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  • Disney cancels Pirates of the Caribbean: Armada of the Damned; Propaganda suffers layoffs

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.14.2010

    A Disney Interactive representative has confirmed to Joystiq that Pirates of the Caribbean: Armada of the Damned has been sunk down to Davy Jones' locker and will not come to port in 2011 ... or ever. The confirmation comes following rumors reported by Kotaku that the game had been canceled and layoffs had occurred at developer Propaganda Games. In a statement (in full after the break), Disney Interactive explains that a "restructuring" has occurred at Propaganda Games, "affecting one of the studio's two development teams." Propaganda is still working on this December's Tron: Evolution and its post-release DLC.

  • Meizu M8 ceases production amid pressure from Apple and intellectual property office

    by 
    Richard Lai
    Richard Lai
    10.09.2010

    Well, can't say we didn't see this coming; we're just surprised that it's taken this long for Meizu to take a hit over its notorious handset. In case you have no idea what we're talking about, earlier this month said Chinese company's been in heated talks with Apple due to the M8 smartphone bearing an "appearance roughly similar" to the iPhone. Seriously, that's the only reason Apple provided for the accusation, if CEO Jack Wong is to be trusted (and hey, he did kinda ask for it). Anyhow, the latest development is that Meizu's bowing to pressure from both the provincial intellectual property office and Cupertino, and announced that it's shutting down production lines for its flagship M8 this month. This is no doubt a big blow to the company, but it might get even nastier -- here's what Jack said in one of his many frustrated forum postings: Apple requested that we cease manufacturing the M8 this month, we agreed but then [Apple] came back and asked for a sales ban instead. I can cope with a production freeze, but not with having our shops closed and thus not being able to use up our inventory. If Apple and the provincial IPO take another insatiable step, I can only go head to head against them. So, it looks like the M8's all set for an early retirement, either way -- it doesn't look like Apple's going to let this one go easily, and Jack's also expressed concern over the fact that the IPO has the power to shut his factory down without going to court. That said, things are still looking positive for the elusive M9 -- from the sounds of it, Meizu's upcoming Android phone isn't affected by this takedown (yet); but the question is whether Jack and co. can keep the shops running until a December launch for their next flagship device. Oh well, hang in there, Meizu!

  • T-Mobile UK quietly retracts Pulse's buggy 2.1 update, Huawei says it was non-final anyway

    by 
    Richard Lai
    Richard Lai
    08.27.2010

    Remember T-Mobile's money-saving, finger-friendly Pulse? You know, the Huawei Android handset that received a 2.1 update in Hungary back in May? Earlier this month (on the 6th, to be precise), said phone's British counterpart also received its share of cream-filled pastry, but perhaps one with cream gone sour. How so? T-Mobile UK didn't explain when it quietly pulled the plug shortly afterwards, but some users were reporting problems with SMS and 802.11x enterprise WiFi authentication. Pretty serious stuff, especially for the former. A few developers from MoDaCo got in touch with us as they struggled to get a reply from T-Mobile about the retraction, which got us curious. After all, a working 2.1 update would make the Pulse -- now priced at £99 ($153) on pay and go -- a pretty good buy, so we tweeted the carrier on Tuesday for an update. Coincidentally, the next day T-Mobile finally caved in and let loose on what happened: "After receiving feedback on the recent T-Mobile Pulse Android 2.1 software update we've decided to suspend it temporarily. We're working with the phone's makers on an updated version which is expected in October." Yikes. But just you wait -- read on for the juicy part.

  • Plastic Logic kills QUE, 'shifts focus' to second-generation ProReader

    by 
    Darren Murph
    Darren Murph
    08.10.2010

    And just like that, with the swing of a virtual axe, she's all dead and buried. Plastic Logic has been stuck in a world of perpetual delays ever since wowing the universe with its QUE ProReader at CES, and rather than delaying it again, the company is simply cutting its losses and moving on. To quote CEO Richard Archuleta: "We recognize the market has dramatically changed, and with the product delays we have experienced, it no longer make sense for us to move forward with our first generation electronic reading product." To that end, the company plans to "shift its focus to bring to market a second-generation ProReader plastic electronics-based product," but absolutely no details regarding form factor, pricing or an estimated ship date are given. Wilder still, those rumors about a company sale have coincidentally (or not?) flared up again, with the Financial Times stating this go 'round that Plastic Logic could sell a "significant stake" of itself to Rusnano, a Russian state-owned nanotechnology corporation. We're told that the two are currently "in discussions," and that if a deal is reached, Plastic Logic's production facility for this elusive next-gen product would have to be based in Russia. We can't say we're completely shocked at the outcome here, but we're man enough to shed a tear at our loss. Rest easy, QUE -- at least we had our times.

