auction-house

Latest

  • Gold Capped: Shattering Maelstrom Crystals

    by 
    Basil Berntsen
    Basil Berntsen
    10.07.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Email Basil with your questions, comments, or hate mail! Patch 4.3 will bring with it the ability to shatter Maelstrom Crystals into Heavenly Shards. This is unsurprising, as we have been able to shatter or transform the epic enchanting mats from other expansions. At this time, it looks like it will produce two Heavenly Shards per Maelstrom Crystal, and since it's not disenchanting, it's unlikely to be affected by the guild perk. This is going to be an opportunity for people to make some money, as well as provide a much needed sink for these Maelstrom Crystals, which have been piling up of late. The market for Heavenly Shards is a little odd. In case you've forgotten, you can make one from 16 Elementium Ore and 8 Obsidium Ore. Despite this being "common" knowledge, the price for these enchanting mats has a consistently high profit margin. Maybe it's because of how long and annoying it is to turn ore into shards, or maybe it's because of the large volume taken by the popular enchants this expansion.

  • Fallen Earth devs answer your F2P questions

    by 
    Jef Reahard
    Jef Reahard
    09.20.2011

    You've got questions about Fallen Earth's free-to-play conversion, and the dev team's got answers. The latest Fallen Earth blog entry spills the beans on everything from what happens to existing subscriptions to character slots to various functionality limitations. Surprisingly, GamersFirst is allowing free-to-play customers to make use of the auction house, mail, and trading systems, but this may change "if gold farmers get totally out of control." There's also good news for pre-existing Fallen Earth subscribers who would like to convert to a free-to-play account but are worried about losing access to their alts. "If you had ever bought the game or paid for a subscription, those character slots were included with your game, so they belong to you regardless of the change in business model," writes Joseph "Linus" Willmon. Head to the official Fallen Earth dev blog for more.

  • Beta and bucks: John Smedley discusses PlanetSide 2's future

    by 
    Justin Olivetti
    Justin Olivetti
    09.08.2011

    In an interview with Chinese site 17173.com, SOE's John Smedley shared some revealing details about PlanetSide 2, including the fact that the upcoming MMO shooter will be free. MMOsite carried the English version of the story early this morning, but there were a few points that were lost in translation. So we contacted Smedley for clarification, and he said that while he had previously mentioned that the game will be "some form of free-to-play," SOE is not prepared to announce specifics just yet, but we should "expect something that will be very player friendly." He mentioned that a Blizzard-style auction house won't be a part of that plan but that he was fond of what League of Legends had done with its system. It's also his opinion that Star Wars: The Old Republic will be the last large-scale MMO with a subscription fee. "The game looks great," Smedley commented, "and I will be playing myself. BioWare is doing an awesome job." Smedley also made mention of PlanetSide 2's beta schedule. SOE is aiming to begin wider testing of the title later this year or early next year in North America, but the company doesn't know for sure just yet. PlanetSide 2 is aiming to be bigger and better than the original, with battlefields holding up to 2,000 players at the same time, a flexible skill system that allows players to fine-tune their troops and engage in crafting, and a struggle to control territory between three factions. Interestingly enough, Smedley said that the factions might not always be at each other's throats; the PlanetSide 2 team has plans to launch PvE world events such as alien invasions where all players will put aside their differences to combat a shared threat.

  • Gold Capped: Epic gems must be in patch 4.3

    by 
    Basil Berntsen
    Basil Berntsen
    08.26.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail! Now that we know that patch 4.3 will be the final Cataclysm content patch and contain the means with which to kill Deathwing, we know beyond reasonable doubt that epic gems will be released in that patch. It's unreasonably doubtful that Blizzard would introduce epic gems before 4.3, and aside from not introducing epic gems at all, that's the only option that would lead to my prediction being wrong. That said, there's tons of stuff we don't know about how this will work. Here's a big one: Where will epic gems come from? If we knew that, intelligent auctioneers would start stockpiling ages before the patch in preparation.

  • World of Warcraft Mobile Armory updated to version 3.1.0

    by 
    Alex Ziebart
    Alex Ziebart
    08.23.2011

    The World of Warcraft Mobile Armory for iPhone was updated earlier today to version 3.1.0. The update adds improved mobile auction house functionality, visual tooltips in chat, additional guild features, and other general quality-of-life improvements to bring the mobile app up to par with Battle.net's latest web interface and expected on-the-go functionality. The mobile app, the Battle.net web interface, and World of Warcraft's built-in UI all seem to be continuously competing with each other to push the capabilities of WoW's virtual marketplace while simultaneously struggling to keep up with each other. It should be interesting to see how the other two platforms follow up on this app update. You can view the full patch notes behind the cut below.

