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  • Spiritual Guidance: Can Prayer of Mending be improved?

    by 
    Matt Low
    Matt Low
    10.05.2009

    Every week (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW. Can the relationship between Prayer of Mending and Power Word: Shield be improved any further? I received an email from a distraught yet dedicated Discipline priest the other day. He's a raiding priest, first of all. So what was he upset over? It's about the interactions between our Power Word: Shield and Prayer of Mending. There are times where a quick PoM hit will land on a shielded player which results in it fading off. Why? Well because the shield has to expire first before the PoM bouncing effect occurs. It's not so bad with Holy priests because the strength of their shields are no match for Discipline shields. It does suck though since the shield just has to wear off before the PoM can shoot off to someone else. Sometimes time just runs out.

  • Patch 3.3 PTR: Slight leveling Priest buffs

    by 
    Matt Low
    Matt Low
    10.01.2009

    So we got some patch 3.3 PTR notes and information on our hands. Let's talk about these buffs. Do they help us do our job in some way? Well, no not really. We're not getting any spell power buffs or mana buffs or anything remotely useful. Instead, we get this: Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes. How's that, eh? This was a much needed buff for the Priest class. Now I can finally become a battle priest and not be completely handicapped if I have to resort to hand to hand combat!

  • Vanish "change" coming in patch 3.3

    by 
    Mike Schramm
    Mike Schramm
    09.29.2009

    Ghostcrawler (who decided to back off the forums, and then decided to back off that decision slightly) is now back on the forums with word of a change that Rogues will probably be intrigued by: he promises, in patch 3.3, a "change" to Vanish. That's about all we get, unfortunately -- some players assume that it's the Vanish fix they've been seeking for so long, but it sounds more to me like a reworking than a straight-out fix, considering that he points out that if Blizzard finds it's too much of a buff to Rogues (is he actually saying that Vanish working as intended is OP?) then they'll nerf it down.Anyway, as for when we'll get to try it out, GC gives an official "soon (tm)," so look for a fix on a 3.3 PTR near you coming up quick. Hopefully they've come up with a solution that both keeps Rogues happy in terms of using Vanish the way it's intended, and also keeps the ability in line with other classes in the game.

  • The Daily Grind: Random acts of awesome

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.27.2009

    We've all probably had it happen. You're out fighting and someone runs past. Fwoom! Perhaps you're sitting peacefully, waiting for your party to catch up and zing! The next thing you know, there's an aura around your character as you gain a buff. Sometimes it happens so fast that you don't even get a chance to say thanks - or even figure out how the heck it got there in the first place. Other times, you'll all be standing around and someone will just randomly start buffing others for something to do. This morning we thought we'd ask - have you ever been on either end of a drive-by buffing? If you're the buff-ee, do you try to say thanks, or do you just keep on trucking? If you're the buff-er, do you expect thanks? Or are you just having fun making other people's day a little bit better? Has anyone's run-by buffing helped turn the tide for you? Add your thoughts, stories, and other related whatnots in the comments below!

  • Spiritual Guidance: 12 Reasons why you don't want to play a Priest

    by 
    Matt Low
    Matt Low
    09.07.2009

    You know, I'm normally a huge proponent of my class. Don't get me wrong, I love my Dwarf Priest. There's all these great healing spells we have at our disposal. No one's ever going to turn down a Priest from joining a raid or a guild. I have to admit, we have it pretty easy. I'm used to giving newer players advice about Priests and reasons for selecting that class. Every once in a while, I get extremely bitter about being a Priest. For those of you that want to roll a Priest, let me introduce some second thoughts.

