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  • TOR video talks crew skills and PvP

    by 
    Jef Reahard
    Jef Reahard
    12.08.2010

    Ready for another look at crew skills and PvP in BioWare's Star Wars: The Old Republic? If so, G4TV has you covered in the form of a five-minute video featuring Daniel Erickson and extensive in-game footage. Erickson explains the gathering, crafting, and mission components that make up crew skills (which is basically BioWare's catch-all term for traditional MMO crafting). "Missions are something very different, and for missions to make sense, you have to understand the base concept of crew skills, which is that you are not the one doing this stuff. Your companion characters are the ones who are going hands-on and doing the crafting," Erickson says. In terms of TOR's PvP implementation, Erickson illustrates BioWare's goal of making the mechanic appropriately contextual to the Star Wars universe (as opposed to the kill-everything-moving-just-because mentality common to many PvP systems). He describes everything from slicing terminals to seeing turrets move in real time, painting a picture of an immersive PvP experience that makes sense within the framework of the license. Finally, Erickson talks a bit about the recently announced race/class combos, including the Sith pureblood. Check out the video after the cut, or at G4TV.

  • TOR dev diary takes a closer look at crew skills

    by 
    Jef Reahard
    Jef Reahard
    12.03.2010

    Crafting has been something of an afterthought in many of the MMORPGs released over the past half decade. Bucking that trend is BioWare's Star Wars: The Old Republic, which recently made waves with the reveal of its crew skills system. Today the TOR team brings us a closer look at the mechanics via a new dev diary. Systems Designer Patrick Mallot is our host on this particular tour, and though he spends a good portion of it rehashing things we already know (like NPC companions performing your gathering tasks), there are some interesting nuggets relating to armstech near the end. Armstech is a crafting discipline that allows players to create blasters, rifles, and assault cannons. The scavenging skill provides the raw materials, and basic alloys and metals will let you get your feet wet immediately. Progression takes the form of both schematic complexity and item quality increases, and eventually vendor-bought materials and rare resources will come into play. Armstech features three quality levels (premium, prototype, and artifact), and Mallot hints at crafters playing an important role in The Old Republic's economy. "We've worked hard to ensure that crafted items have an important place in The Old Republic's economy, and that crafters will be well-rewarded for the effort they put into the crew skills system," he says. Check out all the details at the official TOR website. In other TOR news, BioWare also announced that the Jedi Wizard has been officially christened the Jedi Sage via popular fan vote.

  • BioWare releases new TOR inhabitants entries

    by 
    Jef Reahard
    Jef Reahard
    11.26.2010

    It may be the biggest shopping day of the year, but that hasn't stopped BioWare from coming through with its traditional Friday update for The Old Republic. Today's calibrated leak focuses on some new inhabitants made available in the Holonet database: the terentatek, the vine cat, the Sith pureblood, the M3-M1 med droid and the S3-F5 probe droid. Staying true to our fanboy training, we jumped right to the Sith pureblood page and found out that this humanoid is a descendant of the original Sith species and features a long history of involvement with the dark side of the Force. The rate of Force sensitivity among purebloods is near 100 percent, and these individuals exhibit many of the visual characteristics of the original Sith race. Check out the Holonet inhabitants page for more info.

  • BioWare reveals The Old Republic crew skill details

    by 
    Jef Reahard
    Jef Reahard
    11.12.2010

    Curious about crafting in BioWare's upcoming Star Wars MMORPG? We are too. We're so curious in fact, that we're bringing you not one but two crafting-centric stories today. In addition to our exclusive dev interview, BioWare has also updated its official The Old Republic website with a hefty dose of info on crew skills. In a nutshell, your hero character will have the ability to assign crafting, gathering, and even mission skills to various NPC crew members. While you're out saving the galaxy, chasing attractive Twi'leks, or whatever it is that heroes do these days, your faithful companions will be doing all the grunt work involved in keeping you competitive when it comes to crafting. Gathering skills include bioanalysis, scavenging, and slicing, while crafting skills break down into armormech, artifice, and biochem categories. Last but not least, mission skills feature diplomacy and treasure hunting. That's not all either, as the web page features a few tantalizing question marks indicating further skill reveals in the future. We'll tell our astromechs and slicers to keep a sharp lookout, and in the meantime, you can view the crew skills video after the cut.

