arenas

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  • PvP Power, PvP Resilience and PvE gear

    by 
    Olivia Grace
    Olivia Grace
    09.28.2012

    For any readers who don't know, Mists of Pandaria brought about a fairly substantial change in PvP gear. Resilience and Spell Penetration were removed, and replaced with two shiny new stats: PvP Power and PvP Resilience. PvP Resilience is essentially the same as the old Resilience stat, reducing your damage taken from other players. It's active all the time, whenever you're wearing your PvP gear. PvP Power is not, as many believe, a direct 1 for 1 counter to PvP Resilience. PvP Power increases your damage against other players. So, if you're a player who has 0 PvP power, hitting a player who has 50% damage mitigation from PvP Resilience, and your hit does 100 damage, it will only hit them for 50 damage. Say you are that same player, only now you have a 100% damage increase against other players from PvP Power. Your 100 damage hit now hits another player for 200 damage. But, the player with 50% damage mitigation is still resisting 50% of that damage, so it hits them for 100 damage. Of course, these values are not correct in-game, but we're getting to that. They're just for illustration!

  • Blood Sport: Sitting down with a top arena team

    by 
    Olivia Grace
    Olivia Grace
    09.12.2012

    I was lucky enough to attend the World of Warcraft European Invitational tournament in Cologne, it was a fantastic tournament, with some of the most exciting games I've watched in a while. If you want to check out the video coverage, you can do so by visiting ESL's twitch TV channel. Among the games, I was lucky enough to sit down for a chat with one of the eight competing teams, Eat Nerds Get Birds. This amusingly, if hastily named team comprised Jimos, playing a retribution paladin, Dreamz, on a restoration shaman, and Colarn, on an Arms warrior. While they weren't one of the top 2 teams who made it through to the World Championship finals in China, these guys are PvPing at the highest level, and it was great to sit down with them and get their tips on what makes a good arena team, and discuss various other elements of PvP right now. Q: Do you go into matches with a pre-defined strategy, or are you more going in to see what happens and react accordingly? A: We always, always have a pre-defined strategy for our comp against pretty much every other comp. We don't think you could play without that, it's pretty vital. You need to work out what strengths your comp has against the other comps you see a lot, and play to those strengths. To devise these strategies, though, you need to try out lots of different approaches, and see what works and what doesn't. When you're trying things out, you need to take a strategy and do just that. You might lose a few games if your strategy is bad, but if you don't give it a proper try you won't know!

  • PvP impressions in 5.0.4

    by 
    Olivia Grace
    Olivia Grace
    08.29.2012

    So here we are. The patch has landed in both the United States and the EU, and we're all looking, bewildered, at our new talent screens. Alas, there are no arenas or rated battlegrounds available with which to really try out our talents, but we can take some small comfort in the continued availability of non-rated battlegrounds. (I do, by the way, find it rather frustrating that the main PvP content is absent from the game for an entire month. Imagine if raids were closed down! But anyway, that's a complaint for another time.) Of the things I am really excited about in 5.0.4, the top one has to be talent trees. A lot of these talents, while providing situational bonuses in PvE, are really going to be game-changers in PvP. It was promised to us by Tom Chilton that, before arenas, we would be able to see the class and spec of the opposing team and be able to modify our talents accordingly. We won't, however, see exactly how the opposition's talents are distributed. One important change for healers to note is that your dispel now has an 8-second (current beta build) cooldown but removes two effects rather than one. Gone are the days of spam dispels -- warlocks, rejoice! Warlocks are doing a lot of rejoicing right now. Also notable is that Spell Penetration has been turned into PvP Power, Resilience has become PvP resilience, and everyone is now running around with a base 40% damage mitigation. PvP resilience numbers seem to provide a little less mitigation than the old resilience did, in a full conquest point set, gemmed for resilience, damage mitigation is 68.32%. The tooltip indicates that what was 5,200 resilience has been altered to 3,058 PvP resilience. This translates to 28.32% of the 68.32% total mitigation figure.

