EVE Online is perhaps the most complex game running, which is part of the title's appeal. The learning curve has, in the past, dissuaded some MMO gamers from really digging in to EVE, but that curve has been getting a bit less steep as the tutorial improves. The Apocrypha expansion's New Player Experience also aims to make those first weeks in New Eden easier. That said, the best resource available to new EVE players is the game's playerbase itself. It's always best to learn from others and when possible, with others. That's one of the unique things about EVE -- players form corporations for various purposes, one of which is to provide schools or academies where various facets of the game are taught by experienced players. Players can learn alongside others who share similar interests. You want to learn the ropes of the game? You can join EVE University and take part in their organized classes or listen to speakers on various topics in New Eden. Want to learn how to kick ass in PvP? Take a class at Agony Unleashed and they'll turn you into a killer in no time. But EVE University and the other training-focused corps tend to focus on the more 'legitimate' aspects of the game. But what if you want a training course that lets you learn about and become part of New Eden's criminal society? There are options.

  • Apocrypha 1.1 patch brings a host of changes to EVE Online

    by 
    James Egan
    James Egan
    04.15.2009

    EVE Online's next iteration of the Apocrypha expansion, version 1.1, is slated to deploy on April 16th, bringing with it some major changes and a host of smaller fixes and adjustments. The patch notes are exhaustive, but this isn't a complaint. It's good that CCP Games has been thorough and not stealth-introduced these changes, many of which have been discussed on the forums already such as the ECM and stealth bomber changes. That said, some of the patch notes we've seen for EVE could be released in volumes, or at least as condensed books. The Apocrypha 1.1 patch notes are rather detailed as well; if you have a look you'll see what we mean.Apocrypha 1.1 represents some significant changes that EVE Online's players will no doubt have some strong opinions about. With that in mind, let's have a moment of silence for the mighty Falcon; even in death your strength provokes e-rage. Its ECM effectiveness at long range has sparked no small amount of outcry from its victims while endearing itself to many Caldari recon ship pilots. From the comments connected with Apocrypha 1.1, it looks like the Falcon's death is as hotly debated as its life. Some will miss it while others are happy that CCP is changing the ship's bonuses. More changes might be listed or adjustments made before tomorrow's downtime, and as always with the EVE Online patch notes, updated info will appear in green text.

  • EVE Evolved: Making EVE beautiful

    by 
    Brendan Drain
    Brendan Drain
    04.12.2009

    When it was released back in 2003, EVE Online was one of the most visually impressive games on the market. Over the coming years, the graphics aged gracefully next to competitors on the market and all seemed well. Nonetheless, CCP were not content to let their flagship game's graphics eventually go out of date. In true CCP style, they developed a long-term staged delivery plan for the complete overhaul of the game's graphics. The first stage of delivery came with the Trinity expansion, in which a premium client was launched with incredible high resolution ship models. This was just the first stage in a plan to keep EVE graphically ahead of any competitors. In this technical article, I look at the science of making EVE beautiful and examine CCP's plans for the future.

  • Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2

    by 
    James Egan
    James Egan
    04.09.2009

    I was dreading having to manually enter that long API string linked to my EVE account, but Capsuleer's system made it quite easy. Can you tell me about the Import Control System?Roc: The Import Control System was Sam's brainchild. Nobody wants to manually enter that string, myself included, but I also don't like applications "scraping" my game login data from the EVE Online website. The entire point of an API is to be able to access it without using your game login credentials. Since the iPhone doesn't do copy/paste (prior to OS 3.0), Sam came up with this method for effortlessly and securely importing your data to your device.Sam: As Roc said, the API is all about security. CCP introduced it so that 3rd party applications didn't need your username and password anymore. It's a secure and simple way to provide access to a limited subset of data without exposing the credentials needed to log into your account. My initial prototype had you typing in the big long API key, and man I don't think I got it right more than twice in a row. I knew that we needed a better alternative. That's when I came up with the Import Control System. We have been foiled a bit by a few email clients that don't like the evechar:// url syntax that we use (they try to validate it and can't because they don't recognize the prefix), but with 2.0 we have an alternative http:// based url that can be used as well, so that should hopefully clear up the issues that people ran into.