  • Class specific buffs become craftable items

    by 
    Michael Gray
    Michael Gray
    08.27.2009

    The developers mentioned at BlizzCon 2009 that they wanted groups to be a little less reliant on specific classes for the buffs which are considered to be "must haves." Good examples of these include Blessing of Kings, Gift of the Wild, and even Power Word: Fortitude. These buffs are so commonplace in most raids that the lack of them feels wild and strange. Not to mention, you feel downright underpowered.Patch 3.2.2 is going to help raids out with that issue. Three items will be making their way to Azeroth, each of which mimics a class-specific buff. MMO-Champ posted them, but I've transcribed them for you below: Runescroll of Stamina (Inscription) - Snowfall Ink, Resilient Parchment x 5 - Increases Stamina by 165 for all party and raid members for 1 hr. This is an obvious replacemeent for Power Word: Fortitude. Drums of Forgotten Kings (Leatherworking) - Heavy Borean Leather x 8, Icy Dragonscale x 8 - Gives all members of the raid or group the Blessing of Forgotten Kings, increasing total stats by 8% for 30 min. This is your new Blessing of Kings when you don't have a Paladin. Drums of the Wild (Leatherworking) - Heavy Borean Leather x 4, Jormungar Scale x 20 - Gives the Gift of the Wild to all party and raid members, increasing armor by 750, all attributes by 37 and all resistances by 54 for 1 hr. Going Druidless, and lacking Gift of the Wild? Drums of the Wild will get you there. Note that all of these item-based replacements perform equal to the class version. Only the Paladin buff is stronger than its profession counterpart but I expect the others to get weakened before this goes live. However, you shouldn't feel quite so naked without a Druid, Priest, or Paladin. Of course, this makes me wonder if a Tailor-specific Banner of Heroism or something is on the way, which would help lessen the reliance on Shamans in every single 10 man. (Though it's fair that it shouldn't be that hard to find a single Shaman.)There's no official or even unofficial word about whether these items will be useable in the Arena. However, it would really, really surprise me if they were. They obviously seemed focused on enabling 10-man raids to get by without too many required classes, without handing these three buffs out to other classes.

  • EVE Online balancing effort aims to return ships to proper roles

    by 
    James Egan
    James Egan
    08.21.2009

    Has it ever seemed ridiculous that in the setting of EVE Online, where technology has opened up the vast potential of the galaxy, there are still aspects of being a capsuleer that are completely ghetto? The ship and capsule technologies in EVE enable you to traverse solar systems in mere seconds, unleash hails of destruction that vaporize space stations, and provides immortality through cloning... but you have to stow prostitutes, slaves, marines, and livestock in a single cargo hold? Sloshing around in there with your fuel, no less. While the commingling of your livestock with the military forces you've rescued is hardly ranked as a critical issue in the game, not having enough room in your cargo bay for jump drive fuel is. Today's Apocrypha 1.5 release made significant changes to ships capable of using jump drives. We knew this was in the works but CCP Games didn't reveal any of the details until yesterday's dev blog from CCP Abathur titled "Regular or Unleaded?".

  • The dying Hunter?

    by 
    Mike Schramm
    Mike Schramm
    07.10.2009

    The folks over at Ten Ton Hammer have a post with some anecdotal data about Hunters -- they claim that Azeroth's ranged DPS pet class is on a decline lately, and they've got only some guild application numbers to back the theory up. Mem over there says that there are a few diehard Hunters still floating around, and lots of alts, but that as a class, it's fallen off in terms of popularity for sure.Is he right? Fortunately, there's a site that tracks numbers (as reliably as you'll find for public information, anyway -- certainly Blizzard has access to much more information) on exactly that. WarcraftRealms' list of classes over time does prop the "declining Hunter" theory up -- as you can see (from both Alliance and Horde totals), Death Knights took a nice bite out of all the classes for a little while, and Hunters have been on a pretty steady slope down since mid-January, when patch 3.0.8 hit the realms. That, of course, was the harsh Beastmaster nerf, and ever since then, Hunters have had some real trouble recovering (not to mention that all class playtime is declining in general -- despite their slope downwards, Hunters are still in the top three classes played anyway).Is this the end of Hunters? Not at all -- Blizzard has already said that they are cyclical about balancing classes, and a heavy set of nerfs on one side of the cycle is usually accompanied by a burst of buffs on the other. Not to mention that the most interesting Hunter changes, the ammo revamp, hasn't yet found its way to the game. Reworking of ammo (in addition to some likely buffs there), will probably bring lots of Hunters back to the stables, so to speak. But it's true, Hunters are on a downward turn lately.[via WoW LJ]

  • A Cycle of Change...

