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  • Encrypted Text: Patiently awaiting patch 3.0.8

    by 
    Chase Christian
    Chase Christian
    01.14.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll discuss the upcoming Rogue changes in patch 3.0.8.According to the SK-Gaming Top 100, Rogues are doing pretty well. Our fraternity of assassins has a solid hold on the coveted #3 slot, behind the insanely dominant Death Knight / Holy Paladin combination. With Druids and Warriors being as powerful as they were in Seasons 3 and 4, seeing them bring up the bottom of the Top 100 representation is the truest indicator of significant balance changes that Wrath brought with it.Luckily, I feel that Rogues are far stronger than our 10% representation shows. We are poised to absorb the market share that Paladin and Death Knights will be hemorrhaging when the long-awaited patch 3.0.8 comes to right all the wrongs that this team has committed. Four of the top six classes in the SK-100 are being nerfed significantly, with Rogues being the least affected by these changes. After the cut, I'll cover important changes for Rogues in 3.0.8, as well as a few changes that will alter our top opponents as well.

  • Elemental Shamans to see DPS increase in 3.0.8

    by 
    Matthew Rossi
    Matthew Rossi
    12.23.2008

    According to Ghostcrawler, between patch 3.0.3 and 3.0.8 elemental shamans should see 'a total of about 20%' more DPS, depending on gear. Since they announced their 3.0.4 talent changes for the spec, they've made more changes which are currently live on the PTR for 3.0.8, and they estimate that each round of changes should increase DPS by about 10-12%, combining for the 20% estimate.Since these changes haven't gone live yet, your guess is as good as mine as to whether or not they'll all combine to meet or even exceed GC's predictions. My shaman's elemental gear is solidly in that category of gear he states 'won't see quite such a lift' so as soon as I manage to get on the PTR and test it, I still won't be in the gear needed to really verify this. Now all we need is to either fix mail itemization for elemental or let our friendly caster shaman get leather items drama free, and elemental will be in a good place.

  • Debuff limit removed

    by 
    Adam Holisky
    Adam Holisky
    12.03.2008

    Previously you could only have 40 debuffs up on a single mob. That might seem like a lot, but when you got in a raid with 25 other people all putting up their own set of debuffs and dots, etc... things tended to get a little full.Daelo, the Lead Encounter Designer, announced today that the debuff limit has been removed*. This is a subtle yet important change for many raiding guilds.He notes that the default UI won't normally be able to show all the debuffs, but that's just a bug in the UI. The debuffs are still there and working. We don't have any verifiable information yet as to if custom mods can display an infinite number of debuffs.

  • Elemental Shaman changes in patch 3.0.4

    by 
    Matthew Rossi
    Matthew Rossi
    11.26.2008

    Ghostcrawler, in a post to the Damage Dealing forums, outlined upcoming changes to Elemental Shamans. It's a pretty substantial talent overhaul for the tree, aimed at streamlining and improving scaling at higher levels of gear. (And boy, is that a good thing.) Unlike the recent post changing how totems work as AoE, this is a much more drastic set of changes all told. In case you can't get it to load at work or what have you, the complete text of the post will be after the jump with commentary by me.

  • [UPDATED] Warlock changes in patch 3.0.3

    by 
    Zach Yonzon
    Zach Yonzon
    11.04.2008

    Patch 3.0.3 isn't a hefty patch by any means, but it did bring some pretty nice changes for Warlocks. Some were simple bug fixes but others were outright improvements. As we reported, the Dreadsteed spell will become trainable to all Warlocks at Level 61. Players no longer need to do the quest line, which opens up at Level 60. The character must have Journeyman riding skill and the Felsteed spell learned. Despite this welcome change, I implore all Warlocks to do the quest. It is one of the best and most flavor-rich quest lines in the game, and any Warlock worth her salt will have fun keeping up the Bell, the Wheel, and the Candle. The cost of materials are trivial in the new economy, so there really shouldn't be any excuse not to do the quest now. High level friends can and should (we're Warlocks, after all) be bribed to chaperone Level 60 Warlocks with the Dire Maul Achievement.[UPDATE: Thanks to our industrious readers, I needed to change my shorts (I'm sending you my dry cleaning bill, Augustus) when I read about this change... the coefficients to Corruption and Immolate were significantly buffed to 20%. That's just... wait, let me change my shorts again (blast you, Augustus!). Oh, and apparently Ritual of Doom is actually cool now. It no longer kills a party member, the Doom Guard lasts for 15 minutes and just disappears afterwards like a zit to Oxy afterwards. How polite. So wow, yeah. Bdew, you can split my dry cleaning bill with Augustus.]

