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  • Apple App Store shifts minimum pricing in multiple countries, for better or worse

    by 
    Brad Molen
    Brad Molen
    07.16.2011

    Oh, how the mighty App Store prices have fallen... or risen, depending on which country you reside in. Apple quietly adjusted rates in several international App Stores, dropping the minimum cost in Australia while bumping it up in the UK, Mexico, and Norway. The bottom-line pricing didn't change by leaps and bounds -- the UK rose by £.10, while Oz fell by $.20 -- but these particular shifts have us wondering whether we should expect to see other countries get the switcharoo as well. No official word has been given from Apple on why the changes were made or the reasons behind choosing these particular nations, but this much is assured: we love it, we hate it, and we're indifferent to it. [Thanks to everyone who sent this in]

  • Apple intros App Store volume purchasing, businesses enthused

    by 
    Dante Cesa
    Dante Cesa
    07.15.2011

    Got iOS devices deployed across your enterprise? Listen up. Apple's just announced the Volume Purchase Program, enabling businesses to procure applications from the US App Store en-masse. Upon registering with Cupertino, corporate overlords can then access a web-form to acquire and sling apps to their plebeian employees at will. And for those needing custom corporate-only software? It looks like bespoke B2B applications -- even ones built by third parties -- will soon be distributed via the same mechanism. We're not orchard owners, but them Apples are looking mighty tasty, and it's past BlackBerry season, right?

  • Apple's request for preliminary injunction denied, Amazon's Appstore needs no alias

    by 
    Michael Gorman
    Michael Gorman
    07.07.2011

    Remember when Apple sued Amazon, claiming the online retailer was infringing its "App Store" trademark? To stop Bezos and his boys from using the "Appstore" moniker for their Amazonian Android Market, Apple filed for a preliminary injunction last month, and today the judge denied that request. Despite the Cupertino company's claims of consumer confusion and brand dilution, the court found in Amazon's favor -- in part because the term "app store" is descriptive and is used by plenty of mobile software purveyors. Of course, this doesn't end the legal shenanigans between these two tech titans, but it does mean that Amazon's Appstore can keep its incredibly original name... for now. Want the full breakdown why Apple got a judicial stiff arm? Dig into a copy of the order denying its motion in the source link below.

  • Shadow Cities launches on iOS App Store

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2011

    Technomages, today is your day! Rise up and cast off the fetters of boring society to claim your kingdom! All it takes is one free download of Shadow Cities, which has finally arrived at the Apple App Store. Taking the best parts of real world alternate reality games (ARGs) and MMOs, Shadow Cities casts you in the role of a mage who is fighting dark forces while simultaneously striving to control chunks of territory. Instead of staying home, players are tasked with traveling physically to different places around their neighborhoods to cast spells against other players and NPCs. Players can join one of two factions that struggle for ultimate domination amid an unsuspecting populace. Shadow Cities hit the top of the charts in Finland when it was released there, and Grey Area hopes that it will do the same worldwide. If you'd like to learn more about this immersive title, make sure to read up on our Shadow Cities tour from GDC!

  • Shocker! Free Android apps outnumber free iPhone apps

    by 
    Brian Heater
    Brian Heater
    04.28.2011

    Good news for Android users who hate paying for stuff: according to new numbers from Netherlands-based mobile analytics group Distimo, there are now more free apps available for Google's mobile OS than the iPhone, at 134,342 to 121,845. There are a few things to consider here: first, when one adds free iPad-only apps, the total number of gratis iOS apps increases to a more competitive 132,239. And then there's Apple's sometimes rigorous vetting process, which has probably played a role in its numeric slippage -- after all, this report doesn't highlight things like legality, repetition, or the overall number of apps dedicated to making farting noises. Also, Apple has a lot more premium apps, giving it the overall lead at 333,124 to 206,143 -- but between Android's rapid growth and what the report terms iOS's relative stagnation, Distimo expects Google to take the top spot in five months' time, outnumbering iPhone and iPad apps combined -- a rough scenario for Cupertino to stomach, no doubt, but at least the company will still have Windows Phone to kick around a while longer. [Source link requires registration]

