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  • The Elder Scrolls Online delayed 'about six months' for consoles

    by 
    Sinan Kubba
    Sinan Kubba
    05.08.2014

    ​​ Update: Bethesda confirmed it's delaying the Xbox One and PS4 versions of The Elder Scrolls Online by "about six months." The publisher said it's been a "challenging process" addressing a number of issues specific to the console versions of its MMO. "​We continue to work on the console versions of ESO, and game development has been progressing steadily," reads a company statement sent to Joystiq, "but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer's networks -- which are both different from the PC/Mac system as well as different from each other-has been a challenging process. It has become clear that our planned June release of the console versions isn't going to be possible. Though we have made great progress, we have concluded that we'll need about six months to ensure we deliver the experience our fans expect and deserve." As a means of making it up to fans, Bethesda announced a special offer that allows PC and Mac owners to claim a digital version of the game on Xbox One or PS4 for $20. The offer only applies to players who purchase the PC or Mac version of the MMO by the end of June, and adventurers can transfer their characters over to either of the console versions when they're released. The $20 purchase also comes with 30 days of added game time. [Image: Bethesda]

  • Elder Scrolls Online console releases delayed six months [Updated]

    by 
    Jef Reahard
    Jef Reahard
    05.08.2014

    The Elder Scrolls Online was originally scheduled to release on Xbox One and PlayStation 4 in June. According to a now-removed FAQ entry on ZeniMax's website, the console versions will be delayed by "about six months." "While it has become clear that our planned June release of the console versions isn't going to be possible, we have made great progress, we have concluded that we'll need about six more months to ensure we deliver the experience our fans expect and deserve," the blurb explained. A Reddit user captured a screenshot of the FAQ entry before it was removed, and Joystiq has done a bit of sleuthing to verify via Google search that the text was legitimate. Massively has contacted ZeniMax for an official statement. [Update]: ZeniMax has posted an update that confirms the six-month delay. The company is also offering transfers of developed characters from the PC platform to either of the console versions.

  • The Daily Grind: Are you subbing to Elder Scrolls Online?

    by 
    Jef Reahard
    Jef Reahard
    05.08.2014

    Elder Scrolls Online's 30-day free period ends this week, as does the five day grace period that ZeniMax granted customers on account of the game's launch issues. I'm still having quite a lot of fun in Tamriel, so transitioning to the monthly subscription was a personal no-brainer. What about you, Elder Scrolls purchasers? Are you continuing with the game now that the free period is over? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Jukebox Heroes: Elder Scrolls Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    05.06.2014

    The Elder Scrolls soundtrack is pretty well-known and highly regarded, even outside of our tiny field of video game music enthusiasts. That's what you get when you have smash hit games and a conductor who knows what he's doing. Jeremy Soule helmed the musical side of the franchise from Morrowind through Skyrim, but with the MMO, that streak is broken. Soule returned only for the main theme and then headed off for more SOEish pastures, leaving Brad Derrick (Warhammer Online) and Malukah to carry on the legacy with Elder Scrolls Online. I think that they did a fine job. It took me a while to listen through the 47-track album (and how awesome is it that it got released?), and afterward I let it stew in my brain for a bit. During a discussion with friends, I realized that while it's beautiful, there's little here that really pops out the way that past Elder Scrolls scores did. I think the music here would do a great job to enhance the gameplay experience, but on its own, it is pleasant and often lukewarm. It's also a soundtrack that I could play from beginning to end without it grating on my nerves, which is another testament to how it goes down the ear canals smoothly. There's a good sense of cohesiveness and atmosphere, even if it lacks the rabble-rousing tracks that I was hoping to hear. Let's dig in!

  • The Elder Scrolls Online's interactive map nabs a Craglorn update

    by 
    Bree Royce
    Bree Royce
    05.05.2014

    ZeniMax has updated the spiffy official Elder Scrolls Online interactive map with details on Craglorn, the high-end area arriving in the game's first major content patch. If you're clicking around aimlessly, here's a tip: It's the big grey area between blue Bangkorai and green Cyrodiil. Clickable hotspots on the map reveal screenshots, lore excerpts, and even a poem, and hey, it's worth a visit just because it's pretty... even if it is Elder Scrolls' favorite color, brown.