  • Ghostcrawler: Healing is next for an update

    by 
    Mike Schramm
    Mike Schramm
    10.23.2008

    Ghostcrawler just popped up on the beta forums with some good news for healers: while tanking has gotten the focus lately in terms of mechanics and tweaking, healing is apparently next on the docket.It's nothing to hold your breath over (you'll pass out way before we see any changes on the realms), but Ghostcrawler says that healing is due for a revamp in terms of "fun," and while he says it'll be "a more challenging fix because what people think is fun about healing varies and some people are pretty happy with it already," he also hints that it'll be a pretty big change. Right now, healing is basically whack-a-mole -- when someone gets hurt, you cast a heal on them -- but Blizzard may be rethinking that mechanic completely. We'll have to wait (probably quite a while) and see.It's also interesting to note that Death Knights are a tanking class, and tanking got the revamp in Wrath of the Lich King. While some healers probably won't want to wait all the way until the next expansion, could this be a hint that we're looking at an Emerald Dream expansion, with an Arch Druid healing Hero Class, and an accompanying revamp of healing mechanics? Obviously, that's a stretch, but it makes sense, doesn't it?

  • Encrypted Text: Dough for your cookie cutters

    by 
    Chase Christian
    Chase Christian
    10.13.2008

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. In this special 3.0.2 edition of Encrypted Text, we'll be talking about the new talent trees that are coming this Tuesday with the release of the patch.With 3.0.2 right around the corner, all three of our precious talent trees are about to get shaken up. Talents are getting moved around, point costs are travelling in both directions, and a lot of rebalancing is taking place. Blizzard has been removing bloat from certain areas, and also adding some very cool new abilities for our class.With all these changes, it can be hard to see the forest for the trees. (Get it? Talent trees? Haha!) For a detailed analysis of all the changes, I recommend reading the patch notes. I am going to give my readers (you) exactly what a busy Rogue wants: what's nerfed, what's buffed, what's good when the dust settles?

  • Check your raid comp

    by 
    Eliah Hecht
    Eliah Hecht
    10.08.2008

    As you probably know by now, buffs and debuffs are changing significantly in patch 3.0.2, which is expected to hit next Tuesday, October 14. Most buffs that are only provided by one class are going to be provided by several, mana return from Shadow Priests is getting nerfed and spread out, you won't be able to stack Heroism/Bloodlust the same way, and so on. In general Blizz's goal was to make raid formation less about stacking the right classes, and more about bringing friends and good players. However, all the new buffs and debuffs can make a raid leader's head spin, in case they do decide they want to organize a raid so as to optimize buff coverage (and surely some raid leaders will want to do that). Fortunately, MMO-Champion has made an outstanding web tool to help you figure out your raid composition. Just drag-and-drop specs into the raid groups, and check the right-hand column to see what buffs and debuffs you'll get. It will also tell you whether you have the best buff in a given category; in my sample raid comp (my last Karazhan run), for instance, we only have Battle Shout, which is not as good of an AP buff as Blessing of Might. If you're missing a buff and want to see how you could get it, just mouse-over the buff, and it'll tell you what classes bring it. The one thing I really wish this tool had that it doesn't is a corresponding ability for specs: mouse over the spec and it'll tell you what buffs they bring. Overall though, this is really useful; I'm not a min-maxing raid leader (or a raid leader at all, actually), but I'm probably going to make use of it just to check what my raids and groups be getting. And because it's really cool.

