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  • PSA: AT&T DSL and U-Verse landline internet caps begin tomorrow, if you can see this website

    by 
    Sean Hollister
    Sean Hollister
    05.01.2011

    Tomorrow is May 2nd, 2011, and you know what that means -- tomorrow is the day that AT&T will impose data caps on DSL and U-Verse Internet, and begin tallying up overage fees. At least, that was the plan on March 18th -- when the company formally announced 150GB DSL and 250GB U-Verse caps -- but even if you're a paying customer who chows down several hundred gigabytes in a month, you may not have to worry about paying extra right away. AT&T specified that folks like yourself will have access to an online tool to self-police your usage before the company even begins to calculate the cost of your formerly all-you-can-eat bandwidth buffet, and as you can see in the picture above, the tool isn't quite ready for public consumption across the entire country. Scoot on over to our source link, enter your AT&T ID, and if you see the same, perhaps you won't have to cancel your 700-hour Star Trek marathon quite yet.

  • Intel touts 50Gbps interconnect by 2015, will make it work with tablets and smartphones too

    by 
    Sharif Sakr
    Sharif Sakr
    04.29.2011

    Woah there, Mr. Speedy. We've barely caught up with the 10Gbps Thunderbolt interconnect, debuted in the new Macbook Pro, and now Intel's hyperactive researchers are already chattering away about something five times faster. They're promising a new interconnect, ready in four years, that will combine silicon and optical components (a technology called silicon photonics) to pump 50Gbps over distances of up to 100m. That's the sort of speed Intel predicts will be necessary to handle, say, ultra-HD 4k video being streamed between smartphones, tablets, set-top boxes and TVs. Intel insists that poor old Mr. Thunderbolt won't be forced into early retirement, but if we were him we'd be speaking to an employment lawyer right about now.

  • Our annual data consumption estimated at 9.57 zettabytes or 9,570,000,000,000,000,000,000 bytes

    by 
    Vlad Savov
    Vlad Savov
    04.07.2011

    The internet is a mighty big place that's only growing larger each day. That makes it a perfectly unwieldy thing to measure, but the traffic it generates has nonetheless been subjected to a rigorous estimation project by a group of UC San Diego academics. Their findings, published online this month, reveal that in 2008 some 9.57 zettabytes made their way in and out of servers across the globe. Some data bits, such as an email passing through multiple servers, might be counted more than once in their accounting, but the overall result is still considered an under-estimation because it doesn't address privately built servers, such as those Google, Microsoft and others run in their backyards. On a per-worker basis (using a 3.18 billion human workforce number), all this data consumption amounts to 12GB daily or around 3TB per year. So it seems that while we might not have yet reached the bliss of the paperless office, we're guzzling down data as if we were. Check out the report below for fuller details on the study and its methodology.

  • Netflix Canada announces new bandwidth management settings for capped users

    by 
    Richard Lawler
    Richard Lawler
    03.28.2011

    The second bit of news for Canadian Netflixers in less than 24 hours deals with the other pressing issue facing the service in the Great White North: bandwidth caps. While they exist in the U.S., many Canadian ISPs have set the max amount of data allowed at much lower levels and they may cut further if a recent CRTC decision on usage-based billing stands. In response, starting today Netflix.ca accounts all have a new Manage Video Quality setting that lets users select Good / Better / Best bitrates as defaults for their video streams. According to CPO Neil Hunt's blog post, previously watching 30 hours of Netflix would typically consume up to 30GB of data, while now it can be as low as 9GB under the "Good" setting. Of course, dropping bitrate means lowering picture quality accordingly, despite promises that "the experience continues to be great." Even with HD and 5.1 audio available, PQ probably isn't your highest priority if you've turned to streaming, but it remains to be seen if customers find the compromise suitable, and whether a similar option comes to U.S. users facing similarly limited connections. [Thanks to everyone who sent this in]