  • The Soapbox: Episode II - A New Hype

    by 
    Jef Reahard
    Jef Reahard
    10.19.2010

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Well golly, I think it's time for a bit of contrarian opinion regarding The Old Republic. I know, I know, I don't write about TOR aside from the occasional news post, but here is one of the many joys of Massively (and more specifically, the Soapbox). We all play a lot of games and have pretty strong opinions about them regardless of whether or not they're our bread and butter. So, while my day job consists of covering sword and sorcery titles for our fine website, it's hard to get away from the oncoming repulsorlift hype train that is The Old Republic. Several months back, I wrote a Daily Grind in which I basically said that all the hoopla surrounding the game was getting tiresome. Predictably, crucifixion by comments ensued, all for daring to question the supremacy of both BioWare and Star Wars. The fact that a minority opinion generated so much rancor (yeah, I went there) got me to thinking about TOR, BioWare, and the unrestrained optimism that often characterizes MMO fandom in general. On a purely personal level, my fire has gone out of the Star Wars universe, the fandom is all but extinct, a couple of posters and a model X-Wing are all that's left of my former religion. Can BioWare rekindle that fire? Do I even want it to? Make point five past the lightspeed jump for more.

  • BioWare teases TOR space combat video

    by 
    Jef Reahard
    Jef Reahard
    08.17.2010

    Not to be outdone by all the hemming and hawing over the perceived merits of its space combat implementation in The Old Republic, BioWare has released a short video clip showing brief bits of the gameplay in action. Underscored by John Williams' seminal TIE Fighter Attack music track from A New Hope, the video features some stunningly rendered spacecraft as they fly and fight their way through asteroid belts and in high planetary orbits. The trailer also features the high-quality voice acting that everyone has come to expect from BioWare's Star Wars title, and you can check it out after the cut or at the official website.

  • Rumor: The Old Republic space combat on rails?

    by 
    Jef Reahard
    Jef Reahard
    08.08.2010

    Those of you looking for levels of complexity and immersion comparable to X-Wing Vs. TIE Fighter or Star Wars Galaxies' Jump to Lightspeed might want to hold your horses prior to pinning your hopes on BioWare's Star Wars: The Old Republic. The forthcoming MMORPG is rumored to feature space combat "on rails," which basically means it could be nothing more than a mini-game or a "tunnel shooter" that severely restricts player movement in the form of pre-set paths and goals. While this is currently unofficial information, you can find a detailed write-up at the German fansite known as Online Welten. Purportedly, site contributors were privy to an upcoming article in PC Action magazine which goes into detail about some of the mechanics. Check out the original article (auf Deutsch) or the Google-translated version.

  • Hyperspace Beacon: Loyal to their cause

    by 
    Larry Everett
    Larry Everett
    07.12.2010

    As some of you may know, I love roleplaying in MMOs. Most of the MMOs I've played have had RPG tagged at the end. Even though it's not required to roleplay to enjoy an MMORPG, immersion is compounded when you do, therefore fun is compounded, too. In the Star Wars universe, I could not help but wrap myself in lore when I played a soldier or agent of the Galactic Empire. From line and formation to order and procedure -- all of this was in service to His Majesty, the Emperor. Of all the characters I made over my seven years of Star Wars Galaxies, my Imperial characters were the most purpose-driven. When Bioware announced the trooper class for Star Wars: The Old Republic, many players asked who would want to play a clone. There's no personality there, no motivation or character development, right? I disagree very strongly. In fact, I will go so far as to say I believe there is only one binding factor between soldier types: loyalty. Even then there are different types of loyalties and different motivations behind an individual character's loyalties. Step past the break and watch as I contrast the loyalty of famous factions of existing Star Wars soldiers and compare them to the trooper and agent classes of SWTOR.