  • EVE Online developers discuss Apocrypha expansion's impact on the game

    by 
    James Egan
    James Egan
    04.07.2009

    EVE Online's recent deployment of the Apocrypha expansion brought major changes to the game. Apocrypha is the largest expansion they've released to date, incorporating wormhole exploration and modular ship designs, in addition to a new NPC race into the fabric of the game as we know it. BattleClinic, a site best known for its player-built tools, guides, and as a hub for sharing and commenting upon ship setups, caught up with CCP Games at GDC 2009. They spoke with Halldór Fannar Guðjónsson, CTO at CCP Games, and Gabe Mahoney, VP of Engineering. Given how significant Apocrypha has been from the standpoint of the players and CCP alike, the interview focuses on the expansion.

  • EVE Online's wormhole exploration leads to new 'rescue' profession

    by 
    James Egan
    James Egan
    04.04.2009

    Wormhole exploration is perhaps the key feature that came to EVE Online with the Apocrypha expansion. Its 'true exploration' of thousands of uncharted solar systems can bring great rewards but also entails equally great risks. The Sleepers are the strongest NPCs that players can face in the game's setting of New Eden, adding to the challenge of taking them on is the fact that you may be hunted down by players at the same time. The delayed local channel in wormhole space ("w-space") means you won't know if you're really alone in the uncharted solar system until you find yourself being targeted and fired upon by a roving gang of hostiles. Wormholes can also have tactical environments which affect how well your ship operates in that solar system, sometimes imposing penalties. Then factor in that wormholes are inherently unstable and can collapse once enough ships have passed through, and you've got a fair amount of unpredictability injected into your gameplay. Wormhole collapses have led to a number of EVE's capsuleers being stranded in unknown regions and unable to find a way back into known space ("k-space"), much less navigate their way home again. That's where "Wormhole Rescue Service" and its founder Astro Glyde can help.

  • EVE Online Apocrypha patch notes detail a host of improvements

    by 
    James Egan
    James Egan
    03.25.2009

    EVE Online's latest expansion had a fairly smooth deployment, particularly considering how many radical changes were made to the game. Premium graphics were extended to all celestial objects, with entirely new models for asteroids. The Apocrypha expansion also introduced a new, extremely deadly NPC race with an AI far more advanced than what's been experienced pre-Apocrypha. However, this huge list of new features has also led to a number of smaller issues that CCP Games will patch this week. The patch was originally slated for today but considering the laundry list of fixes CCP plans to make, patch 1.0.2 will deploy on Thursday instead, with a slightly extended downtime. Downtime should last from 11:00 GMT to 12:30 GMT, and will fix issues with Epic Mission Arcs, the Skill Queue, and many other fixes are on the way, as detailed in the patch notes. Players into exploration (or hunting down other players) who've been taking advantage of the strength of Deep Space Scanner Probes should note that they've already been nerfed; tomorrow's patch will reduce their strength. Given that there are quite a number of minor changes being made, EVE players may want to skim over the patch notes before the end of Thursday's downtime.

  • EVE Careers Guide available as free download

    by 
    James Egan
    James Egan
    03.20.2009

    A major strength of the sci-fi massively multiplayer online game EVE Online is that there are no classes and certainly no professions that a player is locked into. EVE's professions are freeform, but this can lead to new players being unsure about what to do (or be) in the game. The title's developer CCP Games is attempting to remedy this. One of the resources that complements EVE Online's New Player Experience in the Apocrypha expansion is the "EVE Careers Guide", which introduces new players to the gameplay possibilities in New Eden. It's largely put together by Benilopax of Warp Drive Active: Industry podcast fame and Richie Shoemaker (aka "Zapatero"), the Editor of E-ON -- the official magazine of EVE Online -- who we've interviewed at Massively in the past. The EVE Careers Guide is a PDF file with interactive links throughout to navigate between sections, providing a comprehensive look at the game for rookie pilots. Zapatero welcomes new players to EVE Online, explaining the game in broad terms: "Many have found their own path in EVE by taking turns that are wildly divergent from what its makers envisaged. EVE is about relationships, prejudices, trust, greed and creativity more than it's about spaceships, trade and combat. New Eden is a very human universe, and with almost 300,000 people making up the population, it's a very dynamic one. Yes, it's harsh and uncompromising, frustrating and callous, but it's also illuminating in scope, vast in stature and utterly unique."