  • Apple sues Amazon for App Store trademark infringement

    by 
    Vlad Savov
    Vlad Savov
    03.21.2011

    You had to know this was coming. Apple, which is already engaged in a heated battle with Microsoft to prove that it deserves the sole rights over its "App Store" trademark claim, has filed suit against Amazon for "improper use" of the same. Amazon's Android Appstore seems to have been intentionally contracted to a single word to differentiate its name, but that difference isn't enough for Apple, which has asked a California court to grant a ruling preventing Amazon's use of the moniker and asking for unspecified damages. Apple claims it reached out to Amazon on three separate occasions asking it to rename its software download offering, but when faced with the lack of a "substantive response," it decided to take things to court. Its big task remains unchanged -- proving that the term App Store is something more than a generic descriptor -- and this was a somewhat inevitable move given Amazon's choice of name. The legal maneuvering, as always, continues.

  • Apple to require in-app subscriptions for periodicals by March 31st, fine print still a bit fuzzy

    by 
    Ross Miller
    Ross Miller
    02.02.2011

    We knew The Daily was to be just the first drop what's destined to be a flood of titles with in-app purchases for the iTunes store, but we weren't quite sure how hard Apple would be twisting the faucet -- until now, that is. According to The Wall Street Journal, Cupertino will reject any newspaper or magazine app that doesn't take subscription payments through the iTunes store. It doesn't have to be solely Apple's store -- developers can still sell through websites in addition to the mandated in-app option. (If you recall, this is the same issue that Sony Reader for iOS just faced.) There are a few big questions lingering out there: will the 70 / 30 revenue sharing apply? Does the "rejection" apply to apps already in the store like Amazon's Kindle? You bet your (virtual) bottom dollar we'll be finding out soon enough.

  • Apple rejects Sony Reader app, really doesn't want you buying content from others (update: Apple says it needs official in-app purchases)

    by 
    Vlad Savov
    Vlad Savov
    02.01.2011

    It's been quite a while since Apple's tight reins on the App Store were a subject worth discussing, but they're back in the spotlight now following the company's rejection of Sony's Reader app for iOS. The reasons given to Sony were that Apple will not no longer accept applications that permit in-app purchases of content that don't go through Apple itself, and, moreover, will not tolerate apps that access material purchased through external content stores. So the Sony Reader Store is out -- but wait, doesn't the Kindle app spend its time serving up Kindlebooks? No comment has been offered on the matter from either Apple or Amazon, while Sony's Reader Store page describes the situation as "an impasse" and promises to seek "other avenues to bring the Reader experience to Apple mobile devices." In the mean time, you can get the Reader app for Android or just read your ebooks on a device dedicated to that task. Update: As noted by Harry McCracken over at Technologizer, it has actually been Apple's longstanding policy to forbid in-app purchases -- the Kindle and Nook apps send you to a browser -- so Sony's desire to do so will have been the major cause for the Reader application's rejection. That doesn't invalidate the second concern expressed in the New York Times article, that Apple will no longer tolerate content brought in from external stores, which is a displeasing development, if true. Update 2: Looks like McCracken nailed it -- Apple's come out with a statement pointing out that the App Store guidelines require that apps that allow content purchases must also allow them in-app through Apple's official iTunes-backed system. We can't imagine that Sony is thrilled with the idea of cutting Apple in on Reader content, but if they want to play ball, they should be able to score an approval. Notably, Apple says that they are "now requiring" this even though the guidelines haven't changed, suggesting they're just now getting around to enforcing it; the effect on iOS' Kindle and Nook apps isn't yet known, but we wouldn't be surprised if Apple started nudging them in the direction of pushing updates. More on this situation as we have it.

