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  • Wikipedia adds Draft feature to ease pressure on article writers

    by 
    Sharif Sakr
    Sharif Sakr
    12.23.2013

    Here's a Wikipedia stat you probably didn't know: around 80 percent of new contributions to the crowdsourced encyclopedia are abandoned before they're submitted. The organization thinks a lot of writers get cold feet because, since its creation, Wikipedia has deliberately prevented them from being able to save their articles without publishing them: you either went public or you went home. That's changing now, as the site has decided to implement a Draft mode that allows work to be saved while still remaining invisible to most search queries. The site's designers acknowledge that the feature is pretty basic right now, but they promise it'll be refined over time to allow for collaboration on articles that are still in the draft state. The addition of tools like these make sense given that Wikipedia's legion of volunteer contributors is reportedly shrinking, leaving its pages more vulnerable to the influence of iffy PR firms, but the organization says it has simply "matured" to the point where it can afford to be more flexible about how new content is created.

  • British Library digitizes 300 years worth of newspaper archives, brings 65 million articles online

    by 
    Amar Toor
    Amar Toor
    11.30.2011

    Britain's historical news junkies are in for a treat today, because the British Library has just digitized a major chunk of its newspaper archive, comprised of four million pages spanning some 300 years of headlines. With today's launch of the British Newspaper Archive, users can search and browse through a staggering 65 million articles from a range of regional UK papers, encompassing the most newsworthy events from the past few centuries. Developed in coordination with online publisher Brightsolid, the archive also allows for remote article access and download, saving researchers a trip to the British Library's newspaper depository in North London. The initiative seems similar to some we've seen from the Library of Congress in recent years, though the archive isn't completely open to the public. Users can search the site for free, but will have to pay a subscription fee to download any article as a PDF. And, expansive as the selection may be, Brightsolid and the Library are aiming to digitize a full 40 million pages over the course of the next decade. Nevertheless, today's arrival marks an important first step for the British Library and, in a larger sense, British history -- on both individual and collective levels. "For the first time people can search for their ancestors through the pages of our newspapers wherever they are in the world at any time," Ed King, head of the library's newspaper collection, told the Telegraph. "But what's really striking is how these pages take us straight back to scenes of murders, social deprivation and church meetings from hundreds of year ago, which we no longer think about as we haven't been able to easily access articles about them." Be sure to check out the archive at the source link below, and be prepared to lose your entire afternoon in the process.

  • Call for Submissions: All about WoW TCG

    by 
    Lisa Poisso
    Lisa Poisso
    08.20.2010

    We're more than a little surprised that there's so little talk around these parts about the World of Warcraft Trading Card Game. After all, players who've been around the gaming scene for very many years tend to have dabbled in card games like Magic: The Gathering. WoW itself would be a very different creation without the influence of games like MTG and the games that inspired it -- so let's talk about WoW's own collectible card game! WoW.com is accepting article submissions from experienced WoW TCG players. What does it take to get started? What's the gameplay like? How do the loot cards tie in, and what's been available so far? Is the game part of the tournament scene? Your article will give readers who've never played WoW TCG a peek into the game and the world of card games.

  • Call for Submissions: Open call for article proposals

    by 
    Lisa Poisso
    Lisa Poisso
    07.02.2010

    And you thought we'd never ask! If you've ever been dying to propose what you think would be the perfect article for WoW.com, your golden opportunity has arrived. We're taking proposals for one-off feature articles on any WoW-related topic. Current game mechanics, what's ahead in Cataclysm, how-to's, you name it -- if you can sell us on the idea, we just might give you the green light to write it up. Your feature article proposal should clearly outline the topic of your article and its major highlights. It should be lengthy enough (one to three paragraphs) to give us a taste of the tone you plan to bring to your writing. Should we accept your proposal, we'll open an assignment for the article, which will be evaluated separately and may or may not be accepted. Final feature submissions should run between 500 and 1,000 words. Artwork is not mandatory, but any you choose to include must be your own work or from creative commons. We will not accept articles submitted under player names or pen names; please use your real name and email. We are likely to accept more proposals and make more assignments than we are final articles; only the very best articles will make it through to publication. Ready to submit? Read up about our guest post program, then sign up for Seed and submit your proposal here. (You can't see the proposal page unless you have a Seed account.) Unfortunately, the Seed program currently only allows us to accept submissions from individuals living in the United States; we hope to be able to accept international submissions in the future. We'll accept submissions for this assignment until 11:59 p.m. EST on Thurs., July 8. Good luck and good writing!