  • The Daily Grind: What NPC ability would you like to have?

    by 
    Jef Reahard
    Jef Reahard
    05.02.2014

    I'm pretty content with my avatar in The Elder Scrolls Online. He looks cool, he's a badass with a crazy amount of useful combat and crafting skills, and he has a tremendous singing voice. One thing he can't do, however, is lean back and flip a coin like the NPC in the image up there. ESO does feature a couple of nifty wall-leaning emotes and plenty of other appealing fluff. But I want a coin and I want people to see me flipping it, dammit! What about you, Massively readers? Is there a certain NPC ability you crave for your character? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Wolfenstein: The New Order PC specs outlined for 'intended' experience

    by 
    Sinan Kubba
    Sinan Kubba
    05.02.2014

    PC owners need fairly burly systems to play Wolfenstein: The New Order the way it was meant to be played, according to Bethesda. The publisher detailed system requirements for MachineGames' soon-to-be-released shooter, but went on to say they're the specs "to deliver the PC game as it was intended to be experienced." So, while the specs are listed as "system requirements," Bethesda stopped short of calling them "minimum" requirements. Make of that what you will. Anyway, the specs in full are: 64-bit Windows 7/Windows 8 Intel Core i7 or equivalent AMD4 GB System RAM 50GB free HDD space GeForce 460, ATI Radeon HD 6850 High Speed Internet Connection Steam account and activation required As for the consoles, PS4 and Xbox One owners need 47GB free for installs, while it's 8GB for installs on Xbox 360 and PS3 - that goes up to 17GB for a PSN download. The New Order remains primed for launch on May 20, when players will see the return of steely hero B.J. Blazkowicz, but in an alternate reality where the Nazis won the war. So, a bit like the movie Sliding Doors, except... nope, let's end that analogy right there. [Image: Bethesda]

  • Today's Elder Scrolls Online AMA discusses bug fixes, housing, spellcrafting, and more

    by 
    Bree Royce
    Bree Royce
    05.01.2014

    The Elder Scrolls Online's Paul Sage, Matt Firor, Rich Lambert, Brian Wheeler, and Nick Konkle descended upon Reddit today along with a bevy of community managers to run another ask-me-anything, perfectly timed after the release of this morning's release of ZeniMax's plans for the game in 2014. Here are just a few of the highlights: Spellcrafting will involve the rediscovering of "traditional" Elder Scrolls schools of magic, like alteration and destruction. Wheeler hinted that aesthetic changes might be en route for the Imperial City. There are no current plans for smaller scale PvP zones or dueling. Grouping, werewolf, quest achievement, and PvP vampire issues are being worked on. SLI support arrives with Craglorn. Lambert confirmed the Thieves Guild and Dark Brotherhood will have their own skill lines. There's no time-frame for player housing right now. "We want to do it right," Community Manager Jessica Folsom said. Guar mounts are also planned sans timeline. Aside from weekly stability patches and "after the dust settles," the team still plans content updates every four to six weeks. The complete AMA is on Reddit for your review. [With thanks to tipster Leiloni!]

  • Oculus accused of stealing ZeniMax IP [Update: Carmack responds]

    by 
    Danny Cowan
    Danny Cowan
    05.01.2014

    [Update: John Carmack has responded to ZeniMax's claims. "No work I have ever done has been patented," he said. "Zenimax owns the code that I wrote, but they don't own VR."] The Elder Scrolls series publisher ZeniMax Media is seeking compensation for the Oculus Rift VR headset technology following the recent departure of associated developer John Carmack, The Wall Street Journal reports. ZeniMax alleges that Carmack performed "extensive VR research and development" while employed at ZeniMax, entitling the company to "ownership of key technology used by Oculus to develop and market the Oculus Rift." Carmack joined Oculus as Chief Technology Officer shortly before departing the ZeniMax-owned id Software last year. ZeniMax notes that Carmack first contacted Oculus founder Palmer Luckey in 2012 regarding the company's virtual reality technology. While at ZeniMax, Carmack allegedly iterated on a prototype VR headset he received from Luckey, later demonstrating a modified version at a ZeniMax convention booth in Los Angeles.

  • Elder Scrolls getting justice system, dyes, Thieves Guild, and more

    by 
    Jef Reahard
    Jef Reahard
    05.01.2014

    Elder Scrolls Online boss Matt Firor has posted a lengthy look at the game's past, present, and future. He says that the development team continues to squash bugs, deal with botters, and read all of its press, both positive and negative. He also hints at future updates, including a justice system, armor dyes, Thieves Guild and Dark Brotherhood storyline and quests, spellcrafting, additional guild functionality, new dungeon content, and more. Not much is known about the justice system as of yet, but it involves the ability to steal from NPCs and features consequences for being caught. Finally, Firor says that everyone who had an active account prior to 8:00 p.m. EDT on May 1st will receive five free days of game time as a thank you for persisting through some of the launch issues.