  • Would-be iTunes competitor pending App Store approval

    by 
    Matt Tinsley
    Matt Tinsley
    10.20.2010

    7digital, a UK-based online music store that offered the first DRM-free tracks from the four major music labels, has submitted an iPhone music store app to Apple, which is currently pending approval by Apple. The app, already available on Android and BlackBerry phones (it's the number one music app on the BlackBerry app store with 500,000 installs), offers an iPod and iTunes music service replacement. If approved, the 7digital app will compete directly with iTunes on iOS devices. Offering users the ability to browse, download and play music from the 7digital music store on their iOS device (over 3G or Wi-Fi), the 7digital app will sync users' downloaded music wirelessly to their computers, too - something iTunes does not currently offer. The tracks are offered in 328kbps high quality format and 7digital also plans to introduce a streaming service in the future, though, obviously this would require a further approval from Apple. According to 7digital's blog, they now offer "the most comprehensive mobile [music] offering on the market." That's a bold statement to make. Having just released their Android app as well as their recently announced, mobile-optimized, web-based, HTML5 forward compatible online music store (accessible on most smartphones as well as scaling for tablet computers, too), 7digital appears to have a certain Apple iTunes Music Store in their crosshairs (if not all digital music stores). To top it all off, 7digita has announced that there API is powering the music service on Toshiba's Folio 100 tablet as well as Samsung's Galaxy Tab music hub, which 7digital believes will be a "real contender" against the iPad. Although, if the Galaxy Tab's 7-inch screen is anything to go by, Steve Jobs doesn't seem to think it will be very successful. With Steve Jobs recently saying the iOS model isn't closed, but rather "integrated," will Apple approve an app that is in direct competition with its own iTunes Music Store? It's a tough one to call. Apple has allowed streaming apps like Pandora into the App Store, but to approve an app that would directly purchase and download music on an iOS device that's not from iTunes, that's the big question. We'll keep you posted on any further developments. [via theAppleBlog]

  • As Apple relaxes App Store rules, C64 emulator for iOS gets BASIC again

    by 
    Joshua Topolsky
    Joshua Topolsky
    09.18.2010

    If you weren't already convinced that Apple is seriously easing back on some of its more annoying App Store restrictions with the appearance of titles like GV Voice (a Google Voice client), this news might help. After a wild ride of ping-pong approvals and pulls, Manomio's C64 emulator has reappeared in the Store with its BASIC interpreter fully intact, and available for your coding pleasure. We've tested the software and can confirm that you will indeed be able to revisit your youth (provided your youth took place in the early 80's) via the newest version of the software. Of course, it's not super fun to program using the tiny, virtual C64 keyboard provided onscreen, but couple this with a Bluetooth keyboard of your choosing, and you can pretty much go wild. The emulator is available right this moment for $4.99, and obviously it's a free upgrade for those who've already bought in.

  • Apple Store app arrives in Apple App Store

    by 
    Vlad Savov
    Vlad Savov
    06.15.2010

    This is one of those things that makes you wonder why it hadn't been done already. Apple's just unleashed an Apple Store application for its iDevices designed to pretty much give you the online Apple Store experience -- but perhaps without the crazy on-again, off-again antics of this morning. All that's required is a device with iOS version 3 or above, and you'll be able to read reviews, locate local brick and mortar Stores, check out new and featured products, and -- importantly -- buy or pre-order the latest goodies Steve and co have bestowed upon these lands. Alas, we tried to do just that with the iPhone 4 and were met with the familiar "we'll be back soon" message. So the app might work, but Apple's store is still struggling. [Thanks to everyone who sent this in] P.S. - The app looks to be US-only for now. Sorry world, Apple doesn't love you enough.