  • The end of Exteel

    by 
    Justin Olivetti
    Justin Olivetti
    07.29.2010

    Set the flags to half-mast, put on your blackest mech armor, and raise a glass with us: As of September 1st, Exteel is shutting its doors and powering down its giant fighting 'bots. NCsoft announced the game's cancellation with a bittersweet consolation prize in the form of a late August event where all parts and mechs will be sold for one NCcoin apiece. Exteel has been around since December 2007, a mere month after Massively itself opened its doors. While it was never a title to garner a huge amount of attention, Exteel's combination of a mech-based setting, PvP-centric play and microtransaction funding made it unique to the MMO genre. NCsoft said that the game was no longer "financially viable," adding, "We know that we have many loyal players who love Exteel. Although this decision was a painful one, in the end it was a business decision that had to be made. We encourage everyone to play and have fun with the game that you love in the time you have left."

  • Vodafone 360 LiMo handsets are no more, probably not missed by many

    by 
    Richard Lai
    Richard Lai
    07.28.2010

    We can't say we didn't see this coming, but Vodafone's finally put its bespoke 360 phones out of misery. The reason? To focus on making its 360 services -- mainly social networking integration and an app store -- "available on as many devices as we can as soon as we can." Sounds a bit over the top (like Sony Ericsson bundling PlayNow with Android), but regardless of the implementation, 'tis likely a way of reflecting the lack of adoption for these Samsung LiMo handsets. A real shame, we tell ya. We don't blame Vodafone -- times is hard with other big-name mobile platforms competing with their own built-in services -- plus the 360 branding never really extended beyond the H1 and M1, let alone the now-cancelled H2. But hey, at least that's one less category for the store assistant to shower you with, right?

  • Guru'board cancels Miniguru keyboard project

    by 
    Donald Melanson
    Donald Melanson
    07.22.2010

    It seemed like a bit of a longshot when it was announced back in January, and Guru'board has unfortunately now confirmed those fears -- the Miniguru keyboard project has been canceled. In case you missed it, the Miniguru was designed to be a completely customizable keyboard that would basically let you keep your fingers on the home row at all times (a modifier key would let you turn JKLI keys into arrows, and the caps lock into control). True to its name, they keyboard would have also been small, and it seemed like it would have been fairly high-end, with three different types of mechanical key switches available. As for the reason for the cancellation, Guru'board says it simply "lost faith in being able to sell the initial production run." [Thanks, Tian]

  • Ed Boon reveals Mortal Kombat: Fire & Ice, a canceled co-op game

    by 
    Griffin McElroy
    Griffin McElroy
    07.12.2010

    While speaking to Game Informer about older Mortal Kombat projects, series creator Ed Boon unveiled one installment of the which never saw the light of day: A co-op action adventure game subtitled Fire & Ice. "When they finished [Shaolin Monks]," Boon explained, "the guys at Paradox were gonna do another one called Fire & Ice. It was gonna be a co-operative Scorpion and Sub-Zero game." We're not sure how the game's writers would have navigated the series' canon to make this union possible (don't those two, like, hate each other?), but we're disappointed nonetheless. To think -- if someone had asked us what our favorite co-op Mortal Kombat game was, and then asked what our favorite 1980s German ski film was, we could have just given them a single, satisfying answer.

  • Plastic Logic delays QUE proReader 'a bit longer,' cancels pre-orders

    by 
    Tim Stevens
    Tim Stevens
    06.25.2010

    Not good news for those looking for a different e-reader. Back in April, Plastic Logic told those who pre-ordered its QUE proReader that they'd have to wait until June 24 -- after already having been delayed to April. Now that device is being delayed again, and while the company has wizened up and not actually given a new estimated date this time, it also took the unfortunate and ominous move of canceling all pre-orders. In the e-mail sent to those affected (which is after the break) the company says it has "decided that delaying the device a bit longer will result in a better product for you." Hopefully it results in a cheaper product, too, as we're not sure how a $800 reader is going to fare in a world where both the Kindle and nook are available for less than $200. [Thanks, Don; spider photo courtesy of mrpbps]

