arena-strats

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  • A PvP glossary of comps, cleaves, and colloquialisms

    by 
    Olivia Grace
    Olivia Grace
    07.18.2012

    I was having a chat the other day with fellow WoW Insider writer Anne Stickney when she brought up the topic of Arena team composition names. Anne's guildmates had been talking about some of the more bizarre ones such as African Turtle Cleave (which is generally a protection warrior, a hunter, and a healing paladin or other healer), and Anne had never really heard much about these comp names. She suggested a column explaining them or at least spelling a few of them out. I thought it was a great idea for a topic to explain some of the naming conventions and to throw open the floor for other contributions from our readers. I'll also go some way into starting a kind of PvP glossary. I've been scouring the official forums and the like for threads where people ask questions of this nature to come up with a compendium of terminology to help you all out. Now, a caveat -- and it's a big one. Particularly with the Arena composition names, there are some really bizarre ones out there. Some like the African Turtle Cleave have become pretty ubiquitous, but some are still very obscure. Others are really rather unsavory, and those aren't going to be up here. If you add new ones in the comments and you can put in some links to prove their validity, I'll edit them into the piece, so get involved. And if there are terms I miss, ask; they can be edited in as well. I'm not even going to try to explain where some of the stranger ones come from; if you want to, then go for it!

  • PvP Mailbag: Why isn't my team progressing in Arena?

    by 
    Olivia Grace
    Olivia Grace
    07.04.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who loves grounding your death grip. I was all ready and waiting to write a post regarding a couple more simple Battleground strategies this week, but then I got an email. I receive a fair few emails from readers regarding PvP issues they're having, and I do my best to answer them as well and as quickly as I can. But then I got this message from Balduun on Ravencrest (US), and I had to write an article on it. Why? Because it's a question I can imagine so many teams struggling with, and one I've battled with myself many a time. So let's read Balduun's email: I primarily play a paladin (Prot/Holy), and usually use my holy spec in arenas. I'm currently playing with 2 other guildies who I consider to be very good players (feral druid and sub rogue). My problem is this: even though we are good players, we know our classes, we discuss strategy, switch targets and generally try to confuse, communicate in vent, this and every other team I've been on (I've dabbled in arena with varying degrees of partners since season 2) cannot seem to cross the 1400-1500 line. When we started in PvP, we were down near the 1100-1200 area, but now we all have mostly Cataclysmic pieces with gems and some enchants.

  • Does tanking exist in PvP?

    by 
    Olivia Grace
    Olivia Grace
    06.20.2012

    I was inspired by a recent discussion thread on the Battle.net forums to talk about PvP tanking. Earlier in Cataclysm, the changes to the tanking mechanic, Vengeance, led to tanking specs suddenly becoming viable damage dealers in PvP. This was removed in 4.3, apparently because it was felt that tanks were too powerful, given their survivability in PvP. Fast forward a few months, and we find some vestiges of PvP in tank specs remain. In mid-level Arena, blood DKs continue to crop up every now and then on survival-centric teams; however, they are not really the most formidable opponent. Their damage output is not so high, and if kited, they can be fairly easily (if slowly) taken down. Many a feral cat druid will shift into bear form to use Frenzied Regeneration and increase their survival, and bear damage is fairly high (for a tank class, at least). However, bears lack the high self-healing of a blood DK, since Vengeance's removal. Should Vengeance be returned to PvP? Frankly, I don't think so. Does tanking have a place in PvP? Should anyone PvP as a tank? Does tanking even exist in PvP? Well, let's have a think about that. What is tanking? Tanking, in a PvE sense, is the act of ensuring the enemy is attacking you and not your weaker allies. If a PvE enemy is attacking a healer, the tank is doing something wrong.