  • The Daily Grind: Do you think Diablo III's RMT policy will affect MMOs?

    by 
    Jef Reahard
    Jef Reahard
    08.11.2011

    Blizzard made something of a stink in fan circles last week with its announcement of Diablo III's RMT-enabled auction house as well as the lack of offline play (and mod support) in the highly anticipated fantasy action sequel. While hardcore fan- and forum-outrage was palpable, it's likely that the title will shatter sales records anyway, and we'll be that much closer to a gaming world devoid of offline play and festooned with microtransactions. What does all of this have to do with MMOs and Massively? That's where you come in, dear readers. Do you think Diablo III's real-money auction house will affect MMOs? How so (or why not)? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Gold Capped: Buy low, sell long

    by 
    Basil Berntsen
    Basil Berntsen
    07.28.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail! I've often downplayed the "buy low, sell high" aspect of the money-making game, instead focusing on using trade skills to create value and profits. There is, however, a lot to be said for brokerage. It can be much riskier but has a very good profit per hour when you win your bets. Unlike a game of cards, though, the odds are not stacked against you. There's one key fact that can stack the odds of brokerage in your favor: People charge less for items in a trade window than others would pay on the auction house. The best strategy to take advantage of this is to buy low and sell long. Why long instead of high? They actually amount to the same thing, but the key here is that instead of immediately trying to find some buyer who will put more money into a trade window than you, you list the product on the auction house. The auction house is the great differentiator between people looking to make a quick sale and those willing to wait for a high margin. If you see someone selling something in trade chat, chances are that no matter how much they're asking for, they're expecting a low-ball offer and are willing to sell somewhere in the middle. So what is it about the AH that makes stuff sell for more?

  • The Lawbringer: Mailbag 4.0

    by 
    Mathew McCurley
    Mathew McCurley
    07.22.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Welcome to another exciting mailbag edition of The Lawbringer. I've pulled some of my favorite questions from my inbox this week to discuss topics like slander, libel, and that pesky idea about gold selling that I had during one the recent WoW Insider Show (I think it was the WoW Insider Show; I do a lot of shows sometimes) about the auction house. Somewhere, Basil has felt a twinge in his leg, as if a thousand voices cried out in unison and then were quickly silenced by the ringing of the auction house bells ... If you've got a question for The Lawbringer, send it along to mat@wowinsider.com. Be sure to include some sort of subject that lets me know that you're asking a Lawbringer question, because otherwise it will probably get lost in the millions of potential tags your email could be filed under. A long time ago, I was reading a post by venerable internet man Merlin Mann about managing your inbox and fighting with the notion that email needed to be sorted and dealt with quickly. It's been years since then, and I hate my inbox more and more every day because I never listened to Merlin.

  • Lost Pages of Taborea: A history of Diamonds

    by 
    Jeremy Stratton
    Jeremy Stratton
    07.18.2011

    It's been a long time since we've heard anything about Diamonds being reinstituted into Runes of Magic's auction house. Since that fateful day they were removed, a lot of new players have joined, veterans have left and some things that should not have been forgotten... were lost. Having Diamonds in the auction house is an important feature that was planned from the get-go. It allows for seamless trading and player-controlled price fluctuations that keep all items obtainable for everyone. It's about having the freedom to play multiple ways. Options are more numerous than simply paying and having everything opened up or not paying and being stuck. With RoM's cash-shop items being integrated into the title's gameplay, there's a grayscale that lets players have many more options in how they want to play. It's not an overly complex issue, but one worth looking back on. Getting Diamonds back in the auction house isn't a lost cause, but the issue has dragged on to the point that long time players may have given up all hope. This edition of Lost Pages of Taborea is all about looking back at the beginning and bringing players up to speed on diamonds in (or not-in) the auction house.

  • Gold Capped: How to use trade chat to make gold

    by 
    Basil Berntsen
    Basil Berntsen
    07.14.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail! When was the last time you saw trade chat used to actually trade more than Chuck Norris jokes? Interestingly, it can actually be used for making gold! This might be a bit of a paradigm shift, so bear with me here. Trade chat is simultaneously one of the most overused and underused tools in our toolbox. Non-auctioneers sometimes use it almost exclusively because the addon-free auction house is intimidatingly badly designed. Gold-making pros sometimes get so wrapped up in their own business that we miss out potentially profitable chats. So how can you use trade chat to profit?

