assassination

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  • A protester holds a picture of Mohsen Fakhrizadeh, Iran's top nuclear scientist, during a demonstration against his killing in Tehran, Iran, November 28, 2020. Majid Asgaripour/WANA (West Asia News Agency) via REUTERS ATTENTION EDITORS - THIS IMAGE HAS BEEN SUPPLIED BY A THIRD PARTY.

    Israel reportedly used a remote-controlled gun to assassinate an Iranian scientist

    by 
    Jon Fingas
    Jon Fingas
    09.18.2021

    Israel allegedly used a remote-controlled, AI-boosted gun to assassinate an Iranian nuclear scientist.

  • Netflix

    Netflix pulls Hasan Minhaj episode critical of Saudi Arabia government

    by 
    Jon Fingas
    Jon Fingas
    01.01.2019

    Netflix rarely finds itself thrust into political debates like other internet giants, but it won't enjoy that luxury in 2019. The streaming service has pulled the second episode of Patriot Act with Hasan Minhaj in Saudi Arabia after the country alleged that it violated a cybercrime law barring content that threatens "public order, religious values, public morals, and privacy." The episode is critical of the Saudi government's apparent murder of journalist Jamal Khashoggi as well as the war in Yemen, and suggests that both tech companies and the US as a whole should "reassess" their connection to the kingdom.

  • Venezuelan Government TV/Handout via Reuters TV

    Venezuela says Maduro was target of attempted drone attack (updated)

    by 
    Jon Fingas
    Jon Fingas
    08.04.2018

    Venezuela President Nicolas Maduro may be the first major leader to have faced a drone-based assassination attempt. Information Minister Jorge Rodriguez claimed that at least one bomb-laden drone had exploded close to Maduro while he was giving a speech at a Caracas event on August 4th. The authoritarian leader was unhurt in the incident, but seven National Guard soldiers were reportedly injured. Video from state TV showed Maduro and officials looking up in a moment of panic before the camera cut away, with the assembled troops running soon afterward.

  • IO Interactive

    Turns out, 'Hitman 2' is just as challenging as the first

    by 
    Andrew Tarantola
    Andrew Tarantola
    06.15.2018

    Yesterday I learned that I'm no John Wick. Honestly, I'm not sure I could defend myself from a sufficiently motivated Kato at this point. I played through a mission of Hitman 2, the latest iteration of the venerated assassination sandbox franchise, at E3 on Wednesday, and my long-held fantasies of retiring from journalism and taking up work as a professional killer were immediately dashed. Who would have thought that carrying out targeted assassinations would be so demanding?

  • The Intercept publishes massive leak on America's drone strike program

    by 
    Andrew Tarantola
    Andrew Tarantola
    10.15.2015

    The Intercept published a huge trove of secret documents Thursday morning that extensively document the Obama administration's secretive and controversial drone-based assassination program. This program sought to kill high-value enemy targets throughout Afghanistan, Yemen, and Somalia. These documents, obtained from an anonymous whistleblower, cover an enormous breadth of subjects. Documents on how the legal and logistical architectures behind the program were constructed, details on how people wind up on President Obama's "kill lists", revelations of startlingly regular intelligence flaws, internal analysis of collateral damage and the strategic limits of the program are only part of what's included in the cache. You can begin reading through the documents at The Intercept, we'll have a deeper analysis of this leak for you tomorrow. [Image Credit: The Washington Post/Getty Images]

  • Pathfinder Online discusses the creed of assassination

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.10.2013

    Not everything in Pathfinder Online is meant to be sweetness and light. Your player-run settlement might have all of the people it needs to be built into a great city, but all it takes is an assassin accosting one of those people and suddenly everything can fall apart. And that's not just conjecture -- the latest development blog shows how the assassination system is meant to facilitate precisely that sort of outcome under the right circumstances. Assassination is a system allowing players to put out contracts on other players, whether for long-term gain or just spite. Successful assassins will slowly become better and better at stealth and can prevent targets from resurrecting nearby. They also get access to Disguises, special outfits that change your display name and hide your actual abilities from other players. If you're looking to be the blade in the night that puts down your target, take a look at the official blog for all the details.