  • Texas researchers aim to solve wireless bandwidth bottleneck, hopefully before SXSW 2012

    by 
    Darren Murph
    Darren Murph
    03.21.2011

    As anyone attempting to stream high-quality video on any major metropolitan subway has likely found, doing so often requires the patience of Job and a willingness to spend more time 'buffering' and less time 'enjoying.' It's a problem that's particularly evident at crowded events like the never-ending South by Southwest, and it's probably no coincidence that a team from The University of Texas at Austin are now spending their waking hours attempting to solve the looming wireless bandwidth crisis. Five faculty in the school's Electrical and Computer Engineering Department have been selected to receive a $900,000 gift from Intel and Cisco to "develop innovative and novel algorithms that could improve the wireless networks ability to store, stream and share mobile videos more efficiently." Their work is part of a five university tie-up, seeking to solve quandaries such as tower interference, selective compression (read: pixelating the areas you don't pay attention to in order to squeeze more out of the existing infrastructure), cell tower intelligence and data output redundancy. Hard to say if any of the major carriers will be implementing proposed solutions in the near future, but we can think of at least one company that's crossing its fingers in hopes of that very outcome.

  • AT&T aggressively moving against unauthorized tethering

    by 
    Richard Gaywood
    Richard Gaywood
    03.18.2011

    AT&T is ruining a lot of people's days with a customer mailshot explaining that its "records show that you use [tethering] but are not subscribed to our tethering plan." iOS, of course, will disable the built-in tethering facility if you do not have an appropriate carrier plan. There are a few jailbreak apps, the most popular of which is MyWi (previous TUAW coverage), that bypass the plan check and enable tethering independently. When you run MyWi or similar apps, your iPhone creates a wireless hotspot that allows you to connect other devices without the explicit permission of your carrier. Until now, people have assumed that AT&T either doesn't care or cannot determine that the traffic comes from a connected device rather than the iPhone itself. Clearly, those assumptions are incorrect. OSXDaily.com has the full text of the letter. It goes on to state that users can either terminate their unauthorized tethering usage before March 27, or they will be automatically moved to AT&T's DataPro plan. DataPro includes tethering and doubles the data cap from 2 GB to 4 GB, but also costs an extra $20 per month compared to the normal smartphone data plan. Any customers on the grandfathered unlimited data plans from older iPhone plans would also lose that facility if they moved to DataPro. (Update: reworded this paragraph for clarity based on feedback from @GlennF and @Chartier; thanks guys!)

  • AT&T will cap DSL and U-Verse internet, impose overage fees (update)

    by 
    Sean Hollister
    Sean Hollister
    03.13.2011

    Ladies and gentlemen, the days of unlimited broadband may be numbered in the United States, and we're not talking wireless this time -- AT&T says it will implement a 150GB monthly cap on landline DSL customers and a 250GB cap on subscribers to U-Verse high speed internet starting on May 2nd. AT&T will also charge overage fees of $10 for every additional 50GB of data, with two grace periods to start out -- in other words, the third month you go over the cap is when you'll get charged. DSLReports says it has confirmation from AT&T that these rates are legitimate, and that letters will go out to customers starting March 18th. How does AT&T defend the move? The company explains it will only impact two percent of consumers who use "a disproportionate amount of bandwidth," and poses the caps as an alternative to throttling transfer speeds or disconnecting excessive users from the service completely. Customers will be able to check their usage with an online tool, and get notifications when they reach 65 percent, 90 percent and 100 percent of their monthly rates. We just spoke with AT&T representative Seth Bloom and confirmed the whole thing -- rates are exactly as described above, and the company will actually begin notifying customers this week. He also told us that those customers who don't yet have access to the bandwidth usage tool won't get charged until they do, and that AT&T U-Verse TV service won't count towards the GB cap. Update: What prompted this change to begin with? That's what we just asked AT&T. Read the company's statement after the break.

