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  • Free for All: Recapping the vastness of Mabinogi's Saga Iria

    by 
    Beau Hindman
    Beau Hindman
    09.11.2013

    My summer has been filled with a massive, 10-part adventure called The Saga Iria. It's an event that happened inside the world of Mabinogi, one of my favorite free-to-play sandbox MMOs. Once a week Nexon released a new chapter, and each time I streamed my first few steps into it, often resulting in my immediate and embarrassing death. Actually, make that deaths. I died a lot. My companion for this wild ride was Mabinogi Community Manager Sabina. Sabina is a "fashionogi" (as they call it in-game), someone who enjoys customizing her characters more than sending them into battle. Mabinogi allows for almost any style of play, from combat mastery to roleplay to fashion obsession. The community showed up during my livestreams to give me plenty of advice during my hard times in combat because the game is known for its challenge level. It's time to recap some of my favorite moments of those times and discuss what I liked... and didn't like.

  • Choose My Adventure: Age of Wushu charms and confuses

    by 
    Beau Hindman
    Beau Hindman
    09.11.2013

    So here we are in the second week of the Age of Wushu Choose My Adventure coverage. There's no way that even a dozen weeks would cover everything there is to know about this awesome MMO, but luckily the point of this column is to show what it's like to jump into game not only while I'm blind but also when a crowd is directing my every major decision. That means that I get to act like myself and enjoy getting lost in a game that is truly a living world. Age of Wushu is fantastic for certain newbies just as it seems it is for vets. Of course, it's not all that rosy. In almost every article I have read about the game, and even in the chat room while I streamed the game live (it's embedded after the cut), I saw players who expressed their disappointment in how confusing the game is. Massively's own Patrick Mackey has been helping me along the way, and he said on the stream that the best thing to do to alleviate confusion is to "join a guild." I agree, so that's going to be one of the questions I put up for a vote. Having access to Patrick, the readers and players, and the developers themselves does put me at an advantage over typical newbies. Click past the cut and lets get to what I thought about the choices that were made last time, and be sure to vote on this week's poll questions!

  • Rise and Shiny: City of Steam

    by 
    Beau Hindman
    Beau Hindman
    09.08.2013

    The first thing that people say when they see City of Steam is, "Wow, this is a browser game?" I've seen the comments on videos and even talked about it during my own livestream (you'll find it embedded after the cut), but in the back of my mind I know that browser-based games have looked good for a while now. Still, the game does look good. It looks darn good in many places. It's a world of oily, smoky machinery and grimy dungeons, and the graphics do their job. With the dirtier styles and dungeon crawlers, however, comes the risk of repetitive design that toes the line between neat and bland as cold porridge. City of Steam mostly wins in the graphics department but does fail occasionally. It's still fun to tell people it's a browser game. The beginning intro alone feels like a well-made MMO, while some of its staging and tutorials make the game feel as if it cost more than it did to make. The rest of the game isn't bad, either, aside from occasionally repetitive gameplay.

  • MMObility: Motion Twin's Mush conjures delightfully paranoid gameplay

    by 
    Beau Hindman
    Beau Hindman
    09.06.2013

    If you are a regular reader of mine (thank you if you are), then you know how much I enjoy Motion Twin, the studio behind one of my favorite games, Die2Nite. I fell in love with Die2Nite over the last year or two; the game has grown into an amazing and sometimes scary experience, and it does it all with very little imagery. Motion Twin is in fact a one-stop-shop for many unique games that come from many different genres. So when I heard about Mush, the latest multiplayer title from the same developer, I was naturally excited. For the record, Die2Nite and Mush are both pseudo-MMOs or MMO-like games; make no mistake. But as I have pointed out before, the gameplay is so intriguing and smart that MMO developers would be wise to pay attention to the designs. Take Die2Nite and set it in space, tweak it, and make it more immediate, and you might begin to understand how Mush plays. Let's look into it -- just remember that in space, no one can hear you scheme!

  • Free for All: The truth behind the importance of community

    by 
    Beau Hindman
    Beau Hindman
    09.04.2013

    I've talked about community in the past, and it's still an important topic. The fact is that defining community or what makes a good community -- or even what qualifies as an MMORPG -- has come up for discussion many, many times on this site. For those who might still be confused, I can say that the reason the discussion keeps cropping up is due to the ever-changing market. If we didn't attempt to dissect the new genres and changes that come to this genre, then we would be doing a disservice to our readers. That's why we cover MOBAs, pseudo-MMOs, semi-MMOs, MMO-like games, social games, multiplayer shooters, and even the occasional lobby-based action title. The only thing I can assure you of is that Massively (and that includes me, of course) knows the true meaning of MMORPG. When I say true meaning, you either know what I mean or you don't. Having said that, I'd like to ask whether community and the multiplayer aspect is really that important beyond the reason that it must be considered in order to categorize games. Is having many other players around you really that big a deal?