  • Keys to PvP: How to heal with keybinds, clicking and movement

    by 
    Olivia Grace
    Olivia Grace
    06.07.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who never clicks anything but her fingers. Welcome back! My previous two columns in this series talked about macros and the use of focus targets, and more recently, keybinds, clicking and movement. The latter topic sparked some debate in the comments; if you read Blood Sport regularly, you will know that makes me a very happy bunny. There were a couple of comments regarding left-handed players, an area that I'm feeling quite bad about my complete lack of knowledge on. I've been running around some Battlegrounds with my baby hunter, trying to work out some ideas for you, and man, do you guys have it rough. I found that a hand position of OKL; resulted in the best access to modifiers, if that's any help at all! Oh, and a right-handed Razer Naga is not a great mouse for left-handed use. But the main topic I'm here to address is healing. CaylynnRunner, berna.bleeker, adyuaa, and PeterAnagirou all talked about the trials of PvP healing as users of Healbot, VuhDo, Clique and the like, and that's what I plan to talk about today. Some of the folk discussing healing weren't happy with my advice in the article and felt that they had to move with the keyboard, many saying that Healbot or similar addons like VuhDo make it necessary to do so. As someone who learned healing by leveling healing characters purely in their healing specs, I had a similar battle on my hands when I went into any Arena or Battleground.

  • Arena Pass 2012: The final phase has begun!

    by 
    Olivia Grace
    Olivia Grace
    05.23.2012

    The final phase of the 2012 Arena Pass is upon us! This is Ranked Ladder Phase 2, which follows predictably after Ranked Ladder Phase 1. From this point forward, entry is closed, so if you'd been hoping to get your foot in the Arena Pass door, I'm very sorry, but you're too late. At this point, ladies and gentlemen, it's on like Donkey Kong for the final two weeks. Team rosters are closed, so no team-shuffling is permitted. However, you can create a new team. If you're having roster difficulties or anything of the sort, you'll have to leave or disband your current team and create a new team, which of course will start again in the rating wars. What are you fighting for? Well, the top 1,000 teams. That's up to 6,000 players, since a 3v3 roster can have up to six people on it, who will all receive a Vanquisher title on the live realms for all characters over level 71. You must have competed in at least 100 3v3 matches on the same character in the same team. Leaving the team is not advisable, since that could reset your score within the rankings and even reset the game's memory of how many matches you've played. To earn Murkimus, the armored murloc pet, you'll need to play 50 3v3 matches on the same character in the same team. Again, leaving that team may well reset the number of games played, so err on the side of caution. By having bought into this Arena Pass, once you upgrade your WoW account to Mists of Pandaria, you've secured access to the L90 Arena Pass realm. Blizzard is currently saying that only people who've bought into this Arena Pass will have access to the L90 one, but I suspect that might be subject to change, unless it runs in addition to the usual 2013 Arena Pass. As Vaneras puts it: Vaneras During these final two weeks, true champions of the Arena will swim to the top of a river filled with their opponent's tears. source Good luck!

  • Keys to PvP: Keybinding, movement and clicking

    by 
    Olivia Grace
    Olivia Grace
    05.22.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who never clicks anything but her fingers. My last column dealt with the basics of macros and focus targets and their use in PvP. This time, we're tackling an even more heady topic, one that is arguably even more key to PvP success than macros and the use of focus targets. This article is a rare occasion when I will assert that one course of action is better than another! Clicking is a tricky subject. People may be surprised to see it in the title up there hanging out right next other key PvP skills. I would like to say that, with one caveat that will come up later, I wouldn't encourage clicking in PvP. First and foremost, what is clicking? When PvPers (and for that matter, probably PvEers) talk about clicking, they are referring to the practice of putting your abilities on your bars and clicking them with your mouse. In order to do this and move at the same time, you pretty much have to move with your keyboard. OK, so now that it's completely clear what clicking is, why is it bad? First and foremost, let's look at movement. Moving with your keyboard is slow. It's really slow. If you don't believe me, stand your character still and spin through 180 degrees with your keyboard. Now do the same with your mouse. Much faster! Rather like the difference between a d-pad and a thumb joystick on a console controller, mouse movement is far more intuitive, far easier to fine tune and far faster.

