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  • Rise and Shiny: Zombie Pandemic

    by 
    Beau Hindman
    Beau Hindman
    12.08.2013

    I really want to recommend Zombie Pandemic, a browser-based, post-apocalyptic "MMORPG" by Pixel Pandemic. I really do. The problem is that I can see you sitting down to play a cool-sounding game, recommended by me, only to leave it within an hour because its server issues literally make the game unplayable at times. It's such a shame because there are several great ideas going on in the game and several systems and mechanics that rely heavily on real timing and, you know, the server running smoothly. During my time with the game this week, I had the game reset a good portion of my progress, kill me with server burps, and block me from purchasing item shop goods. Yes, that's right... not only did the game prevent me from playing at times, but it also prevented me from giving it money. Still, I'm going to tell you why I liked the game and why you should still check it out. It's a great game for players who enjoy zombies, post-apocalyptic survival, board games, and relatively deep storylines.

  • MMObility: Windows 8 tablets help MMO fans go mobile

    by 
    Beau Hindman
    Beau Hindman
    12.06.2013

    One of the most interesting parts of covering the mobile gaming industry for this column is watching technologies move at such blinding speeds. Just over the course of this column's run, I have seen my own tech double and triple in speed while halving in size and weight. I've also had to try to predict how the market will go so I can keep an eye on games and genres. In one of the stranger turns of recent events, I've watched as Windows 8, RT, and 8.1 have slowly crept into the market in an attempt to pull people back to the desktop... sort of. This is all possible simply because the desktop PC has reimagined itself in a smaller form, something that I am fond of seeing. Even though I predict that gamers will one day do everything on a tablet (with an optional dock or larger-screen connection), I have to admit that I am surprised at how fast Windows tablets are moving into the spotlight. Sure, they are claiming just a single-digit percentage of the marketplace according to this report in April, well behind Android and iOS, but the numbers continue to rise. That's pretty startling. What does this mean for MMO gamers?

  • PlanetSide vs. PlanetSide 2: The key differences

    by 
    Beau Hindman
    Beau Hindman
    12.05.2013

    If you're a PlanetSide player who has been around since the beginning, I don't need to explain the differences between the original and its follow-up, PlanetSide 2. But if you're an old-school player who has never touched the second version, a new-school player who's never played the original, or a player who's brand-new to the universe completely, then this article about the PlanetSide duo and what sets the two games apart is for you. The first and most important difference is each game's population. I am not exaggerating when I say that the original PlanetSide is today merely a shell of its former self. I tried on several occasions to find a fight to join and was only once able to locate a tiny battle in one small corner of the world. That's something to keep in mind if you give the elder game a deeper look.

  • Free for All: Ten of my favorite in-game items

    by 
    Beau Hindman
    Beau Hindman
    12.04.2013

    I love things. Truly I do. Only specific things, though. Over the last year I have doubled my efforts to catalog most of the best things in my life, from pictures and artwork to writings and songs I have played on. It's a sort of meta-hobby. As part of the effort I want to organize many of my favorite MMO in-game items, simply because I have played MMOs for so long and they are such a part of my life. I have a lot of favorite items, but some tend to stick out in my memory like a favorite smell or place. After I finished an initial list of MMO items (it was well over 50 items in the beginning), I was surprised at how much variety there was in the items and in the games I listed. I think it reflects my character a lot, but also shows that I am a sentimental plod most of the time. I cut the list down to these 10, but I am sure I will wish to adjust the list again in the future. Feel free to add your own favorites in the comments section!

  • Rise and Shiny: Rusty Hearts

    by 
    Beau Hindman
    Beau Hindman
    12.01.2013

    I have a soft spot in my heart for action-based titles. They just seem to skip past a lot of the BS that is involved with all of that theory-crafting math stuff and let you get right to the heart of the fight. OK, so sometimes I prefer to use my brain more than my character's brawn, but give me a good action title and I am almost instantly happy. In fact, the inclusion of an action mechanic can make a bad game much, much better just because the action is potentially more unpredictable than standard MMO combat. Not all action games are great, however. Some of them hide a grind behind a lame story and expect us to appreciate it. There are plenty of gamers who see achievement as much more important than having a good time, so even crappy action-based titles find an audience. So how does Rusty Hearts fare? Where does it fit in the action spectrum? I sat down with Mark Hill, Senior Producer from Perfect World Entertainment, to talk about the game.

