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  • The largest battle ever held in EVE Online is going on right now

    by 
    Brendan Drain
    Brendan Drain
    10.30.2010

    reddit_url = "http://massively.joystiq.com/2010/10/30/the-largest-battle-ever-held-in-eve-online-is-going-on-right-now/"; reddit_target="gaming"; Tweet While many of us haven't actively taken part in EVE Online's territorial warfare, news routinely surfaces of the massive alliance wars that take place in the game's lawless nullsec regions. As the number of players subscribed to EVE increases, so too does the size of the average nullsec fleet. Since there's no disadvantage to bringing additional pilots, each side in a heated war will try to bring as many people as it can physically get to attend. At a certain point, however, the server hardware strains under the weight of hundreds or thousands of players, and lag sets in. The point at which this happens has been rising over the years as CCP performs server upgrades, with previous expansions seeing fights as large as 500-1000 per side with quite manageable lag. A landmark battle is currently raging in the system of LXQ2-T, with thousands of pilots fighting for control of the system. The number of players in the system peaked at over 3,110 pilots, with alliances from the Northern Coalition political conglomeration facing off against the Russian power block from the drone regions. Lag began to set in at around the 2,400-player mark, with pilots facing several-minute delays on warp commands and module activations. Several pilots have launched live video streams of the event, though much of the action has ceased for the moment as the server begins to recover from a severe clash with the lag monster.

  • New Soul Master trailer highlights battle

    by 
    Rubi Bayer
    Rubi Bayer
    08.17.2010

    Soul Master has been in open beta for almost a week now, and the latest trailer gives us a more extensive view of battle than we've had before, while hinting at some exciting options for alliances. The game is designed to be an action-oriented MMORTS, and while there's certain to be an emphasis on strategy and planning, the gameplay we see in the trailer looks to be pretty fast-paced. There is talk of never fighting alone, units rushing to you in battle, and deadly attacks -- the blending of RTS and action seems to be coming along nicely. Follow along after the jump for the latest look at Soul Master.

  • Our tour through Final Fantasy XI's June update and Visions of Abyssea

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.22.2010

    One of the weaknesses that players have always associated with Final Fantasy XI is the nature of combat within the game. Not that any fan will avoid telling you how fun it is -- but even the most ardent defender can't avoid pointing out that it does tend to be a bit slow. The actual battles run slower, abilities take longer to recharge, and the process of getting into the combat takes a great deal longer than it does in other games. You can't just jump into the game and expect to be off and fighting within a few minutes. At least, that was the case before the June Version Update. Three of the biggest additions to the game were designed to take that notion and throw it out the window, not only encouraging players to jump into violence but outright pushing you toward faster and more active combat. We had a chance to take a walk through the game's additions, and they were everything that was promised and more, enough to make any Final Fantasy XI player very happy indeed with the changing face of the endgame. %Gallery-97942%

  • Translated interviews offer more insight into Final Fantasy XIV's world and playstyle

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.01.2010

    We're just coming off of a holiday weekend here in the US, and Japan had their own recent stretch of holidays, so news on Final Fantasy XIV has been a little bit slower of late. But a recent group of interviews in the June 11th issue of Dengeki have been translated thanks to the team over at FFXIVCore, and they cover topics from materials of armor to the game's not-always-praised battle system. The first part of the interview talks testing and systems with Hiromichi Tanaka and Nobuai Komoto, while the second part discusses visuals and worldbuilding with planner Kenichi Iwao. Tanaka and Komoto confirm that the next phase of testing is set to begin soon, as well as dropping the news that the next test will likely feature an almost totally redesigned battle system. It's even hinted that players were never meant to experience the current system, that it was there almost as a placeholder. By contrast, Iwao discusses the lore and visual aspects of the game, talking about how items will be made from different materials, and how players who want to play a male Mito'qe shouldn't give up hope just yet. All Final Fantasy XIV fans are encouraged to read both interviews, since there's a lot of information available in both -- just the thing for the post-holiday doldrums.

  • The Daily Quest: The mage vs. warlock battle

    by 
    Robin Torres
    Robin Torres
    05.04.2010

    Here at WoW.com we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites. We have a friendly little rivalry going on here at WoW.com between warlock Dominic Hobbs, writer of Blood Pact, and mage Christian Belt, writer of Arcane Brilliance. They even took their viewpoints to each other's columns, with hilarious results. But this battle between mages and warlocks transcends our class experts and wages on in the blogosphere. Felfire is hosting the Official Murder a Mage Contest, which ends May 16. The Save a Soul TODAY contest on Gnomeageddon ends May 18. Destructive Reach explains why Saresa absolutely adores mages. Murloc Parliament weighs in on the mage vs. 'lock debate by interviewing caster classes. The Lazy Sniper says shadow priests don't care.