  • Captain's Log: Should Star Trek Online fans fear the competition?

    by 
    Ryan Greene
    Ryan Greene
    06.17.2010

    Good afternoon, cadets and admirals. Welcome to this week's edition of Captain's Log, your ever-expanding guide to Star Trek Online. Last time, we discussed some basics of ground combat, and I promised more to come. But I've decided to change course a bit, so we'll cover those next week. Instead, I thought it might be fun to discuss what's on every Earth nerd's mind right now: E3! The Electronic Entertainment Expo has engines on full impulse this week in Los Angeles, and amid all the grand news we don't care about -- I was counting on the 3DS to not be totally awesome so I wouldn't have to replace my DSiXL! Curses! -- the MMO news is flying fast and furious. With all the news and shiny images of forthcoming space-based MMOs, should fans worry that STO's days are numbered?

  • Bioware discuss SWTOR player ships, group gameplay and PvP at E3

    by 
    Brendan Drain
    Brendan Drain
    06.15.2010

    Fans of Star Wars: The Old Republic have been spoiled at this year's E3, with new game trailers and talks on what we can expect from the game when it launches. Earlier today, we learned the surprising fact that each player would get his own starship and got a first glimpse of what lies ahead for SWTOR's PvP. At their latest presentation, Bioware have now confirmed that space exploration will be a part of the game, using a system very similar to that used by Mass Effect's Normandy. They went on to disclose two of the classes of ship players will be able to get in the game. Players siding with the Republic can get their hands on the Corellian Vanguard light corvette while Imperial players can get the Fury Class Imperial transport. Skip past the cut to watch this awesome video of SWTOR's ship interiors and find out what's in store for PvP and group gameplay.

  • Star Wars: The Old Republic takes a trip to Hoth

    by 
    David Hinkle
    David Hinkle
    05.21.2010

    Click to warm yourself with some hot new screenshots. It was inevitable, right? You can't have a Star Wars game without a Hoth level and Star Wars: The Old Republic will indeed feature the Tauntaun-able tundras that permeate the ice planet. The news comes via the game's site, which points out the planet's storied history of conflict. Years before the Empire and the Rebel Alliance were duking it out there in The Empire Strikes Back -- which turns 30 today -- the Republic and Imperial forces clashed during The Great War. Feel free to take a virtual tour of the planet in our gallery below. If you'd like to know more, check out its profile page on the SWTOR site. [Thanks, Justin] %Gallery-93497%

  • Star Wars: The Old Republic not planned for fiscal year 2011

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.11.2010

    If you're eagerly awaiting the release of Star Wars: The Old Republic, even with the release window of April 2011 being thrown around, you could be forgiven for holding out hope that the game might get a slightly earlier release. (If you're sick of hearing about it, you might be hoping for an early release too, just so everyone will shut up.) But your hopes will not be borne out, it seems -- and the game might even come a bit later than we'd expected. John Riccitiello, CEO of Electronic Arts, has stated again that the game is not expected to ship during fiscal year '11. Although he didn't reference Star Wars: The Old Republic by name, Riccitiello referred to a new MMO currently under development -- and CFO Eric Brown later referred specifically to the game as not being part of the '11 fiscal year forecast. The period under discussion ends on March 31st, 2011, which means that we can still look for the game early next year, but it's not getting pushed any faster. Still, it's only a year away, and that year could go quickly. [ via Joystiq ]

  • Star Wars: the Old Republic expands Blood of the Empire

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.07.2010

    If there's one difficult task that Star Wars: The Old Republic has set for itself -- well, it's set several, but if there's one difficult lore task it would be transforming the Sith into a sympathetic and likable player faction. After all, they've got years and years and years of fiction painting them as unrelentingly evil bastards, while BioWare wants them to be heroic in their own way. It's no surprise, then, that the most recent installment of Blood of the Empire continues to show both the brutality of the Sith as well as their more compassionate side. Expanding the focus from the young Teneb Kal from the first issue, this installment shows us what happens to Sith who decide to strike out on their own -- successfully or not. It also gives a look into some of the morality of the Sith, where attempts to seize power are expected, but failure to do so means you overstepped your bounds. With a closer look inside Dromund Kaas at the heart of the empire, the latest installment should be of interest to every Star Wars: The Old Republic lore scholar.