  • Patch 5.0.4 ends arena season, closes arenas until Mists of Pandaria

    by 
    Matthew Rossi
    Matthew Rossi
    08.21.2012

    In the middle of all the excitement about patch 5.0.4 and the many changes it brings, one change that absolutely needs to be highlighted for people who primarily PvP is that not only does the patch end the current arena season, it ends arenas themselves from the day it drops (Aug. 28) until the day Mists of Pandaria launches, Sept. 25. While so far we've heard nothing saying that battlegrounds will be affected, there will be no arenas at all for roughly a month starting next week. Rated battlegrounds will also be inaccessible. So if you're primarily an arena player, you should be aware that you won't have access to the arenas for that time. You should still be able to access battlegrounds, but not rated battlegrounds. Nothing will reward conquest points and you won't be running any arenas or rated BG's until we're all frolicking on the sandy beaches of Pandaria. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • New Mists of Pandaria Battlegrounds: Temple of Kotmogu

    by 
    Olivia Grace
    Olivia Grace
    08.15.2012

    Welcome back, readers, to this second instalment of our run-down of the new Mists of Pandaria battlegrounds. There's no reason why the Temple of Kotmogu is second. It's not harder, and it's not available later. It's just the second one I wrote about. First, a word of warning. The information in this post is accurate in beta build 15961 and may change significantly before launch. Like Silvershard Mines, this battleground is only currently available at level 90. It is significantly more straightforward in construction than its mine-based sister battleground but equally as tactically interesting. I'm really excited about both these battlegrounds, and I think it's fantastic how Blizzard is introducing new styles of battleground rather than capture the flag, capture the node, and invade the keep. The in-game battleground finder screen describes the battleground as follows: The Horde and Alliance wage battle for the ancient Mogu artifact that is foretold to hold great powers. Temple of Kotmogu is a 10 vs 10 Powerball battleground where each side attempts to control the Mogu artifact for as long as possible in different scoring zones Let's take a closer look.

  • PvP season 11 ends Aug. 28

    by 
    Olivia Grace
    Olivia Grace
    08.14.2012

    The title says it all -- it has been announced on Battle.net that season 11, the current PvP season, will end on Aug. 28 (Aug. 29 for the EU). That's about two weeks away (15 days if you're on EU servers), so if you want to grind out those last points of rating, you'd better get your skates on! As ever, at the end of the season, your conquest points will be converted to honor points. In the interim period between Aug. 28 (29 for EU) and Mists' arrival on Sept. 25, there will be no honor cap. Come Sept. 25, all your points over the 4,000 honor point cap will be converted to a ridiculously tiny amount of gold -- 35 copper silver per point, to be precise. So make sure you're not over the cap. Spend everything! On Aug. 28 (29 for EU), all the gear that was purchasable with conquest points becomes purchasable with honor points. Any items with rating requirements attached are no longer available for purchase. If you think you may be in the running for an achievement, it is very important not to do anything to the character you think might be eligible. Don't faction-change, don't realm-change; either of these things could wipe out your rating. Season 12 will begin approximately one week after the release of Mists of Pandaria, and in the interim period, there will be no arenas or rated battlegrounds available. Only normal battlegrounds will continue as usual.

  • A PvP glossary of comps, cleaves, and colloquialisms

    by 
    Olivia Grace
    Olivia Grace
    07.18.2012

    I was having a chat the other day with fellow WoW Insider writer Anne Stickney when she brought up the topic of Arena team composition names. Anne's guildmates had been talking about some of the more bizarre ones such as African Turtle Cleave (which is generally a protection warrior, a hunter, and a healing paladin or other healer), and Anne had never really heard much about these comp names. She suggested a column explaining them or at least spelling a few of them out. I thought it was a great idea for a topic to explain some of the naming conventions and to throw open the floor for other contributions from our readers. I'll also go some way into starting a kind of PvP glossary. I've been scouring the official forums and the like for threads where people ask questions of this nature to come up with a compendium of terminology to help you all out. Now, a caveat -- and it's a big one. Particularly with the Arena composition names, there are some really bizarre ones out there. Some like the African Turtle Cleave have become pretty ubiquitous, but some are still very obscure. Others are really rather unsavory, and those aren't going to be up here. If you add new ones in the comments and you can put in some links to prove their validity, I'll edit them into the piece, so get involved. And if there are terms I miss, ask; they can be edited in as well. I'm not even going to try to explain where some of the stranger ones come from; if you want to, then go for it!

