bioware-mmorpg

Latest

  • Waging WAR: Tapping the keg

    by 
    Greg Waller
    Greg Waller
    12.18.2010

    Mythic has released the Keg's End live event in Warhammer Online: Age of Reckoning, and this week in Waging WAR, after falling off the wagon and bumping his head, Greg talks about all the things to see and do in-game during this holiday season. Don't worry, though -- we were able to get him to stop singing carols after the swelling went down. It's that time of year again, and most everyone is celebrating something in some fashion. Whether it's Christmas, Hanukkah, Kwanza or Festivus, ultimately, it's a section of the calendar that many of us can appreciate and look forward to. On that note, I would like to extend my warmest and sincerest Season's Greetings to all Massively readers out there, wherever you are. And as fun as it is with the gift giving, merriment and world-peace-wishing, the best part of the season is when we get hammered and smack-talk our families. Wait, you don't smack-talk your family at your house? You mean... the season really is all about warmth, love, and mistletoe mischief? Hmm... well, it seems as though my family missed that memo. Behind-the-back dirt-dishing has been a staple at my house for as long as I can remember. But enough about that, let's talk about Warhammer Online and the Keg End live event -- something I can relate to. Forget about religion, politics, and corporate pan-handling; let's get out the gourds, chug a frothy or two, and loudly proclaim our bravest victories in that barrel-chested manner we're all so accustomed to (OK, maybe not all of us, but play along, will ye?). Read on after the cut to learn about all the fun things you can look forward to with WAR's Keg End live event.

  • Waging WAR: White Lions ite domum

    by 
    Greg Waller
    Greg Waller
    12.11.2010

    This week in Waging WAR, Greg shows off the rather large chip on his shoulder and talks about one particular career in Warhammer Online: Age of Reckoning. Despite the following column, Greg wants it to be known that he does indeed love kittens of all kinds and does not condone harming them in any way, unless it involves several Doom Bolts and a few handfuls of Flickering Red Fire, in which case he enthusiastically gives his approval. For the most part, I consider myself pretty easygoing when it comes to scenario PvP. I don't flip out when I die, I try to not take failure to heart since the next scenario is usually right around the corner, and DPS-healers don't bug me like they bug many other players out there (I used to play one, neener-neener). But recently, I've noticed a particularly aggravating trend growing among Order players on Badlands in the lower tiers. There is an inordinate number of White Lions being rolled, and objectively, it isn't difficult to see why. They're extremely mobile, they can cause outrageous amounts of damage in a very short time, and their pets represent more than mere harassment -- they actually hurt. Sadly, objectivity comes at a pretty hefty price these days. When it has run dry and all I find myself left with is the hot, bitter aftertaste of subjectivity, the result is something like the rant that follows. Read along after the break and enjoy my rant about White Lions.

  • BioWare releases new TOR inhabitants entries

    by 
    Jef Reahard
    Jef Reahard
    11.26.2010

    It may be the biggest shopping day of the year, but that hasn't stopped BioWare from coming through with its traditional Friday update for The Old Republic. Today's calibrated leak focuses on some new inhabitants made available in the Holonet database: the terentatek, the vine cat, the Sith pureblood, the M3-M1 med droid and the S3-F5 probe droid. Staying true to our fanboy training, we jumped right to the Sith pureblood page and found out that this humanoid is a descendant of the original Sith species and features a long history of involvement with the dark side of the Force. The rate of Force sensitivity among purebloods is near 100 percent, and these individuals exhibit many of the visual characteristics of the original Sith race. Check out the Holonet inhabitants page for more info.

  • Waging WAR: Inside patch 1.4

    by 
    Greg Waller
    Greg Waller
    11.20.2010

    The Verminous Horde game update aka patch 1.4 for Warhammer Online: Age of Reckoning is pretty much old news by now. Despite that, Greg takes a look at some of the highlights from the patch as well as the RvR Packs in this week's Waging WAR. Wow! What a patch! There are so many new little tidbits, toys and tweaks in this patch that it's really sort of hard to describe them all in the space of a single issue of Waging WAR. On top of all the free content in the patch itself, there are also the progression and personality packs available on the EAStore ($10ea/$15combo). In fact, there is so much new content in WAR right now, it's going to take quite a bit of time for us to exhaust it all and start complaining about stagnation again. Follow along after the break as I talk about some of the highlights from the patch.

