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  • MMObility: RuneScape, HTML5, and plenty of bacon

    by 
    Beau Hindman
    Beau Hindman
    07.19.2013

    RuneScape, as always, is moving forward with killer new content and additions to the game. I was so excited this week to get a chance to play through the Bringing Home the Bacon questline and scout out the open beta of the HTML5 version. I was initially eager to see just how much better the HTML5 version looked and played, but I didn't want to dive in until any issues had been worked out. Boy, does it impress. Sure, it might not seem like much to someone who is used to the graphics from games like Guild Wars 2, but this browser game that is over a decade old looks great not only for a browser game but for any type of game. It's still a bit of an acquired taste, but once you try it, you'll be smitten. I also had fun playing through the bacon-flavored quest line that is featured this month. I'll tell you about both... how's that?

  • Free for All: MMOs will never be the same again

    by 
    Beau Hindman
    Beau Hindman
    07.17.2013

    Most of the arguments I make in this article come down to basic science. Once something is created, it can only be copied. The original is just what it is. Some of the MMOs that started me off on this journey across hundreds of worlds are closed now, but many still remain open and active. I can go back to those older games and enjoy them, but in most cases I go back and find that I'm glad I moved on. I have changed, and so has the internet and how I access it. All of these things factor into my changing opinion and the fact that MMOs as I remember them will probably always remain relics of the past. Don't worry; I'm not here to tell you how incredible older titles like were. Those were some good times, but it's depressing to think that I would constantly be stuck in the past, never moving forward. Still, it's nice to think that those titles might be copied but never replaced. After all, gamers have moved on and so has design. As both should.

  • Rise and Shiny: Eden Eternal

    by 
    Beau Hindman
    Beau Hindman
    07.14.2013

    It's been a while since I last played Eden Eternal. I have enjoyed it off and on over the last year, but mostly because of how much I loved the graphics. As a matter of fact, I would vote Eden Eternal as one of the best-looking MMOs out there, up there with The Chronicles of Spellborn, Guild Wars 2, and Ryzom. Sure, it covers a more stylized branch of the graphical tree than other games, but that's a pretty important job. Every year designers try to make games that look fun and bright, but they almost always come out generic. Eden Eternal is just awesome to look at. How is the gameplay, though? Being that the last major patch we talked about consisted mostly of graphical updates, I didn't expect to enjoy the game this time around as much as I did when I first discovered it. Luckily I enjoyed myself just as much -- if not more -- thanks to the game's easy pace and sandbox gameplay.

  • MMObility: Press your way through Dawn of the Dragons

    by 
    Beau Hindman
    Beau Hindman
    07.12.2013

    If you played along with me the last time I covered Dawn of the Dragons, you won't be surprised by what you will read in this column. It's still a pretty fun twist on RPGs and Mafia Wars-styled gaming, but now that it has come to Android devices, I couldn't be happier. The gameplay was nice in the browser, but I found it to be a bit clunky and distracting, especially with the ad-block at the top of the game's main window. Much of the game consists of making a decision and pressing a button or two to see what happens, so it begged for a touchscreen device. Now that has arrived. Does that mean the game is no longer a pay-to-win, very casual (or hardcore if you want it to be) race-to-the-top? It's still all of those. If you have moral objections to those game styles, then skip Dawn of the Dragons. But if you're like me and don't take games so personally, then you, like reader grutzmek, might find that is is "surprisingly addictive." He told me, "I don't normally enjoy these games, but something is very different about DotD." I have to agree with him.

  • Free for All: One Walking Dead MMO, please

    by 
    Beau Hindman
    Beau Hindman
    07.10.2013

    One of the best gaming experiences I've had in recent memory has got to be the time I've spent in The Walking Dead series by Telltale games. OK, OK, so you might not agree that the titles are a series of "games;" they're more like a choose-your-own-adventure that is peppered with the occasional quick-time event, so let me clear the record in order to move on: I don't care what we call them. They are simply a fun experience. I can't believe that there are people who want to argue this point, but then again I had to witness people actually fight about games being art or not. So however you feel about the The Walking Dead, uhm, experiences, you cannot deny their popularity. The series took the market by storm and showed just what a powerful medium gaming can be. Not only that, but Telltale received deserving praise not only for the gameplay and story but for the fact that it produced something that could run on almost any device or setup. (Well, except Android.) How would The Walking Dead translate to an MMO, though? Could it be done? Don't worry; I am going to do my best to avoid any spoilers. So are my readers. Right, readers?