  • Lume the Mad tackles Wrath of the Lich King (all of it)

    by 
    Samuel Axon
    Samuel Axon
    09.25.2008

    World of Warcraft blogger Lume the Mad wrote up a massive post describing the most important changes in the Wrath of the Lich King expansion which will be released on November 13th. He lists just about everything, and even provides analysis of the expansion's implications.It's a must-read for WoW players, especially those unfamiliar with the breadth of the changes occuring in the expansion. And for those who already know their stuff, there's some good commentary on the consequences of Blizzard's choices. It'll especially be useful to guild leaders who want to be prepared.He had some particularly harsh words to say about the changes ("homogenization") to buffs in some classes. He argued that the changes will render some players' characters undesirable to raid leaders. But it's not all high-brow theoretical talk; there are bits about vehicles, siege warfare, and even the barber shop in there. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Misery and company

    by 
    Eliah Hecht
    Eliah Hecht
    09.02.2008

    Yes, this may be the third post I've made in a few days that mentions the Shadow Priest talent Misery. You got a problem with that? Previously on "Eliah talks about Misery:" Misery gets nerfed in the beta from +1/2/3/4/5% spell damage, where it is now, down to +1/2/3% spell hit. Eliah complains that this makes it either required or useless. OK, now that you're all caught up, let's move forward. In the comments on my last post, several people made the helpful observation that Misery isn't the only debuff that gives +spell hit against the mob. Balance Druids' Improved Faerie Fire is now going to give the same effect of +1/2/3% spell hit (the +melee/ranged hit is getting removed). And of course, in the new raid buff/debuff system, these effects will not stack. So you only need one Shadow priest or one Balance druid to give that +3% spell hit.

  • Many Rogue changes incoming

    by 
    Eliah Hecht
    Eliah Hecht
    08.29.2008

    Rogues were one of the last classes to get new talent trees for LK; in general, it seems like they've been a bit behind during the beta. However, today another blue I've never heard of, by the name of Gamnin, dropped a lot of information about what's in store for the most stabbity of classes. Here are the changes that jump out at me:General: All reagents and tools (such as Thieves' Tools and poison reagents) are being removed. Poison skill is being removed. Poisons can now be bought from vendors. Evasion, Sprint, and Vanish cooldowns reduced from 5 minutes to 3 minutes (2 minute with talents). Cloak of Shadows cooldown raised to 2 minutes (1 minute with Elusiveness). An unspecified new level 75 ability is coming, which will "add some much needed group utility." The previous level 75 ability, Dismantle, will be trainable at level 20.

  • Raid buffs overhauled for 3.0.2

    by 
    Eliah Hecht
    Eliah Hecht
    08.29.2008

    Blizzard has been promising changes to raid buffs and raid stacking for a little while. Last night, they laid all their cards on the table in a giant blue post. Here's a run-down; all of this will be going live in 3.0.2, the pre-Wrath of the Lich King patch. Almost all buffs and debuffs will work raid-wide -- Warriors shouts, Shaman totems, Paladin auras, and more. There are approximately 30 categories into which raid buffs and debuffs fit. All raid buffs/debuffs have been put into one or more of these categories. Most categories have only one or two buffs in them; see the post for the category breakdown. Buffs cannot stack within each category; only the most powerful one will apply. For instance, Battle Shout and Blessing of Might will no longer stat. "Mana battery" action (such as Vampiric Touch) is changing significantly. It won't depend on damage done any more. Whenever such effects occur, the ten people in the raid with the lowest mana will receive a buff called Replenishment restoring 0.5% of their maximum mana each second. This buff will be provided by Shadow Priests, Survival Hunters, and Retribution Paladins. Heroism/Bloodlust will now affect the entire raid, but you can only be hit by it once every five minutes.