  • Choose My Adventure: And the winner is...

    by 
    Beau Hindman
    Beau Hindman
    09.04.2013

    Choose My Adventure is a funny column to write. At some point, you as the author know which game will likely win, but you also know that at some point everything can go wonky. I've seen games that seemed to be the sure thing get knocked off by a lone wolf or underdog. I like to poke the developers who are running the games that are in the polls in the hopes that they let their community know about the column and get the polls heating up. There's nothing like a good vote to get people excited about MMO games, and that's the way things should be. Even though I watched the poll go a few different ways, it was relatively obvious what title was going to pull it off. I started to prepare by updating the top titles and reading up on some of their systems. Choose My Adventure is not a light undertaking; it's a real adventure -- hopefully -- through an unfamiliar world. I knew I would need the community's help in deciphering the winner. And what a winner!

  • Rise and Shiny: UFO Online

    by 
    Beau Hindman
    Beau Hindman
    09.01.2013

    I really enjoyed taking a look at UFO Online a few years ago at E3, but the game has been stuck in what seems to be that standard gamigo tunnel of time, where games go to be semi-released. What do you get when you start playing? Well, if turn-based, squad-based combat is your idea of a good time (mixed with doses of factional control), then you will enjoy the game. Unfortunately it's still a bit rough around the edges and could really use a pass with the text and control brushes, but I'll cover that in a minute. First, let's talk about why folks enjoy squad-based gaming so much.

  • MMObility: Dragon Eternity's Sea Battles promise glory (if you get in)

    by 
    Beau Hindman
    Beau Hindman
    08.30.2013

    Dragon Eternity is a unique multi-platform MMO that promises some epic content. It's epic, sure, but hard to get to as well. Even with a press account and a character that already had some decent gear and cash-shop funds on him, I found myself struggling to keep up with the grind of the game. The fact is that the game can easily be defined as a grinder, a game that pushes players through piles of monsters in the hope of killing even more monsters in the eventual hope of gaining a level or a new piece of loot. It's not as hopeless as it sounds. The game is actually quite fun and great to look at. I love its painted-scene-styled atmosphere. A player can zoom out and see that she is actually inside a painting that acts as a zone. Monsters and NPCs wander around the painting, and there are even clickable events and nodes for gathering. The music and sound are top-notch, and everything works across every platform I tried it on: iOS, Android, and browser.

  • Free for All: My top four MMOs for relaxation

    by 
    Beau Hindman
    Beau Hindman
    08.28.2013

    Say you come home from a long day's work, dreaming about the vacation that you've yet to take and how nice it would be to turn off your brain for a while, to kick back and watch the wide world walk by. Unfortunately, vacations cost a pile of money. You have to pay someone to watch the dogs and water your plants and work is a real pain about letting you out of the shackles even for a week. The good news is that much of the benefit of vacation comes from the mental release. Sure, nothing beats the real, true feeling of pressing your toes into warm water and sand, but it can be fun and relaxing to visit virtual worlds, to take in virtual sights and sounds. MMOs are perfect for blowing off some steam, for taking a moment to realize just how nice it is to have access to such landscapes from the comfort of your desk. Here are some of my favorite virtual worlds that bring on that feeling of relaxation.

  • Rise and Shiny: Herokon Online

    by 
    Beau Hindman
    Beau Hindman
    08.25.2013

    I knew I would likely enjoy my time in Herokon Online, but not because I enjoy every game I come across. The truth has always been that I will gladly complain, tear up, and criticize any game that deserves it. No, I knew I would like Herokon Online for established reasons. First, I covered the game in its initial stages at GDC Online in 2012. I loved the fact that it runs in a browser (the "mobile app" that came before mobile apps) and that it came from the same incredible IP that Drakensang Online and its standalone cousins boast. The Dark Eye is one of those IPs that I have always wished I could dig into more deeply. It's been going strong for a long time, and I know that there must be layers and layers in its lore that I can hopefully dive into one day soon. So Herokon Online had a grip on me before I began to play it. It's by no means perfect, but I'll explain that.