  • Environmental effects and new comics for Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.25.2010

    The big announcement out of Star Wars: The Old Republic came ahead of time this week, with the release of a surprise video documentary detailing combat. On the other hand, the game isn't only about combat. Having completed the Threat of Peace storyline in comic form, the site has launched a new comic to continue exploring the game's lore in more personal terms. Blood of the Empire has gone live, taking the exact opposite approach to the prior comic by focusing on a young Sith during the conquest of Republic worlds for the growing empire. True to form, the comic presents the Sith in the most straightforward fashion possible, leaving plenty of room for the moral ambiguity that classically defines BioWare's games. If that doesn't quite grab your fancy, the team's fan roundup has gone live, along with new concept art and a short trailer for the game. The former shows off some of the technology designs at work, while the latter highlights environmental effects from sparking generators to rippling water. It's a somewhat more contemplative look at Star Wars: The Old Republic compared to non-stop lightsabers and laser blasts, and it might prove a welcome contrast after the earlier announcements

  • Star Wars: The Old Republic drops a surprise video documentary

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.22.2010

    It seemed like just another day for the legion of fans rabidly awaiting more information on Star Wars: The Old Republic, or more specifically another Thursday. After all, the site updates with content on such a regular schedule on Fridays that you could set your watch by it, assuming that your watch only measures what day it is. But we were surprised by the tease that the game would be posting an update via its social media sites on Twitter and Facebook. Lo and behold, it's a new developer video on one of the most central activities in the game: combat. Currently exclusive to Gametrailers, the movie highlights the speed and fluidity of the game's combat animations as well as the overall design philosophy. One of the points the developers choose to point out is that most MMO combat is focused on several players versus a single boss enemy, which feels much less heroic and epic than a lone warrior struggling against unbeatable odds. Mobility, style, and more than a few interesting powers are on display in the six-minute video, which should give Star Wars: The Old Republic fans plenty to look forward to. [ Thanks to Tziena for the tip! ]

  • The Daily Grind: Still hyped for Star Wars: The Old Republic?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.17.2010

    When we first heard that the much-anticipated Star Wars: The Old Republic was more than a year away (at the time), it was pretty depressing. Not just because it meant it was that much longer until it was playable, but also because there was little left they could tell us about the game and the world. We knew all the classes and what seemed like most of the areas -- and we had more than a year to wait. There wasn't much left to look forward to in 2010 other than expansions and maybe Final Fantasy XIV. Time has passed, as it is wont to do, and we're now just around a year out from the projected release. We've seen steady updates from the Star Wars: The Old Republic team, but they've been a bit more content-light on occasion. And, of course, 2011 is starting to gain a full roster even without BioWare's much-anticipated game. So what are your feelings? Are you still excited to be one of the two million desired subscribers, or has your ardor cooled? Do you hold out hope for a big new announcement in the next few months? Or are you just sick of hearing about it one way or the other?

  • Star Wars: The Old Republic reveals Voss

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.09.2010

    The looks we've gotten inside the planets of Star Wars: The Old Republic paint a number of different pictures, but for most of them the conflict is fairly cut-and-dry. There are objectives for Imperial Sith forces or the Republic, but there haven't been things that are external to both forces. But Voss, the latest world revealed, is a bit different. There is already an intelligent species living there, and they face utter annhilation even as both the Empire and the Republic try to curry their favor. The eponymous Voss are isolated against the other natives, the Gormaks, and have been fighting a long and losing war in which Gormak assaults have all but destroyed them. But the reclusive Voss are powerful natural Force users, an asset to either major galactic power. Both are trying to gain the allegiance of these potentially powerful allies, even as they stare one another down. The possibility for diverse adventures are obvious -- do you try and talk the Voss into helping your faction? Wipe out the Gormak? Attack your enemies when they're distracted? Ensure that if you don't get the aid of the Voss, no one does? The full reveal talks more about what looks poised to be a divisive part of Star Wars: The Old Republic, whatever path you would take.

