beau-hindman

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  • Free for All: Three games to keep an eye on

    by 
    Beau Hindman
    Beau Hindman
    08.25.2010

    There is so much to be excited about in the MMORPG world that I am always perplexed when someone claims lack of innovation in the market. I tend to think that this comes from an inability to play more than one game, or to support more than one idea in gaming, rather than from the actual state of the market. The fact is that there is so much happening in the world of gaming, and specifically free-to-play gaming, a player should feel almost overwhelmed. I wanted to point out three games now in development (or very close to release) that I believe will do very well. Think of this as a list of predictions -- in fact I am going to have some fun with it and predict just how well these games will do. I have always enjoyed testing my gut. Concerning these three games, my gut is very, very excited. So, let's get right to the list.

  • Rise and Shiny recap: Alganon

    by 
    Beau Hindman
    Beau Hindman
    08.22.2010

    We have all heard of the controversy surrounding Alganon. Essentially, it breaks down into a few basic points: it is a "WoW clone," and it is being run by Derek Smart, a say-it-like-you-mean-it development bad-boy. Many claim he looks for negative attention and enjoys arguing with players. To be blunt, I don't care what people think about Derek Smart. I have said it before: I actually believe that he reacts to negative attention the way other developers wish they could. I don't keep track of his battles, though; I keep track of what he has done in gaming. All I know is that before he was with Alganon, I did not enjoy the game. After he became involved, the game got better. Concerning the "WoW-clone" issue: If I had a gold piece for every time I've heard that, I could afford that incredible level 50 mount! (*snort*) If I took a moment to break down all games that have similarities to WoW, this article would be much, much longer than it needs to be. WoW was successful, and the industry takes cues from success. WoW took its own cues from other games before that. Still, does Alganon take more from WoW than, say, Lord of the Rings Online? Read on, and let's discuss it.

  • Lost Pages of Taborea: What's $15 worth?

    by 
    Beau Hindman
    Beau Hindman
    08.16.2010

    Hello everyone! This week, Jeremy Stratton (your usual Lost Pages of Taborea host) and I are swapping columns for variety -- so thanks to Jeremy for allowing me, Beau Hindman, to take over his column for the day! I have to admit that I am relatively new to the game, never having really given my character time to grow into a proper hero. Fortunately, the game's free-to-play status allows for this type of reckless avatar growth. But how free is it? Runes of Magic is not a "freemium" game, one that literally asks for payment at some point in order to level higher or to explore new content. It's my favorite type of free-to-play: the kind that gives you the client, gives you a free house, and even loans you a mount to make early level travel much easier. Critics of free-to-play will say that most free-to-play games trick, convince, or even force players to spend large amounts of money in the cash shop in order to "succeed," often without defining what "success" means. While I admit that I play at the speed of molasses, I do maintain a few titles in which I slowly, but surely, obtain higher levels. Runes of Magic isn't one of them, yet, so I want to take a look at how much I will get for a typical subscription amount: 15 US dollars. So, how much does it buy me?

  • Massively takes its turn with Atlantica Online's new patch

    by 
    Beau Hindman
    Beau Hindman
    08.16.2010

    As we waited on the conference call for the Atlantica Online developers to start our virtual press tour, a fellow journalist and I chatted about the possibilities of virtual tabletops. I told him about my desire for a real virtual tabletop game, one that would allow players to take turns setting up scenery, adding armies and destroying each other. Little did I know that I was about to see something that would make me feel the same satisfaction as a tabletop does, despite their being different in a few ways. Atlantica Online's new patch will allow players to participate in the new Tactical Battle System -- essentially a turn-based strategy game of moving pairs of soldiers across a map, avoiding and setting traps, and defeating mighty enemies. During most of the interview, I found myself asking questions that were already covered, since I was just having too much fun playing the game to hear our hosts speak. Frankly, I wasn't embarrassed. After all, isn't becoming immersed in strategy the point of a game like Atlantica Online? Read on and I'll tell you the details of what I found, including the scoop on the eagerly awaited housing system.