  • Choose My Adventure: Goodbye for now, Elder Scrolls Online

    by 
    Shawn Schuster
    Shawn Schuster
    04.30.2014

    My time with The Elder Scrolls Online has come to a close for this month's edition of Choose My Adventure, and while I have enjoyed myself, I've taken a lot more away from this experience than I expected. One month and 14 levels later, I have not only this character we've built together but several alts spanning every race, class, and alliance. But did I like the Nightblade the most? Will I continue to play after this Choose My Adventure is over?

  • Elder Scrolls Online disables forum PMs, encourages outing gold sellers

    by 
    Jef Reahard
    Jef Reahard
    04.30.2014

    The Elder Scrolls Online has disabled PMs... on it's official forums, at least. ZeniMax is attempting to combat gold-spammers, and it's going a step further by setting aside a portion of its Code of Conduct and encouraging players to publicly identify suspected spammers. We request that anyone who has received a private message they believe to be from a gold spammer to post the sender's username as a comment in this thread. As we have disabled PMs, you will not be able to access your inbox on the forums, but if you received an e-mail notification to alert you to the PM you received, the sender's username should be in that e-mail. Please note that our Community Code of Conduct does prohibit naming and shaming. However, in an effort to expedite the process of identifying and banning the spammers' accounts, we are making an exception for this situation. We will investigate each alleged spammer account individually to avoid false reports. [Thanks alleomurand!]

  • Choose stealth or mayhem in latest Wolfenstein trailer

    by 
    Mike Suszek
    Mike Suszek
    04.29.2014

    This trailer for Wolfenstein: The New Order depicts two schools of thought players can embrace when mercilessly killing Nazi soldiers in the game: Stealth and Mayhem. The MachineGames-developed FPS is slated to launch May 20 for Xbox One, PS4, Xbox 360, PS3 and PC.

  • Tamriel Infinium: Beta testing Elder Scrolls Online for consoles

    by 
    Larry Everett
    Larry Everett
    04.29.2014

    With so many fixes, changes, and new bugs, it's hard to keep up with everything that's going on in The Elder Scrolls Online in a biweekly column. So instead of trying to discuss every minute detail of ESO's progress towards perfection, I'd like to look at the bigger picture. Why are these things happening and to what end? And the core question is this: "Was this planned all along?" Paid betas appear to be an unfortunate trend cropping up in MMOs as of late. And I know I'm going to sound like a hater, but I don't like to pay for beta. Yet being the idiot that I am, I still bought the $60 alpha for SOE's Landmark. I'm a sucker; I'll admit it. But that doesn't mean that I don't feel the shame that pours over me like gooey green slime -- a bucket for every dollar spent. Perhaps it's because I am not max level yet, but I'm starting to feel like a sucker when it comes to pre-ordering ESO. Don't get me wrong: I believe it's a great game. I just feel that it's not done, and I'm paying to participate in the console beta test.

  • The Elder Scrolls Online's releases Craglorn patch notes, Shadow Knight guide

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.28.2014

    The Elder Scrolls Online hasn't sent its first major patch to the live servers just yet, but you don't need to wait much longer to get an idea of what the patch contains. In fact, you don't need to wait at all; the patch notes for patch 1.1 are available now thanks to Dulfy, outlining the many changes taking place. The big centerpieces are the addition of Craglorn and trials; the former is a zone designed for four Veteran Rank 10+ characters, while the latter are two 12-person runs. Beyond that, the patch contains a number of changes to class and weapon skill lines as well as several adjustments to the Alliance War systems. Players can also benefit from an increase of Veteran Ranks to 12 and the doubling of veteran XP from killing monsters. There's a massive list of updates and bug fixes, as well, so avid adventurers of Tamriel would be well-served by looking at the full list of patch changes before everything goes live. [Update: The studio released today the first of its new series on player builds. First up is the Shadow Knight.]