  • Getting communal with Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.07.2010

    Star Wars as a franchise is not exactly unfamiliar with the idea of opposing sides, so it's kind of understandable that Star Wars: The Old Republic would eventually talk about the opposing forces in MMO design. No, not Mages versus Warlocks -- freeform or sandbox gameplay versus structured or themepark gameplay. And as BioWare seems to like doing whenever they talk about their game, the answer to these extremes comes down to "neither." Systems Designer Damien Schubert takes the opportunity in the most recent developer blog to talk about trying to place the game in tune with what he considers the most unique defining feature of MMOs -- the community. Schubert affirms that the game's design goals are to reinforce group play and external interaction not by forcing players to group, but making them want to group. Options such as more community-oriented crafting are explored, as well as letting multiple people take part in the game's dialogue trees. After all, nothing builds interaction like a party member accidentally driving a quest contact into a rage through a poorly-timed interjection. The full entry contains more information on both design goals and their implementation in Star Wars: The Old Republic -- and even a year out, it seems the game itself is already doing quite a bit of community development.

  • SWTOR testing portal discovered, confirmed by BioWare

    by 
    Kyle Horner
    Kyle Horner
    03.26.2010

    No other community is perhaps more enthusiastic about their upcoming MMO than the one surrounding Star Wars: The Old Republic. Recently, they found what appeared to be a testing portal for the game and coupled with the countdown clocks on every other BioWare site (except for Star Wars: The Old Republic's site) the discovery created a fervor of speculation and discussion on the official forums -- mostly surrounding whether or not beta was near. Shortly after these events, SWTOR community manager Sean Dahlberg confirmed that yes, this page is in fact a "Game Testing Portal". While we don't have even the slightest clue as to what this means, it may be a good time to update your hardware scan for the game's beta application. As for us? We'll be keeping our eyes locked on the game and perhaps we'll even stalk BioWare staff at PAX East like an Imperial Agent ready to strike.

  • BioWare countdown breeds speculation on Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2010

    digg_url = 'http://digg.com/pc_games/Bioware_countdown_clock_may_signal_The_Old_Republic_s_beta'; It's a sure thing that if you put a countdown on your site, gamers will start speculating rampantly as to what it means. BioWare has apparently decided to get in on some of that action, with their pages for the company, Dragon Age: Origins, and the Mass Effect franchise all displaying the same cryptic countdown. At the time of the above screenshot, it's going to hit zero on March 29th at roughly noon EST. The question, of course, is only half-answered by doing the math -- because the real question isn't just "when," but also "what?" Fans of the hotly-anticipated Star Wars: The Old Republic have been speculating up a storm that it ties to an announcement for the game, perhaps the start of beta or even more news on launch. Careful digging from forum members Ianril and Zechio have uncovered a potential launch site for the game, which is currently devoid of content but certainly looks legitimate enough. Short of the company coming out and saying what it's for, we won't know for sure until noon on Monday, but those who can't wait to test the game (possibly after our GDC impressions) might have good reason to hope for the best. [ Thanks to everyone who sent this in! ] Update: Attempting to log into the new "launch" page with a BioWare account will return the error, "No game servers are currently available for play." Could this be the actual game servers, or perhaps servers for some other type of promotional game? Speculation continues... Update 2: BioWare's PR has responded to Joystiq's Ben Gilbert with the following statement: "The announcement is more community focused and won't be a game announcement. Unfortunately we can't share the details with the press."