  • Rise and Shiny recap: A Tale in the Desert V

    by 
    Beau Hindman
    Beau Hindman
    08.15.2010

    A Tale in the Desert V is a non-combat crafting paradise. That might sound a little strange, but the developers encourage players to work together to accomplish bigger and better things, making them feel as though they are part of a community. I have tried the game at different times over the years but never really became more than a visitor. I was glad to be given the opportunity to check it out, but even after a week I still feel like I have barely scratched the surface. I have emerged from the tutorial a smarter citizen, but I know that around the corner, greater challenges wait. The game is not without its flaws, however, although many of the issues might fade as systems and controls become more apparent. Still, I found myself a little frustrated when the game asked me to sit and literally watch grass grow. I did it, though, and found an odd game, filled with mysteries. In a good way, of course.

  • Free for All: Knowing my limits

    by 
    Beau Hindman
    Beau Hindman
    08.11.2010

    I'm a 36-year-old gamer. My eyes, ears and lungs are not what they used to be. The decline started with art, something I have been doing since I was a small child. Then I added on heavy drumming for the last 23 years. Next, throw in gaming for the last 10 or 12 years. For good measure, add in a small case of asthma. For all intents and purposes, I have enough nerd cred to keep me in the club for life. Still, I would love to get rid of the migraines from eye strain and the aching tennis elbow. The asthma takes care of itself -- through exercise and avoiding smoking. Since I started writing for Massively, though, my eyes take on a lot more strain than they should, especially considering how defective they already are. So I've had to take steps to ensure that I'll be able to continue to write, and that I will be able to continue to write for a long, long time. Read on, and I'll tell you what I do and what games work for me.

  • Because every Vindictus warrior needs a wolf hood, we're giving some away!

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.10.2010

    Do you want to be a true, hardened warrior like Beau Hindman? I mean, look at that man. Look at the battle lust in his eyes. Look at his tense, unruly face and tell me that he's not a man made of solid stone. Tell me that he doesn't look like a man who could hold back the Fomor invasion almost single-handedly and lead his people to the feet of Morrigan herself. Ladies, Mr. Beau Hindman is obviously the man your man could spill blood like. Of course, you wish you could be as war-hardened as this. You want to be the man your man could spill blood like. Unfortunately, however, we can't make you into that man. But what we can do is give you one of Nexon's Vindictus wolf hoods so you can think you're that man. Interested in entering? Follow after the break for your chance to win one of these hoods!

  • Rise and Shiny recap: Zentia

    by 
    Beau Hindman
    Beau Hindman
    08.08.2010

    Each week Rise and Shiny asks you to download and try a different free-to-play, indie or unusual game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 9 p.m. EDT (8 p.m. CDT), followed by this column the Sunday after. I welcome any suggestions for games, either in the comments or at beau@massively.com or Twitter me @Beau_Hindman. It's hard for a game to strike a perfect balance of fun and challenge. In fact, I'd say it's the result of otherworldly forces as much as it is the hard work of the developer. Many of the greatest games I have ever played are a conglomerate of many factors that were beyond the control of the artists, writers and producers who first crafted the world. Sometimes, the crew must simply hope that its ship floats, and that it happens to set her to sail just as the weather is perfect. Then a game like ChangYou's Zentia comes along, a game that has all the wonderful qualities I am looking for -- as the result of some very smart, specific design choices made by some very creative people. Sure, I discovered the game on accident (I wasn't actively looking for a game the day Zentia fell into my lap), but the game has obviously been crafted with precision and care. If you'd like to read up on some of the details of the game, you can check out our E3 coverage here, or read an article of mine here. Also, you can get your closed beta key here. Otherwise, see me after the break, and be sure to leave your thoughts in the comments section!