  • Bigfoot brings Killer bandwidth management to laptops via Wireless N module

    by 
    Darren Murph
    Darren Murph
    03.01.2011

    Good news for the Bigfoot faithful -- the bandwidth management technology that's been making your desktop gaming experience smoother for years is just about ready for the laptop sector. When we spoke with the company's leadership back at Computex, they hinted strongly that infiltrating the mobile gaming space was a top priority, and it seems as if the stars have finally aligned for that to happen. The company's new Killer Wireless-N 1103 and 1102 half-size mini-PCIe adapters are suited for use in pretty much any laptop on the market, with the primary difference between two being available streams: the former utilizes three-stream MIMO for data rates as high as 450Mbps, while the latter relies on a two-stream MIMO setup capable of pushing 300Mbps. Both units will have Advanced Stream Detect and Visual Bandwidth Control, which should make your wireless gaming and videocall sessions smoother, more reliable and more predictable, regardless of what the network situation is. We're still waiting in tense anticipation for who Bigfoot plans to partner with here, but we're guessing that the gaming mainstays will be all over this in no time flat. Keep it locked for more as we get it. Update: Looks like Bigfoot has come clean with its partner lineup. Killer Wireless-N adapters will be introduced this month inside gaming and media notebook PCs from leading vendors including AVA Direct, CyberPower, iBuyPower, Maingear, Origin PC, Sager, The V-Machine, Velocity Micro and others.

  • Super Bowl XLV Media Day: Packers split on iOS / Android, Cowboys CIO talks mobility

    by 
    Darren Murph
    Darren Murph
    02.01.2011

    We woke up this morning in Dallas to 20 degree temperatures and a parking lot covered in ice. Not exactly the kind of weather the NFL was hoping for when it selected the new Cowboys Stadium to host Super Bowl XLV, but it didn't stop both teams and media from making their way -- however slowly -- to Arlington for Super Bowl Media Day. Naturally, the likes of ESPN were there in full force, but rather than picking apart defensive schemes and seeing who could outgun Troy Polamalu for the longest mane in North Texas, we spent our time asking about mobile OS preferences and soaking up knowledge from Cowboys CIO Pete Walsh. With a price tag well north of $1 billion on the new Cowboys Stadium, the home to the world's largest HD display is certainly one of the most technologically advanced in the world. It's packing 884 wireless access points throughout (not to mention an internal network operations center that constantly monitors activity on each one), 260 miles of fiber optic cabling, capacity to handle over 100,000 simultaneous wireless connections, over 3,100 IPTVs and micro cell towers for each major carrier within -- you know, so that kickoff video that just can't wait actually sees its way onto YouTube prior to the start of the second half. Head on past the break to catch of a video of us talking smartphone platforms with Green Bay Packers center Scott Wells, as well as a lengthy (and insightful) interview with the Chief Information Officer of the Dallas Cowboys. Everything from the Cowboys' rejection of FanVision to their hopes to blanket the stadium with gratis WiFi is covered, and we're even given a hint that contactless payments and mobile food ordering systems could be just a season or so away. %Gallery-115523%

  • Netflix's ISP report card is much less interesting now that it's out

    by 
    Richard Lawler
    Richard Lawler
    01.27.2011

    As promised, Netflix has released performance statistics for U.S. and Canadian ISPs, culled from the many HD streams it provides. Unfortunately there's not much enlightening information to be found, while Charter did rank at the top in overall average bitrate the other major cable ISPs like Comcast, Cox and Time Warner weren't far behind, with only the smaller DSL providers appearing to lag behind and Clearwire's 4G service at the absolute lowest (no mobile data here, these were averaged from HD streams and devices only.) The most interesting data at first glance is Verizon mired squarely in the middle, although it's hard to tell if its own DSL customers are actually dragging down the lightning performance one would expect to experience on FiOS. Also potentially impacting performance are the number of lower-speed capped packages in use, mostly on DSL lines. Ultimately, it's really difficult to pull any useful data from the charts provided but given time we may be able to observe any notable shifts in performance, if they occur. Go ahead and click through for the Canadian chart and a breakdown of the data presented and how it was accumulated. Update: We confirmed with Netflix that the Verizon stats are combined DSL and FiOS numbers, so we probably wouldn't cancel the order for that 40Mbps fiber for a cable connection just yet. There's absolutely no way to extrapolate any kind of potential personal viewer experience from these numbers the way they're compiled.