  • iPad misses out on Office romance, but gains a $900 app and more

    by 
    Vlad Savov
    Vlad Savov
    04.04.2010

    Stephen Elop, el presidente of Microsoft's business division has stated that his company has "no current plans" to port its Office productivity suite over to the iPad. Contenting itself with a "wait and see" approach, the Redmond outfit isn't willing to completely close the door of possibility, but earlier hopes of seeing family favorites like Word and Excel on the iPad might have to be doused for the time being. Should that hamper the enjoyment of your new slate, you might want to console yourself with the extravagantly priced SiteClone Publisher, also available for the iPhone, which converts $900 of your hard-earned cashola into a tool that downloads data off particular sites while online, so that the user may access that content even without a connection. Doesn't sound worthy of a tenth of its price, but maybe the government and corporate entities it's aimed at will appreciate it more. Finally, Apple Insider is reporting whispers that Apple retail employees will be getting freebie iPads at some indeterminate point in the future, while NeoSmart has a particularly insightful breakdown of the differences between PowerPC, x86, and ARM CPU instruction sets. Hit up the links below for the full edifying experience.

  • iBooks app meets App Store, produces US-only iBookstore offspring

    by 
    Vlad Savov
    Vlad Savov
    04.02.2010

    Get ready to welcome some amazing wood grain effects into your lives, future iPad owners, for the iBooks app has just landed at the App Store. Proudly proclaimed as being "designed exclusively for the iPad," this app gives you direct access to the iBookstore, which will offer free samples of books ahead of purchase and a brand new way for you to channel money into Cupertino pockets. Built-in search, highlighting and bookmarking features are augmented by text-to-speech functionality and ePub format support. Funnily enough, iBooks will only support DRM-free ePub files sourced from outside the iBookstore, but no mention is made as to whether its own wares will be similarly unimpeded. Speaking of restrictions, the whole operation is still limited to the United States, leaving the Stephen Frys of this world sighing wistfully from across the pond. [Thanks, Brian]

  • iPad App Store screenshots leaked

    by 
    Joshua Topolsky
    Joshua Topolsky
    03.26.2010

    Well, look at this. If you've been desperate to know what your App Store experience would be like on the iPad, here's a chance to live the dream. Apparently these shots were discovered while the App Annie folks (an app tracking and analytics site) were "searching for clues" on the device and this "actual feed" was stumbled upon. While that's all very unclear, what isn't unclear is that Apple will be using the HD moniker to denote applications that have either been tweaked in a special iPad version, or have had their resolution upped so they wouldn't just be scaled standard apps. Additionally, we're seeing some applications that aren't even available on the iPhone right now, such as the $49.99 OmniGraffle, which we're assuming will be very close to its desktop counterpart -- a good sign that iPad apps are majorly upping the functionality. One more long shot after the break for your viewing pleasure. Update: Looks like App Advice has even more screenshots for your viewing pleasure. [Thanks to everyone who sent this in]

  • SlingPlayer Mobile v1.2 enables 3G streaming on the iPhone, now ready for download

    by 
    Vlad Savov
    Vlad Savov
    02.15.2010

    We knew this was coming, and sure enough, Sling hasn't kept us waiting for long. Our beloved readers have inundated our tip jar with the news that the 3G-enabled flavor of SlingPlayer Mobile is now live on the App Store, and from what we're hearing works very well. The placeshifting app will set you back just under $30, but will allow you to finally take your cable, satellite or PVR content on the move with you. We say finally, 3G streaming has been available on other phones for a while now, but good to see AT&T and company see sense and enable the goodness for the iPhone. Get downloading and commenting -- how does it compare to sliced bread? [Thanks to everyone who sent this in]

  • Apple's App Store said to have 99.4 percent of all mobile app sales, more like 97.5

    by 
    Vlad Savov
    Vlad Savov
    01.19.2010

    The latest research from Gartner indicates that, for the year 2009, only 16 million app sales were executed on mobile devices not bearing the infamous bitten apple logo. In reporting this data, Ars Technica inadvertently conflates Apple's latest announcement of three billion apps downloaded with the notion of three billion apps sold and pegs the App Store's market share at a whopping 99.4 percent -- but more realistic calculations still show it to be somewhere in the vicinity of 97.5 percent. Going off estimates (obtained by GigaOM) that a quarter of App Store downloads are paid-for apps, and taking a rough figure of 2.5 billion downloads in 2009, leaves us with around 625 million app sales performed by Apple, which comfortably dwarfs all its competition. Considering the fact 18 months ago there wasn't even an App Store to speak of -- whereas today Cupertino is gobbling up the best part of $4.2 billion in annual mobile apps revenue -- maybe you can now understand why we're covering every tiny drip of info about that mythical tablet.