  • Coming soon: Lightsaber duels on the iPhone

    by 
    Chris Rawson
    Chris Rawson
    03.20.2010

    Do you need a weapon that's not as clumsy or random as a blaster, or perhaps, an elegant weapon from a more civilized age? Soon, there will be an app for that. THQ Wireless, the maker of several Star Wars-themed iPhone apps including The Force Unleashed and Star Wars: Trench Run, will release a new app called Lightsaber Duel early in April. Overall, the app sounds similar to another app called Lightsaber Unleashed, which allows you to swing your iPhone around and make "vvvmmm, vvvmmm, tssshh!" noises come out of the speaker. Lightsaber Duel will expand on that idea. Rather than merely going all Star Wars Kid with your iPhone, you'll actually be able to engage in duels with your fellow wannabe Jedi or Sith via a Bluetooth connection with their iPhone. You'll also be able to play music during the duel. However, we're not yet sure if that means only music bundled with the app, or if you'll be able to play your iTunes music. "Duel of the Fates" and "Battle of the Heroes" are fine lightsaber battle tunes, but the übernerd in me wants to be able to mix it up and throw in a little "One-Winged Angel" from Final Fantasy VII or "Burly Brawl" from Matrix: Reloaded. THQ hasn't released pricing info yet, but assuming it isn't heinously expensive, this is an app that's likely to hit the top of the App Store charts within hours of its release. [Via Mashable]

  • Infinite Space puts two launch videos into orbit

    by 
    Mike Schramm
    Mike Schramm
    03.18.2010

    Did you pick up Infinite Space yet? The DS spaceventure was released from its docking station by Platinum Games yesterday, and so far the reviews are actually better than we expected. We've got two more launch trailers to share with you: one above which seems to be the intro to the game (complete with Star Wars-style crawl and the weird narration we've come to expect from this game); and another after the break which will walk you through the game's battle tutorial. If you've tried the game out, let us know what you think below. The battle system seems different and the story isn't supposed to be too bad, either. You wouldn't think that an infinite void of open space would have that much going on, but maybe it's worth a shot.

  • Android display battle: In the end, there can be only One

    by 
    Thomas Ricker
    Thomas Ricker
    02.03.2010

    It's not everyday you get to see six (6!) Android devices pitted against each other in a display-quality grudge match. No, not that sensor sensitivity nonsense again, rather, just a plain ol' video playback comparison for your subjective observations. Fortunately, the Android-loving kids over at HDBlog shot a video of the MyTouch 3G, HTC Hero, Motorola Milestone / Droid, Acer Liquid, Nexus One, and Samsung Galaxy (laid out clockwise in the image above). In our opinion, the Nexus One with its 3.7-inch AMOLED display packing a 800 x 480 pixel resolution comes out on top with the best overall image (though slightly on the red end of the color spectrum) -- good thing the video wasn't shot outdoors where that AMOLED is all but unreadable. But hey, that's our opinion, form your own in the video after the break.

  • FAQ That: All about Global Agenda's Conquest mode

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.14.2010

    So what exactly makes Global Agenda cross the border from persistent FPS to full on MMO? Conquest, my friends! Conquest. And now that the NDA has been lifted, we're free to tell you all about this agency only mode. Global Agenda: Conquest mode is the game's take on a real-time strategy game versus an FPS. Your alliance of agencies can take ownership of the Global Agenda world and lay claim to valuable resources to build agent modifications, weapons of mass destruction, and even more fun little tools. But you must guard your territory carefully, as other alliances will have the option to siege your land, forcing you into battles for domination of the map. But how does Conquest mode work? What do you need to do to take advantage of this feature of the spy-fi shooter? Glad you asked! It's time for you to FAQ That!

  • Soul of the Ultimate Nation gets a German server

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.05.2009

    European Soul of the Ultimate Nation players, your lag shall forthwith be reduced! Webzen, the developer and global publisher of Soul of the Ultimate Nation, will be opening a brand new European server for those of you playing on the mainland. Klippe, the new server set to be physically based in Germany, comes in response to the growing European community in SUN. While the server will not be region locked to Europe and will be available for all regions, don't expect a good connection unless you live in Europe. But, on the bright side, you can play with your European pals if you want to suffer the lag. If you haven't played SUN in a while and you were frustrated with connecting to Etherain, the North American server, then perhaps now is the time to jump back in and give Klippe a whirl. It's up right now, for your convenience.