  • Guardian talks to Chinese goldsellers and UK buyers

    by 
    Mike Schramm
    Mike Schramm
    03.05.2009

    UK paper The Guardian has a look at what life is like at a Chinese goldselling company. It's interesting, but we've basically seen it before -- the small room of young people working almost 24/7 to make and deliver gold in-game, the concerns about worker livelihood and the supposedly large amounts of money going through these businesses (there's one figure quoted of £700m, which is about $980 million, but that's an estimate -- no one really knows how much these companies are making).But what's really interesting about this piece is that it seems to treat goldselling as more of an "opportunity" than anything else. The people running the companies are making money, the employees are getting a roof over their head and a steady paycheck, and even the guy making the film talks about how governments should start taking a cut of this industry. Nowhere is it actually mentioned that Blizzard considers these companies to be against the terms of service, or that many times the gold obtained by these companies isn't earned through simple grinding, but by hacking, keylogging, and exploiting. Even if (emphasis on the if) these companies are making millions of dollars a year, they're stealing accounts and cheating in-game to do it.Rowenna Davis also did interviews with both the gold farmer and a player in the UK buying money from him (bannz0red?), but again, there's no insight at all from the player whose account was hacked and bank was looted, or the player who is able to earn as much gold as they need and have a life outside the game (there are plenty of those to go around). Would have been nice to see the issue from players who aren't actually breaking the game's terms of service.Thanks, Bryn!

  • Banned for no reason at all

    by 
    Mike Schramm
    Mike Schramm
    10.08.2008

    GuamPDN.com ("Guam's complete source!") has an article up by Duane George, who tells his story of woe: he got banned from the game for suspected Arena win trading, and had to deal with 72 hours without the game. Blizzard, obviously, doesn't provide any information on how many players get banned from the game, and it would be even harder to determine the number of false positives out there like Duane: people who didn't do anything wrong but end up getting banned anyway. We've heard stories here of course, but this is a tough area to investigate by its very nature.For Duane's part, he does say that he plans to stay out of Arenas and stick to battlegrounds, so you'd think that if there were a ton of false positives like him who were turned off from the Arena experience because it wrongly got them in trouble, Arenas wouldn't be nearly as popular as they are. But of course we don't know -- there's no oversight on Blizzard's part (and you could argue that there shouldn't be anyway, since it's their game), not to mention that they've got the right, according to the Terms of Use, to ban anyone at any time for any reason without notice anyway. If they were really going overboard, you'd expect them to be losing customers, and that's not the case yet.Fortunately, this wasn't a permanent ban, and while he did apparently lose some Arena rating and the gear that came with it, his character wasn't too much the worse for wear. A 72-hour ban isn't too big a deal, so Blizzard probably hands those out with much less consideration than a permanent ban anyway. But we're sure Duane isn't the only case out there -- as small as the number may be, there's almost definitely other players like him, banned for doing nothing wrong at all.

  • Star Trek Online is Game Informer's October cover story

    by 
    Samuel Axon
    Samuel Axon
    09.16.2008

    Magazine Game Informer's October issue (due to appear on stands any day now) will feature a ten page report on Star Trek Online, with new information and artwork. The game even graces the cover of the issue, which can already be seen online (to the right here). It's not a screenshot, though. It's just some artwork depicting Sovereign and Galaxy class starships.Previously featured articles in Game Informer have generally been quite substantial; they have combined tons of new images with descriptions of gameplay and dozens of quotes from developers. We haven't seen the STO piece yet, but it's probably worth flipping through at your local newsstand.There has to be at least something new to fill up ten pages, right? There probably aren't ten pages worth of info on the game out there at this point!

