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  • Leaderboard: News dump vs. paced information

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2012

    This week's E3 is on all our minds, and I know that I can't wait to hear what big reveals or juicy tidbits developers have to drop on us. Conventions, expos, and trade shows are great platforms to back up a dump truck full of information to the microphones in an attempt to grab the spotlight and deny it to others. But that makes me think of how there's really two methods that studios use for delivering information about their games' futures. The first is to store it all up for a single mass press explosion that floods players and the media with loads of new information. While that can be fun and get the headlines, it also means that there tends to be a lot of silence and waiting between said infodumps. The other method is to spread out the love with regular but smaller updates. Some MMOs, like SWTOR and WildStar, even go so far as to schedule a weekly info day so that fans know when to expect something new. It may not always seem as impressive when paced like that, but some players really do appreciate knowing that there is news coming at regular intervals rather than having to wait. So what do you say? Vote with your mouse and then sound off in the comments: Is it better to have big news dumps or to pace that information out?

  • Leaderboard: Permadeath vs. no permadeath

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2012

    Permadeath is one of those game mechanics that seems destined to forever be nibbling away at the fringe of the MMO genre than invited to the cool kids' table. Many players find themselves aghast at the notion of losing all their hard-earned progress with one untimely demise, and it seems like game developers agree with them: Very few MMOs have any sort of permadeath option. However, this most-severest-of-severe death penalties does persist. Some players elect to form guilds and meta-groups to pursue a permadeath lifestyle in their games. A few upcoming titles, such as Salem and Wizardry Online, have permadeath as a core mechanic. Even the recently released Diablo III has a "hardcore" permadeath mode for the brave at heart. The question we put before you today is yet another nibble that may never be noticed by the mainstream, but it's important to consider: Is permadeath worth including in MMO design, even as an optional mechanic or server, or should this brand of death penalty kick the bucket once and for all? Vote after the jump!

  • Leaderboard: EverQuest II's housing vs. Aion's housing

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2012

    Everyone loves player housing, right? Oh, quiet you in the back. Look into my eye: Everyone loves player housing. It is the number one most requested, demanded, and mandatory feature of every MMO. In terms of priority, "having monsters to kill in the game" is lower than giving us sweet pads to decorate. This is the way the virtual world should be and always has been. Well, now that I've dipped into the well of delusion, it's time to emerge with my hair sopping wet and my mind open to the possibility of a player housing revival. With the advent of Aion's 3.0 update, players in this now-free-to-play game can move into a suburban dreamhouse and spend countless hours figuring out the exact decor to match the subtle majesty of the bathroom's toilet. But is it enough to challenge the de facto leader of player housing, EverQuest II? Mountains of novels have been written on this game's housing system, novels that were then used to construct a giant book fort in the middle of the grand ballroom. Because that's just how flexible that system can be. So pitted against each other in an interior design contest, which game would emerge triumphant? Cast your vote after the jump!

  • Leaderboard: Gaming on desktops vs. laptops

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2012

    I have both a desktop and laptop computer that I use regularly. My desktop is my mainstay; a gaming fortress with loads of power and storage space with a 22" screen. My laptop is the best portable gaming machine that $650 could buy, which was surprisingly quite a lot. While it doesn't have the muscle of my desktop, it will run most everything just fine -- and let me do so while I'm reclining on the couch, in bed, or in line at the DMV (their wifi is awesome). It strikes me that there's no gold standard when it comes to gaming platforms for MMOs. Excluding mobile and console devices for the moment, I'm vastly curious how many of you prefer to game on a desktop or a laptop. Do you enjoy the extra bang for the buck that desktop machines give you, or is your trusty laptop with its size and portability all the technology you'll ever need? Let's hash it out on the Leaderboard today: Is it better to go with a gaming desktop or laptop? Vote after the jump and then back up your opinion in the comments!