  • Rise and Shiny revisit: Global Agenda

    by 
    Beau Hindman
    Beau Hindman
    07.07.2013

    Ah, I had some glorious times in Global Agenda, so long ago that Seraphina Brennan still worked here and we struggled to livestream the game to do a giveaway or two. The developers prepared some pre-made level 30 characters for us, complete with Massively logo holograms emblazoned across the chests. Sera moved on, livestreaming has become easier, and I haven't returned to the game nearly as much as I've wanted to. I'm not sure why. The game is free-to-play, and I have been enjoying online shooter titles more over the last several months. Then, when I told my boss that I wanted to check it out again, she told me that it was a good idea especially since Global Agenda 2 was announced late last year. What? This news must have passed underneath my very broad radar! Still, I was eager to revisit my old characters and see if the game is still as fun as I remember, so I spent the last week playing the game -- that is, when I wasn't fighting bugs in the game. And I mean technical bugs, not the good, scary space kind.

  • MMObility: Tynon forces players to come to grips with automatic gameplay

    by 
    Beau Hindman
    Beau Hindman
    07.05.2013

    It's been over a year since I last looked at Tynon, a browser-based pseudo-MMO that has been magically transformed into a much larger and more MMOish MMO. What a difference a year makes! Many of the key gameplay elements remain, meaning that you can still play the entire game (at least I have been able to so far) by clicking one or two buttons, over and over. So much of the game is played for you that it made me wonder -- as it did the first time around -- what the point was. Then it made me wonder just how much the gameplay in Tynon is like many of the more "standard" MMOs I have played, meaning that so many of them are the same one or two button chunks of gameplay, only wrapped in a three-dimensional exterior that features hotbars. I'm not making excuses for auto-play features, but I'm not making excuses for the mindless clicking that many MMOs feature, either. As with most things, the details matter the most. In Tynon, there are almost too many details to count.

  • Free for All: You got your e-sport in my PlanetSide 2

    by 
    Beau Hindman
    Beau Hindman
    07.03.2013

    I promised myself that I would not spend half of this column making silly jokes about e-sports. The simple truth is that I find e-sports about as exciting as collecting stamps. That might sound harsh, but remember how fanatical (and oblivious to my opinions) some people are for stamps. And that's just fine. What bothers me about e-sports is how the genre takes something that comes from a wonderfully chaotic place -- play time -- and wraps it in a set of rules and expectations. I used to say that humans could make a sport out of anything, and it turns out I was right. I joked that holding your arm into the air could be a game if they made rules concerning the activity. While it's not quite a spectator sport, I recently discovered that there are people in this world who literally hold an arm in the air -- sometimes for years -- to prove their dedication. All we need now is a bit of commentary and we'd have a sport. And now here we are with news that one of my favorite games, PlanetSide 2, is about to introduce major league gaming-styled instanced Battle Islands into a world that is unique because of its massive, open scale. This week I have heard the words "instanced" and "MOBA" and references to Team Fortress 2 enough to scare my pants off.

  • Rise and Shiny: Farm Fortress

    by 
    Beau Hindman
    Beau Hindman
    06.30.2013

    Farm Fortress is a pseudo-MMO or social game that concentrates on pitting players against waves of enemies and even other players by utilizing protective barriers, weapons, and traps that are paid for with cash stolen from enemies. It might sound a little strange at first. I didn't really even enjoy the game until the lightbulb went off and I started to really plan out my strategy for defending my farm fortress. Farming is one way to make money, but in my experience so far, the best way to get cash is to invite waves of monsters to attack your farm or to attack other players. Both activities can be surprisingly simple at first but quickly grow into a challenging job. But that's the fun of it! Over the week my farm grew into a pretty formidable fort, complete with turrets and indestructible walls.

  • MMObility: Puzzle Pirates is perfect on the iPad, but Fleck falls

    by 
    Beau Hindman
    Beau Hindman
    06.28.2013

    It's been a week of ups and downs for me. The mobile MMO market is the often-ignored stepchild of the greater genre, so when a great new MMO comes along, I rejoice. And when a fun, older MMO closes down, I feel like weeping. As the mobile market begins to take over all of creation (and will probably make time travel possible as well), it's so good to see a game like Puzzle Pirates finally make its way to mobile devices. Sure, it's just iPads for now, but an Android version is marked for release this summer. This is a game that has been begging for a mobile release for some time now. Meanwhile, Fleck is an odd little MMO by Self Aware Games that I have covered in the past but that is soon closing down. I love the look and feel of it, but its real-world-based gameplay might be too odd for many to enjoy. Still, it had issues finding its footing. Let's talk about both in today's MMObility column.