    by 
    Tim Dale
    Tim Dale
    06.26.2009

    Logging into Guild Wars for the weekly guild night this Tuesday saw a bit of an unwelcome surprise; the personal fallout of the latest in a very long line of skill balancing patches. As a Mesmer, I'd generally done quite well out of these in recent months; a somewhat less popular class than most, they had seen quite a bit of improvement over a number of months, but this latest patch saw 'Visions of Regret' and 'Cry of Pain', two very potent skills I use almost all the time, significantly reined in.Of course the initial reaction was one of personal indignation, coupled with envy at the perceived winners of this round of adjustments. It isn't fair! A moment of reflection however and I began to consider more than just my own side of the thing, and perhaps for the improvement of the wider game, the changes to these specific skills might indeed have been warranted, and in any event, those imposing the changes were sure to have far more data at their disposal, and a view of a much larger picture than me.Balance is something all MMOs seek for themselves and their players, and yet very few achieve a state of equilibrium, in which all players share equal potential, equal possibility and equal enjoyment. Can the cycle of buffs and nerfs ever please everyone, or is an continual procession of patches a sign of life and vibrancy that the single player off-line game lacks?

  • Replenishment's wild ride

    by 
    Mike Schramm
    Mike Schramm
    06.24.2009

    Ah, Replenishment. No buff might be more welcomed in raids and reviled in theorycrafting. Ever since Ghostcrawler told us it was a necessary buff earlier this year, Blizzard seems to have twirled it around and around, taunting us like the proverbial carrot on a stick. It's been passed out to many classes, buffed a few times, nerfed even more (that Arena nerf was particularly strange), and in patch 3.2, soon headed to the PTR, it's getting nerfed again, even while MP5 (mana per five seconds) is getting a boost. What's the deal?Merlot, the Shadow Priest behind the Misery blog, has a good breakdown of just why Blizzard is so schizo with Replenishment. The whole point of the buff was to have Blizzard have some control over mana during fights -- instead of worrying about each class' mana separately, they'd just have this buff that gave mana like a big spigot, which they could then control as they saw fit. But players are so different across the board that putting them all under one big buff umbrella hasn't worked so well: a buff to Replenishment helps some and hurts others, and a nerf does the same, meaning Blizzard is flipping back and forth on turning the spigot on or off nearly every patch.

  • Recent in-game fixes

    by 
    Adam Holisky
    Adam Holisky
    05.15.2009

    Who loves hot fixes?I do! I do!Well, perhaps I don't really love hot fixes all that much. They kind of sneak up on you (see what I did there?). Not very fun for some people.There have been a series of them over the last couple days we want to cover, besides the stealth nerf we talked about yesterday.Chief amongst them is that the Elemental Shaman buff has now gone live. This will no doubt make Sacco happy, since he is rather in love with his EleShammy in a weird way.The full list of hot fixes after the break.

  • Lightning Overload hotfix buff incoming

    by 
    Eliah Hecht
    Eliah Hecht
    05.13.2009

    There's been an active thread for the past few weeks called "Stealth Nerf to Elemental," wherein Elemental shamans voice concerns that their DPS fell in patch 3.1. Blizzard assures us that there was no intention to nerf Elemental DPS in the patch, and that they couldn't find any bugs. However, they must have come to the conclusion that Elemental was a bit low, because they're hotfixing in a buff to Lightning Overload. Currently, it has a 7/13/20% chance to proc; when the hotfix goes in ("sometime over the next couple of days"), it will be raised to an 11/22/33% chance, although the tooltip will not change (this will be fixed in a patch). Ghostcrawler's estimate is that this will be about a 5% to a raid-buffed shaman, but they'll keep an eye on it, and further buffs will ensue if necessary.