  • 2012 Arena Pass Ranked Ladder Phase 1 has begun!

    by 
    Olivia Grace
    Olivia Grace
    05.10.2012

    The 2012 Arena Pass Ranked Ladder Phase 1 has begun! This incredibly well-titled section of the Arena Pass realm has kicked off in the United States and Europe, signaling the start of the ranked phases. EU players need to remember that all the dates in this article should be adjusted to one day later for EU realms. What does it all mean? Well, if you've been in the practice phase, your rating will be reset to 0, and if you add new people to your team after this point, you'll be penalized by 150 points of rating. So if you had a rating of 300 and added a player to your roster, your rating would be adjusted to 150. Sense made? Good! It's not wholly clear whether a team with a rating of 0 would be moved to a rating of -150, but I sincerely doubt it -- and to be honest, it shouldn't be too hard to gain 150 rating points. If a player leaves your team, you won't be penalized, to the misery of PvPing trolls everywhere. This phase will run until May 22, at which point Ranked Ladder Phase 2 will begin and team roster changes will not be permitted, so get your teams sorted out as soon as you can. Registration is open until the end of May 22, so if you want to get involved in the Arena Pass, it's not too late to sign up. If you want your Murkimus, then now's the time to get in the 50 3v3 games required to get him on your live realm characters. Any games you played prior to the Ranked Phase won't count toward earning him, so get involved! Also, don't forget that if you are in the top 1,000 teams at the end of the Ranked Ladder Phase 2, you'll be getting a Vanquisher title on the live realm. By signing up for this Arena Pass, you're also getting access to an exclusive Level 90 Arena Pass Realm once you've upgraded your account to Mists of Pandaria. To the victors, the spoils -- and also to the participants in more than 50 ranked games!

  • Focus and Macros: The key skills you need for PvP

    by 
    Olivia Grace
    Olivia Grace
    05.09.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who focuses on making with the stabby and turning people into frogs. Focus in PvP can have a few meanings. If you're tired, or a bit stressed out, it's something you can lose. Trust me on that! Your focus can also be the target you pick to burst down or of course your main objective -- and lastly and principally for this column, focus is a secondary target. A secondary target? Didn't you just say it was the target you pick to burst down? Well, I may be teaching my grandmother to suck eggs here, so bear with me. We all know how to select a target, I assume, but you can also have another target set in addition to your main target. Depending on your UI setup, this will appear in various places on your screen. Some UIs and addons are more customizable than others with regard to a focus target, and for all the screenshots in this post, I use a tailor-made edit of TukUI. So a focus target is another target? Yup. Why would you need another target? Well, we'll get to that! Patience, young padawan. One basic use for focus includes doing Battlegrounds with friends. As long as you have the map set up to allow it, your map displays your focus target with a thick ring highlighting their position. If you head into a Battleground with a buddy, you might want to set them as a focus so you can see where they are and help them out!

  • Blizzard MVPs create Cross-Realm Rated Battlegrounds site

    by 
    Olivia Grace
    Olivia Grace
    04.27.2012

    First, we had a cross-realm raid group site. Now, Blizzard forum MVPs Eldacar and Cyaga have created The LFG List, a cross-realm group finder for players to get involved in Rated Battlegrounds. Part of the group's Battlemasters site, The LFG List is currently active in the United States only; other versions will be rolled out after the U.S. version has been running smoothly for a while. How do you get onto the list? Well, that's simple! If you are ready for a Battleground or two within the next hour, head over to the start page and choose your faction. That will take you to a page with an IRC window and an entry screen below it. Type in your realm and your character's name in the entry screen to retrieve your basic details from the Armory. You can add in notes and doublecheck that your main spec and off spec are correct. Note the IRC Name section -- this is where you fill in the name that you're using in the live IRC chat above. This way, you can give yourself an IRC name of your choosing and seek out Rated Battleground buddies with any character. Other IRC users will see your name in the list and can contact you directly -- and you're off! Your entry stays up for an hour, so if you're looking for groups further in advance, you can head over to the Battlemasters Forums and make a post. As an aside, the Horde chat seems currently rather more popular than the Alliance chat, hence the split channels. As a mainly Alliance player myself, I'm not OK with this! So I'm putting the call out to my fellow humans, dwarves, draenei, worgen, gnomes and night elves: People of the Alliance! Get on over to The LFG List and get involved!