  • PvP Mailbag: Why isn't my team progressing in Arena?

    by 
    Olivia Grace
    Olivia Grace
    07.04.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who loves grounding your death grip. I was all ready and waiting to write a post regarding a couple more simple Battleground strategies this week, but then I got an email. I receive a fair few emails from readers regarding PvP issues they're having, and I do my best to answer them as well and as quickly as I can. But then I got this message from Balduun on Ravencrest (US), and I had to write an article on it. Why? Because it's a question I can imagine so many teams struggling with, and one I've battled with myself many a time. So let's read Balduun's email: I primarily play a paladin (Prot/Holy), and usually use my holy spec in arenas. I'm currently playing with 2 other guildies who I consider to be very good players (feral druid and sub rogue). My problem is this: even though we are good players, we know our classes, we discuss strategy, switch targets and generally try to confuse, communicate in vent, this and every other team I've been on (I've dabbled in arena with varying degrees of partners since season 2) cannot seem to cross the 1400-1500 line. When we started in PvP, we were down near the 1100-1200 area, but now we all have mostly Cataclysmic pieces with gems and some enchants.

  • Does tanking exist in PvP?

    by 
    Olivia Grace
    Olivia Grace
    06.20.2012

    I was inspired by a recent discussion thread on the Battle.net forums to talk about PvP tanking. Earlier in Cataclysm, the changes to the tanking mechanic, Vengeance, led to tanking specs suddenly becoming viable damage dealers in PvP. This was removed in 4.3, apparently because it was felt that tanks were too powerful, given their survivability in PvP. Fast forward a few months, and we find some vestiges of PvP in tank specs remain. In mid-level Arena, blood DKs continue to crop up every now and then on survival-centric teams; however, they are not really the most formidable opponent. Their damage output is not so high, and if kited, they can be fairly easily (if slowly) taken down. Many a feral cat druid will shift into bear form to use Frenzied Regeneration and increase their survival, and bear damage is fairly high (for a tank class, at least). However, bears lack the high self-healing of a blood DK, since Vengeance's removal. Should Vengeance be returned to PvP? Frankly, I don't think so. Does tanking have a place in PvP? Should anyone PvP as a tank? Does tanking even exist in PvP? Well, let's have a think about that. What is tanking? Tanking, in a PvE sense, is the act of ensuring the enemy is attacking you and not your weaker allies. If a PvE enemy is attacking a healer, the tank is doing something wrong.

  • Basic Battleground Guides: Eye of the Storm

    by 
    Olivia Grace
    Olivia Grace
    06.19.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace. All your base are belong to her. So, we've dealt with the basics of how to keybind, use macros and focus targets, and heal with the above. Now it's time to get out there and put our skills into action! I've written a general guide to healing in Battlegrounds and touched on tips for novice PvPers in Battlegrounds in my response to a Breakfast Topic. The tips in the aforementioned columns should be used throughout your PvP life, whatever it is you're doing, but now we're getting a bit more specific. We're heading out into some real, honest Battlegrounds with some tips and strategies. It should be noted that this is aimed at players in random Battlegrounds rather than rated, but these can equally apply to the latter. Our first stop on the Battleground train is Eye of the Storm. This Burning Crusade-era Battleground addition came up in a recent podcast I did, the subject of some debate as to the best way to win it. So first and foremost, I'd say that there is no surefire way to win a Battleground. No one strategy has an absolute chance of success. There are a few exceptions to this, but just like the vast majority of PvP, every action has an equal and opposite reaction. (Name that scientist for a gold star!)

  • Keys to PvP: How to heal with keybinds, clicking and movement

    by 
    Olivia Grace
    Olivia Grace
    06.07.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who never clicks anything but her fingers. Welcome back! My previous two columns in this series talked about macros and the use of focus targets, and more recently, keybinds, clicking and movement. The latter topic sparked some debate in the comments; if you read Blood Sport regularly, you will know that makes me a very happy bunny. There were a couple of comments regarding left-handed players, an area that I'm feeling quite bad about my complete lack of knowledge on. I've been running around some Battlegrounds with my baby hunter, trying to work out some ideas for you, and man, do you guys have it rough. I found that a hand position of OKL; resulted in the best access to modifiers, if that's any help at all! Oh, and a right-handed Razer Naga is not a great mouse for left-handed use. But the main topic I'm here to address is healing. CaylynnRunner, berna.bleeker, adyuaa, and PeterAnagirou all talked about the trials of PvP healing as users of Healbot, VuhDo, Clique and the like, and that's what I plan to talk about today. Some of the folk discussing healing weren't happy with my advice in the article and felt that they had to move with the keyboard, many saying that Healbot or similar addons like VuhDo make it necessary to do so. As someone who learned healing by leveling healing characters purely in their healing specs, I had a similar battle on my hands when I went into any Arena or Battleground.

