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  • Diablo 3 information overload

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.28.2008

    After several days of conjecture, an evolving series of load screens, and more fanboy arguments than you can shake a mouse at, word has finally come down from on high that the newest Blizzard property will be Diablo III. With the announcement this morning, Blizzard has thrown open the floodgates with screen shots, concept art, video and more. If you're wondering about what this upcoming title has in store, check out coverage from around the network and beyond, or wander through the eye-candy goodness of the galleries! Liveblogging the Worldwide Invitational opening ceremony Splash page changes as WWI opening ceremony begins, announces Diablo 3 Watch Diablo 3 teaser and gameplay footage First Diablo 3 screenshots Highlights from the Diablo 3 FAQ Diablo 3 shipping simultaneously on Mac Who's Jay Wilson? WWI streaming reliability disappoints %Gallery-26340% %Gallery-26348%

  • Starcraft II WWI '08 panel part 3: Terran

    by 
    Dan O'Halloran
    Dan O'Halloran
    06.25.2008

    The Terrans and their BFG's Pardo then moved on to the final Starcraft race, the Terrans. The theme here they wanted to push was guns, guns and more guns. No Queen or Mothership here, just lots of units with lots of firepower.The first unit Pardo talked about was the Jackal. It's a fast, mobile firebat that spits out fire lots of splash damage. With its speed and mobility it has the potential to take a big chunk out of your opponent's forces.The next unit was The Thor. It's a large ground assault unit with two abilities. In addition to its anti-air flak cannons, it can self-repair. And if it is destroyed, its wreckage stays on the battlefield and can rebuild itself. No Hero for you!Finally, Pardo talked about some larger issues about the game they were working with. They didn't want the game to too heavily emphasize micromanaging units. They want players to have time to deal with the macro issues of resources, expansion and strategy. So they designed most units to be simple movers and shooters, not like the more complex units of Warcraft 3. They also de-emphasized Hero classes for the same reason. Hero characters will mostly be met in the single player story mode and even then, as characters to talk to instead of taking control of them in battles.In terms of development, the team is focusing currently on spell casters and special abilities that come later in the game as well as upgrades for base units. The story campaign is about one-third done.The last point Pardo wanted to make before the panel was open to questions was about the evolution of Battle.net. With the release of SC2, Battle.net will be transformed to become what they hope is the premiere gaming platform for PC online play. NEXT: Q&A with Rob Pardo ===>