business-models

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  • Analysts: 75 percent of US core gamers prefer physical copies

    by 
    Jef Reahard
    Jef Reahard
    05.14.2014

    According to sales and marketing analyst NPD Group, 75 percent of American core gamers prefer physical game copies to digital distribution. The firm surveyed 7,900 core gamers to arrive at its conclusion. It defines "core gamer" as someone who plays at least five hours worth of action, adventure, fighting, flight, MMO, racing, RTS, RPG, shooter, or sports games per week on PCs, Microsoft or Sony consoles, or Macs. The firm concludes that 34 million US gamers fall under its core definition, with the average core gamer playing 22 hours per week. NPD's report also claims that while the overwhelming majority of its survey participants favor physical game copies, digital distribution is up five percent year-over-year.

  • Make My MMO: May 4 - May 10, 2014

    by 
    Jef Reahard
    Jef Reahard
    05.10.2014

    This week in MMO crowdfunding news we said hello to The Stomping Land and goodbye to Pantheon: Rise of the Fallen. The former is a PvP survival sandbox focused on taming dinosaurs, pitting the larger beasties against one another (because they're unkillable by puny player characters), and avoiding the typical gank squad behavior that's certain to manifest. The latter is of course Brad McQuaid's bid to recapture his EverQuest glory days. The latest bit of news, aside from various unsubstantiated internet rumors, involves McQuaid's decision to continue development with a volunteer dev team. Click past the cut for Massively's list of crowdfunded MMOs and their latest news updates.

  • Stick and Rudder: How Star Citizen is turning the game industry on its ear

    by 
    Jef Reahard
    Jef Reahard
    05.04.2014

    When this column began, the first thing I talked about was Star Citizen's then-unique development model and how important it was both for fans and the game industry as a whole. Over a year later, the jury's still out on whether or not Cloud Imperium's opus will bring balance to the Force and give starving hardcores a home of their own. It's already safe to say that Star Citizen has turned the industry on its ear, though.

  • Make My MMO: April 27 - May 3, 2014

    by 
    Jef Reahard
    Jef Reahard
    05.03.2014

    Two of the more successful crowdsourced MMOs dominated the crowdfunding news headlines this week. First up was The Repopulation, Above & Beyond's sci-fi sandbox, which recently launched its third alpha. The game's latest monthly update letter featured an exhaustive list of bug fixes as well as confirmation that more players will be recruited for testing in short order. Then there's Star Citizen, which just keeps going and going and going. Or should we say earning and earning and earning? Cloud Imperium's warchest is up to a whopping $43 million courtesy of over 442,000 star citizens. On a smaller scale, Trials of Ascension met its $40,000 Light the Forge goal. The devs say the store will remain open for donations until just before the game's second attempt at a full-fledged Kickstarter campaign. You can check on the status of your favorite MMO crowdfunding project after the cut.

  • Blizzard feels 'validated' by Hearthstone's F2P model

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.29.2014

    So how long did it take for Blizzard Entertainment to feel that Hearthstone was right to adopt its free-to-play model? According to a recent interview at Eurogamer, the choice was validated when the game was still in beta. When streamers were reaching the top tier of play without having spent any money on the game, it reinforced the idea that players could do well without having to spend a great deal of money. Production designer Jason Cheyes mentions that there was always a concern that players would hit some sort of monetization wall, an impediment that the design team wanted to avoid. As it stands, while players can spend money to advance faster, winning matches and completing quests alone can serve to get gamers to the top -- and that's exactly what the design team wanted. It just so happens it saw it happening even during beta testing.

  • Make My MMO: April 20 - April 26, 2014

    by 
    Jef Reahard
    Jef Reahard
    04.26.2014

    Trials of Ascension acquitted itself well this week with a new dev video that showed off its unique dynamic spawning feature. In other crowdfunding news, The Chosen's IndieGoGo campaign came and went without hitting its $1,000,000 goal. Thanks to the service's flexible funding, though, The Chosen's devs will keep existing donations to the self-described "game-child" of EVE Online and Fallout 3. Click past the cut for the rest of Massively's weekly crowdfunding roundup.

  • Make My MMO: April 13 - April 19, 2014

    by 
    Jef Reahard
    Jef Reahard
    04.19.2014

    MMO crowdfunding news this week centered on industry titans Richard Garriott and Chris Roberts, as well as The Secret World's new ARG companion game called The Black Watchmen. The title kicks off in September and is currently being funded through a Crowdtilt campaign that still has 49 days left to run. For more info on the title, click past the cut or check out Massively's Black Watchmen interview.