  • Mists of Pandaria Arena Pass Realm: PvP Sandbox?

    by 
    Olivia Grace
    Olivia Grace
    05.25.2012

    If you're signed up to the 2012 Arena Pass realm, chances are you're fairly into your PvP. I can imagine that you, like me, are daydreaming about the changes to your favourite class in Mists of Pandaria, and wondering what you'll be playing when the Pandas come to town. Maybe you're thinking of switching your main PvP character to something different, or, like me, wondering whether a pandaren will actually be the best race for your preferred class. Wouldn't it be great if there was some way you could have a go with a max-level, fully geared character shortly after the start of Mists before you had to make such a big decision? Guess what? If you signed up for the 2012 Arena Pass realm, it's likely that you can! Blizz Blue Nakatoir posted the following a few weeks back, in a dark corner of the EU forums: Nakatoir Sorry to come back to this so late. But I just wanted to let you know that we plan to have the level 90 realm up as soon as possible after the release of Mists of Pandaria, it may even be accessible within weeks after the release but this is not guaranteed. "What does this mean for me?" you might ask, well this means that you may be able to access the Mists Arena Pass realm and get the epic PvP gear long before it is possible to have close to the same level of gear on the live realms. So you may be able to have access to the best PvP gear on the Arena Pass realm before most people will even have any on the live realms. :O source I don't know about you, but I'm pretty excited about this! It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Arena Pass 2012: The final phase has begun!

    by 
    Olivia Grace
    Olivia Grace
    05.23.2012

    The final phase of the 2012 Arena Pass is upon us! This is Ranked Ladder Phase 2, which follows predictably after Ranked Ladder Phase 1. From this point forward, entry is closed, so if you'd been hoping to get your foot in the Arena Pass door, I'm very sorry, but you're too late. At this point, ladies and gentlemen, it's on like Donkey Kong for the final two weeks. Team rosters are closed, so no team-shuffling is permitted. However, you can create a new team. If you're having roster difficulties or anything of the sort, you'll have to leave or disband your current team and create a new team, which of course will start again in the rating wars. What are you fighting for? Well, the top 1,000 teams. That's up to 6,000 players, since a 3v3 roster can have up to six people on it, who will all receive a Vanquisher title on the live realms for all characters over level 71. You must have competed in at least 100 3v3 matches on the same character in the same team. Leaving the team is not advisable, since that could reset your score within the rankings and even reset the game's memory of how many matches you've played. To earn Murkimus, the armored murloc pet, you'll need to play 50 3v3 matches on the same character in the same team. Again, leaving that team may well reset the number of games played, so err on the side of caution. By having bought into this Arena Pass, once you upgrade your WoW account to Mists of Pandaria, you've secured access to the L90 Arena Pass realm. Blizzard is currently saying that only people who've bought into this Arena Pass will have access to the L90 one, but I suspect that might be subject to change, unless it runs in addition to the usual 2013 Arena Pass. As Vaneras puts it: Vaneras During these final two weeks, true champions of the Arena will swim to the top of a river filled with their opponent's tears. source Good luck!

  • Keys to PvP: Keybinding, movement and clicking

    by 
    Olivia Grace
    Olivia Grace
    05.22.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who never clicks anything but her fingers. My last column dealt with the basics of macros and focus targets and their use in PvP. This time, we're tackling an even more heady topic, one that is arguably even more key to PvP success than macros and the use of focus targets. This article is a rare occasion when I will assert that one course of action is better than another! Clicking is a tricky subject. People may be surprised to see it in the title up there hanging out right next other key PvP skills. I would like to say that, with one caveat that will come up later, I wouldn't encourage clicking in PvP. First and foremost, what is clicking? When PvPers (and for that matter, probably PvEers) talk about clicking, they are referring to the practice of putting your abilities on your bars and clicking them with your mouse. In order to do this and move at the same time, you pretty much have to move with your keyboard. OK, so now that it's completely clear what clicking is, why is it bad? First and foremost, let's look at movement. Moving with your keyboard is slow. It's really slow. If you don't believe me, stand your character still and spin through 180 degrees with your keyboard. Now do the same with your mouse. Much faster! Rather like the difference between a d-pad and a thumb joystick on a console controller, mouse movement is far more intuitive, far easier to fine tune and far faster.