  • GC on raid stacking

    by 
    Eliah Hecht
    Eliah Hecht
    08.23.2008

    Raid composition is going to change in Wrath of the Lich King. A certain part of this is obvious and inevitable: they're adding a new class. But there is another major factor that's changing. Currently, buffs and synergy are a large part of the reason you might choose to bring one class over another. Shamans' awesome Bloodlust/Heroism, for instance, and their Windfury Totem, has made it often a good idea to bring many Shamans to a 25-man raid, and almost mandatory to have at least one. Similarly, the fact that Warlocks synergize quite well with each other (Warlocks cause other Warlocks to do more damage), due to effects like that of Improved Shadow Bolt, has contributed to Mages being much less favored for Sunwell Plateau. How is this going to change in Wrath? Ghostcrawler made another rather long post yesterday on raid stacking, and this is the essence of what he said: We want to limit the power of stacking raid buffs, like we limited the power of stacking consumables earlier. "We want the challenge of the encounter to be the fight itself, not collecting all of the buffs and debuffs you need to succeed." They don't want to nerf buffs, but they want them to be "less of a burden." Therefore, for most buffs, there will be multiple classes that can provide that buff, and they won't stack. For instance, you can get your magic vulnerability debuff either from Warlocks or from Death Knights; those two abilities will not stack with each other. The ultimate goal of this is to cause raid leaders to want to bring players they like, or good players, and not feel like they have to bring certain classes to get certain buffs and debuffs; and also to help class balance. Of course, they recognize that certain guilds are going to strictly min/max in any case, but the idea is that the benefits of a few classes shouldn't be so overwhelming that you feel like you have to bring five of them. It's an interesting move. Assuming they execute it well, and preserve class uniqueness and utility (as they are promising to do), I think it will be very good for the game. And as this is still beta, and they are actively collecting and implementing feedback, if it doesn't work well right now they'll have time to fix it. The Wrath development team seems (thankfully) much more responsive to feedback than the Burning Crusade dev team was.

  • Passive buffs for gatherers

    by 
    Eliah Hecht
    Eliah Hecht
    07.18.2008

    We've seen some interesting things come out of the Wrath beta already for some of the crafting professions, including Jewelcrafting, Alchemy, Enchanting, and the new Inscription. But what about us humble gatherers? Skinners, Herbalists, and Miners need love too. Well, it looks like Blizz is ready to give us some of that love, at least for Skinners and Miners. Check out the following spells: Toughness (categorized under Mining) Master of Anatomy (categorized under Skinning) Note that those buffs are passive. 35 stam all the time for all grand master miners, and 25 crit rating for grand master skinners. Each of those abilities have six ranks, which I take to correspond to the six ranks of profession skill: apprentice, journeyman, expert, artisan, master, and the new grand master. This is awesome stuff, if you ask me. My analysis is that these benefits are meant to stand in for the epic BoP items that the production professions get access to. Why there is no benefit for herbalism is something of a mystery; it might not be implemented yet, or it might be absent on purpose. Natalie pointed out that it might be because several herbs already give buffs when you pick them, so that's another possibility. I think these benefits are low enough that people with maxed-out professions aren't going to be dropping them just to get the extra 35 stam, but high enough to provide a meaningful, stabbity perk for those who've just about had it with skinning their ten-thousandth beast (who am I kidding, skinning is fun). Good change, and I do hope we see something for herbalism.

  • [Updated] Wrath Beta patch notes: Paladin part I

    by 
    Zach Yonzon
    Zach Yonzon
    07.18.2008

    Faith has been rewarded. The Paladin changes have finally been revealed in the Wrath of the Lich King beta patch notes, and from a quick review of things... I'm just blown away. It appears as though Blizzard really seems to be on top of its game and isn't afraid to shake things up in order to get things right. Paladins are getting major changes to key abilities, and all of them seem like direct responses to grievances that have been aired in the past.The talent trees are being moved around yet again (remember when Blessing of Kings used to be the 31-point Retribution talent?), but this time the changes seem to make more sense. There are major overhauls to some talents and abilities, as well as a removal of others. The changes are geared towards streamlining the trees and abilities, Blizzard remorselessly paring down the unnecessary and consolidating what needs to be rolled together. A list of the changes and my analysis after the jump.

  • WoW Insider Show episode 46: When the cat's away

    by 
    Amanda Dean
    Amanda Dean
    07.15.2008

    We had a very special WoW Insider show last Saturday. With the usual suspects out of town Daniel, Robin, Duncor and I had a blast talking about all kinds of juicy goodness. You can download the show and listen to it whenever you like. I've recently gotten my new Blizzard authenticator, and I'm really happy about it. Other folks are not quite as enthusiastic about it. We discussed the current state of Mages and Paladins. We had a number of great emails from our listeners. Daniel told us all about Death Knight Role-Playing. I didn't talk about my car once, but I did throw a motorcycle reference in there. I got a chance to play the role of host, sorry folks, no giggling or flirting involved. Was it as good for you as it was for me? We shall have another special guest host for the next podcast. Be sure to join us every Saturday on WC Radio at 3:30 PM.