  • Leaderboard: Two factions vs. three factions

    by 
    Justin Olivetti
    Justin Olivetti
    04.30.2012

    Two vs. three: It should be a cut-and-dry affair. After all, three is always better than two? Maybe... but maybe not. When it comes to factions in MMOs, the line seems to be split between two and three, and I think a good case can be made for both. Two factions is the majority approach for MMOs that have them, and it's easy to understand why. We can comprehend an "us vs. them" mentality in almost every walk of life. If you're not with us, you're against us -- that sort of thing. Two factions draws a line in the sand and requires little explanation for people to understand that one side is naturally better than the other. Three factions, on the other hand, is a godsend for PvP in particular. By having a third faction, it's much less likely that one side can dominate the battlefield eternally, as the other two sides can team up to put an end to that nonsense. Three factions also offers more variety and arguably stronger factional identities. So what say you? Two or three? Cast your vote after the jump!

  • Leaderboard: Age of Conan's score vs. Guild Wars' score

    by 
    Justin Olivetti
    Justin Olivetti
    04.23.2012

    Believe it or not, there are actually loads of incredible MMO soundtracks. Oh, I know we all bellyache about the repetitive music and how we turn it off and just listen to speed metal or Justin Bieber while we grind boars, but the scores are often wonderful when removed from infinite looping. Today we're going to pit two of the greatest MMO soundtracks against each other as they vie for your approval. In the first corner is Age of Conan's score, which was composed by Knut Avenstroup Haugen. It's not only award-winning and famous outside of MMO circles but hauntingly beautiful to listen to as well. In the other corner is Mr. Jeremy Soule's epic Guild Wars soundtrack (we'll lump all four of them together for this poll), which many claim to be just as memorable as the game's visuals. It's the cream of the audio crop presented for your judgment: Age of Conan's score vs. Guild Wars' score. Give each one a listen and then let us know which you'll vote for after the jump!

  • Leaderboard: Hobbits vs. Gnomes

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2012

    We shorties have been looked down upon our entire lives, so it's not without some sympathy that I champion the cause of the shorter races in MMOs. Happily, there are a lot of them, and they have their ardent supporters, with the added bonus of seemingly irritating the "Tallies" around them. Yet out of all of the diminutive races in online games, two seem to stand out as the kingpins of the Shortie Empire. The first is Hobbits, the classic heroes of Tolkien's novels as well as Lord of the Rings Online. With their genial attitude, disregard for shoes, and fondness for multiple breakfasts, they've endeared themselves to millions and influenced the development of the RPG genre. The second is Gnomes, the tenacious inventors of the underworld who seem to pop up in every MMO that isn't afraid of a steampunk fringe. So if a Hobbit and a Gnome fell into a pit together and there was only one breakfast to be had, which would go hungry and which would be satisfied? In other words, which race rules more than the other? Vote after the jump!

  • Leaderboard: Hotbar combat vs. action combat

    by 
    Justin Olivetti
    Justin Olivetti
    04.09.2012

    I've noticed that whenever a studio is developing an MMO that features action combat (i.e., faster-paced combat that's more dependent on positioning, reflexes, and mouse usage), it acts as though it's developing the savior of the genre -- even though action combat is nothing new (just ask Dungeons and Dragons Online or Age of Conan). Instead of seeing it as a revolution that will bring us out of the supposed dark ages, I look at it as a different style of play that some prefer while others shun. Both have their pros and cons. Hotbar combat allows for quick access to a wide variety of skills, levels the playing field for those of us old fogeys who aren't so tight in the reflex department, and focuses more on strategic thinking. However, it's typically slower and not as visceral as many non-MMO video games tend to be. Action combat, on the other hand, is certainly more in-line with its non-MMO contemporaries, with exciting pitched battles at the expense of time to think and a more limited selection of input. So for today's Leaderboard, we're going to tackle the grand ol' staple of MMOs, hotbar combat, vs. the action combat upstarts. Will reflexes or brains win the day? Cast your vote after the jump!

  • Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call

    by 
    Justin Olivetti
    Justin Olivetti
    04.02.2012

    Back at the turn of the century, you didn't have the equivalent of cable's infinite choices when it came to MMOs. No, you pretty much had the standard Big Three of network programming: Ultima Online, EverQuest, and Asheron's Call. With the subscription model firmly in place, most players had to choose their loyalty and choose it well. For today's Leaderboard, we're going to pretend that no other MMOs exist other than those three and see how the 2012 crowd divides up between them. Would you fly your banner for Ultima Online and its enormous sandboxy world? Would you cast your lots with EverQuest, the once great and powerful king of the genre? Or would you throw in with Asheron's Call and its monthly stories? Call it a popularity contest, a trip down memory lane, or an all-out brawl between MMO senior citizens. It's a three-way title fight on this week's Leaderboard, and only one game will live to see next week!

  • Cute mini-robots compete for championship title, gladiator freedom (video)

    by 
    James Trew
    James Trew
    03.27.2012

    If you thought a robot fighting championship just sounds like the plot for a Hugh Jackman vehicle, you'd be partly right. We'll tell you who does have the real steel though, the plucky fellas you see above. They're competing for this year's ROBO-ONE championship, an annual competition where humanoid robots slug it out to the death (or power failure at least) held this weekend in Kawasaki, Japan. This is no toy fair either, with contestants bagging a $12,000 pot if their android-avatar wins the crown. This year, that title goes to GAROO, winning for the second time in a row by defeating Gargoyle Mini for the spoils. Rumors of LED gouging were unfounded, as you'll see in the video after the round... we mean break.

  • Leaderboard: Spider vs. pig

    by 
    Justin Olivetti
    Justin Olivetti
    03.26.2012

    If you search the loftiest heights of fantasy, the dank dungeons of horror, the far-out locales of sci-fi, or the war-torn post-apocalyptic highways, chances are you'll stumble upon two creatures that are near-universal in MMOs. Whether you be swinging a sword or firing off compressed photonic bursts, chances are sooner or later you'll face off against a giant spider. And, later on, a giant pig. Pigs and spiders, spiders and pigs: MMO devs do love both equally. They're convenient fodder for heroes to use as training on their way up to slaying dragons, as nobody likes spiders and everyone likes ham and bacon. And while they almost never stand a chance against the never-ending player onslaught, what would happen if spider fought pig in-game? Who would emerge triumphant and who would slink back to its trough/web in shame? Take some time to weigh the pros and cons of each contestant, and let us know which you think would win in a one-on-one scuffle! (And for those of you out there itching to make a spider-pig reference in the comments, I'm preempting you. Booyah.)

  • Leaderboard: Betas are a boon vs. betas are a bust

    by 
    Justin Olivetti
    Justin Olivetti
    03.19.2012

    For many, betas are the apex of the pre-launch experience. After months and even years of hearing about a title, discussing it rabidly, and scouring the internet for information on it, fans are finally given the chance to try it out for themselves. For many, this is wonderful, a drink of water to a parched gaming soul. For many, but not for all. You see, betas can be a doubled-edged sword, capable of hurting as much as helping. They can be a boon to those who truly want to help a game's development by testing for bugs, they can help players decide if this is a product worth purchasing, and they can assist in getting one's "game legs" before the main event begins. However, betas have been known to foster an environment of entitlement ("Why isn't this game 100% polished? I judge it fail!") while robbing the newness of an MMO that has yet to release. So, overall, do you deem that betas are a boon to the community or a bust? Are they useful tools for both developers and players, or are they nothing but glorified demos that harm more than help? Put your vote where your opinion is after the jump!

  • Leaderboard: DUST 514 vs. PlanetSide 2

    by 
    Justin Olivetti
    Justin Olivetti
    03.12.2012

    One gets the sense that gamers can't wait for the future to get here so we can all join roving packs of pulse rifle-toting goons fighting each other for a living, like the world's most awesome paintball match. To tide us over, several studios are working hard at fulfilling our fantasies in virtual space with MMOFPS PvP titles such as DUST 514 and PlanetSide 2. We recently got a closer look at both of these games at GDC, and it's safe to say that not only do they each come from experienced pedigree -- CCP and SOE -- but they're both highly anticipated by trigger-finger monitor mercenaries. But we all know the sacred rule of MMOs, which is that there can only ever be one. There can only be one victor and one success -- and all the rest are doomed to languish in whatever the virtual equivalent of a compost heap is. So tell us true right now: Which will be more successful, DUST 514 or PlanetSide 2? Register your vote so that you'll be able to come back, months from now, and use this as proof that you knew better than all of the other fools out there!