  • Breakfast Topic: What's the coolest glitch you've seen?

    by 
    Olivia Grace
    Olivia Grace
    05.21.2012

    The average beta tester in the Mists beta sees fun glitches all the time, some cooler than others. The recently rectified flying glitch in the beta was one of the best; I loved swimming through the air and getting a rare bird's-eye view of the new continent. Of course, it's all fixed up now, and there's no more air swimming to be had. Frankly, the current glitch where Earth Shield isn't consumed by damage is way less fun! Being a PvPer, I've occasionally experienced the glitch in Ring of Valor where you fall through the floor of the arena and are immediately portaled back up to near your starting room. I even have one occurence on video, which is fun, with the Skype track paying homage to my immense confusion. The header image is also a PvP glitch screenshot, believe it or not, from my PvPing priesty friend, the lovely @ameurling. She was doing some 2v2 in Dalaran Sewers and got feared through the wall into what she dubbed the Twilight Zone. This is what Azeroth looks like beyond the conventional world -- a gray space with an expansive, star-speckled sky. And I reckon this is a pretty darn cool glitch. Unfortunately, Alex couldn't get back into Dalaran Sewers -- you win some, you lose some! So tell me, what glitch have you seen, experienced, heard of, or heard tell of? Is it cool? Is it cooler than Alex's accidental portal from Dalaran Sewers into the Twilight Zone? Tell me all about it.

  • Mists of Pandaria Beta: Certain PvP maps may be blacklistable

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    05.13.2012

    In the latest Mists of Pandaria beta patch, Wowhead has uncovered some quite interesting new client strings that might herald a change in the way you choose which Arena or Battleground to fight in. ERR_PVP_BLACKLIST_CAP = "You have already blacklisted the maximum number of maps." ERR_PVP_MAP_NOT_FOUND = "Blacklisted map not set." To me, this seems like an excellent idea for Arena players. There's always lots of controversy about the random damage and LoS components found on some maps (hello, Ring of Valor); this would let you avoid that entirely. Of course, that means you can no longer use it as an excuse, either -- so you may not want to reach for the blacklist too quickly. While I don't do much in Arenas, I certainly wouldn't mind a way to ensure not getting WSG three times in a row. One concern, though, is if Blizzard allows too much blacklisting, that could make matchmaking much more difficult. A smooth matchmaking process has been one of the highlights of WoW compared to other online games, so any algorithm tweaks have to be made carefully. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • 2012 Arena Pass Ranked Ladder Phase 1 has begun!

    by 
    Olivia Grace
    Olivia Grace
    05.10.2012

    The 2012 Arena Pass Ranked Ladder Phase 1 has begun! This incredibly well-titled section of the Arena Pass realm has kicked off in the United States and Europe, signaling the start of the ranked phases. EU players need to remember that all the dates in this article should be adjusted to one day later for EU realms. What does it all mean? Well, if you've been in the practice phase, your rating will be reset to 0, and if you add new people to your team after this point, you'll be penalized by 150 points of rating. So if you had a rating of 300 and added a player to your roster, your rating would be adjusted to 150. Sense made? Good! It's not wholly clear whether a team with a rating of 0 would be moved to a rating of -150, but I sincerely doubt it -- and to be honest, it shouldn't be too hard to gain 150 rating points. If a player leaves your team, you won't be penalized, to the misery of PvPing trolls everywhere. This phase will run until May 22, at which point Ranked Ladder Phase 2 will begin and team roster changes will not be permitted, so get your teams sorted out as soon as you can. Registration is open until the end of May 22, so if you want to get involved in the Arena Pass, it's not too late to sign up. If you want your Murkimus, then now's the time to get in the 50 3v3 games required to get him on your live realm characters. Any games you played prior to the Ranked Phase won't count toward earning him, so get involved! Also, don't forget that if you are in the top 1,000 teams at the end of the Ranked Ladder Phase 2, you'll be getting a Vanquisher title on the live realm. By signing up for this Arena Pass, you're also getting access to an exclusive Level 90 Arena Pass Realm once you've upgraded your account to Mists of Pandaria. To the victors, the spoils -- and also to the participants in more than 50 ranked games!