  • EverQuest II producer's letter outlines All Access changes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.17.2014

    On April 23rd, big changes are coming to Sony Online Entertainment's All Access membership. The latest producer's letter for EverQuest II outlines how those changes will affect players as well as what updates are around the corner. All Access players in EverQuest II will have seven available character slots, a boost to both coins earned and mount speed, and doubled gain rates for alternate currencies earned in-game. There will also be early access to content and promotions available for members. The first bit of early access content will be the contested version of the High Keep dungeon, exclusive to members for two weeks and sporting all-new story and characters therein. There are also plans to create a more reliable resource to look up what's being updated in the game's near future, a necessity as the updates switch to a weekly schedule. Take a look at the full letter for more details on exclusive member perks as well as the immediate agenda for updates.

  • Make My MMO: April 6 - April 12, 2014

    by 
    Jef Reahard
    Jef Reahard
    04.12.2014

    This week a reader named TrollsRoyce (no relation to Massively Editor-in-Chief Bree Royce, we swear) brought a new crowdfunding project called Red Blood to our collective attention. The game's IndieGoGo campaign will run through May 5th and the staff, which includes former CABAL Online and Perfect World developers, could use your help. What exactly is Red Blood? It's a "triple-A MMORPG title that's based on the popular comic book series Red Blood," the project site explains. "Set in a post apocalyptic future, the world is a changed land where science and magic coexist and humans have been recreated by changing DNA. Four opposing countries have risen in an attempt to gain total control of the world using their new armies of genetically modified mercenaries." Listed features include a full pet system, non-targeting combat, and an infinite number of instance dungeons. User Games and Gorilla Banana have released a trailer, and Steparu has posted an extensive review of an early build.

  • World of Tanks makes more per user than LoL, GW2, and everyone else

    by 
    Jef Reahard
    Jef Reahard
    04.10.2014

    Wargaming's tank-based lobby battler generated more revenue per user than League of Legends and Dota 2 over the past 12 months. In fact, World of Tanks generated more ARPU than any other major F2P title, according to Superdata. "There's World of Tanks, which has a monthly active user base of around 9.1 million and makes $4.51 per month per user. And there's League of Legends, with 58.5 million average monthly actives over the past twelve months, and a $1.32 spend per user. Five times the audience, but less than [a] third of the earnings per player," Superdata says. After WoT, the top five includes Team Fortress 2, Guild Wars 2, War Thunder, and PlanetSide 2.

  • The Elder Scrolls Online runs into free sub time billing issues

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.06.2014

    The early access period is over, and The Elder Scrolls Online has launched. Unfortunately, it's running into a bit of a subscription problem. Thirty days of free time are included with the box purchase, something that most subscription-based games include; that's not the problem. The problem is that the game won't let players start in on those 30 days of free time until a subscription has been set up... and paid for, it appears. At the moment, cards used to set up accounts are being charged the subscription cost immediately as a verification measure, which means that players who are not able to pay yet are locked out of the game. This is a strange state of affairs, obviously; most verification charges are for a single dollar, but people are reporting a full month's charge being applied immediately. It's most likely a mistake, although it can cause problems for those looking forward to playing on the free month during the launch weekend. [Thanks to anonymous for the tip!]

  • Make My MMO: March 23 - April 5, 2014

    by 
    Jef Reahard
    Jef Reahard
    04.05.2014

    This week the team at Black Eye Games released a bit of new info on its Gloria Victis fantasy sandbox. Last weekend saw a player test of the territory capture and PvP systems, and there are also some new screenshots for your perusal on the game's Facebook page. New this week is Contested Space, a pre-Kickstarter project for fans of sci-fi conquest, expansion, and ship design. Creator Matthew "Zon" Haralovich says that the PC/Mac/Linux title "mixes action-oriented ship combat with creativity and community. Players design their own ships and stations while defending and expanding territory for their alliance."

  • World of Speed creative director stresses the game will be completely free

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.03.2014

    Perhaps you're looking forward to playing World of Speed but your enthusiasm is tempered slightly by ambiguity regarding the game's business model. Well, the good news is that it's going to be free. No, we didn't say "free-to-play," we said free. According to creative director Andy Tudor, players should be able to reach the highest tiers of the game without ever having to spend any money whatsoever, and there are no plans to sell boost packs or the like. What the game actually will sell is somewhat more ambiguous, since one assumes that at some point the studio would like to make some money from the game. Only time will tell if the game is embracing a very unique business model or if it's simply trying to shake perceptions of free-to-play games selling power. There are more details about the game's design ethos and overall scope in a recent interview with Tudor. [Thanks to dengar for the tip!]

  • ESO's sub model was a 'mutual decision' between Bethesda and ZeniMax

    by 
    Jef Reahard
    Jef Reahard
    04.01.2014

    Elder Scrolls Online's subscription model wasn't handed down from on high by parent company ZeniMax. It was instead a "mutual decision" between ZeniMax and Bethesda, according to company PR guru Pete Hines. "It wasn't like they decided it, and we didn't mandate it. There was a lot of conversation around it," he told Games.On.Net. Hines also explained that the future of ESO's business model will depend entirely on whether customers see the game as a fair value, and not on prevailing industry trends. "What's going to determine whether or not it succeeds or fails is not really tied to what anyone else has done, it's tied to 'do we make a strong enough argument for the value that you get for your fifteen dollars,'" Hines said. "If we're providing the kind of content people want to see where they're like 'this is awesome, I'm having a blast, this new stuff is totally worth it and I'm having fun,' then the subscription totally works."