  • What if...? Ten canceled MMOs that could've changed history

    by 
    Justin Olivetti
    Justin Olivetti
    06.10.2010

    What if...? Some of the most intriguing questions known to mankind start with those two words, as well as the most maddening. What if...? An entire genre known as "alternate history" is derived from these questions, with scholars and average blokes alike speculating on what might have happened if things went just a little differently. What if Hitler got the bomb first? What if Microsoft developed the iPod instead of Apple? What if Abraham Lincoln decided to see a different play that night? When it comes to MMORPGs, what if's can drive one up the wall. In this volatile genre, more projects have started, canceled, launched, struggled, faded and morphed into new creations than most of us know. Today, we want to look at 10 MMOs that were axed before their launch, 10 MMOs that could've changed gaming history as we know it... if only they got the chance to prove themselves. Let's take a journey, you and I, through history itself, and ponder the greatest of questions: How would the MMO industry be different if these titles had made it to release? Click the first picture on the gallery below to start. %Gallery-94702%

  • iPhone 3G missing a 'select' button on Apple Store, might not be long for this earth

    by 
    Paul Miller
    Paul Miller
    05.25.2010

    Yes, the "iPhone 3G is dead" rumors are flying fast, and our latest entry is hardly a rumor: Apple's online store currently lists the solitary 8GB iPhone 3G next to the full iPhone 3GS crop, but there's no longer a tasty "select" button below it. Usually if something's out of stock on the Apple store it will just say so, along with a projected time of delay, but with the 4G presumably around the corner this could indeed be marking the end of the 3G's last stand. [Thanks, J]

  • Rumor: J Allard leaving Microsoft due to Courier cancellation

    by 
    Griffin McElroy
    Griffin McElroy
    05.23.2010

    ZDNet reports that "a pretty reliable tipster" has informed them that J Allard, Chief Experience Officer of Microsoft and overseer of the development and launch of the Xbox 360, is "on sabbatical and is unlikely to return to Microsoft." According to the tipster, Allard was upset by the sudden, surreptitious cancellation of the Microsoft Courier, which Allard has frequently talked up since it was first revealed last September. Allard has been one of the main creative forces at Microsoft for ages, as well as one of the most charismatic individuals in the tech industry. It would be a real shame if these reports turn out to be accurate. We've contacted Microsoft to see if we can get a comment on ZDNet's report. [Via 1UP]

  • Off-Road Velociraptor Safari HD development halted

    by 
    JC Fletcher
    JC Fletcher
    04.30.2010

    As if attacked by some kind of predatory lizard, Flashbang's Off-Road Velociraptor Safari HD has been cut down before its time. The developer has announced that it has stopped work on the standalone sequel to the browser game Off-Road Velociraptor Safari. "We may still finish Raptor Safari at some point," Flashbang founder Matthew Wegner said, "although certainly not anytime soon (not this year, or even next year)," adding that it was "entirely likely" that the project will never ship. Development was halted due to a combination of budget constraints and malaise. "Much of Flashbang's revenue stems from affiliate programs in the casual market," Wegner said. "Many of these programs are either shuttering completely or have drastically altered their terms in punitive ways, probably as a result of the casual market itself being hurt by Facebook [and] web games."

  • Concept art from canned Vectorman update emerges

    by 
    Justin McElroy
    Justin McElroy
    04.20.2010

    Of all the canned games that we wish could see the light of day, the 3D update of Vectorman for PS2 is at the top of the list. ... Okay, maybe he's not at the top of the list, but he could probably walk there. ... Not walk, but it would be a short drive. So, as you've likely gathered, it's with a mountain of measured enthusiasm we present these recently unearthed pieces of concept art from the game, discovered by Siliconera. You can get a slightly better idea of what the game would have played like with the alpha footage after the break. As you'll see, it kind of looks like a blend of Blasto and Red Faction, which probably sounds a lot better in theory than practice.

  • Slant Six enacts 'temporary' layoffs; Star Wars Battlefront Online rumored to be canceled

    by 
    JC Fletcher
    JC Fletcher
    04.09.2010

    SOCOM: Fireteam Bravo and Confrontation developer Slant Six has instituted layoffs, according to statements given to GameSpot by managing director Brian Thalken. Thalken called the dismissals "temporary," with the goal to bring back as many of the affected staff as possible at a later date. He did not specify just how many employees had been laid off, but said the company will continue to offer benefits to those affected. "Our current project needs do not align with our current staffing levels," Thalken told GameSpot. The studio's last release was SOCOM: Fireteam Bravo 3 in February. Additionally, Kotaku reports that, according to its sources, the rumored Star Wars Battlefront Online, which Slant Six was reportedly developing, has been canceled by publisher LucasArts. The game was never announced, and its existence was only suggested by an earlier rumor. As such, its possible relationship to the recent studio layoffs is unconfirmed. We've contacted Slant Six to clear up the issue.