  • Free For All: Ten misconceptions, two opinions -- part two

    by 
    Beau Hindman
    Beau Hindman
    08.04.2010

    Recently I had an idea to send my MMORPG.com counterpart, Richard Aihoshi, an email requesting his input into my column. He has been very helpful and informative, and I am glad to say that he has taught me a few things. We ran through some ideas and decided to discuss 10 common (and undying) misconceptions about free-to-play games. He posted the first half of the discussion in his weekly column which can be read here. He has also written for Beckett Massive Online Gamer magazine and is the former editor of RPG Vault. After the jump you will find the rest of the discussion points. I would like to highlight that, while the following points are commonly brought up to both Richard and me, more and more players seem to be accepting free-to-play as what it is: an option, and nothing more. These points are not an attack on subscription-based games or their developers, but are simply an attempt to butt two heads together in the hopes of clearing out the fog a bit. After all, we both receive many comments and emails regarding these misconceptions, so this list was shockingly easy to make.

  • First Impressions: Bloodline Champions

    by 
    Beau Hindman
    Beau Hindman
    08.03.2010

    Bloodline Champions, a new arena-based combat game from Stunlock Studios, asks only one thing of the player: to kill. Unfortunately for me, I am better at balancing bicycles on my nose than I am at pwning noobs, so I was a little hesitant in trying the game. I decided to puff out my chest and hit the download button. What I found was about what I expected, but made with care. The game is "tailored for esport," meaning that it is made to allow players to repeatedly knock the crud out of each other while racking up kills and stats. If you ever ran the World of Warcraft arena over and over in the hopes of filling out your wardrobe with "welfare epics," then you have experienced a game much like Bloodline. There are several "bloodlines" to pick from, each with its own set of unique abilities, spells and looks. Many of the bloodlines compliment each other, and forming an efficient team of killers requires communication and dedication. During my stint within the arena, I found myself (and my team) being murdered over and over again by much more tightly knit gangs of players. After a match or two, the pattern and strategy of the members of the opposing team quickly became apparent: they actually talked to each other and discussed tactics. What a strange concept to me. I tend to come to fights somewhat randomly. Well -- very randomly.

  • Rise and Shiny recap: Dream of Mirror Online

    by 
    Beau Hindman
    Beau Hindman
    08.01.2010

    Each week Rise and Shiny asks you to download and try a different free-to-play, indie or unusual game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 9 p.m. EDT (8 p.m. CDT), followed by this column the Sunday after. I welcome any suggestions for games, either in the comments or at beau@massively.com or Twitter me @Beau_Hindman. At some point in his life, every man has to attempt to grow a beard. I am not talking about a finely chisled goatee, or one of those odd looking Robin Hood-type deals. I am talking about a full beard, a substantial mound of hair rooted in our face -- an escape-attempt by the very testosterone that makes us a man in the first place. I knew I had a chance this time when, after suggesting to my wife what I would attempt, she only shrugged. Normally she pulls on any scruff that pops out of my chin and says, "You look homeless. Shave." As you grow this beard, there will be times when you will be very conscious of it. When you first step out of the shower When you are eating and food falls into it When you are playing MMORPGs Some MMOs are better suited to a beard: EVE Online, for example. EverQuest II will feel all right. World of Warcraft? Only while PvPing. If you're like me, though, and spend most of your time within balloon-bright cartoon-fests like Dream of Mirror Online, then you might be surprised at how it feels while playing bearded .

  • Rise and Shiny recap: Istaria

    by 
    Beau Hindman
    Beau Hindman
    07.25.2010

    Each week Rise and Shiny asks you to download and try a different free-to-play, indie or unusual game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 9 p.m. EDT (8 p.m. CDT), followed by this column the Sunday after. I welcome any suggestions for games, either in the comments or at beau@massively.com. Istaria: Chronicles of the Gifted is not a new game, by any means. You probably remember it being called Horizons. I have tried this game probably several times over the last few years. Despite having a decent enough time with each attempt, I never had as much fun as I have during this last week of playing. Let this advice stick: give a game several chances, if you can. Don't let a developer's financial woes dissuade you from giving it a go again. Most of the time you can try it again without spending a dime. I'm glad I returned to Istaria. Everything seemed to click for me, more than it did before. It could be that I never took the time to really get to know the quests or the abilities my character gained, and it could be that I played mostly solo during that time. Over this last week I adventured with an elf and a few dragons, and found a world, game, and community that was pretty darn inviting.