  • Free for All: Why MMOs should be kept alive forever

    by 
    Beau Hindman
    Beau Hindman
    06.26.2013

    We generally avoid the topic of emulator servers here at Massively for various reasons. I have different reasons for not discussing them as well, mainly that I do not agree with the use of art (games are art) without the owner's permission, no matter what. I want to get that out of the way now so we can discuss today's topic without filling the comments with emulator links we'll have to delete. And that topic is this: Should we maintain dead or dying MMOs after closure? I started thinking about this idea because I am currently wrapped up in a project to collect and catalogue every major bookmark of my life until I am "caught up" to about the time I started working at Massively. As part of the project, I am looking to save old pictures, projects and music, especially ones that exist on paper. Paper rots, after all. The project has made me think much more about my long history with MMOs. Should I be concerned that some of the digital versions of myself have or will disappear as games are sunsetted? Should we do something about this? I think we should, but if not emus, then what?

  • Rise and Shiny: Arcane Saga Online

    by 
    Beau Hindman
    Beau Hindman
    06.23.2013

    I sat down on Monday with NetMarble Producer Jon-Enee Merriex to discuss Arcane Saga Online, a remake/re-release/re-launch of the defunct Prius Online. I was actually very excited for Prius Online at one point, but the game fell flat once I got my hands on it. With this re-launch, would the publisher NetMarble be able to capture an audience -- and keep it -- this time? I jumped into the first hour of the game with a bit of an unfair advantage, having Jon-Enee with me to explain many of the ideas and thought processes behind the re-launch. It all makes sense when you hear it from a developer's mouth, but how does the game translate when you just log in and start playing? It turns out that it has many issues but is quite fun a lot of the time.

  • MMObility: Bridging the gap between mobile and client-based MMOs

    by 
    Beau Hindman
    Beau Hindman
    06.21.2013

    A mobile MMO is a great thing. A mobile app, one that acts as an extension of an existing game, can be an odd thing. Do players really use mobile apps to access information? Speaking for myself, I tend to use mobile apps to do particular things. I like to check up on PlanetSide 2 to see how the battles have gone while I've been away, for example. I can see a time when mobile apps play a much more important role in the world of client-based gaming, but what would those apps look like? A few developers seem to have the right idea. Instead of releasing apps that concentrate on imitating the core game, these developers have released an app that is a game in itself, one that results in loot or goods that are redeemable in the standard game. Let's take a look at some of those developers and apps, as well as look for an example of some designs that we might see in the future.

  • Free for All: How free-to-play affected how I feel about RIFT

    by 
    Beau Hindman
    Beau Hindman
    06.19.2013

    Back in April of 2011, I asked myself whether I would play RIFT if it were a free game. I know that I was impressed with its build quality but not so much with its lack of spirit. It seemed like a hollow game, one that used gimmicks to take the place of true adventure. At the same time, I didn't want to downplay how well it was made. I still agree with this sentiment; the game is great and has only improved over time, but I still wish it had a little something more. Did the recent switch to free-to-play change how I felt about the game? Why would a payment model affect how I felt while playing the game? After all, I champion the idea that a payment model does not define a game, but I still have to recognize how a payment model affects people. Including me.

  • Rise and Shiny: Ragnarok Online 2

    by 
    Beau Hindman
    Beau Hindman
    06.16.2013

    I remember playing Ragnarok Online, the first one, quite a while ago and semi-enjoying it. I liked the isometric views and even enjoyed some of the gameplay, but it was a bit of a mess much of the time. I walked away more confused than entertained. At the same time, I met reader after reader after reader who seemed to have grown up on the game. This "grind generation" was made of steely reserve and tougher stuff than I was because the game was notoriously grindy. How did they play it? Even now as I was looking for a few different views on Ragnarok Online 2, I came across a video that was hosted by a player who acknowledged the "boring grind" that left players with literally "nothing to do but level alts," yet he played the game to the max level, several times. If only we could get these guys to put that much energy into world peace, I might be having dinner in the middle of a former warzone right now! I found number two to be a bit like its older version but surprisingly modern and more fun than I thought. But only a bit more fun.