  • MMObility: Ultima Forever is tons of fun, even with repairs

    by 
    Beau Hindman
    Beau Hindman
    08.23.2013

    EA's new toy, Ultima Forever, is a fun mobile game that is loosely related to the first great MMO I ever played, Ultima Online. It's set in the same universe, 21 years after the events of Ultima IV, and it made me happy to see many of the same names and places that I remember from my yearly field trips back into the original, but the game still plays and feels differently from the classic. You'll have fun with the mobile version anyway, hacking and slashing your way through classic dungeon after dungeon. But is the effort worth it? Is EA just asking for veteran players to come along and torpedo this latest effort in the Ultima series? How will potentially curmudgeony old-school players adapt to a title that forces them to play on a tablet (or later, a browser)? Because after playing Ultima Forever for a while now, I can safely say that this is not a game made only for veterans.

  • Free for All: Recapping Mabinogi Iria Saga chapters four to six

    by 
    Beau Hindman
    Beau Hindman
    08.21.2013

    It's time for another recap of the last three Mabinogi Saga Iria chapters. If you'd like a full recap of what exactly the Saga Iria is, check in on our previous coverage, but the short verions is that it's a grand, sweeping saga that is spread out over 12 episodes. In it, the player is cast into not only the role of the hero but the role of the villain. It's a complicated story, so you could also get caught up via the livestreams embedded past the cut (and the previous ones as well). Of course, the very best way to enjoy the chapters is to play through them yourself. But Mabinogi Community Manager Sabina won't be joining you as she joined me in the livestreams, will she? So, watch on for her take on the game! I found some familiar challenges in these chapters, challenges that pushed my abilities as a player. I wouldn't have been able to survive these chapters without the help of the community and the advice of fantastic players. Thanks to them, I have learned things about the game and its systems that I would have never experienced on my time budget. So let's get to the recap! (Just be very aware: This article contains many spoilers!)

  • Rise and Shiny: Prime World

    by 
    Beau Hindman
    Beau Hindman
    08.18.2013

    Prime World, a combination MOBA and MMORTS-ish game by Nival, is a fresh take on what appears to be an ever-growing genre. Will vets of the familiar match-based games feel as though it goes too far into new territory, or will they appreciate the changes to their beloved gameplay? While I'll leave that question up to the experts over at Not So Massively, I can say that as someone who is more of an MMORTS fan than a follower of MOBAs, I appreciated the fact that Prime World gave me something to try in both. Better still, games like Prime World are enjoyable for a relative newcomer to the genre like yours truly because they encourage me to become better by being fun to play rather than by being brutal on newbies. Classic MOBA fans probably feel differently, however.

  • Free for All: The Castle Doctrine takes griefing and grieving to a new level

    by 
    Beau Hindman
    Beau Hindman
    08.14.2013

    The Castle Doctrine, the new pseudo-MMO by indie star Jason Rohrer, asks players to fill the shoes of a paranoid home owner who needs to protect his wife, kids, and home at almost any cost. Even the title of the game is based on a law that states that a person has the right to use force to defend personal space or abode, which should help you understand what Rohrer is trying to create. If you look at his official blog, you'll find out that his family was the victim of a dog attack while living in a New Mexico neighborhood. His experiences led to the creation of this art project. In the game, players build up home defenses but also try to break into neighbor's houses, dodging menacing dogs and traps. Imagine a game that plays a bit like tower defense with permadeath: If you are unsuccessful in breaking in to a house, you have to start over with a brand-new home and family. Of course, the title has brewed plenty of controversy, especially considering that you can play only as a man and that the highest in-game payout comes when you murder someone else's wife. The game is a man-on-man murder simulation where the woman and children are all property.

  • Massively does Geek Week: A few minutes of free in MMORPGs

    by 
    Beau Hindman
    Beau Hindman
    08.08.2013

    As MMO players, we know all about being geeks; we're the geekiest video gamers around! Join in the fun today as we celebrate Google's Geek Week with a series of MMO-flavored videos to introduce fellow geeks to our favorite games: Guild Wars 2, SWTOR, The Secret World, and more! Massively's Beau is fond of many MMOs but has a soft place in his heart for free-to-play indie MMOs. He's conjured up a video in honor of Geek Week to list nine of his favorites to give you something new to try -- something possibly outside your MMO comfort zone! Some require a download and a beefier computer, but most of his offerings could be played on the most basic laptop, so no one's left out. There's even something on his list for gamers of all ages, whether you're a kid of 8 years or 80. Spend a few minutes in free MMORPGs with Beau after the cut!