  • Video: Sony Rolly vs Nao in epic robot dance off

    by 
    Thomas Ricker
    Thomas Ricker
    08.26.2009

    While Sony's $400 Rolly never made much sense as a roll-about musical robot, at least Aldebaran Robotics' Nao could walk upright and play a little football. Now the two have come together to battle on the dance floor. The 91 second video posted after the break is about 70 seconds too long, but consider this your moment of Zen for the day. Bonus points for any readers who re-enact this for Halloween.

  • Grunty vs. Zergling battle video

    by 
    Robin Torres
    Robin Torres
    08.25.2009

    When Eldacar wrote in to the tip line that Grunty and the Zergling pets fought when brought near each other, I immediately forced The Spousal Unit to help me test it. We made the above video, with The Spawn cheering us on. Grunty is the Murloc Marine pet that came with attending or streaming BlizzCon 2009. The Zergling was part of the original collector's edition of World of Warcraft.

  • The Daze of Darkfall epilogue: The Siege of Andruk pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.10.2009

    The keep, the keep! "Fall back to the keep! Fall back to the keep!" called General Zodd Drow over Ventrilo. The outer walls were abandoned as everyone began rushing back to the keep to make a stand. While this would normally sound like suicide, as we'd leave our citystone undefended, we had placed the keep perfectly next to the stone. From there, people on the roof of the keep could easily fire downwards and destroy anyone who would come close to the stone, while the stairs inside served as the world's best choke point. Think 300, only with less spartans, more lolz, and inside of a keep. From there our most armored men began to hold the steps while I stayed up top, picking off people's mounts and keeping casters at bay with my bow. We had an impressive grouping of archers and spellcasters, all doing their part to keep people below at bay or injured as they entered the keep. Meanwhile, in the keep, the enemy losses accelerated while our losses dropped. Fighting was packed into close quarters with shields and one-handed weaponry becoming the focus. I peeked my head down to see what was going on and only found chaos. Attempting to shoot a bow in all of that was more dangerous than good, so I found myself back up top firing downwards. Then, oddly, people began spilling out. Enemies began to retreat, firing one last wave of spells as they left. Our forces ran out after them, chasing for the moment as they left our city. Everyone relaxed on Ventrilo, happy over our win for the time being. The second assault -- not as interesting as the first Sinister relayed a message to us -- "We don't like to retreat." I'd feel that way too if I had just gotten halted inside of a keep and I was paid lots of money by a clan to make sure they won the battle. Plus then there's that whole reputation thing... eh... yeah, I'd be angry. Half an hour later, they came again. There was one hour left in the battle as they came up the hill, and we were better prepared for what they had to offer this time. We also had a plan -- do the same thing we did before, but now in complete unison instead of panic. They rounded the walls and started in on the wall towers, but we held faster this time around than last time. The force seemed smaller to me, but I couldn't truly tell with all of the insanity going on. When the walls looked too overrun, we moved back inside the keep again, doing what we did before. It worked a second time, and perhaps even better than the first. The attackers backed out of the keep, fearing a repeat, and began to stick to the towers. That was, until, our forces rushed the towers. It was a bit silly to watch from my archery perch above. Three of our people ran in, then 10 of theirs would all rush out the other side. I filed it under, "things that made me laugh and shake my head." Soon enough, they were driven back for the second time. It was at this point that our generals got word from Sinister that they wished to thank us for the challenge and the fun battle. The other clans stayed silent, for the time being. There was still 45 minutes left in the challenge, and we still remained prepared. Finally, the clock slowly rode down. Our guards began to loosen up and joke -- more talking over Ventrilo and silly conversation. Then, as the clock hit zero and the game displayed "DRAW" in huge letters on our screens, everyone breathed a collective sigh of relief. Air guitars were played (you can type /air_guitar to make your avatar play the electric guitar, yay anachronism) and congratulations were swapped over Ventrilo. The siege was done. One final look back I sat atop the keep for a while more as everyone disappeared, talking with some of the others about writing this up as a final feature for Massively on my time in Darkfall. I was trying to get a handle on the whole moment, as it came so unexpectedly, and I was still trying to decide if I liked it or not. The siege felt like a giant game of deathmatch, not really a siege. It felt uneven at times, as when I got caught in a fire AoE I almost died via that one spell. It felt fun, of course, as everyone dodged around and was being assaulted on all sides. There wasn't any lag or hangups, save for a few spikes here and there. The game performed to expectations regarding performance, but I'm just not sure how I felt. I didn't stand up and cheer, I didn't feel awe struck. I felt successful, but I didn't feel like a winner. It's hard to explain, so I don't think I will attempt it. I will simply leave the question, "Is it fun?" to you, the readers, as I have in the last column. It's not my place to tell you what you enjoy, and I don't think I'm about to start now. As for me... I owe Kend Drow some warbanding, so if you see Seraphina Azureveil, have the decency to wave before shooting an arrow through my heart.Update: Apparently, Scarce Xrul has uploaded parts of the siege in his YouTube video, convincing his friends to join Darkfall. You want to watch exactly what happened? Well, now you can, and in HD!