  • MMObility: Elemental Kingdoms is almost a unique game

    by 
    Beau Hindman
    Beau Hindman
    11.29.2013

    We've all had our share of trading card games. It's a popular genre, and there are always new titles popping up. Frankly, it's hard to tell many of them apart. That's sort of the point, I guess. The fact is that the basic design is so successful because it can be so fun to play with. Tweak the formula a little bit and you might have a very fun game that is easy to get into yet hard to master. It's also possible that you'll have yet another boring trading card game. I tried Perfect World's Elemental Kingdoms this week and found a very familiar title that sits a bit apart from the rest of the pack but still has plenty of issues. It attempts to be too many games at once and still does not go far enough as it's asking you to gather cards, craft decks, enhance cards, and fight enemies.

  • Free for All: MMORPGs for your new console

    by 
    Beau Hindman
    Beau Hindman
    11.27.2013

    Consoles and MMOs do not have the stand-offish relationship that they used to have. In fact, there are so many different MMOs to choose from on consoles that it's seriously tempting to pick up one of the new ones -- the Xbox One or PlayStation 4 -- even though I wasn't planning on it for a long, long time. I enjoy using a controller with MMOs so much that I plan on covering the subject more in the future. So let's get to the list of MMOs that are currently on consoles or that will be coming out on consoles in the near(ish) future. Massively's own Mike Foster put together a fantastic list last summer, but I thought I would update and pass it on. After all, the new consoles are officially here... so be sure to reference the list when you need a new MMO to play on your shiny new console!

  • Neverwinter details its upcoming Collections System

    by 
    Beau Hindman
    Beau Hindman
    11.27.2013

    So let's say you're one of those players who really, really enjoys keeping track of every single aspect of your adventuring from loot types to dungeons conquered. Well, in an upcoming Neverwinter patch called Module 2: Shadowmantle, you'll have the chance to complete all the things. The new system will not only keep track of the loot you have but also point out the loot that you are missing! It will tell you the zone rewards, companions and artifacts you need as well. Good luck finding sleep after this goes live. Don't worry, you won't have to have each of these items in your backpack in order for them to count. Once you obtain an item, it will unlock in the Collection, and completed armor sets will be rewarded with a title. It all comes together in a new interface that will actually tell you where to find all of the missing items. The patch will also contain Artifacts, the Dread Ring Campaign, new Paragon Paths, a new adventure zone and the new Hunter Ranger class (finally!).

  • Rise and Shiny: Minecraft

    by 
    Beau Hindman
    Beau Hindman
    11.24.2013

    We all know what Minecraft is, right? Well, just in case you have not played it for any number of reasons, let me explain. Minecraft is a sandbox defined by primitive-looking graphics, mining, building by using a massive set of LEGOs, multiplayer interaction, and modding. Lots and lots of modding. I bought it for only 10 bucks way back in its first or second beta, and all I can remember about those first few hours in the game was how high my pulse rate got, and then the buzz I felt when I first heard a pretty song play as the moon rose in the sky. Playing Minecraft for the first time easily goes down as one of my top 10 most thrilling gaming moments. Flash forward well past those betas and Minecraft has become an empire. There are Minecraft toys, clothing items, building sets, and all sorts of real-life tie-in merchandise. It's a popular game on both console and PC and has bridged the age gap between millions of gamers. But we don't talk much about it on Massively. Why? Well, it's not an MMO. Or is it?

  • MMObility: Battle Command is similar in a good way

    by 
    Beau Hindman
    Beau Hindman
    11.22.2013

    Spacetime Studi.. er I mean Spacetime Games has been branching out lately. This time, they are working on a new way to kill hours with your mobile device. Instead of controlling a literal avatar by pressing on-screen buttons, the company's newer titles will have you building defenses and raising mighty armies to smash your enemies. To keep with tradition, they have found a working formula in the form of Battle Dragons. I enjoyed the game before but now that I see Battle Command, essentially a re-skin of the dragon-based former title, I wonder if a switch of graphics will make a difference? It sort of does. I liked the "tower-defense-in-reverse" mechanic of Battle Dragons but it is pretty cutesy. Battle Command puts you in command on miniature, futuristic armies instead and I have to admit to getting into it a bit more because of the switch. It's still the same game as Battle Dragons, though. Is that a bad thing?