  • More addons and extras for your PvP UI

    by 
    Olivia Grace
    Olivia Grace
    04.25.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who has spent the past two weeks adding additional addons. A while back in January, I wrote a guide to PvP addons and UI settings. This week's column will talk about a bunch of addons that aren't necessarily ones I'd recommend, so please, please head on over to the old column rather than just downloading everything on this page! Don't want to read a whole other column? Well, all right, then. I'll sum it up really fast for you here, and then we'll get into the fun bit! What's the fun bit? Well, a bunch of people last week suggested new addons for me to try or for others to use, and a few have suggested others to me more recently -- so here's where I try them! How is that fun? Oh, shush. Trying new things is great! As long as they're legal. At the time of writing the first piece, before starting my research for this one, my default addon set for Battlegrounds was: REFlex gets top billing, since it's always on, all the time, for every character. It's a data gathering addon that tells you all your Battleground and Arena wins and losses ever. It's exportable as a CSV file for you data geeks out there, simply the best way to keep up with your stats. LoseControl is another great one that's always on for every character. Whenever you lose control of your character or their abilities via a silence, stun, or otherwise, it puts the icon for that ability in the centre of your screen with a pie-chart timer for the duration. SaySapped does exactly what it says on the tin. Always on, though not really needed in Arena when you're Skyping. If you get sapped, you say "sapped." Alerts people in the area of your sappy state. Healers Have to Die is mean, right? But if the healers aren't from your faction and you're in a BG, they do. Puts a mark on a healer's head that's extremely obvious. Default settings need to be told to chill, or they'll spam you to insanity and beyond! SmartTargeting makes your tab target your nearest enemy rather than your nearest enemy unit in PvP scenarios. What does that mean? Well, in a BG, you don't have to tab through a gang of venemous snakes to get to the hunter. Just click? Sure, but I like tab targeting, OK?

  • The 2012 Arena Pass has begun!

    by 
    Olivia Grace
    Olivia Grace
    04.24.2012

    People of Azeroth: Sharpen your axes, tighten your bowstrings, and polish up your hammers so they're shiny and ready for justice. The Arena Pass 2012 has begun! Unless you're in the EU, in which case you get an extra night of polishing time. Use it well -- I know I will! Today, the Practice Phase began and will last until May 8. As the name suggests, this is for practice. If you're after a Murkimus or a Vanquisher title for your live realm characters, you should absolutely use this period to form teams and get ready to go, but your games won't count toward your eventual ranking or toward your title or pet. On May 8, your rating will be reset to 0, and Ranked Ladder Phase 1 (snappy title) begins. Matches played in this period will count toward pets and titles, as well as eventual ranking. Once you're into this phase, your team will lose 150 points of rating if you take on new players, so try to make sure your team roster is sorted out before May 8. If a player leaves your team, you won't be penalized. From May 22 to June 5, the final phase, aka Ranked Ladder Phase 2, is in action. This phase is exactly the same as Ranked Phase 1, except that no team switching is allowed. To get yourself a Murkimus, you'll need to play 50 3v3 games between May 8 and June 5. To get a Vanquisher title, you'll need to be among the top 1,000 teams on June 5. If you haven't registered yet and want a piece of the Arena Pass action, it's not too late! You can sign up until May 22. And if you're in the EU, you need to add 1 to all the dates above. You can entertain yourselves by doing that until the event opens tomorrow! Lastly, don't forget that by signing up for this Arena Pass realm, you will also qualify for exclusive access to a Level 90 Arena Pass realm after you've upgraded your account to Mists of Pandaria!