  • Editorial expresses dissatisfaction with slow trickle of MMO innovation

    by 
    Samuel Axon
    Samuel Axon
    05.27.2008

    Gamers With Jobs co-founder Sean Sands contributed to The Escapist a two-page article lamenting the state of the MMO industry. The article is aggressively titled "The Fallacy of MMO Innovation," and uses the example of Age of Conan as the springboard for a discussion of industry-wide issues.We've already asked questions about just how innovative AoC is, but Sands seems certain of the answer, saying "in reality it really brings very little to the table that hasn't been tried before." But who can blame Funcom for not revolutionizing the genre? MMOs are so expensive to make, and their successes are uncertain to begin with, says Sands, so it's no surprise that developers and publishers are afraid to innovate. He also suggests that polish is just as essential as innovation; that's what makes World of Warcraft successful, after all.It's a good read, although its contents might not be anything new to the minds of experienced MMO players. There's one question the author doesn't answer, though; is there a way out of this rut? We'd be fools if we tried to provide a definitive answer to that, but it's what the article left us wondering in the end. AoC pushes things forward a tiny bit in some ways. Some hope Warhammer Online will as well. But neither will totally revolutionize the genre. Is there anything on the horizon you're hoping will take the genre to a new level, or are you just as pessimistic as the rest of us?

  • The New York Times finds EVE Online intriguing

    by 
    Samuel Axon
    Samuel Axon
    11.28.2007

    The New York Times published an article on EVE Online this morning. NYT writer Seth Schiesel focused on EVE's growth and emphasis on player freedom.Hilmar Petursson (CCP's CEO) told Schiesel in a phone interview that there are "basically two schools of thought for operating an online community. There is the theme-park approach and the sandbox approach. Most games are like Disneyland, for instance, which is a carefully constructed experience where you stand in line to be entertained." He said that CCP takes the sandbox approach, creating a world where players are free to define their own experiences.The article also describes the current political climate in EVE Online's worth, including the Band of Brothers blueprints scandal and other things. If you're already an EVE player, you won't find anything new in the article, but if you're not, it's bound to be an eyebrow-raising read.

  • The Escapist explains how your guild can avoid a "failure cascade"

    by 
    Samuel Axon
    Samuel Axon
    11.20.2007

    So you're the leader of a guild in your game of choice. All is well at first; everybody's having fun. Then, one or two people get upset about something someone said, or the schedule for a raid, or someone's failure to pay the guild hall maintenance fee. You try to contain it, but all hell breaks loose. Each player's departure leads to another's. Three weeks later, just you and two people from your office are still in the guild.The Escapist calls this a "failure cascade" in a new article. The author of the article uses EVE Online as an example as he explains what a failure cascade is, where the term came from, and what kinds of guilds can be immune. The article is particularly interesting because it illustrates how EVE Online's open PvP combat can exacerbate the problem and lead to mass departures from the game.

  • "The truth about switching" to the Mac

    by 
    David Chartier
    David Chartier
    02.27.2007

    A man named Bill Westerman has penned a very down-to-earth article listing some of the ups and downs of switching to the Mac. Following a long line of switchers, Bill pens a nice mix of typical and not-so-typical scenarios, reactions and thoughts on the experience that I haven't seen capture quite as well elsewhere (and no, I'm not complementing Bill just because he links to TUAW in the article's footer). Two of my personal favorites are the "damnit!" / "ah-ha" moments Bill mentions, as I constantly meet switchers both old and new who find themselves frustrated with one behavior or another with Mac OS X, only to discover that they're really just being held back by an embedded expectation from their time with Windows. All in all, Bill rounds out 22 well-summarized points that switchers can look forward to experiencing on their journey to the right side of the force. The only things I can think to add are: #23: If you buy a MacBook/Pro, you just might have to turn into a nerd for notebook cases. You'll quickly find that most manufacturers build their cases for the lowest common denominator in the industry, which includes those 2"-thick Dells that seem to be so popular. I recommend bumming around the Mac web and tracking down a few key Mac-centric case manufacturers to scratch that itch. #24: Don't start dressing like Justin Long from Apple's "Get a Mac" ads, especially on a college campus. You're likely to compound any ridicule you're already receiving (see Bill's first point). Other than that, let the switching continue! [via digg]

  • LeopardTracker.com

    by 
    David Chartier
    David Chartier
    06.19.2006

    Tired of sifting through newsfeeds and googling for tidbits on Mac OS X 10.5 Leopard? Maybe LeopardTracker can help put an end to your obsessively sleepless nights - it's a new site that does all that searching for you and catalogs Leopard-related articles for anxious Mac users everywhere. Of course, no one but The Steve and Apple's engineers really know much about this next version, but the site documents the rumors and table-scraps from Apple's own announcements, as well as articles and blog posts that criticize the areas where Apple's OS fails and could still use some polish. Links are also organized into categories, such as Finder, Hardware, Virtualization, etc., to help you get your Leopard on a little easier. Check it out.