  • Free for All: Five MMOs that deserve more of my time

    by 
    Beau Hindman
    Beau Hindman
    11.20.2013

    There's only so much time in the world for playing video games. Yes, yes, I know it pains us to admit it, but it's true: We really can't sit around and explore MMOs all day long. Well, we could, but it probably wouldn't be very good for our relationships or health or finances. For me, this means that I have to balance playing MMOs for work and playing them for the sake of the hobby. I typically take one of my weekend days to jump into any number of MMOs. I might even spend a good hour just updating them all. Let me tell you, it's plain painful to log into an MMO and realize just how much good content, events, and player interaction I have been missing. I'm sure this is a common issue though, right? In today's Free for All, I want to take a look at five MMOs that deserve more of my time.

  • Rise and Shiny revisit: Pandora Saga

    by 
    Beau Hindman
    Beau Hindman
    11.17.2013

    It's been a while since I looked at Pandora Saga. It's been almost three years, actually. I decided to check it out again because, well, that's what this column is all about. OK, it's about revisiting games and introducing you to new titles through the eyes of a brand-newbie, but you get the point. After all this time, it was possible that the game had changed so much that it would be as if I were a brand-new player again. And in many ways, this revisit was experienced through the eyes of a newbie, but even still, I felt as if the game had not changed as much as I expected. It's a game that's great for PvP fans but might not be so great for fans of, you know, not PvP. I have no problems with fighting other players. But a game that isn't fun until after levels and levels and levels of grinding? That I have a problem with.

  • MMObility: Excalibur provides old-school arcade action

    by 
    Beau Hindman
    Beau Hindman
    11.15.2013

    Excalibur, a new mobile MMO by R2Games, promises to provide fun side-scrolling action that is sure to remind you of older arcade classics like Golden Axe. I can't help but giggle when I think of the actual playerbase for many mobile titles and how the average age is not sufficient enough for any of them to have ever stepped foot in an actual arcade, but nostalgia always makes for good PR. The game is set in the King Arthur world of knights and magic and even promises intense co-op action and many hours of gameplay. I did play it for many hours and enjoyed most of my time, but the game's issues pop up almost immediately.

  • Free for All: Five ways to create immersion in MMOs

    by 
    Beau Hindman
    Beau Hindman
    11.13.2013

    Immersion. I've used the word so much over the past several years that it has almost lost all meaning. I've played around with my Immersion Project, a set of rules designed to force me to play in a way that creates an almost physical connection with my characters. I've written about immersion and why it is important. I've even played the other side and fell in love with MMOs that are seemingly designed to be anything but immersive. It's one of those flashy terms that sounds more complicated than it is. The fact is that it's important only to those who value it. And those who value it do not value it all the time. Immersion is simply a feeling of being lost in an MMO. It's the same feeling we get when reading a good book or when completely entrenched in a good movie. It's a feeling that designers must pay attention to, but if you pay too much attention to it, the game you design can miss the mark. So what defines immersion for me? Well, it's easier to list off some specific game elements that help me feel immersed.

  • Rise and Shiny revisit: Star Stable

    by 
    Beau Hindman
    Beau Hindman
    11.10.2013

    Sometimes you just need a place where you can chill out, jump on the back of your favorite four-legged friend, and go off on an adventure. During my week's revisit to Star Stable, I've simultaneously been researching zombie MMOs for an upcoming article, and after the third post-apocalyptic game filled with cursing juveniles, I had to cleanse myself by jumping back into the friendly, non-competitive world of Star Stable. It's a world in which you'll play a young girl who is loaned a horse. It's your job to work your way through a series of linear, story-based quests until you pay the horse off, save the town from evil corporations, help build a bridge to a new area of the map, explore, make friends, join clubs, and take care of your horse. And fashion. Let's not forget fashion. It's hard for me to find fault in the game, at all. Seriously. That's because I'm playing the game exactly as it's meant to be played.