  • Wormhole exploration hearkens back to EVE Online's early days

    by 
    James Egan
    James Egan
    03.19.2009

    EVE Online's latest Apocrypha expansion has elevated the exploration profession to new heights. The addition of roughly 2500 new and uncharted solar systems, expanding the game's galaxy of New Eden to over 7500 solar systems in total, brings what can honestly be called 'true exploration' to the sci-fi MMO. Territoriality is a major aspect of EVE and wormholes allow players to emerge in far flung regions of New Eden -- sometimes places they're not supposed to be -- leading to all sorts of unexpected near-death experiences. Players have already reported emerging from wormholes and finding themselves hunted by the local territorial powers (player alliances claiming those regions of the galaxy) or by the NPC authorities, in those cases where players are involved in factional warfare. Some pilots have found themselves deep within enemy faction territory, leading to all kinds of insane chases across the galaxy.

  • CCP honored with two awards for innovation

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.17.2009

    While the latest EVE Online expansion, Apocrypha, has hit the main server and the retail boxes for EVE have reappeared on game store shelves, CCP has been busy winning awards for all of their work with EVE.CCP's awards include the Icelandic Innovation and Knowledge Award from the Association of Businessmen and Economists in Iceland as well as the 2009 Top 10 Innovative Technology Companies award from the Technology Association of Georgia.Both of these awards come from industry peers, a high honor for a company. CCP isn't going to be resting on their laurels, however, as they have pledged a heavy presence at this year's GDC in San Francisco.

  • Varying perspectives on EVE Online's new player experience

    by 
    James Egan
    James Egan
    03.17.2009

    The sci-fi massively multiplayer online game EVE Online has long been known for its harsh setting but also for its (almost) equally unforgiving learning curve. That is, until the Apocrypha expansion launched, bringing EVE's New Player Experience (NPE) with it. CCP Games aims to slowly ease new players into what is a rather complex game, giving them a feel for what they can already do and what they want to do in New Eden over time. So how well does the New Player Experience for EVE Online tackle the difficulties of learning how to play one of the most complex MMOs on the market? Writing for Eurogamer, both Jim Rossignol and Oli Welsh write about the New Player Experience. Rossignol, from the viewpoint of a veteran player, and Welsh from the fresh perspective of a rookie. The end result is an overview of how EVE has changed, including a revamped tutorial and Neural Remapping (attribute respecs), as well as Epic Mission Arcs that allow players to make choices in how EVE's mission storylines progress.

  • EVE Evolved: A guide to probing in Apocrypha

    by 
    Brendan Drain
    Brendan Drain
    03.16.2009

    Several years ago, CCP released a new upgrade for EVE Online's standard system scanner. Scanner probes were deployable tools that could be used to find ships, drones and a few hidden complexes lost in the vastness of space. The system was later expanded to provide an awesome exploration experience – combat encounters, dungeons and rich asteroid belts were strewn throughout space for some lucky explorer to find. With EVE's latest expansion, the exploration system received a complete overhaul. A new scanning system was devised, complete with new probes and probe launchers. As if that wasn't enough, a new "True Exploration" mechanic was introduced with the appearance of wormholes all throughout space. Many wormholes lead to one of the 2500 new star systems that aren't on the main system map, each of which contains lucrative but dangerous sleeper NPCs that drop components for tech 3 ship production. In this article, I delve into the new probing system with complete strategies that have been proven to work. Read on to get an edge on wormhole exploration.

  • Call for candidates in EVE Online's player-elected Council of Stellar Management

    by 
    James Egan
    James Egan
    03.16.2009

    Lost in the blitz of info about the Apocrypha expansion for EVE Online was the fact that CCP Games announced a call for candidates for the 3rd Council of Stellar Management (CSM). The CSM is a council of representatives of the playerbase, elected by the players themselves, who work with CCP Games to ensure that the development pipeline reflects the interests of the subscribers. Being a CSM delegate can be both time-consuming and stressful, as past and present reps Jade Constantine and LaVista Vista have told us. Still, it offers players a chance at helping to shape the game they love, something which few other MMO developers would ever allow. Already on the CSM's radar for the next group of delegates is reworking (lawless) 0.0 space and its entrenched system of sovereignty, which is no small task.

  • E-ON offers 100 million ISK reward for your best EVE Online screenshots

    by 
    James Egan
    James Egan
    03.14.2009

    E-ON, the official magazine of EVE Online, is running a contest where your best screenshots could net you 100 million ISK for each shot they publish in the April issue. E-ON editor Zapatero, who we interviewed in November, said what he's looking for on the E-ON blog, 'Postings from the Edge': "What we're after are your screenshots. They can be of ships mining, travelling or fighting. They can be pilots tending to starbases, searching for wormholes or epic battles against Sleeper ships. In fact they can be of anything from inside New Eden, they just have to be good-looking images. The very best that we receive will be published in the edition of EON that's out next month."