  • MMObility: Zynga's Solstice Arena is a solid MOBA without a farm in sight

    by 
    Beau Hindman
    Beau Hindman
    08.02.2013

    Let's say you're mucking around with your iPad and get the nagging feeling that you'd rather be owning other players in a game of strategical combat. What do you do? Well, one of the solutions is to pick up Zynga's new MOBA Solstice Arena and start hammering away. From what I can tell, the game really isn't showing us anything new and inventive, but it has taken the usual MOBA gameplay, toned it down, tightened it up, and made it a more satisfying mobile, fast-paced experience. I am no huge MOBA fan; I'll leave that up to the experts. But that's only because it's one of many genres that I haven't as much time for as I'd like. Solstice Arena has shown me that these jump-in games can be pretty cool, though your arm might get tired from holding up your iPad!

  • Free for All: RuneScape 3's UI changes would be welcome in any MMO

    by 
    Beau Hindman
    Beau Hindman
    07.31.2013

    Jagex just keeps surprising me with its flagship title, RuneScape. Almost every time I sit down to get some time in the world of Gielinor, I find something new. This time around, I want to talk about how the newest version of the game brings not only a fantastic world event and tweaks to all sorts of systems but offers options to the UI that are surprising and wonderfully innovative. The first thing I thought when I played around with the new UI options was, "Wow, why isn't this happening in more MMOs?" Another thought occurred to me as I slid, snapped and joined parts of my UI: This feels suspiciously like a tablet-friendly change. Jagex has mentioned the possibility of a tablet version of RuneScape, thanks to the new HTML5 client (which is still in beta), so could this new UI be the first of many steps to playing on our portable computers? I'll wait and see what happens with that, but in the meanwhile I wanted to show you the most impressive parts of the UI redesign.

  • Rise and Shiny: The empty MMO section on the RT marketplace

    by 
    Beau Hindman
    Beau Hindman
    07.28.2013

    As many of you know, I have been in love with portable devices for a while now. I am always perfecting my all-in-one experience, trying to find a device that allows me access to my favorite job and hobby (MMO gaming) while actually getting some work done. That means I need to be able to communicate, type, and create content all with the same small computer. My 3G Nexus 7 was glorious for a while, but mainly as a mobile gaming platform and social network connection. I needed something larger, and I took the destruction of my 7 to mean it was time to get out of my comfort zone. So I got myself an Asus VivoTab RT, a 10-inch tablet with a 4G LTE connection. It came with the keyboard dock for only $300 US. I'll save the explanation for buying such a device -- especially considering RT's shaky footing -- for my other blog, but I have really been enjoying RT and the fact that I still have access to Flash, browser-based games, and a larger screen. Searching for MMOs in the Windows Store has been a nightmare, though, mainly because there are none. I'll show you what's being offered and will look at the 8.1 preview to see if we can expect changes.

  • MMObility: Google's new Chromecast shows screen size does not matter

    by 
    Beau Hindman
    Beau Hindman
    07.26.2013

    If you missed Google's latest press conference, go check it out here or spy on my own cute self as I attempt to explain what was covered during the event. Either way, it was a nice chance to see how dedicated Google is to the mobile lifestyle. I'd argue that this "mobile" lifestyle that I continue to love will not be referred as "mobile" soon as more and more people adopt portable computers as mainstay devices, but for now we'll keep the moniker. Despite the fantastic new Nexus 7, the real announcement for me was the unveiling of the Chromecast, a simple HDMI dongle that plugs into your television and allows the wireless broadcast of all sorts of web content. Why is this a cool idea, and how isn't it just something that we're already able to do? I'll give my take on it but would love to hear from my readers as well.

  • Free for All: Recapping the first three Mabinogi: Iria Saga chapters

    by 
    Beau Hindman
    Beau Hindman
    07.24.2013

    If you want some epic scale in your MMO, you really should be playing along with the Mabinogi Saga Iria content. It's a twelve-parter (currently on chapter four) and I've been enjoying it alongside Mabinogi Community Manager Sabina, live every Tuesday at 5:00 p.m. EDT on our livestream page. Unfortunately, most of the content is instanced and story-driven so Sabina cannot jump in with me to kill mobs and gain glory, but it's been fun to have her there to take questions from the chat room and to answer many of my own questions. But, what is the Saga Iria? Well, it's complicated. I have to admit that I do not have all the answers, and I hope to remain in the dark for a while. Stories are more fun when you don't know the ending. Still, I'm going to recap what I know so far, and share my live videos with you in case you missed them before! Also, be sure to tune in to our exclusive trailer releases! We will show you the next chapter trailer before anyone else! Spoiler alert: There are videos and short walkthroughs past the cut, so if you do not want to know what happens or have not played through some of these older chapters, don't read on. Please note that my hour-long livestreams are usually not long enough to fit in an entire chapter, as well, so you might miss some of the action on the tail-end.