  • Focus and Macros: The key skills you need for PvP

    by 
    Olivia Grace
    Olivia Grace
    05.09.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who focuses on making with the stabby and turning people into frogs. Focus in PvP can have a few meanings. If you're tired, or a bit stressed out, it's something you can lose. Trust me on that! Your focus can also be the target you pick to burst down or of course your main objective -- and lastly and principally for this column, focus is a secondary target. A secondary target? Didn't you just say it was the target you pick to burst down? Well, I may be teaching my grandmother to suck eggs here, so bear with me. We all know how to select a target, I assume, but you can also have another target set in addition to your main target. Depending on your UI setup, this will appear in various places on your screen. Some UIs and addons are more customizable than others with regard to a focus target, and for all the screenshots in this post, I use a tailor-made edit of TukUI. So a focus target is another target? Yup. Why would you need another target? Well, we'll get to that! Patience, young padawan. One basic use for focus includes doing Battlegrounds with friends. As long as you have the map set up to allow it, your map displays your focus target with a thick ring highlighting their position. If you head into a Battleground with a buddy, you might want to set them as a focus so you can see where they are and help them out!

  • More addons and extras for your PvP UI

    by 
    Olivia Grace
    Olivia Grace
    04.25.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who has spent the past two weeks adding additional addons. A while back in January, I wrote a guide to PvP addons and UI settings. This week's column will talk about a bunch of addons that aren't necessarily ones I'd recommend, so please, please head on over to the old column rather than just downloading everything on this page! Don't want to read a whole other column? Well, all right, then. I'll sum it up really fast for you here, and then we'll get into the fun bit! What's the fun bit? Well, a bunch of people last week suggested new addons for me to try or for others to use, and a few have suggested others to me more recently -- so here's where I try them! How is that fun? Oh, shush. Trying new things is great! As long as they're legal. At the time of writing the first piece, before starting my research for this one, my default addon set for Battlegrounds was: REFlex gets top billing, since it's always on, all the time, for every character. It's a data gathering addon that tells you all your Battleground and Arena wins and losses ever. It's exportable as a CSV file for you data geeks out there, simply the best way to keep up with your stats. LoseControl is another great one that's always on for every character. Whenever you lose control of your character or their abilities via a silence, stun, or otherwise, it puts the icon for that ability in the centre of your screen with a pie-chart timer for the duration. SaySapped does exactly what it says on the tin. Always on, though not really needed in Arena when you're Skyping. If you get sapped, you say "sapped." Alerts people in the area of your sappy state. Healers Have to Die is mean, right? But if the healers aren't from your faction and you're in a BG, they do. Puts a mark on a healer's head that's extremely obvious. Default settings need to be told to chill, or they'll spam you to insanity and beyond! SmartTargeting makes your tab target your nearest enemy rather than your nearest enemy unit in PvP scenarios. What does that mean? Well, in a BG, you don't have to tab through a gang of venemous snakes to get to the hunter. Just click? Sure, but I like tab targeting, OK?

  • The 2012 Arena Pass has begun!

    by 
    Olivia Grace
    Olivia Grace
    04.24.2012

    People of Azeroth: Sharpen your axes, tighten your bowstrings, and polish up your hammers so they're shiny and ready for justice. The Arena Pass 2012 has begun! Unless you're in the EU, in which case you get an extra night of polishing time. Use it well -- I know I will! Today, the Practice Phase began and will last until May 8. As the name suggests, this is for practice. If you're after a Murkimus or a Vanquisher title for your live realm characters, you should absolutely use this period to form teams and get ready to go, but your games won't count toward your eventual ranking or toward your title or pet. On May 8, your rating will be reset to 0, and Ranked Ladder Phase 1 (snappy title) begins. Matches played in this period will count toward pets and titles, as well as eventual ranking. Once you're into this phase, your team will lose 150 points of rating if you take on new players, so try to make sure your team roster is sorted out before May 8. If a player leaves your team, you won't be penalized. From May 22 to June 5, the final phase, aka Ranked Ladder Phase 2, is in action. This phase is exactly the same as Ranked Phase 1, except that no team switching is allowed. To get yourself a Murkimus, you'll need to play 50 3v3 games between May 8 and June 5. To get a Vanquisher title, you'll need to be among the top 1,000 teams on June 5. If you haven't registered yet and want a piece of the Arena Pass action, it's not too late! You can sign up until May 22. And if you're in the EU, you need to add 1 to all the dates above. You can entertain yourselves by doing that until the event opens tomorrow! Lastly, don't forget that by signing up for this Arena Pass realm, you will also qualify for exclusive access to a Level 90 Arena Pass realm after you've upgraded your account to Mists of Pandaria!