  • 2012 Arena Pass registration now open

    by 
    Olivia Grace
    Olivia Grace
    04.11.2012

    Last night, Blizzard annouced that registration has opened for the 2012 Arena Pass! Players registering will have access to arena geared level 85 characters, as well as a host of epic gear to choose from as they battle their way to the top. Gold is no object on the Arena Pass realm. You can have whatever you want, including training, respecs and gear. The top 1,000 players will earn an exclusive Vanquisher title for their live realm character, and all players will receive access to an exclusive level 90 Arena Pass realm after they upgrade their account to Mists of Pandaria. What's more, players who participate in 50 or more rated Arena Pass games on one character and with the same team by the end of the six weeks will be eligible to receive the Armored Murloc pet for their live characters. You can create up to three level 85 characters, all of which will be started at level 85 with a "hefty sum" of gold, parachuted in to a starting zone. Once you have your level 85, you'll need to get on board with a 3v3 team, which, as on live realms, can have up to six players on their roster. The first two weeks are for practice, to allow players to meet, form teams, and get some matches in that won't count toward their eventual ranking, although teams will gain rating as normal. After the first two weeks, all ratings will be reset to zero, and for the next two weeks, there will be a -150 rating penalty for team roster changes. Teams will build ranking from the third week until the end of the six-week period. In the final two weeks, rosters will be locked down and no changes will be permitted. If you want to change team rosters around in the final two weeks, you'll need to start a new team. Good luck!

  • PvP twinking for dummies

    by 
    Olivia Grace
    Olivia Grace
    03.28.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth making with the stabby and turning people into frogs. So we're getting to that time in the expansion. People are winding down a bit, relaxing their playstyles, taking a break from raiding after getting their last targets down and killing a certain dragon on whatever mode takes their fancy. So what do you do? Why, PvP! Of course, you can take your beloved max-level main, convert all that valor you don't need after completely gearing yourself in 397s or better into conquest, and get on the PvP train. Your justice points, of course, convert to honor (not at quite such a good rate), and that legendary staff you got when Firelands was still cool will do just fine. Better than fine, in fact. (Grumble, grumble.) But my residual bitterness about PvE gear in PvP is not what we're here to talk about today, nor is max-level PvP conversion. No, my lovely reader, we're here to talk about twinking. What on earth is twinking? Well, it's when people level a character ... then stop. They might lock their XP or just not actively level at max speed for a level or two. In PvP, twinking centers around Battleground brackets and Arena levels, and it's really good fun! First and foremost, you need to know how to lock XP, if you want to. Simply visit Behsten for Alliance or Slahtz for Horde. Bring 10 gold with you. It should be noted that locking XP is definitely not a requirement for twinked PvP! On certain battlegroups (my main battlegroup sadly included), XP-locked Battlegrounds leave you with a wait time that is "undetermined" -- you're not getting in any time soon. Exploits that get you around it are just that -- exploits. Blizzard may well borrow Adam Holisky's Ban Hammer!

  • Early Mists of Pandaria talents and PvP

    by 
    Olivia Grace
    Olivia Grace
    03.14.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs. The Mists talent trees have been up for a little while now, and we've all had a chance to look through them for our specific classes. I can tell you right now, I'm excited. Gone are the days of the boring talent -- you know, the one like Bane that shortens the cast time of a spell by 0.5 seconds. To my mind, the majority of these talents are like the special, gold-bordered one that you get excited about working toward as you level. Now, a caveat, as we must have said a hundred times here at WoW Insider over the past few weeks that these are in their early stages and definitely not set in stone. I mean, heck, some of them aren't even finished yet! But the ones that are there are pretty exciting from a PvP perspective. In order to avoid boring you with a huge, long list laying out each talent and discussing its potential PvP implications, I'm going to bundle them into a few categories. Trust me, I've done that discussion in my head, and it wasn't pretty. But first, let's consider these in a more overarching way. Right now, if you're facing, for example, a restoration shaman in Arena, you're likely going to have a pretty good idea of their abilities. They cast shields -- one that generates health when you hit it, and one that generates mana. They have a totem that avoids fear effects, one that grounds spells, one that increases spirit, and one that shares out the health of everyone in the swirly disco.