  • Waging WAR: Battle for Badlands season 3 finale

    by 
    Greg Waller
    Greg Waller
    11.13.2010

    With so many awesome things happening for Warhammer Online: Age of Reckoning lately, with the Verminous Horde expansion, the new store, patch 1.4 and all the rest, Greg has decided to turn his all-seeing eye sideways, to a land called the Badlands, and take Waging WAR along to explore a community-driven event that has been held there for nearly a year now with great success. Since launch, WAR has enjoyed a great community. With every great community, a great event is inevitable. I've been around the block since WAR was released and have experienced the game on several different servers. I originally rolled my first character, a Swordmaster named Xiimmel, on Iron Rock. Later, I rolled an Archmage named Feiyen on Dark Crag, who I eventually moved back to Iron Rock where she was renamed Veeo. I never did get a chance to explore Phoenix Throne, which was collapsed along with Dark Crag some time ago. Recently, I joined the Badlands community on the side of Destruction with a variety of new characters, and the community there has been good to me so far. Part of that experience the last few weeks has been the opportunity to participate in a community-driven phenomenon known as the Battle for Badlands. Since this is all quite new to me, I decided to do a community spotlight on the event in today's Waging WAR. Read on past the cut where I play 6Qs and deliver the details about the Battle for Badlands while I try to answer your 5Ws and maybe an H.

  • The Soapbox: Episode II - A New Hype

    by 
    Jef Reahard
    Jef Reahard
    10.19.2010

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Well golly, I think it's time for a bit of contrarian opinion regarding The Old Republic. I know, I know, I don't write about TOR aside from the occasional news post, but here is one of the many joys of Massively (and more specifically, the Soapbox). We all play a lot of games and have pretty strong opinions about them regardless of whether or not they're our bread and butter. So, while my day job consists of covering sword and sorcery titles for our fine website, it's hard to get away from the oncoming repulsorlift hype train that is The Old Republic. Several months back, I wrote a Daily Grind in which I basically said that all the hoopla surrounding the game was getting tiresome. Predictably, crucifixion by comments ensued, all for daring to question the supremacy of both BioWare and Star Wars. The fact that a minority opinion generated so much rancor (yeah, I went there) got me to thinking about TOR, BioWare, and the unrestrained optimism that often characterizes MMO fandom in general. On a purely personal level, my fire has gone out of the Star Wars universe, the fandom is all but extinct, a couple of posters and a model X-Wing are all that's left of my former religion. Can BioWare rekindle that fire? Do I even want it to? Make point five past the lightspeed jump for more.

  • Waging WAR: Chaotic zeal, part two

    by 
    Greg Waller
    Greg Waller
    10.16.2010

    In this week's installment of Waging WAR, Greg returns to the Chaotic Zeal series and peels back another layer or two of the Zealot career in Warhammer Online: Age of Reckoning. He tells us about his experience through tiers 2 and 3 and talks about what makes the zealot stand out in the chaos crowd. If only we could get him to eat his onions with the same fanaticism... At the end of the first issue of the Chaotic Zeal series, I left off by saying that I was happily looking forward to playing through tiers 2 and 3 and the promise the Zealot would bring. I'll kick off this second article in the series by saying that I wasn't disappointed in the least. The Zealot is an absolute pleasure to play as a PvP healer, despite the settings and circumstances I was presented with. The career's growth is robust and meaningful with a variety of attractive tactics and morale abilities, while the playstyle becomes more and more refined over time. I could fill an entire column with anecdotes and memories of my time with the career through the middle tiers, as the Zealot is a career experience that tends to be quite engaging and memorable. Instead, I'll focus on my impressions of leveling through them. Thus, with my Zealot poised on the precipice of tier 4 at level 30, I'll look back and recall the issues I faced getting there. Follow along after the cut as I discuss the middle tiers with the Zealot career.