  • Encrypted Text: Adjusting your rogue to patch 5.2

    by 
    Chase Christian
    Chase Christian
    03.27.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Patch 5.2 only came out three weeks ago, and there's already talk about what's coming in the next patch. While the new PvP gear changes are interesting, we still have to deal with what the last patch dealt us. Rogues typically receive fewer changes than the other classes, for better or worse. When we have a patch like 5.2 that introduces several updates and new additions, there's naturally a period of coping with the changes. Marked for Death is an amazing talent for chewing through mobs, if you remember to use it. I tend to use it to dispatch a few enemies while doing dailies, forget about it for 5 minutes, and then I remember it, and wonder how I forgot in the first place. With the Glyph of Deadly Momentum, I feel that rogues are the most efficient solo class in the game. We can keep Slice and Dice up permanently, and with Rupture applied immediately, we're dealing full damage right off the bat.

  • Mists of Pandaria: Guide to Rogues

    by 
    Chase Christian
    Chase Christian
    08.08.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. While Mists of Pandaria is still actively being developed and patches are dropping regularly, the rogue of tomorrow is starting to take its final shape. The amorphous blob of shadow that we see on the horizon is congealing into something resembling a functioning class. In fact, rogues have been receiving fewer changes these past few weeks than any other class. I'm not surprised by this fact, as there's really not much to improve upon when we're already a model class. With talent choices reduced to a half-dozen easy decisions, there's really not much you can mess up while playing your rogue in Mists. I like to think that you can break a class down into three basic categories: customization, enhancement, and execution. You need to pick the talents and glyphs that best suit your situation, gear up with the right gems and enchants, and finally push the right buttons.

  • Encrypted Text: Examining the rogue's assassin ancestry

    by 
    Chase Christian
    Chase Christian
    02.08.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. If you start looking into the history of the rogue class, you end up reaching several dead ends. The reason is that a rogue who's easy to track or trace isn't much of a rogue at all. We specialize in disappearing, which makes rogue family trees notoriously difficult to map. Garona Halforcen is often considered to be the mother of the rogue class, executing one of the earliest and most daring acts of assassination and regicide in Azeroth's history. The truth is that if we want to find our spiritual beginnings, we have to look back even further than Garona and even further away than Azeroth. The true ancestor of today's rogue class first found life eons ago, in another realm, known only as Sanctuary. There, the assassin class stood against the three Prime Evils, defeating the Burning Hell's greatest powers with elegance and subterfuge. The rogues of WoW were inspired by the assassins of Diablo II, and that influence can still be felt today.

  • Encrypted Text: Answers to your pre-Cataclysm rogue questions

    by 
    Chase Christian
    Chase Christian
    11.03.2010

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any rogue questions you may have, like how to get yourself out of a straightjacket with only your mace. With just one month remaining until Cataclysm's release, everyone is getting ready for WoW's latest installment. I have been working on refining my leveling builds for my characters, preparing heirloom gear for my upcoming goblin shaman, and solidifying my guild's roster for January's inaugural raids. Cataclysm will be the biggest expansion yet, and there is no lack of work to be done. Many of you are doing likewise, adapting to the changes introduced in patch 4.0.1 and planning for the future. I have been receiving a ton of great questions via email about best practices moving forward. While some things are still up in the air (like combat's viability), most of the changes are settling down, and we can really start to make plans knowing that it's unlikely we'll see any new major changes.

  • The Art of War(craft): Introductory guide to fighting rogues, Part 4

    by 
    Zach Yonzon
    Zach Yonzon
    03.11.2010

    Zach thinks rogues are dastardly, sneaky and will backstab you at the first opportunity. Take this guide, for example. Rogues just ambushed Zach with a ton of useless information. I mean, they're just stabby little things, aren't they? This final part of our exceptionally long introductory guide -- who would've thought rogues could be such a long subject? -- we'll talk a little more about rogue playing styles, the different specs, and ways on how classes can counter them. I mentioned in the very first part of this guide that taking away a rogue's opener is important. If you have means to detect rogues in Stealth, make sure to use it and have instant cast abilities ready to quickly break them out of it as soon as you do. An obvious fact that bears mentioning is that rogues are a melee class. They can't do you any real harm when you're outside of melee range, so the obvious strategy would be to kite them. Rogues have some abilities that allow them to break out of roots and snares, but these are all on relatively long cooldowns, so don't be afraid to reapply them. Even as a melee class, you'd want to keep applying a movement-impairing effect such as Hamstring or even Judgement of Justice. Impaired movement takes any PvP player out of their groove, and it disturbs rogues who must always have the ability to chase or flee.