  • iPhone accessories can download iPhone apps to your iPhone memory

    by 
    Tim Stevens
    Tim Stevens
    09.30.2009

    Among the many minor changes included in the 3.0 release of the iPhone OS was one that would enable those myriad of iPhone accessories to work more closely with software. That is to say, to make the plugging in of one result in in a prompting to download the other. The first such piece of hardware is the latest Griffin iTrip, which, when connected, raises the dialog shown above. You can of course say "No" if you don't feel like playing along, but when it comes to accessories like the TomTom car kit we're thinking you'll probably be missing out if you don't go along with the flow.[Via AppleInsider]

  • Is Apple's Phil Schiller trying to free the App Store from arbitrary app rejections?

    by 
    Tim Stevens
    Tim Stevens
    08.17.2009

    We've certainly seen plenty of curious rejections for seemingly innocuous applications submitted for inclusion in the App Store, and recently saw Phil Schiller stepping forward to explain one of the most mind-boggling of rejections yet: a dictionary that had the gall to define naughty words. Apparently that's becoming something of a mission of Schiller's, investigating apps that have been rejected, personally contacting developers in some cases, and in general working to make things right... or at least less wrong. However, from what we can see he's only being sent in when word hits the wire about the latest sorry app being sent packing; we're not sure whether he's working to correct all illogical app rejections, or only those that make the news. He is the VP of Marketing, so it wouldn't be entirely surprising for him to only be concerned about Apple's public image, but for now we'll give him the benefit of the doubt and assume that he's also working to make wholesale improvements on the approval process over in Cupertino -- if only because we're sure the FCC won't be so kind.

  • Authenticator app coming to iPhones, iPods, and other mobile devices

    by 
    Adam Holisky
    Adam Holisky
    03.19.2009

    var digg_url = 'http://digg.com/pc_games/Blizzard_developing_Mobile_Authenticator_app'; According to a new Battle.net support page, there will be a new Blizzard Authenticator app for your mobile phone which will generate a code just like the physical authenticator does. The authenticator app will act just like the physical authenticators currently available. The page is sparse on exactly what phones and mobile devices will be supported, but it does mention that it works with the iPod Touch and iPhone.According to the webpage, you only need a WiFi connection once to activate the authenticator application, and after that you're all set.This comes right after the transition of the EU World of Warcraft account management to the new Battle.net account management. The US transition is reportedly done, although there has been no official world from Blizzard yet (however all their webpages have already changed over).The app is not available for download yet via Blizzard or from the Apple store. But we'll let you know the second it goes up!You can read the full FAQ after the break, or check out the Blizzard Support article.

  • Terminator 'MMO' comes to iPhone

    by 
    James Egan
    James Egan
    10.07.2008

    Sci-fi fans of the revamped Terminator IP may have something else to be happy about: a Terminator iPhone MMO called "Ambush." Based off Terminator: The Sarah Connor Chronicles, Ambush is a game played either online or through an iPhone. Gameplay is centered on predicting the movement of enemies through a virtual city, setting traps to eliminate the opposing side while evading their attempts to find you. iPhone 3G users can use their device's GPS to avoid such traps while racking up points. The game was developed by 65 Media, a marketing firm known for its past work on interactive and alternate reality games (ARGs). Ambush may not be a true MMO in the client/leveling/loot sense, but has a system of points gained through employing traps and counter-traps. It's perhaps more akin to Aurora Feint's debatable label as an MMO title, which has already proven to be very popular. Such titles are the earliest forays into that grey area of 'MMOs' for the iPhone, and more are certainly on the way. Ambush is free-to-play and available for iPhones with the 2.0 Software Update, downloadable at the Apple App Store. More information about the game, and how to play it on both the iPhone and online, can be found in the Ambush FAQ. [Via Spoiler TV]