  • The Daze of Darkfall week 4: The terror of Agon pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.07.2009

    The second hamlet: Wherein we learn that fire is hotWe rode onwards to our next target when suddenly a fireball roared towards Wardragon, barely missing him. The next hamlet had already seen us, and a fire mage was casting spells from atop the main keep. We rode onwards, splitting up our formation to avoid the incoming fire (literally.)Once again, we quickly cleared the hamlet of everyone, except the fire mage, and three of our men started to clean out their quarry and their farm. The other three of us played an annoying game of cat and mouse with the fire mage who couldn't hit the broad side of a barn, keeping his interest while we cleaned them out and put their stuff into the bank.Once again successful, we jumped on our mounts and rode towards the sea. The last hamlet was on an island out from the mainland, so we reached the beach and jumped off of our mounts to swim across. It was here that our trailing 6th man reported that he was being followed by the people from the last hamlet. They were apparently angry, and concerned about the security of their shit.Wardragon noticed a smaller, desolate island on the map that was close to us, and we used that ground to make our stand. Initially we had counted 6 men in the force... then that was 8 men... then it was 12 men. Arrows were being flung from all sides as we darted between broken buildings. I peeked out from around a corner only to catch a sword to my chest from... Pluto Nash?Hamlets one and two had teamed up to end our reign of theft and tyrrany -- combining their forces to out-man ours. I danced around on the beach for a while with Pluto, who was now wearing a very nice sword and a full set of banded armor, jumping and parrying his blows while I asked for help over Ventrilo. Wardragon came to my aid, but it was too late. With one last slash I fell over onto the ground while Wardragon picked up where I left off.The end of an eraWhile I lay on the ground, coughing up blood, I thought back on all of the things I had seen and done in Darkfall. All of the harvesting, and then more of the harvesting, and then all of that time grinding PvE mobs, then more harvesting, then killing newbies, then more harvesting, then admiring my city, then AFKing on the bloodwall, AFKing on the bloodwall, AFKing on the bloodwall...Dying here was actually more fun than most of the things I had done in Darkfall. There was more action in one 30 minute stretch than my entire playing experience, and I'm not exactly sure how I feel about that. Plus, as I lay there dying, I was about to lose most of the work that I had done during those long stretches of playtime. Darkfall is an interesting game that varies between an intense grind and a game of cat and mouse. It is competitive and brutal in its nature, where only those with large amounts of time or a willingness to cheat the system prevail. On the flip side, however, when it all comes down to a battle or a clash of forces, Darkfall gets to be quite fun. I guess what remains is a very Machiavellian question -- "Do the ends justify the means?" Is it fun if the culmination of hours of tedious gameplay is an extremely fun sequence? Dear readers, I'm not touching that question with a 30 foot pole. As for that battle, I'm sure you're wondering about the outcome. Did Wardragon and his men win the battle? Or did they die horribly like I did? Well, I don't know much about that, but I can say that I love my new set of banded armor. My compliments to the designer -- Mr. Pluto Nash.

  • BlizzCon Pro Tip: Setup your Battle.net account now

    by 
    Adam Holisky
    Adam Holisky
    05.15.2009

    You want tickets to BlizzCon 2009?You want to enter the queue to purchase them tomorrow?You've heard the horror stories about how it all went haywire last year?Well, here's the pro tip of all pro tips, even better than Turpster's Tips: make your Battle.net account now and make sure your credit card / check card has enough money to cover the $125 cost of the ticket. While Blizzard has done a lot to make sure that the system will be smoother than last year, if you've already bought a plane ticket out to LA and have the hotels booked, etc., you'll want to be 100% sure you do everything you can do get these elusive tickets easily.The whole process takes just a couple of minutes, and you don't have to tie your World of Warcraft account to the Battle.net account unless you want to. They can remain entirely separate. Head over to the Battle.net account creation page and do this now!

  • Kondo bot battles rage in Japan, vision of humanity's imminent destruction crystallize

    by 
    Joshua Topolsky
    Joshua Topolsky
    05.10.2009

    You may be familiar with the modular line of Kondo robots sold in Japan -- but are you aware that a "Kondo Battle" exists where the bots duke it out to the death (or until they fall over)? Well, now you know... which is half the battle. You can pretty much see where this is headed -- life-size (or larger) Gundams going totally crazy on cityscapes across the globe. A picture says a thousand words, and video says billions and billions, so feast your eyes on the IDG News clip after the break, and to sweeten the deal, we've included a few videos of the actual fights as well.