  • Ken Levine goes behind the scenes on System Shock 2

    by 
    Mike Schramm
    Mike Schramm
    02.01.2010

    Irrational Games continues to empty out its vault of memories and secrets over on its newly commissioned blog -- Ken Levine and the crew are revealing so much old insider information over there you have to wonder how long they'll keep it up. Today, it's "what might have been" on System Shock 2, as Levine relates what they would have liked to do with the SHODAN showdown game, given more time and resources. The game was originally designed as an Apocalypse Now-style assassination in space, and it included some zero-G gameplay ideas (that sound pretty similar to what Dead Space pulled off years later). The ending also had to be rewritten, as the cinematic that Levine got back didn't have much to do with the script that he had originally put together. And perhaps the most disturbing factoid is that the entire game was created in just 900 square feet of office space, full of overworked (and smelly) game developers. Wandering around the Von Braun was scary and all, but spending 11 months in a tiny room full of developers on crunch? No wonder Levine sounds ecstatic he survived.

  • EVE Evolved: Corporate Infiltration for fun and profit, part 2

    by 
    Brendan Drain
    Brendan Drain
    09.27.2009

    end-legacy-contents -->Planning the dirty deed: Once you're in the corp, you absolutely must

  • EVE Evolved: Corporate Infiltration for fun and profit

    by 
    Brendan Drain
    Brendan Drain
    09.27.2009

    Of all the EVE Online stories I've heard over the years, none have impressed and inspired me as much as those detailing a well-planned corporate heist. These aren't your run-of-the-mill contract scammers or corp hanger thieves. A professional corporate spy can earn the deepest levels of trust, destroy a corporation from the inside out, rob its members of their most prized possessions and then disappear without a trace. They're the people that pull the strings of war in the background, pitting alliances against each other to meet their own ends. The Guiding Hand Social Club's famous 2005 heist remains to this day possibly the single most impressive story in EVE history and serves as a benchmark of value and style for a heist that has seldom since been matched.When I'm not busy writing about EVE or running sleeper anomalies with my buddies, I find myself delving more and more into the dark side of EVE. From wormhole piracy and courier contract theft to full-blown corporate infiltration, this year has bestowed on me a great deal of experience in the dirty underworld of EVE. In this article, I explain how to infiltrate a corp successfully and capitalise on the opportunities it throws at you.

  • Class Q&A: Rogue

    by 
    Eliah Hecht
    Eliah Hecht
    08.03.2009

    The class Q&A series continues with Rogue, the stabbiest class. Look for a more complete analysis later; for now, here's a quick summary, with the full Q&A after the cut. Priest is now the only class left, but don't despair, my clerical friends – I'm sure they saved the best for last. I hope. Rogues are for DPS. Historically, they have been "selfish" - little group utility. Right now they have better utility and synergy. They've always been strong in PvP, because of stealth, stun, and burst. The devs are happy with the way the combo point/finisher system is working right now. A proposed solution for Vanish! "...Vanish puts you in stealth for 1 second minimum no matter what else happens." Hunger for Blood is meant to boost PvE damage without doing much for PvP, and as such it works, but is boring. Changes are in store for the long run. They want it to be more reactive, and also put it back into PvP. They would like to make Subtlety competitive in PvE, but if they make it too good players will all switch to it because of the utility. Long-term, some Sub utility might become core, or some damage from other trees might become core so the choice is utility vs utility (not utility vs damage). Rogues underperform in dungeons, as a consequence of scaling so well in raids. If you're not doing good DPS in raids, "the problem exists between the chair and the keyboard." Rogues are too survivable when they can use all their tricks on one target, and too squishy when they can't. Long-term, they want to move some survivability to passive abilities. Combat Daggers is dead because Blizzard thinks that it was clunky and unfun. Don't expect more class-specific content any time soon - they would like to do it, but it's low on the priority list. The full Q&A from Ghostcrawler and friends is below.