  • Waging WAR: The new RvR... Are we there yet?

    by 
    Greg Waller
    Greg Waller
    10.09.2010

    This past week was an exciting week for Warhammer Online: Age of Reckoning as the new RvR systems were released for testing on the public test realm of Warpstone. Greg took part in both the Wednesday night and Friday afternoon sessions, and writes about his experiences and impressions in this week's Waging WAR. When Mythic said that testing would begin in October, I don't think anyone expected to get his hands on the new changes to the RvR system so soon. Wednesday night was the first focused test, and I made it a point to take part. I also took part in the European-friendly session scheduled for Friday afternoon. Both events took place in the Tier 3 (Chaos vs. Empire) pairing across the zones of High Pass and Talabecland. There are certain issues that I feel are important enough to discuss regarding the way the new battlefield dynamics will bring about a golden age for melee careers, but this week, I want to focus on the RvR itself. Things have well and truly been shaken up, and this fresh experience is going to take some serious adjustment for veteran players as well as newcomers to the game. Continue along after the break for more discussion on the topic.

  • Waging WAR: Taking the stand

    by 
    Greg Waller
    Greg Waller
    09.11.2010

    In this installment of Waging WAR, Greg makes it personal and sticks up for himself and Warhammer Online: Age of Reckoning. He draws his sword and board, holds the line, and explains in no uncertain terms why he still enjoys the game. Recently, a few readers have suggested that my columns have essentially been slanderous. And while I'll admit that my writing about WAR hasn't exactly been all kittens and rainbows, imagine if it were. Would you be able to take me seriously if every week I came across as though I were a starry-eyed, adoring fan wearing rose-tinted glasses and playing the game through an internet connection made out of candy? Although I recognize my responsibility for the game as a relatively well-exposed writer, I also recognize the ability of my readers to think critically about the things I say and to avoid knee-jerk reactions to the first sentence that doesn't exactly fit with their particular jigsaw puzzles of expectations. The simple truth is that, like many of you, I am simply a long-term player who cares very much about the future of WAR. I am affected by the same things that you are when you get frustrated by the games you care for. Sometimes, that care becomes concern or frustration. Sometimes, the truth hurts. Either way, all I ask is that if you choose to read this week's column, stick around to the bitter end, and save your comments until then. So, in my defense, I'll take the stand and try to explain why I still enjoy the game, regardless of my recent frustrations.

  • BioWare teases TOR space combat video

    by 
    Jef Reahard
    Jef Reahard
    08.17.2010

    Not to be outdone by all the hemming and hawing over the perceived merits of its space combat implementation in The Old Republic, BioWare has released a short video clip showing brief bits of the gameplay in action. Underscored by John Williams' seminal TIE Fighter Attack music track from A New Hope, the video features some stunningly rendered spacecraft as they fly and fight their way through asteroid belts and in high planetary orbits. The trailer also features the high-quality voice acting that everyone has come to expect from BioWare's Star Wars title, and you can check it out after the cut or at the official website.

  • Rumor: The Old Republic space combat on rails?

    by 
    Jef Reahard
    Jef Reahard
    08.08.2010

    Those of you looking for levels of complexity and immersion comparable to X-Wing Vs. TIE Fighter or Star Wars Galaxies' Jump to Lightspeed might want to hold your horses prior to pinning your hopes on BioWare's Star Wars: The Old Republic. The forthcoming MMORPG is rumored to feature space combat "on rails," which basically means it could be nothing more than a mini-game or a "tunnel shooter" that severely restricts player movement in the form of pre-set paths and goals. While this is currently unofficial information, you can find a detailed write-up at the German fansite known as Online Welten. Purportedly, site contributors were privy to an upcoming article in PC Action magazine which goes into detail about some of the mechanics. Check out the original article (auf Deutsch) or the Google-translated version.