  • Select group buffs going raid wide in Wrath

    by 
    Alex Ziebart
    Alex Ziebart
    06.28.2008

    Between the Shaman portion of the Class Panel and the Q&A session at WWI08, raiders have some great news (in my opinion). If you're a reader of Hybrid Theory, a few weeks back I discussed the possibility (and necessity) of certain group buffs becoming raid buffs. The devs have confirmed that yes, many of these things are becoming raid buffs.The examples given were Totems and Unleashed Rage from Shaman, and Battle Shout for Warriors. This will greatly lower the need to stack Shaman so every single party of your raid has totems, but there's still the Bloodlust/Heroism issue. Taking 4-6 Shaman for Heroism is the single largest buff to your DPS that you can supply, so we'll see what happens. Either way, this is fantastic news, and something that has been sorely needed. Figuring out class balance for a raid can be fun, but not when your determining factor over who gets cut is "who won't fit in the Windfury group?"

  • Tip: Run Midsummer as a lowbie

    by 
    Mike Schramm
    Mike Schramm
    06.23.2008

    Here's a great tip from Darthkurai on LJ: doing the Midsummer Fire quests as a lowbie will net you a ton of nice XP. He grabbed almost two levels' worth of XP at level 40, just for running around to all the different bonfires throughout Azeroth. Bewarned that some of the quests have various level requirements on them (Undercity and all of the capital flames, as he finds out, are level 50 and above only, and of course Lord Ahune is only for level 70s), but doing all of the quests at low levels will net you a good 6-7k XP, which around level 40 will give you at least a ding or two.Pretty good for just running around the world once or twice. Everyone's excited about Ahune and what you can get from him, but don't forget your old alts, either -- logging them on during the festival and showing them the world (while killing on the way with those buffs) can grab you a nice chunk of free XP for them as well. The Midsummer Fire Festival is upon us! Check out WoW Insider's complete quest guide to collect those Burning Blossoms as well as our guide on how to spend them. Also, don't forget to eyeball our screenshot gallery of Midsummer events. Finally, find out how to kill Lord Ahune, and check out our break down of his loot table.

  • New AoC patch brings important fixes

    by 
    Adrian Bott
    Adrian Bott
    06.09.2008

    Continuing with their policy of frequent medium-sized patches instead of intermittent colossal ones, FunCom are bringing a welcome new patch to the AoC servers today. As well as the all-important 'more client and server crashes resolved' and a host of alterations such as a sound effect for levelling up (what's a ding without a ding?) and fixes to quests, there are significant changes to Demonologists that should make the class more balanced. Many spells have had their damage buffed, their casting time reduced, or their splash damage increased. The hated cooldown for wide-scale Area of Effect damage spells, Inferno of Amher and Shockblast, has even been shaved back down.

  • WoW Insider Weekly

    by 
    Mike Schramm
    Mike Schramm
    05.06.2008

    Looking for something to read. Look no further -- here's the best of our weekly features from the last seven days, presented in a handy roundup format. If you missed it the first time, don't make the same mistake twice. Guildwatch: The aftermathThe messiest part of guild drama comes after it happens. And when the bank has been ninja-d the last gquit has been typed in, and the last wipe happens -- that's when Guildwatch appears. Shifting Perspectives: Druids just wanna have funCaw! Some Druids in the Penny Arcade alliance pull off a little fight-or-flight terror, The Birds-style. He Said, She Said: HypermasculinityAmanda and David wonder why your mage is so incredibly buff. Build Shop: Shaman 18/43/0Pound for pound, one of the best melee DPS dealers in the game -- the Enhancement Shaman enters the Build Shop. More great weekly features after the break, including an in-depth look at Cooking, and a must-read post for every Hunter.