  • EVE Online developer Noah Ward on player drama in the sandbox

    by 
    James Egan
    James Egan
    03.04.2009

    There's been no shortage of player-driven drama in EVE Online over the past few months. The things players can do within the game is a testament to EVE's sandbox design, but also to the developers who allow the players accomplish whatever their devious little hearts desire. It's true that most who play the game don't embezzle virtual currency from player-run banks, engage in spycraft or turn double agent, much less publicly assassinate another player during a PvP tournament, but all players in the game benefit from the risk these activities inject into the game. It all becomes part of the game's setting and ultimately makes New Eden a gritter place. This is a topic of discussion over at MTV Multiplayer this week. EVE Online's lead game designer Noah Ward (aka CCP Hammerhead) sat down with MTV Multiplayer's Tracey John, to discuss some of the potential within the EVE sandbox. The interview focuses on CCP Games' hands-off approach to what the players are doing in the game. As long as players aren't spouting racial epithets or making real-life threats against one another, EVE's gamers can basically do whatever they choose on an individual or collective level.

  • EVE Evolved: Mercenaries, the hired goons of EVE

    by 
    Brendan Drain
    Brendan Drain
    02.16.2009

    In the harsh, hyper-capitalistic world of EVE Online, everything is for sale and everyone has a price. If you've had the misfortune of making some enemies with deep pockets that really like to hold a grudge, you might find yourself staring down the gun barrel of one of EVE's oldest professionals – The mercenary. In this article, I examine some of the main types of mercenary contracts and take a talk about the two most impressive mercenary groups to date. What is a mercenary in EVE?The mercenary is another of those professions in EVE that just plain wouldn't work in other MMOs. In a society where everything has a price, you can always pay someone else to do your dirty work and execute your evil plans. Good mercenaries are more than just guns for hire, they're a tight-knit unit of professionals with the skills and experience required to achieve literally any objective.

  • Analysis of stated 3.1 rogue changes

    by 
    Michael Sacco
    Michael Sacco
    02.05.2009

    All right, rogues. So by now some of you have likely read our list of 3.1 changes for our bloodthirsty class, and if not, you should! Right now! Make no mistake, these are some very cool changes, and even if this is the whole list (it's not), I'm pretty happy with how things are shaping up--not just for rogues, but for all the classes mentioned so far. If you haven't read through them yet or if you're not a big theorycrafter, you can take a moment and read through our analysis of how 3.1 will (so far) affect you, the rogue.Let's have a look!

  • EVE PvP Tournament assassination: Machiavellian or bad form?

    by 
    James Egan
    James Egan
    02.01.2009

    Struggle between player alliances in EVE Online is very much at the heart of the game. While most conflicts play out in sweeping alliance warfare, with its requisite fleet battles involving hundreds of players, some alliances also choose to face one another in arena combat with the rapt attention of many thousands of their fellow pilots: the Alliance PvP Tournament. The Alliance Tournament in EVE Online provides a way for players to demonstrate what they're capable of under controlled conditions, and offers a shot at fame or notoriety among the playerbase. In some cases, alliances may face off in the PvP tournament to settle a score in a very public way. The rules of engagement in place ensure that all alliance teams are on equal ground with one another. EVE players can be devious though, if nothing else... as one match this past weekend proved: one alliance competitor assassinated his team's captain once the match had begun, and then self-destructed his own ship. The would-be saboteur, ironically named "Happy Joymaker", later announced he had infiltrated the alliance for the express purpose of a public execution of his target.

  • Encrypted Text: From brute to assassin, 2008 in review

    by 
    Chase Christian
    Chase Christian
    01.01.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. In this special edition, we cover the top 10 changes of 2008.We've been through a lot in 2008. I hit 70 on my current Rogue last January, and so I have paid keen attention to the patch notes and blue posts right alongside many of you. I was excited to reach the level cap on my blood elf; Rogues were at the height of their power. Season 3 and Season 4 of the arena season saw us demolishing every non-healing class in representation. None even dared to consider rivaling a Rogue with a pair of Glaives in any DPS contest.However, due to Blizzard's hesitance to drastically change any balance issues before WotLK's release, we essentially had one PvE spec (20/41/0 Combat) and one PvP spec (20/0/41 Shadowstep). While there were always Rogues experimenting on the fringe with new specs, 90% of Rogues fell into one of these two buckets. Both were brute force builds, designed to smash things with very slow maces or swords; and not even very creatively with that. We excelled in the arena due to our mobility and infinite energy pool, we ruled in PvE due to the overbudgeted weapons and leather in the Tier 6 dungeons. There was no finesse, no grace, no elegance outside of flashy moves (like vanishing a Death Coil). We were around to spam Sinister Strike until the boss died and spam Hemorrhage until the Druid finally ran out of mana.WotLK has fixed all that. Read on as we cover the top 10 changes that helped us move from mindless button smashers into the deadly swans we have become.