  • MMObility: Crazy Tribes is crazy easy to put down

    by 
    Beau Hindman
    Beau Hindman
    11.08.2013

    I've played Crazy Tribes before. Or at least it feels that way. I've played so many MMORTS titles, mobile and otherwise, that play exactly like Crazy Tribes that it's hard writing this without feeling as though I am repeating myself. It's not that the game is a complete dud; it's actually relatively well made in a few areas. The problem is that it does not do enough to set it apart from the pack of MMORTS games that already exist. If only Crazy Tribes would take at least a few cues from a game like Grepolis! I ran into issues almost as soon as I started the game. In the beginning tutorial -- if you can read the tiny, horrible font, anyway -- you'll be told to access a certain building in order to start upgrading. The problem was immediately obvious: Not only was the picture of the building different from the actual building in the town, but there are no labels on the individual buildings that make up your post-apocalyptic village. It's an annoying bit that could so easily be fixed.

  • Free for All: Why MMOs are still the greatest value in gaming

    by 
    Beau Hindman
    Beau Hindman
    11.06.2013

    If you are the type of gamer who has access to a number of ways to game, then you probably do not need me to remind you that the hobby can be an expensive one. Consoles are becoming slicker, and the games they run are sure to go up in price, maybe someday soon close to $100 for a single game. A good gaming PC can still be an expensive thing to build and maintain especially as newer and better graphics cards and processors are introduced at a higher rate than we've ever seen before. Luckily, we have outlets like Steam that offer staggering sales and indie titles that can be bought for close to nothing. There's also the mobile market with its tens of thousands of games that can be played essentially for free. So while the prices at the highest end of technology go up, there are still plenty of places to get a cheap yet fulfilling gaming fix. Even with all of the deals out there, however, there is no better value than a modern MMO.

  • Rise and Shiny: Path of Exile

    by 
    Beau Hindman
    Beau Hindman
    11.03.2013

    I've never been a huge fan of dungeon-crawlers. I've enjoyed them in the past, but overall I don't get much of a thrill out of tweaking my character with weapons and armor just so I can do it all again when I hit the next dungeon. Sure, some of the games from this genre are a blast to play for a bit, but not for a long time. Even with the linear storylines and sometimes fantastic special effects, they just feel more like work for me. I don't like to feel as if I am working when I play an MMO. Path of Exile comes from the olden days of hardcore gameplay. It's been in development for seven years (some of the designs, like the minimap, show its age), but it launched just last month. I was very eager to at least try it out since I haven't really given a game like it a go for a while. Next thing I know, I am eagerly clicking away at monster after monster, collecting more loot than I knew what to do with.

  • MMObility: Grepolis mobile plays almost perfectly

    by 
    Beau Hindman
    Beau Hindman
    11.01.2013

    Grepolis is one of my favorite browser-based MMORTS titles because of its simplicity in design and in-depth gameplay. I can jump into the game for a few minutes a day and survive or play it more than that and can actually become powerful. I've loved browser-based MMORTS games for those very reasons, but Grepolis continues to improve even more quickly than others thanks to Innogames' obvious commitment to the community. I've talked about the developer's recent community-based projects and have covered the developer a lot in the past. The company just seems to pay attention -- for the most part -- to its playerbase. Luckily my new 4G LTE Samsung Galaxy Note 8.0 caught up with the rest of the internet, and I am now able to play Grepolis on Android. It's a nice little tablet, and the larger-sized screen really makes games look great. The Android version of the game is not much different from the browser-based version, but playing on a tablet just feels much more natural. I do have some gripes, however, but I have a feeling that they might be addressed sometime in a future update.

  • Free for All: MMOs for players with a penchant for The Wolf Among Us

    by 
    Beau Hindman
    Beau Hindman
    10.30.2013

    Ah, graphics. It's hard to describe why we like the graphical styles we do. I like the stylings of many games, but some are just so perfect that the graphics reach beyond a visual style and become a sort of textural memory in my gamer's heart. Each year, scores of games come out, and though I enjoy many of them, most do not affect me the way the look of games like The Chronicles of Spellborn or even Free Realms does. There are a lot of single-player titles that just blow me away as well. Recently I was absolutely transfixed by Brothers: A Tale of Two Sons. I stayed up late one night to finish it, and the graphics just kept getting better the entire time. Then there's The Wolf Among Us, a new title by Telltale Games, the same studio that made The Walking Dead series. It's made me remember just how amazing graphics can be without requiring a massive gaming rig. Did you like the look of The Wolf Among Us as well? Here are some MMOs that feel similar.