  • One gear set for PvE and PvP in Mists of Pandaria?

    by 
    Olivia Grace
    Olivia Grace
    03.07.2012

    This has been coming up quite a lot following Ghostcrawler's recent Coffee with the Devs (where's my vanilla latte, devs?), and I thought it was something worthy of a moment's thought. I'm assuming here that all gear is equal in stats according to ilevel and it can all have PvP power/defense, or none of it can. EDIT: I want to make it clear that this is purely hypothetical, and imagined! Blizzard aren't doing this. I'm wondering what's stopping them. Now, I understand that back in the halcyon days before The Burning Crusade, resilience didn't exist in its current form. Please note, however, that this isn't meant to be a discussion on that period of WoW. So what would be the positive and negative aspects of such a system? One area where I see a bit of a struggle emerging is as follows: How do you get this gear? How does it scale? Where does the best gear come from? If I were a dev (with or without my coffee), I'd have to say that one's a tricky one. I suppose you could let people earn points from both PvE and PvP and have them spend those points, similar to valor or conquest now, except both are taken to the same vendor. You could still have lower tiers of gear available for honor or justice equivalents that are easier to reach.

  • Looking at the PvP stat changes outlined by Ghostcrawler

    by 
    Olivia Grace
    Olivia Grace
    03.06.2012

    I'm sure you all have seen the latest Dev Watercooler by the big man (Lead Systems Designer Greg "Ghostcrawler" Street) himself. And I'm sure you will all have noticed the biggest news in there (in my opinion, anyway) is the section about the PvP-related changes to resilience. Disclaimer: This is not absolute. Just like the changes, it's almost impossible to see how they will play out without trying them for ourselves once the beta comes along. But I want to hear your opinions, both on these changes and on my thoughts. Let's talk it out, people! First and foremost, I don't know about you, but I am really not digging the names. I reckon a tidy solution might be to sling in a PvP section in the character pane. If Blizzard did it within the character pane, it would just avoid the clumsiness of adding the "PvP" into the actual stat, and (I think) it would make it easy for players to understand what they were looking at. Of course, Blizzard could call the new stats "Bob" and "Vera" for all it would really matter to their performance!

  • 5 ways to fail at Battlegrounds

    by 
    Olivia Grace
    Olivia Grace
    02.29.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs. Battlegrounds are usually the new PvPer's first foray into PvP, unless of course you're on a PvP server, in which case you're thrown unwittingly into the world of the ongoing Horde vs. Alliance conflight almost from day one. A Battleground is very likely to be your first go at cooperative PvP and certainly your first go at cooperative PvP with strangers. There are 10 Battlegrounds available to you -- fewer when you start out, then gradually added as you increase in level. All these Battlegrounds have objectives, the majority of which are assessed by points on a counter at the top of your screen. Once one side either gains the required total points or completely runs out of points, the Battleground is won. There are, of course, strategies associated with each map. As the maps and objectives grow more complicated, so do the tactics. But a Risk-style grand stratagem is not what we're looking for here and certainly wouldn't comply with our word limit! What we're interested in is how not to play in Battlegrounds. Your team may not lose the Battleground because you made these simple mistakes, but it will certainly make it harder for them to win. So don't be the guy who's failing at Battlegrounds! How? Well, read on! (There are of course times and situations when these rules don't apply, particularly on those rare occasions when your team actually has a strategy that it's following.)