  • Free for All: Assumptions based on assumptions

    by 
    Beau Hindman
    Beau Hindman
    07.21.2010

    I decided to write this article based on a nagging feeling. It's not something I would normally look into, being that the questions I have are not that easy to ask, or not that easy to clarify. But, as I sink deeper and deeper into the world of international websites, games and toys, I always find certain attitudes pop up during my conversations about my findings. Perhaps it is because I am used to the sights, sounds and styles of free-to-play titles, and have learned to look beyond some of the long titles and odd descriptions. I no longer see games divided into groups and sub-groups. When hearing the complaints about "foreign" games, I rarely see the counterbalance to the comments. If "Asian" games are grindy, that would mean that North American games are not? If free-to-play games "force" you to spend money, then that means that North American subscription titles do not? The descriptor "free-to-play" is accurate, nine times out of 10, yet there seems to be an issue with using that term, because at some point the player might need to spend money to go at a pace she wants to. In fact, I am confused by the constant use of the words free-to-play to describe, essentially, a class of game. Where is the counterbalance to that? Does that mean that all subscription games are from a different world of higher quality?

  • Rise and Shiny recap: Mytheon

    by 
    Beau Hindman
    Beau Hindman
    07.18.2010

    Each week Rise and Shiny asks you to download and try a different free-to-play, indie or unusual game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 9 p.m. EDT (8 p.m. CDT time) followed by this column the Sunday after. I welcome any suggestions for games, either in the comments or at beau@massively.com. I'm a simple man. I need a strong cup of coffee in the morning, walks with my two dogs, a kiss from my wife -- and giants. Lots of giants. Mytheon is a perfect game for a simple man like me. It installs easily and the controls are basic. It is by no means perfect, but I am not sure that it is trying to be. Like me, it's simple. It wants you to control miniature armies of centaurs, cyclopses and skeletons, and it wants you to kill things while controlling that army. See? Simple.

  • Free for All: Remembering my first F2P experiences

    by 
    Beau Hindman
    Beau Hindman
    07.14.2010

    I sit here, racking my brain, trying to think of the very first free-to-play game that I experienced. It's been quite a long time, at least seven years. As a quick history, I started in MMORPGs in '99, by bringing home a box of Ultima Online for my wife to look at. She laughed at me at first, but soon I would return home from work to find her in the middle of a marathon gaming session. We then switched to EverQuest and then to City of Heroes. In between those major choices, I spent a lot of time exploring the internet for new games. I want to say that one of the first free-to-play games I found was FLYFF, or possibly ROSE Online. It's hard to remember exactly. I searched old emails and found a few references to some games, but I can only verify start dates like February of 2004 for games like There or Second Life. On a side-note, my EVE account started on July 30th, 2004. Regardless, I can remember my first experiences with free-to-play games. I recall the grindy-yet-beautiful worlds I visited, marveling at high-level players who must have played for six months solidly in order to achieve their greatness.

  • Rise and Shiny recap: Pandora Saga

    by 
    Beau Hindman
    Beau Hindman
    06.26.2010

    Each week Rise and Shiny asks you to download and try a different free-to-play game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 8 PM Central time, followed by this column the Saturday after. I welcome any suggestions for games, either in the comments or at beau at massively dot com. Pandora Saga is a great looking game, for sure. The very first thing I thought upon logging in was "This looks like Final Fantasy XI ramped up." Perhaps it all falls under some kind of overseas sub-genre of Anime-esque entertainment, featuring one giant race, one cute race and a couple regular ole' races. Frankly, I have never been a fan of Anime and can actually stomach the more "realistic" stuff less than the cutesy, giant-headed style, so Pandora Saga took some getting used to. Once I did, though, I found a pretty stout game that would work well for someone that has the time to dedicate themselves to one game. Even then, I think that a strong guild is must, being that many quests require a good deal of murdering. Come to think of it, this game is a lot like FFXI.