  • MMObility: The Chromebook 'All-In-One' project: More games

    by 
    Beau Hindman
    Beau Hindman
    06.14.2013

    This will be my last week using the new Chromebook Pixel, at least here on Massively. I will continue to look at its techier side of things on my personal blog, just as I did with the original Chromebook All-In-One project. The shorter time frame for this series can be explained by the fact that Chromebooks do admittedly cut out a lot of the browser-based MMOs out there by not allowing the usage of Unity or other plugins. Flash is allowed, but Adobe and other companies' recent disapproval of the use of Flash for mobile platforms came with a reason: It's often hard to run. Once HTML5 becomes more standard thanks to publishers like Jagex, I'll be able to comment more on that. It's also important to note that the Pixel is really just a nicer Samsung model, so you can refer to the older posts as well. I want to encourage everyone who is interested in Chromebooks to check out the Samsung ARM-based Chromebook I talked about last time. It's very inexpensive and quite literally does everything that the Pixel does, albeit on a much smaller screen that is attached to a weaker device that has a much lower build quality. Still, my time with the Pixel has amazed me with a wonderful, touchable screen, but the Pixel has also convinced me that the Samsung should be the flagship device for Chromebook, hopefully kept at the same price range while slowly improving in quality. Now, let's talk about the games. I found a few that run much better on the Pixel's beefier stats, but please refer to my Samsung coverage for 30 MMOs that run on both machines. The following list is especially good for touchscreens.

  • Free for All: My very own top ten list of MMO pet peeves

    by 
    Beau Hindman
    Beau Hindman
    06.12.2013

    I couldn't just sit back and let Justin Olivetti have all the fun, could I? When he published The Perfect Ten: My gaming pet peeves, I swept my fist to the sky and screamed "Sypsterrrr!" Literally a week earlier I had jotted down an idea for a similar column. I mean jotted down because I keep yellow pads around the house for late-night ideas or dog-walk eurekas. Of course his will probably end up the superior article as he is the better writer (and has a good bit of facial hair), but I'm going to present mine anyway. In fact I'll do one better by listing 11 of my MMO pet peeves because, well, I jotted down 11.

  • Rise and Shiny: Revisiting EverQuest at level 65

    by 
    Beau Hindman
    Beau Hindman
    06.09.2013

    EverQuest is one of those titles that just won't go away. I mean that in the best possible way, of course. After 15 years and 19 (yes, 19!) expansions, it's possible that I could be writing about this game a decade from now. And why not? I just spent a month covering MUDs, some of them 20 years old, so why couldn't a game with such a rich history and loyal playerbase as EverQuest's stick around, well, forever? I started playing around 2000 or 2001. I didn't catch on to it as much as my wife and soon was back in Ultima Online and later titles like City of Heroes. I have always kept up with EverQuest while still feeling a bit left behind because I didn't stay with it from the beginning. I am so jealous of a player who has actively played any game for 15 years. The character he or she has built has a wonderful story to tell! Well, I decided this week was time to finally try to get back into EverQuest. What I found wasn't really surprising because I had kept up with the game's developments and played here and there, but the community and the gameplay definitely caught me off guard.

  • MMObility: The Chromebook 'All In One' project - The Pixel

    by 
    Beau Hindman
    Beau Hindman
    06.07.2013

    If you caught my first Chromebook All In One project, you'll be familiar with the details of the series. If not, allow me to fill you in. Essentially I took a wonderful little device, the Samsung Series 3 Chromebook, which utilizes an Exynos-based processor, and I used it for most of my work-related activities for weeks. It proved a capable device but couldn't play everything or do everything as easily as I would have liked. For $249 US, however, it's not a bad deal. I still use the light notebook every single day. It's easily my favorite device in the house alongside my Nexus 7 tablet. But now, it's time for an upgrade. This time I will be looking at the Google Pixel, a hotrod of a Chromebook that Google is using to show just how the OS can work on a premium build. It boasts a core i5 processor, 4 gigs of DDR3 RAM, a 32 or 64 gig SSD and an incredible screen. At 2560 x 1700, 239 PPI, 400 nit brightness, and 4.3 million pixels, it is the best-looking thing I've ever computed on. The touchscreen is great for some gaming, and the build quality is top-notch. So why does it matter? Why would an MMO fan want or need a device that cost at least $1,299.00 and that runs only the Chrome OS? I'll try to figure that out over the next few weeks. [Update: The loaner model is actually the 4G LTE model, not the $1299 US WiFi-only.]

  • Free for All: So about that PlayStation Home

    by 
    Beau Hindman
    Beau Hindman
    06.05.2013

    My birthday is this week, so I thought it was time to grab a PlayStation 3 bundle, something I have been wanting for a while. Not only have the prices dropped for the consoles, but with the next generation coming out soon, I knew that many of the games that I wanted to get for it would be even cheaper. On top of that, the PS3 is the best console for MMOs. It currently hosts several, one of them being PlayStation Home. My curiosity for Home has been fired up since I heard about it, but I've never before looked into it and have rarely heard anything more from it other than the occasional news story. Most of the time when I ask a PlayStation user about the virtual world, he'll just sort of shrug. It was about time I saw it for myself!