  • Waging WAR: A healer's advice for melee-DPS

    by 
    Greg Waller
    Greg Waller
    08.07.2010

    Waging WAR starts the month of August with a look at archetypes in Warhammer Online: Age of Reckoning and the way they work together in RvR and scenarios. Although Greg's rules apply to pretty much any class-based, group-based, PvP-centric game, he prefers to think of them as particular to WAR, since there's a bunch of game-specific slang in there that he's too lazy to change. Having a role to play is integral to the massively multiplayer online experience, but when the term "roleplay" comes up, it usually means something very specific and closely related to dramatic acting. Taken in a broader sense, it means that we choose our roles when we project the most imaginative aspect of our psychic selves and ask the question "who (or what) do I want to be?" Thus, our vicarious adventures begin. For the purposes of social gaming, it should come as no surprise that those classes usually fit another staple in the MMO universe -- the role trinity of tanker, healer, and damager. While the bond between the healer and tanker is obvious, the unspoken pact between healer and damager is just as sacred and yet all too easily forgotten. For those who were unaware such a promise existed, it goes something like, "I, the healer, promise to keep you alive so you can kill stuff in the face (better)." However, in many cases, the damaging character is delegated an expendable role, compared to the tank's priority or the healer's own survival. These are exceptions that the melee-damager is usually aware of and even comfortable with. But today I'm not here to challenge those roles like I normally would when talking about damage-healer hybrids. As a specialized healer, I've defined a few, easy-to-remember rules that I believe every melee-damage player should follow in group situations (PUG or premade – there is little difference when it comes to these rules). Solo play is an entirely different realm and beyond the scope of this column; I want to focus on the special synergy between healer and melee-damager, and to dispense advice to those brave, wayward souls in their never-ending quest to face blades as they bring their own to bear. I'll bestow these tidbits of wisdom after the break.

  • Bioware discuss SWTOR player ships, group gameplay and PvP at E3

    by 
    Brendan Drain
    Brendan Drain
    06.15.2010

    Fans of Star Wars: The Old Republic have been spoiled at this year's E3, with new game trailers and talks on what we can expect from the game when it launches. Earlier today, we learned the surprising fact that each player would get his own starship and got a first glimpse of what lies ahead for SWTOR's PvP. At their latest presentation, Bioware have now confirmed that space exploration will be a part of the game, using a system very similar to that used by Mass Effect's Normandy. They went on to disclose two of the classes of ship players will be able to get in the game. Players siding with the Republic can get their hands on the Corellian Vanguard light corvette while Imperial players can get the Fury Class Imperial transport. Skip past the cut to watch this awesome video of SWTOR's ship interiors and find out what's in store for PvP and group gameplay.

  • Star Wars: The Old Republic takes a trip to Hoth

    by 
    David Hinkle
    David Hinkle
    05.21.2010

    Click to warm yourself with some hot new screenshots. It was inevitable, right? You can't have a Star Wars game without a Hoth level and Star Wars: The Old Republic will indeed feature the Tauntaun-able tundras that permeate the ice planet. The news comes via the game's site, which points out the planet's storied history of conflict. Years before the Empire and the Rebel Alliance were duking it out there in The Empire Strikes Back -- which turns 30 today -- the Republic and Imperial forces clashed during The Great War. Feel free to take a virtual tour of the planet in our gallery below. If you'd like to know more, check out its profile page on the SWTOR site. [Thanks, Justin] %Gallery-93497%

  • Star Wars: The Old Republic not planned for fiscal year 2011

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.11.2010

    If you're eagerly awaiting the release of Star Wars: The Old Republic, even with the release window of April 2011 being thrown around, you could be forgiven for holding out hope that the game might get a slightly earlier release. (If you're sick of hearing about it, you might be hoping for an early release too, just so everyone will shut up.) But your hopes will not be borne out, it seems -- and the game might even come a bit later than we'd expected. John Riccitiello, CEO of Electronic Arts, has stated again that the game is not expected to ship during fiscal year '11. Although he didn't reference Star Wars: The Old Republic by name, Riccitiello referred to a new MMO currently under development -- and CFO Eric Brown later referred specifically to the game as not being part of the '11 fiscal year forecast. The period under discussion ends on March 31st, 2011, which means that we can still look for the game early next year, but it's not getting pushed any faster. Still, it's only a year away, and that year could go quickly. [ via Joystiq ]

  • Star Wars: the Old Republic expands Blood of the Empire

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.07.2010

    If there's one difficult task that Star Wars: The Old Republic has set for itself -- well, it's set several, but if there's one difficult lore task it would be transforming the Sith into a sympathetic and likable player faction. After all, they've got years and years and years of fiction painting them as unrelentingly evil bastards, while BioWare wants them to be heroic in their own way. It's no surprise, then, that the most recent installment of Blood of the Empire continues to show both the brutality of the Sith as well as their more compassionate side. Expanding the focus from the young Teneb Kal from the first issue, this installment shows us what happens to Sith who decide to strike out on their own -- successfully or not. It also gives a look into some of the morality of the Sith, where attempts to seize power are expected, but failure to do so means you overstepped your bounds. With a closer look inside Dromund Kaas at the heart of the empire, the latest installment should be of interest to every Star Wars: The Old Republic lore scholar.