  • 3 skills to improve your Arena performance

    by 
    Olivia Grace
    Olivia Grace
    02.15.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs. One thing I'm asked fairly regularly is the following: What can I do to improve in Arena? My usual response is a slew of questions. First, how much resilience do you have? I've spoken about this in past articles, so I won't harp on about it here. The second question is simply do you practice? Again, as I've mentioned, practice makes perfect. That is really the most important thing you can do to make yourself a better player in the Arena, so take every opportunity. Even on my healers, I generally fly around on my non-PvP realm with PvP switched on. I'm not going to be able to kill anyone of my own level, but I might get some practice surviving! But this week I'm looking to be a little more specific for you, and we're going to talk about some skills or gameplay styles or whatever you'd prefer to call them. If you can incorporate them into your gameplay, chances are you'll improve in Arena. Obviously, in order to incorporate them, what are you going to need to do? Practice, of course! So, what first? Let's talk movement. Movement in PvP is much more subjective and situational than in PvE. It's not just a case of getting out of bad; positioning and movement can win and lose battles. If you're being chopped up by a paladin with a big sword, you want to be moving away; if you're being zapped by casters, you want to do your best to be using line of sight to your advantage.

  • What I want to see from Mists of Pandaria PvP

    by 
    Olivia Grace
    Olivia Grace
    02.13.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs. Unless you've been living in the little cave on Darkmoon Island for the past few months (and frankly, if you have, well done -- that must be one awesome time machine!), you'll have heard about the impending expansion. I previously posted a short plea for WoW Insider readers to head over to Blizzard MVP Eldacar's thread asking for PvP feedback over on the official forums, and it got me thinking about what I would love to see from PvP in Mists of Pandaria. Now, I'm excited about the upcoming changes that Blizzard is talking about; you've no doubt seen the information over on Battle.net. Resilience as a baseline stat sounds pretty great to me and will make PvP at lower-level brackets a bit more fun, but I'm curious to see how Blizzard's going to scale it within those brackets. If it scales with level, then a level 64 is going to have an even easier time beating up a level 60 and basically being a one-toon killing machine. And this won't serve to help PvP at lower levels at all, although it will make entry into max-level PvP a lot easier. And the new Battlegrounds look interesting, the proposed Valley of Power BG especially, because the premise is pretty simple. I don't think overcomplicated Battlegrounds that require complex player-environment interaction are the most fun. I prefer simple maps that place the emphasis on, you know, killing the opposite faction. There's a term for that, I'm sure ... Oh, yeah. PvP! But I'm thinking big, ladies and gentlemen, really big -- Azerothian-moon-on-a-stick big. Now, a brief disclaimer: This is fantasy from the deranged mind of an Englishwoman and certainly not a scoop of exciting early news. I'm just throwing this out there!

  • Blood Sport: 3 ways to improve your Arena play

    by 
    Olivia Grace
    Olivia Grace
    02.02.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs. So last time, we talked about how to get started in Arenas. I'm going to flatter myself and assume that a few readers had a little try at Arena. How did it go? I really hope it wasn't that bad and didn't put you off; it's a steep learning curve. Resilience -- the 4,000 mark is a good place to be, but remember that people who've been gearing up aggressively will likely be in the 4,800 area at the moment, depending on their stat strategy. Resilience scales a bit strangely, but take it from me that 800 resilience is a substantial chunk. If you're into math (and re-reading posts to properly understand them), check out this official forum post to get a better understanding of resilience scaling. But it's OK! The MMR system will save us! I mentioned it very briefly in my last column, but Mackeli's comment makes me think I didn't make it clear enough. Due to the MMR reset at the beginning of this season, you will start with an MMR (Matchmaking Rating) of 1,500. Trust me, that's quite a lot, especially for complete Arena beginners. An MMR of 1,500 means that the game expects you to win against teams with a rating of 1,500 roughly 50% of the time. That might not sound so bad, sure, but unless you're a PvP genius, 1,500 MMR is going to result in quite a lot of losses at first. Don't be disheartened. It's normal! You're going to learn to win by losing. I promise.