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  • The Think Tank: The importance of auction halls in MMORPGs

    by 
    Bree Royce
    Bree Royce
    03.20.2014

    Diablo III's gold and RMT auction houses shut down this week. Final Fantasy XI is getting auction house upgrades. Ultima Online launched vendor searching today after 16.5 years of operation. This calls for an auction house-themed Think Tank! I polled the Massively staffers about whether or not MMORPGs should have auction houses, and specifically, whether they enhance or detract from the economic experience of a game. Chime in!

  • The Think Tank: Housing or bust! Right?

    by 
    Bree Royce
    Bree Royce
    03.13.2014

    With Star Wars: The Old Republic's new player apartment system apparently on the way and several other major MMOs set to launch with or receive housing this year, what better time than now to debate whether housing belongs in MMOs? Sandbox fans are probably choking on the idea that it might not, raised as they were on the idea that housing is such an obvious hub for social interaction and creativity, but a lot of gamers can take it or leave it, figuring that they don't really need another resource-intensive place to stash loot in between raids or PvP matches. I polled the Massively team members to see whether they consider player housing a vital component of MMORPGs. Feel free to chime in!

  • The Think Tank: The things that keep us coming back to MMOs

    by 
    Bree Royce
    Bree Royce
    03.06.2014

    Last weekend, Massively columnist Beau Hindman penned a Free for All article titled Five reasons to continue loving MMORPGs, a tribute to the heart and soul of games in what can sometimes seem like a snark-filled, cynical industry. He mentions value, variety, accessibility, and sociability as being among those reasons he still adores the genre. I wanted to find out what the rest of our team members thought, so I posed the question to them: What one thing keeps you coming back to MMORPGs above all else?