  • Shadowfiend nerf explained by GC

    by 
    Mike Schramm
    Mike Schramm
    03.19.2009

    Ghostcrawler makes a quick run by the forums to break down that Shadowfiend nerf we heard about yesterday. The patch notes in the new build say that a Priest's creepy little best friend has lost their "reduced chance to be hit by spells and melee attacks." Apparently, Shadowfiends had a (completely?) random chance to sometimes cause a miss on various attacks aimed at them. Lots of people saw that as a nerf (and it is), but there are two buffs on the way, according to GC: Not only are the little fiends getting an HP buff "for PvP, " but they're also getting the standard pet AoE avoidance in PvE so they'll be able to stay alive longer on bosses that shell out damage to everything around them.There was also a bit of confusion on the datamined suggestion that Body and Soul is getting a nerf -- GC clarifies that the talent has two ranks, one at 30% and one at 60% movement bonus. That's been the way since we first heard about it -- no change to Body and Soul right now.That said, remember that all class changes are still not carved in stone until they go on to the live realms. The planned Shadowfiend changes may not ever go through, but clearly GC and Blizzard are trying to make Shadowfiend surivivability much less random than just a chance to not get hit. Until we see just what the HP bonus is, it may still be a nerf, but at least it'll be based on specific rules rather than RNG.

  • On Blizzard and caving

    by 
    Mike Schramm
    Mike Schramm
    02.28.2009

    Players complain that dual specs are available only at the highest level, and Blizzard drops them down to level 40 (and removes the reagent, to boot). Engineers complain they don't have a self-buff, and they get one. Hunters are finally getting that last bag back. Even after the Love is in the Air holiday ends, Blizzard decided to nerf the achievement so everyone can get it anyway. And when ghetto hearthing, a much-loved exploit, is removed from the game, Blizzard decides to nerf, of all things, the hearthstone cooldown. Is it just us, or is Blizzard doing a lot of spelunking lately?Not that it bothers us -- most of those changes are welcome. The good thing about Blizzard caving is that at least it'll make somebody happy. But on the other hand (just to play devil's advocate here), this game is great because the devs made it, not because the players did. If Blizzard caves in every time players throw a fit on the forums, won't that hurt the game?It's not happening, says Zarhym. He says the Hearthstone change, as well as presumably all of the other changes above, came about not because of constant pestering of the devs, but because they sat down and made the decision that it was right for the game. He doesn't say they never cave (we can probably all agree that the dual spec at 40 change likely came about from player feedback, even if it was very insightful feedback), but Zarhym says the devs won't move on stands they believe in. Given that patch 3.1 is like an early tax return with all of the bonuses we're getting back, we wonder what exactly those are. Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

  • The disaster of patch 3.0.8

    by 
    Mike Schramm
    Mike Schramm
    01.21.2009

    var digg_url = 'http://digg.com/pc_games/Is_Patch_3_0_8_the_biggest_disaster_to_hit_WoW_since_launch'; Bugs plague any developer of computer software -- even when you think your code is perfect and it's been seen as such by everyone in the company, you'll still have your users find bugs faster and more frequently than you ever thought possible. And Blizzard is no stranger to bugs -- though they have a reputation for quality releases, they've always had a few bugs sneak through. As big a game as World of Warcraft is, there's always bound to be something not working quite right.But patch 3.0.8 goes above and beyond the bounds of normal mistakes. Adam put together a terrific roundup last night of bugs found so far, and the list goes on and on: Wintergrasp (one of the biggest promoted features of Wrath) shut down. Unbearable lag on the realms and in instances (and this patch was supposed to fix that). Blizzard even went live with the patch knowing that major bugs (the Warlock summoning and animation and clipping errors) were in there, and, perhaps worst of all, bugs that have been in the game so long they seem to belong there (we're looking at you, Pet Cower bug) didn't even bother showing up in the patch notes, and haven't been fixed.In short, patch 3.0.8 has been a disaster. If Blizzard feels that this patch lives up to the quality of content they released in Northrend (or if they, unbelievably, somehow though this was meant to be a bugfix patch for Northend, that ended up screwing up more things than it fixed), then they need to take a long, hard look at their quality assurance system again.

  • Spiritual Guidance: 4 different ways to diagnose your healer

    by 
    Matt Low
    Matt Low
    01.04.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Today Matticus checks out common problems healers run into that stall them from being effective. Every healer in their life time will experience a situation gone bad where they try to figure out what went wrong. It usually goes something like this: "What's the problem?" "Lack of heals." "Okay, more heals please!" If I had a copper every time I heard that phrase, I would have enough for a mammoth by now. After every wipe or death, the first person that gets blamed is the healer. Big props to all of you right now no matter what class you are for sticking through it and helping your friends, guilds and raids out. I know I put up with a lot of stuff when crap hits the fan.