  • Gold Capped: How to generate Celestial Essences

    by 
    Basil Berntsen
    Basil Berntsen
    07.07.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail! Enchanting Cataclysm gear takes Hypnotic Dust, Celestial Essences, Heavenly Shards, and Maelstrom Crystals. I've spent the last week making and selling scrolls, and this has led to the discovery that these materials are not currently being used in the ratio they're being made. Celestial Essences are, by far, the bottleneck. This is not a scientific fact, but I sell a lot of scrolls, and that means that my materials use is probably a representative sample of my market's actual materials use. If you simply look at all the enchants at ilvl 300 and up, the ratio of materials used will be different than if you look at a sample of actual market data. Actual market data will include the fact that some enchants sell better than others. One could, however, take a look at Wowpopular.com's enchant list and weigh each recipe by the number of stars they give it to get a general idea. That said, let's look at the best and cheapest ways to make Celestials.

  • Lost Pages of Taborea: Improving versatility in RoM's content

    by 
    Jeremy Stratton
    Jeremy Stratton
    07.04.2011

    I'm bouncing off last week's Lost Pages of Taborea to elaborate on why Runes of Magic's content is lackluster, especially in light of the ability to over-gear but also to come up with some ideas to keep it from becoming meaningless and boring. It's not absolutely necessary, but it will help if you've read last week's article. RoM's gear-system ensures that you get a lot of variety in choosing what kind of character to make and how you want to play it, but there's a threshold at which the only way to allow for even more diversity among class builds is to offset the linear difficulty of new content by replacing your stats with more powerful versions of themselves, adding refinements and tiering, upgrades that just up your sheer power. Players get funneled into more restrictive builds as they gain levels. The downfall is in the content itself because it becomes super-easy-mode killing after over-gearing. It's turning on a cheat code. Any need -- or desire -- to manage blood bars or skill rotations gets thrown out with the trash. It's a foreseeable issue in just about any game across any platform or genre in which you would allow the players to gain extra amounts of power. But is there a way to allow for it and keep in some challenge and variety? Some solutions might be to slow down the pace of combat, stretch the utility of player bars, make content more dynamic, or throw in some sandbox behavior.

  • Gold Capped: How patch 4.2 broke the auction house

    by 
    Fox Van Allen
    Fox Van Allen
    07.04.2011

    Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Capitalism is the best, and communism is for dirty, Soviet-sympathizing hippies. If you disagree, Email Fox or twitter him @foxvanallen so you can be added to the CIA's "list." On June 24, 2010, I woke up at 4 a.m. I grabbed some coffee, got into my car with my roommates, and went to the Cambridgeside Galleria mall to stand in a ridiculously long line. The goal: to get an Apple iPhone 4. It was the latest and greatest thing, and we all had to have it. A very similar dynamic is happening right now in the World of Warcraft. There are a slew of new-for-patch-4.2 items currently available on the auction house. New BOE gear from Firelands. New tailoring and leatherworking patterns. New blacksmithing plans. Living Embers. New PVP gear. They're all -- at least in theory -- high-demand items. After all, given players' insatiable lust for better gear, customers should be lining up around the (virtual) block to be buying all this stuff. But on many servers, they're not. The demand is clearly there, but markets are struggling to function. What happened? Why did the market break? What are players doing wrong? And how exactly are you supposed to play the market with these new-for-4.2 items?

  • Wasteland Diaries: Playstyles

    by 
    Edward Marshall
    Edward Marshall
    07.01.2011

    Most MMOs have three playstyles. Well, that's incorrect; they actually have any number of play-styles with varying degrees of three types of play. PvE (player vs. environment) is the style of play in which the antagonists are a part of the gameworld itself. PvP (player vs. player) pits the players against each other. And RP (roleplaying) has the players vying for... whatever they decide they need to vie for. Most players engage Fallen Earth (or any MMO, for that matter) with a mix of the three. Fallen Earth is a great setting for the RPers. Its vastness and its interesting-looking locales make for a variety of backdrops. The interesting locales usually make for some great locations for open world PvP. And there are hundreds and hundreds of PvE missions here, there, and everywhere. All three types of players can get a lot out of Fallen Earth if they approach the game properly. The purpose of this post is to help you along with getting what you can out of the game with your preferred playstyle. So without any further ado, click past the cut and read on.