  • The Daily Grind: How can bots be so prevalent in a sub game?

    by 
    Jef Reahard
    Jef Reahard
    04.24.2014

    Have you ever wondered why MMO devs do (or don't do) certain things? I have, and my latest bit of wondering concerns The Elder Scrolls Online and its bot problem. "Problem" is used somewhat subjectively here, because the infestation of AFK players in Tamriel hasn't harmed my personal play to any measurable degree, though I'm sure it's doing no favors for the long-term health of the in-game economy. But when I see a cluster of five or six AFK melee bots around every single public dungeon boss, "problem" is the only word that comes to mind. I'm not exaggerating, either, I have literally seen 24/7 bot camps in all of the public dungeons from Glenumbra to the Alik'r desert. Yeah, ZeniMax says it's aware of the problem and is doing something about it. But, let's get back to my wondering in the opening paragraph up there. What, exactly, is the company doing about it? ESO is a subscription game, which means that all of those bots entered credit card numbers that can be immediately and permanently banned. Is ZeniMax doing this? If so, why not say that instead of the nebulous devspeak in yesterday's update letter. If not, why not? I understand the futility of trying to ban bots in a F2P game where new accounts are as easy as a new Gmail address and an IP spoof, but I don't understand how so many of them can continue to exist in a game that requires a CC for access. And hey, I would ask ZeniMax myself if I thought I would get anything other than a PR non-answer. So instead, I'm asking you, Massively readers! What do you think? How can bots be so prevalent in a sub game? Bonus points if you have any relevant development insights to share in the comments. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Elder Scrolls Online expounds on Craglorn's 12-man trials

    by 
    Bree Royce
    Bree Royce
    04.23.2014

    ZeniMax has just published a dev diary about the brand-new 12-player trials en route to The Elder Scrolls Online with its upcoming Craglorn patch. Trials, the studio stresses, are more than your average raid experience: One of the first things you'll notice about Trials is that they bring a new experience to ESO designed to test even the toughest veterans. You'll need a group of 12 to take them on, but they're not just dungeons that require a large group-we're applying additional pressure. Your team will only have a limited number of resurrections available, and additional rewards will be granted to those who defeat the weekly challenge with one of the top times across the megaserver. What makes 12 players the sweet spot for these encounters? ZeniMax hopes to downplay the organizational hassle of putting together groups, to telegraph fights without too much distraction, to keep them to about 90 minutes in length, and to appropriately rely on player skill rather than zerging. Another bonus raiders will welcome? No lockout timers! Scope out the video below for a first-hand look at the new trials.

  • Choose My Adventure: Testing addons in The Elder Scrolls Online

    by 
    Shawn Schuster
    Shawn Schuster
    04.23.2014

    My adventure in The Elder Scrolls Online continues this week with my Nightblade Fa'saad making his way through Stonefalls for the Ebonheart Pact. As the format of Choose My Adventure has changed slightly, the polls from the first two articles mold my journey through the rest of the month. At the end of it all, I'll give my summary impressions and tips I learned along the way. This week it's all about addons as I tried out a dozen or so to report back on my favorites. Addons can aid your gameplay in so many different ways, from stat counters to UI mods to quality of (virtual) life improvements, but they're not for everyone. I'm not usually an addon fan because I think they verge on cheating in a way, so I've approached these addons from the perspective of a skeptic. Did they really help my game? Will I continue to use them?

  • The Elder Scrolls Online's Matt Firor posts on the state of the game

    by 
    Jef Reahard
    Jef Reahard
    04.23.2014

    Elder Scrolls Online lead developer Matt Firor has posted a state-of-the-game address on the fantasy MMO's forum. Firor says that, yes, ZeniMax sees the groups of bots clustered around the game's dungeon bosses and that yes, it is taking steps to address the problem. "We regularly ban accounts involved in spam and bot activity," Firor says, but the scope of said activity is so large that it accounts for nearly 85 percent of ESO's customer service tickets. There's also a blurb about de-synched quests as well as a brief preview of the game's first major update that ZeniMax is currently prepping for ESO's test server.

  • Return to the castle, watch half an hour of Wolfenstein: The New Order

    by 
    Sinan Kubba
    Sinan Kubba
    04.21.2014

    Bethesda is streaming bits of upcoming old-school shooter Wolfenstein: The New Order, and the publisher uploaded roughly the opening half-hour for your eyes to scrutinize. The game proper storms the world on May 20, coming to PS4, Xbox One, Xbox 360, PS3 and PC. [Image: Bethesda]