  • The Queue: Casual raiding and you

    by 
    Alex Ziebart
    Alex Ziebart
    12.21.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Hooray weekend! Boo Sunday! Let's jump right into things with Galipan's question...Is casual raiding a possibility? Ive heard from many people that it isn't, however, I'm trying to get a guild started that does give it a shot.

  • Debuff limit removed

    by 
    Adam Holisky
    Adam Holisky
    12.03.2008

    Previously you could only have 40 debuffs up on a single mob. That might seem like a lot, but when you got in a raid with 25 other people all putting up their own set of debuffs and dots, etc... things tended to get a little full.Daelo, the Lead Encounter Designer, announced today that the debuff limit has been removed*. This is a subtle yet important change for many raiding guilds.He notes that the default UI won't normally be able to show all the debuffs, but that's just a bug in the UI. The debuffs are still there and working. We don't have any verifiable information yet as to if custom mods can display an infinite number of debuffs.

  • Divine Providence buffed, still worthless

    by 
    Eliah Hecht
    Eliah Hecht
    10.16.2008

    Many classes have interesting five-point talents immediately preceding their 51-point talents. Heck, two out of the three Priest ones are pretty good. Discipline has Borrowed Time, which brilliantly capitalizes on the new Power Word: Shield-centric healing method of that tree. Shadow has Twisted Faith which, alright, is not the most exciting, but at least it improves Shadow's main damage spells considerably, as well as letting them get a bit more out of spirit. In Holy, we're stuck with something called Divine Providence. Basically, every heal that can hit more than one target is up by +2/4/6/8/10%. Not only is this boring as heck, but it's not even good. For it to meet the benchmark of 1% improvement per talent point, fully half of your healing would have to come from these heals. I can't speak for everyone, but I'm willing to bet that at least 70% of my healing will come from Greater Heal, Flash Heal, and Renew, gimmick fights aside. These are heals that this talent does absolutely nothing for. The devs "are sympathetic to the notion that Divine Providence feels like a second Spritual Healing but with less effect" (which is exactly what it is), so they're buffing it. It will now, in addition to its previous effect, reduce the cooldown of Prayer of Mending by 6/12/18/24/30%. 30% off is 3 seconds, so PoM will be on a 7-second cooldown with 5/5 in Divine Providence. This is...nice, I guess, but I'm in agreement with the Dwarf Priest here: I'm still not taking it. 3 seconds off PoM's CD and a 10% boost to 30% of my healing is not worth 5 points at the deep end of my tree; this is the sort of stuff I expect from a tier 4 talent, not tier 10.

  • Breakfast Topic: Will the classes be balanced in time?

    by 
    David Bowers
    David Bowers
    09.19.2008

    Now we know. The clock is ticking. Blizzard has given themselves a deadline by which they have to get the expansion and all of its nifty features into our hands. This in itself isn't that hard, I'm sure. The hard part is getting the expansion to us in a state that we enjoy. Polished. Finished. Done.Case in point here is the essential balancing element between the classes in terms of how they perform versus one another in PvE and PvP. Looking at the current state of things on the beta, many people have been looking at the amount of balancing work left to be done, then looking at the time Blizzard has left to do it, and thinking that our favorite little company that could isn't going to make it.Then again, most of the people saying this are players of one particular class or another. Very few have the ability to stand back and see all the classes at once from a very knowledgable and objective point of view, how they interact with one another and what their various strengths and offsets are. Most players see the entire game from their little own little vantage point, and are apt to view their class's shortcomings as serious failures of game design rather than areas in which they'll need to get their friends of other classes to come help them and work as a team. Sometimes, after playing for a while, the general playerbase realizes that the huge nerfs everyone was yelling and screaming about just a little while ago aren't really that bad, and the game is still very enjoyable regardless.What do you think? Are the classes going to be balanced by the time the expansion goes live? Or are the actually more balanced than they seem, even now? Is it going to be a huge disaster with just a few classes stomping all over the others, or is Blizzard going to pull some magic rabbits out of their hat just in the nick of time? Will we see tons of post-launch minor adjustments, or certain classes just languishing for months at a time, or will it all turn out to be okay pretty much from the beginning?