  • Galaxy Online opens up for international battle

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.22.2009

    Yes, now you too can take on all of the Chinese speaking players of a single game as one great nation of English speaking players. Except, of course, until the barrage of lolcats quotes and internet memes in the global faction channel drive you out of your mind.Either way, Galaxy Online, igg.com's massively multiplayer free-to-play sci-fi RTS, will be opening up a brand new server that has the sole responsibility of housing a battle between the Chinese version and the English version of their game. The winning faction will recieve all of the spoils, which have yet to be announced but are promised to be a pretty decent prize. Oh, and the winners will also get the bragging rights, of course.The battle is open to anyone interested, and the call will soon be put out on the Galaxy Online forums.

  • Trying out the new Wintergrasp

    by 
    Mike Schramm
    Mike Schramm
    04.20.2009

    The new Wintergrasp, I am here to tell you, is a lot like the old Wintergrasp. Which isn't a bad thing -- though Blizzard has made a few significant tweaks to the game's big non-instanced battleground, it's still the same match it's been (and a good match it is, if you ask me). The main difference is that all of the workshops outside the keep are now up for grabs, so the defending team can now not only take out the southern towers to knock some time off the clock, but also lock down the workshops to create a vehicle shutout. That's tough to do, in my experience, though -- even if you grab the two lower workshops, it leaves the top two open for attack, and odds are that the lower two workshops will really only be taken if all of the towers are down and the vehicle drives down south need something to do.So the gameplay hasn't been changed that much, but it is nice that the requirements for the daily quest have been lowered -- we now only need 10 kills of the other side, and there are more NPCs around to count for those kills, so I actually finished both the kill and vehicle quests without even trying. It would be nice for Blizzard to somehow streamline the raid invite/share quests process that happens everytime WG begins, but they're leery of that, given how honor farming was such a problem in the auto-invite AV. And I have one personal request: Blizzard, can you please have me auto-dismount when I try to pick up an RP-GG? I'm fine with not mounting while I have one, but every single time I try to pick one up I get that error message, when all you need to do is auto-dismount me like any other object I use while mounted.The biggest WG change isn't even in the battleground, it turns out -- most of the players I've talked to are just thrilled that you can now fly over Wintergrasp on the way from Dalaran to Sholazar Basin (and it figured 3.1 would drop a week after I finished the Oracle rep grind). I've even heard you can get credit for winning the BG if you're in the air when your side wins. Though a fix for that will probably have to come during the next round of WG improvements, whenever that will be.

  • Final Fantasy XIII's battle system explained

    by 
    Jason Dobson
    Jason Dobson
    03.26.2009

    Anticipation is building for the upcoming director's cut of Final Fantasy VII: Advent Children, which is set to drain Japanese wallets of MP next month, as well as give eager gamers their first hands-on taste of Final Fantasy XIII. The demo, which comes bundled with the Blu-ray exclusive movie, also promises to give players an early look at how the anticipated sequel handles combat, which judging by a recent 1UP article looks to sample both Final Fantasy XII and Squaresoft fan favorite, Xenogears.Much like the "Active Time Battle" system seen elsewhere in the series, XIII's gauge-heavy combat will likely tread familiar territory for series vets. Here different actions -- such as casting a spell or smacking an imp upside the head with a giant sword -- each siphon off a different amount of "time" from a meter, with more powerful attacks demanding a greater sacrifice of patience. This all sounds interesting, though like mom and apple pie, Final Fantasy and combat just go together. And while the series' battles may lack a flaky crust, their mix of spiky hair and androgyny can be just as filling. Well, maybe not as much as mother's rhubarb pie -- that stuff's to die for.

  • Multiverse reveals a peek at their upcoming flash development platform

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.10.2009

    Imagine booting up your computer to play your favorite online game with your friend, except he's in an airport waiting for a flight and you're at home in your office chair. You see a glorious 3-D world from the comfort of your computer monitor, and he sees a two dimensional isometric view from his hunched view over his mobile phone. You use your mouse to click your action buttons and fight monsters, and he just taps the screen with his finger. You're questing together, winning battles together, except you see the world entirely in 3-D and he's seeing it in 2-D.If you're thinking that this scenario is entirely implausible, you would be wrong. MMO tools developer Multiverse has recently unveiled a sneak peek at their upcoming flash toolset by launching the flash based game Multiverse Battle.