  • Environmental effects and new comics for Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.25.2010

    The big announcement out of Star Wars: The Old Republic came ahead of time this week, with the release of a surprise video documentary detailing combat. On the other hand, the game isn't only about combat. Having completed the Threat of Peace storyline in comic form, the site has launched a new comic to continue exploring the game's lore in more personal terms. Blood of the Empire has gone live, taking the exact opposite approach to the prior comic by focusing on a young Sith during the conquest of Republic worlds for the growing empire. True to form, the comic presents the Sith in the most straightforward fashion possible, leaving plenty of room for the moral ambiguity that classically defines BioWare's games. If that doesn't quite grab your fancy, the team's fan roundup has gone live, along with new concept art and a short trailer for the game. The former shows off some of the technology designs at work, while the latter highlights environmental effects from sparking generators to rippling water. It's a somewhat more contemplative look at Star Wars: The Old Republic compared to non-stop lightsabers and laser blasts, and it might prove a welcome contrast after the earlier announcements

  • Star Wars: The Old Republic drops a surprise video documentary

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.22.2010

    It seemed like just another day for the legion of fans rabidly awaiting more information on Star Wars: The Old Republic, or more specifically another Thursday. After all, the site updates with content on such a regular schedule on Fridays that you could set your watch by it, assuming that your watch only measures what day it is. But we were surprised by the tease that the game would be posting an update via its social media sites on Twitter and Facebook. Lo and behold, it's a new developer video on one of the most central activities in the game: combat. Currently exclusive to Gametrailers, the movie highlights the speed and fluidity of the game's combat animations as well as the overall design philosophy. One of the points the developers choose to point out is that most MMO combat is focused on several players versus a single boss enemy, which feels much less heroic and epic than a lone warrior struggling against unbeatable odds. Mobility, style, and more than a few interesting powers are on display in the six-minute video, which should give Star Wars: The Old Republic fans plenty to look forward to. [ Thanks to Tziena for the tip! ]

  • The Daily Grind: Still hyped for Star Wars: The Old Republic?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.17.2010

    When we first heard that the much-anticipated Star Wars: The Old Republic was more than a year away (at the time), it was pretty depressing. Not just because it meant it was that much longer until it was playable, but also because there was little left they could tell us about the game and the world. We knew all the classes and what seemed like most of the areas -- and we had more than a year to wait. There wasn't much left to look forward to in 2010 other than expansions and maybe Final Fantasy XIV. Time has passed, as it is wont to do, and we're now just around a year out from the projected release. We've seen steady updates from the Star Wars: The Old Republic team, but they've been a bit more content-light on occasion. And, of course, 2011 is starting to gain a full roster even without BioWare's much-anticipated game. So what are your feelings? Are you still excited to be one of the two million desired subscribers, or has your ardor cooled? Do you hold out hope for a big new announcement in the next few months? Or are you just sick of hearing about it one way or the other?

  • Star Wars: The Old Republic reveals Voss

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.09.2010

    The looks we've gotten inside the planets of Star Wars: The Old Republic paint a number of different pictures, but for most of them the conflict is fairly cut-and-dry. There are objectives for Imperial Sith forces or the Republic, but there haven't been things that are external to both forces. But Voss, the latest world revealed, is a bit different. There is already an intelligent species living there, and they face utter annhilation even as both the Empire and the Republic try to curry their favor. The eponymous Voss are isolated against the other natives, the Gormaks, and have been fighting a long and losing war in which Gormak assaults have all but destroyed them. But the reclusive Voss are powerful natural Force users, an asset to either major galactic power. Both are trying to gain the allegiance of these potentially powerful allies, even as they stare one another down. The possibility for diverse adventures are obvious -- do you try and talk the Voss into helping your faction? Wipe out the Gormak? Attack your enemies when they're distracted? Ensure that if you don't get the aid of the Voss, no one does? The full reveal talks more about what looks poised to be a divisive part of Star Wars: The Old Republic, whatever path you would take.