  • Equity crowdfunding is coming, but not on Kickstarter

    by 
    Jef Reahard
    Jef Reahard
    03.28.2014

    Think you can do a better job than wealthy venture capitalists at sussing out potential winners and losers in game development? You'll soon be able to put your money where your mouth is thanks to a new wave of up-and-coming crowdfunding sites that will be offering equity instead of plushies and in-game digital goods. In the wake of Oculus' $2 billion Facebook deal, The Verge has published a piece that asks what one of the Rift's original $300.00 Kickstarter backers would've gained had they been actual investors instead of donators. The answer is a cool $43,500, or a substantial 145x ROI. Kickstarter, for now at least, won't be jumping on the equity bandwagon. "We believe the real disruption comes from people supporting things because they like them, rather than finding things that produce a good return on investment," CEO Yancey Strickler told Popular Science.

  • FFXIV's Yoshida on the business benefits of the subscription model

    by 
    Jef Reahard
    Jef Reahard
    03.28.2014

    Final Fantasy XIV producer Naoki Yoshida recently expounded on the benefits of the subscription model in an interview with GamesIndustry.biz. While he acknowledges the popularity of F2P, he also says that it's not necessarily the best choice for every MMO. "With the subscription model, you have that constant flow of revenue. As game developers, creators of games, we want to be able to continue providing the best gameplay experience and sustain that," Yoshida explained. "Of course, the initial subscriber numbers might not be as many as the free-to-play model, but we have that constant stream. We're not thinking just about the business of the moment. We want to think about the long term and being able to have the funding to continue making updates. Some people might be focused on quickly gaining revenue, but you have to think about the long term."

  • Make My MMO: Crowdfunding March 16 - March 22, 2014

    by 
    Jef Reahard
    Jef Reahard
    03.26.2014

    Last week's new entry MyDream met its $100,000 Kickstarter goal, and it did so with over two weeks left in its funding drive! Aside from that bit of good news, it was fairly quiet on the crowdfunding front. GoblinWorks made waves with some interesting class reveals for fantasy sandbox Pathfinder Online (say hello to the Aristocrat, the Commoner, and the Expert in addition to usual suspects like the Barbarian, Paladin, Sorcerer, and Bard). And superhero project City of Titans announced that it's moving its assets from Unreal 3 to Unreal 4, which will enable greater ease, flexibility, and detail during the game's development cycle. Click past the cut to catch up on the rest of the crowdfunding... er, crowd.

  • Make My MMO: Crowdfunding March 9 - March 15, 2014

    by 
    Jef Reahard
    Jef Reahard
    03.19.2014

    This week we say goodbye to Terrayn's Kickstarter campaign, which came up short of its $300,000 goal. We say hello to MyDream, though, which has already raked in over a quarter of its $100,000 goal with more than 20 days left to go! MyDream bills itself as an open-world sandbox based on creativity and collaboration. Player-constructed adventures, environments, and structures are also in the mix. Click past the cut for more of this week's choicest MMO crowdfunding news.

  • Trion CM confirms F2P ArcheAge coming to Americas and Europe this year

    by 
    Jef Reahard
    Jef Reahard
    03.16.2014

    Trion community manager Evan "Scapes" Berman has announced that ArcheAge's western alpha will expand in the weeks following GDC. In a post on AA's early-adopter fansite ArcheAge Source, Berman explained that pre-launch beta packages will be offered which grant closed beta access, and he confirmed that the fantasy sandbox will feature a free-to-play business model and launch "in the Americas and Europe this year, 2014." While he didn't address the controversial and game-changing 1.0 patch that developer XLGAMES has already pushed live in Korea, Berman did emphasize ArcheAge's sandbox features. "Both Trion Worlds and XLGAMES want ArcheAge to be a free-to-play sandbox that fits our 'no tricks, no traps' vision and will make development decisions to achieve that goal in Trion's territories." Finally, Berman said that Trion plans to offer cash shop items that "provide solid value and fun, while earned and crafted items are objectively superior." [Thanks Zenaphex and Oskar!]

  • Make My MMO: Crowdfunding March 2 - March 8, 2014

    by 
    Jef Reahard
    Jef Reahard
    03.12.2014

    Crowdfunding news was lighter than normal for the week ending March 8th, but we nonetheless learned a bit more about space sim sandboxes Elite: Dangerous and Star Citizen. The Phoenix Project also updated us on the status of its City of Titans spiritual sequel, which now boasts a new president and a new board of directors and is "deep in pre-production." Click past the cut for the rest of this week's crowdforged notables.