  • AT&T's Richard Lindner: "Exclusive arrangements end."

    by 
    Mike Schramm
    Mike Schramm
    12.07.2010

    If you agree with Consumer Reports' take on AT&T's terrible wireless service, the good news is that you might not have that much longer to wait. "Exclusive arrangements end," AT&T's CFO Richard Lindner told the UBS Media and Communications Conference earlier this week. If you think that sounds like he was trying to pad the landing on an upcoming split between AT&T and Apple, then we agree. As Electronista reports, Lindner also made the point that AT&T has plenty of phones to sell that aren't the iPhone. Interesting -- of course that's not confirmation that AT&T's deal is ending soon, but if that's what Lindner is thinking about lately, it certainly supports some of the other rumors we've heard about Verizon possibly getting an iPhone next year. Lindner also talked about AT&T's data capping plans, and said that the 2GB limit on bandwidth per month was a tough decision to make, but that customers have responded to it pretty well. The company lost some revenue on the high end as people dropped their plan costs, but Lindner also says the $15 option has done well, and perhaps even enticed some users to data plans when they weren't on one before (of course, iPhone purchases require a data plan, so he wasn't talking about us). Finally, Lindner said that the iPad was closer to a smartphone in terms of network usage than a netbook or a more traditional computer. He said that the caps on iPad did possibly push users to use Wi-Fi a little more than they would have if unlimited bandwidth was available -- though that's not very surprising at all.

  • The Game Archaeologist and the Forbidden RuneScape: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    11.30.2010

    The Game Archaeologist is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month he chooses a different title to examine its highlights, talk with its developers, and invite its fans to share their experiences. I don't know about you, but when I first heard of RuneScape a few years back, it was sold to me as "the poor person's World of Warcraft." In fact, I knew several teens who couldn't afford a monthly WoW subscription and had to "make do" with RuneScape as an alternative, and so I mentally filtered the title as being outside of my sphere of interest and moved on with my life. That was when I started to crochet. All adventurers should know how to crochet as a survival trait. In retrospect, I should've ignored the stigma and checked it out for myself, because while the above may be true for some, RuneScape deserved a lot better than to be blown off by a dismissive comment. No matter how some have pigeon-holed it as being less than worthy of proper MMO status, RuneScape is a behemoth of a game in both size, features and playerbase. In fact, as of right now, RuneScape holds the #2 spot for players, boasting a population well into the eight digits. So as of this month, we shall endeavor to put away any ignorant stances as we explore one of the most popular and longest-running MMOs of our time. Join me after the jump as I share RuneScape's greatest highlights -- and exactly why none of us should underestimate this game again.

  • FCC looking into Comcast / Netflix blocking threat, Level 3 responds as analysts chime in

    by 
    Richard Lawler
    Richard Lawler
    11.30.2010

    News that Comcast had threatened to block internet backbone Level 3, which is one of the companies delivering Watch Instantly streams, sent shockwaves through the industry yesterday. Net neutrality advocates geared up for battle, Comcast insisted it was only enforcing the same arrangements other networks abide by while Roger Ebert and the rest of us fretted over Netflix access. Today, Level 3 issued a response to Comcast, claiming it is "distracting from the fundamental issue" which is free use of all content on the internet for its customers. Meanwhile, Multichannel News points out industry analysts say Level 3's claims of traffic discrimination "appear unfounded" while VideoNuze editor Will Richmond supposes Level 3 may have "bid too aggressively for the Netflix business and is now trying to recover." Most damaging to Level 3's argument are its own words from a dispute where it sought financial compensation from Cogent for using too much of its network's bandwidth: "For example, Cogent was sending far more traffic to the Level 3 network than Level 3 was sending to Cogent's network. It is important to keep in mind that traffic received by Level 3 in a peering relationship must be moved across Level 3's network at considerable expense. Simply put, this means that, without paying, Cogent was using far more of Level 3's network, far more of the time, than the reverse. Following our review, we decided that it was unfair for us to be subsidizing Cogent's business." Beyond analyst opinions and posturing the question of whether or not Comcast has the power to set pricing for access to its network, creating the toll road Level 3 is accusing it of being, is still at issue. That will certainly come into play at the FCC, where chairman Julius Genachowski mentioned at today's meeting that the agency is looking into Level 3's claims at the same time it continues to review the joining of Comcast and NBC. As far as your Netflix streams? Safe for now, though the company isn't commenting, Level 3 isn't the only provider it relies on for access and how any deal it might reach with Comcast could affect the service is still unclear. Update: Comcast has issued its own salvo of PR, including a video meant to breakdown exactly what internet peering is and what it wants to charge Level 3 for, 10 of its own facts about what it is, and is not doing, and a copy of the letter it's sent to the FCC about the issue. You can them all out in full after the break.