  • Leaderboard: Playing same gender vs. opposite gender

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2012

    It amazes me that I still get weird looks/comments in 2012 whenever I mention that I typically play a female character even though I live and breathe pure testosterone. My wife used to rib me about it, but then she rolled a male Sith Warrior in SWTOR, decked him out with tattoos, and said, "This? Here? Is a REAL MAN. And now I'm going to spend 300 hours with him." This will probably come up in our marriage counseling sessions at some point in the future. In any case, I thought we were past the era when rolling a character of the opposite gender was an oddity, but these discussions over whether or not this is appropriate or weird roll through the community more regularly than the tide. Some people simply identify more with an avatar of the same gender, but some enjoy roleplaying into a different sex entirely. So today's Leaderboard is real simple-like, see? Are you compelled to roll your gender in (almost) every game, or do you more often than not take walks on the wild side of the bathroom stalls? Let's hear it for the boys! Or girls!

  • Leaderboard: Subscriptions vs. free-to-play

    by 
    Justin Olivetti
    Justin Olivetti
    10.03.2011

    For our very first Leaderboard, it was imperative that we pick one of the great white sharks of MMO debates. Cosmetic top hats vs. berets wouldn't cut it, oh no -- we needed a topic that players far and wide can never seem to settle. We needed a battle of the business models: subscriptions vs. free-to-play. Subscriptions have the advantage of simplicity (pay-and-forget), of keeping games from being "nickel-and-dimed to death," of being fairly affordable compared to other forms of entertainment, and of being easily understood by most consumers. Free-to-play removes the barrier for initial access but seeks to mine players' wallets through microtransactions by either presenting tempting purchases or making progress difficult in the game after a point. Long-term history seems to favor subscriptions, but recent developments have definitely shifted the market in favor of F2P models. It's the aging stud against the unconventional upstart in today's Leaderboard! Which will be triumphant? Hit the jump and cast your vote!

  • Sony unveils its PSP Tokyo Game Show lineup

    by 
    Chris Powell
    Chris Powell
    09.14.2006

    With E3 seemingly now a shadow of its former self, the gaming industry's focus may shift to the Tokyo Game Show, which just so happens to be only a mere seven days away. TGS 2006 goes from Sept. 22 through 24 at Makuhari Messe in Chiba, Japan. And to whet your appetite, Sony has released a preliminary list of the PSP lineup that should be in playable form at the event. Ace Combat X: Skies of Deception (Namco Bandai Games) Bounty Hounds (Namco Bandai Games) Boxers Road 2: The Real (Ertain) Gundam Battle Royale (Namco Bandai Games) Homestar Portable* (Sega) Jan-Sangokumusou (Koei) Jeanne D'Arc (Sony Computer Entertainment) Metal Gear Solid: Digital Graphic Novel (Konami) Metal Gear Solid: Portable Ops* (Konami) Minna no Golf-jou* (Sony Computer Entertainment) Monster Hunter Portable 2nd (Capcom) Navigation Software* (working title) (Edia) Ratchet and Clank Portable (working title) (Sony Computer Entertainment) Sarugettchu Piposaru Racer (Sony Computer Entertainment) Tales of the World Radiant Mythology (Namco Bandai Games) Tenchi no Mon 2: Busouden (Sony Computer Entertainment) (* – supports GPS)In addition the already mentioned games, Sony will show new video of 35 more titles. I believe the big story here is how effectively the GPS games use the add-on. If Sony can get software that show the peripheral is more than a gimmick, the PSP may be able to gain some ground on the DS. (Via Gamespot)