  • The Road to Mordor: Making your alts work for you

    by 
    Justin Olivetti
    Justin Olivetti
    06.03.2011

    I have a confession to make. My name is Justin, and I'm a Lord of the Rings Online altoholic. I know. I have a problem! I'm weak! DON'T STARE WITH THOSE ACCUSING EYES! I always start out in games with the best of intentions: I'm going to stick with just one character, at least until I hit the level cap. I'll only make new characters to reserve names I like. I won't get class envy and wonder what's on the other side of the fence. I'll stay strong! I'll be an oak! And then I turn out to be a willow tree, blowing about in the winds of whimsy, and suddenly I end up with alts staggered all over the leveling track. It's all right; I've come to embrace my altoholic tendencies because it really is who I am as a gamer. I like to sample everything, to try out different approaches to the game, and if I don't end up with a maxed-out uber-raider, then I can live with it. If you follow this pattern and are prone to rolling up a lot of alts in LotRO, there are several advantages you can gain over the monogamous players out there. Today I want to take a look at how you can make your alts work for you, if only to give you an excuse to keep rolling them!

  • 1923 Leica 0-series becomes world's most expensive camera, fetches $1.89 million at auction

    by 
    Sean Hollister
    Sean Hollister
    05.28.2011

    Just when we thought ancient wooden boxes were all the rage among camera collectors, a compact beauty has shattered our theories -- this 1923 Leica 0-series just sold at auction for €1,320,000, or about 1.89 million in US money. Curiously enough, the exact same auction house reportedly sold the exact same camera four years ago: No. 107, the first Leica to be exported, allegedly for a patent application inspection in New York. In 2007, it fetched a relatively paltry €336,000, which was apparently still a world record for Leica cameras at the time. Quite the return on that investment, no? Find more pictures and details at the links below.

  • Gold Capped: How to price Cataclysm glyphs

    by 
    Basil Berntsen
    Basil Berntsen
    05.20.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail! Glyph pricing has ignited more internet arguments than any other topic in the WoW blogosphere. Everyone has their own method, and there's always someone who gets offended by it. There is no actual right answer, just basic economics. The goal of any glyph strategy is to make gold, and the only sensible way to measure gold making is by calculating your profits per hour. The glyph lifecycle is herb > pigment > ink > glyph. There can be a lot of hours in that, so let's look at the best way to squeeze some gold from them.

  • Gold Capped: How to profit from every single new patch

    by 
    Basil Berntsen
    Basil Berntsen
    05.12.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail! Being good at making gold in WoW is more than simply finding a gold tip online and executing it on your server, along with everyone else who read the same article you did. One of the most important traits that will help you get past this is perception -- being able to distill facts and data into patterns that you can use to prepare for similar situations in the future. I'm not talking specifically about predicting the future, not even trying to capitalize on "copy-paste tradeskill development." I'm talking about something much simpler than that: making money when a patch is released, for example. If you pay attention, you'll notice some things happen every single patch. If you can figure out what they are, you may be able to take advantage of them and make a decent profit.

  • AIKA Global gearing up for nation merge, in-game events

    by 
    Jef Reahard
    Jef Reahard
    05.11.2011

    AIKA's plans for global domination are ramping up in the month of May. The free-to-play fantasy title now features four major in-game events, and a new press release hints at "exciting new game and website updates" to be revealed. First up is the month-long Nation Wars II event in which AIKA's nation-states transform into all out war zones. Four players from each nation will represent their homelands on the Lord Marshall Alliance, and national armies will be able to march on enemy territory for fun and profit. Next up is the Legionaires of May event in which participants compete to level new characters from 10 to 50 as swiftly as possible. The first five legions to complete the requirements by May 31st will snag a prize pack. The final two events, A Friend in Need is a Friend Indeed and Auction House, span the entire month. Specifics for each will be given in-game during the lead-up to the event. Finally, AIKA Global is introducing an offline mailing system as well as a nation merge that will have a major impact on the game's political landscape. Head to the official AIKA website and read all about the coming changes.

  • Wasteland Diaries: So you want to be a crafter?

    by 
    Edward Marshall
    Edward Marshall
    04.29.2011

    Fallen Earth has a complex, robust crafting system. The vast majority of the items in the game can be crafted from things you find lying on the ground. I am not exaggerating when I say "vast majority" because it's well over 90%. You can literally level your way to the cap simply by scavenging and crafting. It used to be much easier, but it is still possible. Tradeskills are different from other skills in Fallen Earth in that you raise them through use rather than spending AP on them. The system itself can be quite daunting when you are first starting out, but once you have a basic grasp of how it works, the rest is pretty intuitive. In this post, I'll touch on the basics of crafting. I'm no expert, but I do have a completely maxed-out social/crafter that has most of the game's recipes in his repertoire. You may know what you are doing, but I think even the most learned of crafters might learn something from this piece. The novice crafter will learn a few simple tricks (tricks that I wished I had known when I was just starting out) that will make his life a little easier out there. It's tough when you just want to make something with your hands and there are legions of bloodthirsty miscreants trying to kill you. So grab your toolkits and click past the cut for more.