  • Intel Light Peak on track for release in first half of 2011?

    by 
    Vlad Savov
    Vlad Savov
    11.04.2010

    10Gbps. In both directions. At the same time. That's been the tantalizing promise of Intel's Light Peak optical interconnect, and now we're hearing its penchant for speed is overflowing into the company's roadmap. CNET cites a source familiar with developments behind the scenes in reporting that Light Peak is expected to arrive in the early part of next year, slightly accelerating the already known plans for delivering the technology at some point in 2011. We've already been graced with a set of Light Peak-enabled prototypes, so you could've guessed things were gathering pace, but it's always good to get the odd bit of anonymous confirmation that things are moving along swiftly. And hey, when Light Peak hardware finally drops, we can just switch gears and start salivating over improvements that'll lift that 10Gbps ceiling even further.

  • Verizon FiOS field trial introduces XG-PON2 to the lexicon, shows 10Gbps capabilities

    by 
    Darren Murph
    Darren Murph
    10.28.2010

    Verizon's FiOS footprint may be on an expansion hiatus, but that's not to say the company's abandoning existing users. Nearly 3.5 years after boosting FiOS internet speeds with G-PON, the company is now out testing XG-PON2 -- a newfangled iteration that somehow enables 10Gbps upstream and downstream from its existing fiber network. If you'll recall, we heard just a few weeks back that the outfit was close to being able to serve GigE on its existing platform, and now that this field trial has been successful, we'd say the boundaries are stretched even further. In the test, technicians were able to suck down a 2.3GB movie in four ticks of the second hand, and if you're hoping to see the nerdiest video of the day, a highlight reel of the trial awaits you just past the break. [Thanks, David]

  • Report: Twenty percent of peak downstream Internet used for Netflix?

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    10.22.2010

    If you're anything like us, you're both smart and incredibly good looking. Also, you're sarcastic. And in addition to all that, you spend much of your downtime enjoying streaming media on your computer, or your Internet-enabled TV, or perhaps even your fancy-pants cellphone. And it looks like, indeed, much of the country is "anything like us" -- at least according to Sandvine, Inc., of Waterloo, Ontario. The network hardware manufacturer has released a report that concludes that over twenty percent of stateside peak time downstream Internet traffic is gobbled up by Netflix streams, with the heaviest use going down in the primetime hours between 8 to 10 pm. We're sure that this is no surprise to Netflix itself, whose CEO recently stated that the company is primarily a streaming company that just happens to mail out DVDs to some customers; but still, the figure is pretty staggering. You can draw your own conclusions, but we're just happy to no longer live in a place where the only thing to watch on a Thursday night is The World According To Jim.

  • T-Mobile FCC memo cites Android app that caused network chaos

    by 
    Michael Rose
    Michael Rose
    10.19.2010

    Remember, back in 2007 -- you know, Year One BTAS (Before The App Store) -- when Steve Jobs gave Apple's rationale for keeping the iPhone a closed platform versus allowing native app development? "Cingular doesn't want to see their West Coast network go down because some application messed up," he famously said, and was mocked by us and others for his seeming excess of caution. Now it seems the rogue app is on the other foot -- or, more to the point, on the other OS and carrier. Mike Dano at FierceWireless takes note of a January FCC filing (PDF) from T-Mobile planning & performance engineering director Grant Castle, where Castle makes part of T-Mobile's case on net neutrality rules and the need for traffic shaping and optimization for wireless data. The entire memo is a good read -- surprising enough, considering the audience and topic -- but the real zinger is the revelation about an unnamed instant messaging application that rolled out onto T-Mobile's Android handset base. This mystery app apparently worked fine and dandy when tested on WiFi by the developer, but once in the wild it began to cause network issues; signaling demand went up, particularly on already-busy nodes in urban settings, and in one test the app was shown to increase device network utilization by 12x. The problems were exacerbated as the app grew in popularity, and eventually the traffic issues began to degrade service overall. In this case, T-Mobile was able to reach out to the developer and request fixes to the app to resolve the network pain and suffering (which must have been a fascinating phone call). Still, this example of one poorly-adjusted application having widespread impact on a carrier network does indeed validate the original precautions in place for the web-apps-only iOS 1.x world, and today's gated garden/kill switch environment for iOS apps in the wild. Interestingly, even though T-Mobile's support for unlocked iPhones in the US is officially unofficial, it's not entirely without challenges. FW also pointed out that back in April the carrier reported to the FCC that jailbroken phones on the T-Mobile network caused signaling issues akin to a DDOS attack. One could easily imagine a popular jailbreak application going off the network rails, with no way to restrain or recall it -- depending on the percentage of JB phones in the wild, it could get hectic. [via Engadget]

  • Huawei breaks DSL speed barrier with 700Mbps prototype

    by 
    Vlad Savov
    Vlad Savov
    09.24.2010

    DSL cables might not really be the sexiest thing in networking anymore, but what they are is ubiquitous, so let's not begrudge Huawei its feat here. The Chinese telecoms facilitator has shown off a new prototype that can pump 700Mbps of data across a 400-meter expanse. This is done by bundling four twisted pairs of copper wire together and sprinkling in some fairy dust to make them communicate at 175Mbps each. The clever bit here is in how crosstalk and interference are minimized, and Huawei claims a 75 percent improvement in bandwidth as a result. An immediate opportunity for these new cables will be, ironically, with fiber rollouts, as they could serve as the last connection between fiber hubs and your home. Then again, with Google and Chattanooga already looking at 1Gbps lanes, maybe the day of the copper wire has already passed?

  • Verizon pushes for holograms in 10 years, wants to deliver it via FiOS

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    08.25.2010

    Apparently, there is something out there called 3D television that's soon to be all the rage in homes nationwide (we bet our friends at Engadget HD could tell us a thing or two about it). And what does all that new and exciting 3D content mean? That's right -- new and exciting bandwidth requirements, which is music to the ears of folks at Cisco and Verizon. Hell, Cisco predicts that streaming video (including 3D content) is expected to more than quadruple bandwidth demands by 2014. But that isn't the wild part -- the company's CEO John Chambers is predicting that in ten years holograms over IP will become commonplace. Apparently, Verizon has been conducting experiments with the technology over its FiOS network -- and when not sending spooky, holographic disembodied heads out into cyberspace, its CIO Shaygan Kheradpir has been testing a 1Gbps link in his home on the Upper East Side of Manhattan. Apparently, this kind of connection will have to become commonplace before we start seeing holograms in our homes, but we're pretty sure that Kheradpir only pointed out this last fact to make us jealous.

  • FaceTime 3G data consumption tested: about 3MB per minute

    by 
    Vlad Savov
    Vlad Savov
    08.04.2010

    The folks over at 9to5Mac have kept up their investigation of FaceTime over 3G with a quick and dirty data usage analysis. Lest you've forgotten, jailbreaking Apple's Quattro permits walled garden escapees to FaceTime each other using dusty old 3G, and now we've got some numbers to show how much of an impact doing so will have on your bandwidth allowance. A 5-minute call resulted in 14.7MB of data transfers -- including both uploading and downloading -- for the 3G-riding iPhone, which breaks down to a rate slightly lower than 3MB per minute. That's not too horrible when you consider some streaming services use that much just to feed you video of England embarrassing itself in global football tournaments. Then again, we'd be remiss not to note that Fring does it at a claimed 1MB a minute and sans the jailbreak -- but who are we to begrudge having more options? [Thanks, Sam]