  • Exhibit B, Q or X: 'Legends' concept art from canceled Pandemic project

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.05.2010

    Following Pandemic's closure last November, several "secret projects" previously handled by the EA-owned studio slipped further into obscurity. While Mercs Inc. is apparently still in the works at EALA with the help of former Pandemic staff, "Project B" and "Project Q" (code names once used by Pandemic) were reportedly canceled -- and the status of a third mystery game, "Project X," is unknown. The not-to-be Wii racer, The Next Big Thing, was supposedly Project B or Q, and the recently unarchived project, Legends, is likely the other of the two. Former Pandemic artist Dorian Compo has posted alleged concept art of the so-called Legends project on his self-promotional blog. "This is a project I worked on for a while, but then it was canceled -- not sure why, because it would've been awesome," Compo writes alongside the series of art stills, which depicts a fantasy-type sky world complete with various aircraft designs. More recently, Compo posted a set of "tarots" bearing a Mercs Inc. logo and said the game was also "canceled." While providing a seemingly erroneous update, perhaps Compo was merely suggesting that the particular version of Mercs Inc. he had once worked on is no more. [Via superannuation]

  • 'No plans' for Xbox 360 version of Champions Online, Cryptic says

    by 
    Richard Mitchell
    Richard Mitchell
    03.24.2010

    Add another tombstone to the increasingly populated Xbox MMO graveyard. The Xbox 360 port of Champions Online is seemingly kaput. A forum user known as Jackalope -- Cryptic Studios CCO Jack Emmert, according to TeamXbox -- responded in a thread regarding the beleaguered port, saying, "100% of our focus is on making the current PC product the best it can be. There are no current plans for a console version of Champions." Previously, the Xbox 360 version of the MMO had seen its share of setbacks. In August last year, Emmert laid the blame for the delay squarely on Microsoft. "It just takes time for the big beast known as Microsoft to get moving," he said at the time, adding that "it's as baffling to developers as it is to everyone else." This marks the latest in a long string of failed-to-launch MMOs for the Xbox platform: Ensemble's Halo MMO, True Fantasy Live Online for the original Xbox, Marvel Universe Online, Age of Conan, Huxley -- all of them either canceled or in development limbo. Thus far, the only traditional MMO to see the light of day on the Xbox 360 has been Final Fantasy XI. We can only speculate as to what the bottleneck is for MMOs on the Xbox 360 but, given the litany of failed projects from multiple developers, Microsoft certainly appears to be the common thread. [Original photo source: Qole Pejorian]

  • Ngmoco cancels Rolando 3, says it can't fit into a free-to-play model

    by 
    Mike Schramm
    Mike Schramm
    02.18.2010

    Here's some unfortunate news out of Ngmoco: The company tells IGN that while there was a Rolando 3 (the second sequel to the very popular and excellent rolling iPhone platformer) in progress, the game has been essentially canceled, and will never see release in its current form. Why? The second game wasn't exactly a sales success (though Ngmoco's Neil Young admits "it's done fine"), and it was that lack of a big splash that made Ngmoco turn the corner into "freemium," or the model of releasing free games that offer in-app purchases for premium content. They've had a lot of success with their Eliminate Pro shooter, and they want to adapt that model for all games: get a few hits for free, spend some real money on in-app purchases for the rest. And apparently when they couldn't bring that model over to Rolando 3, they scrapped the title. That's a real shame -- not every game on the App Store has to be a runaway hit, and Rolando 3 seems like a perfect candidate for the "slow burn"; release it at a price of $5 or $6, and just let it sit there as an example of great gaming on the iPhone (and the upcoming iPad). But Ngmoco has made their decision, and Rolando 3 is no more. They say the series isn't gone for good -- if they can figure out a way to do "freemium" with Rolando, we could see the roly poly guys on the iPhone again. You'd think that paying for a level or two at a time would work just fine, but who knows what Ngmoco's reasoning is on this. If I get a chance to talk with them at next month's GDC, I'll ask. [via Joystiq] Update: Reader Zyber sent us a petition he's started to try and get the game released. Online petitions aren't exactly proven to be effective, but we'll throw our support behind it just the same.

  • Rolando 3 canceled, but the franchise lives on

    by 
    Griffin McElroy
    Griffin McElroy
    02.18.2010

    After the not-exactly-phenomenal commercial reception of Rolando 2, iPhone developer ngmoco decided to swap to a free-to-play model for all its future titles. It's a model which led to the development of the extremely competent iPhone shooter Eliminate, but the new business model also led to the unfortunate death of the third installment in the Rolando franchise. The developer's co-founder, Neil Young, explained to IGN, "we said to ourselves, 'Look. If we can't make the game free-to-play, we're not going to release it.' And Rolando 3 as it was envisioned at that time was not a free-to-play product." However, don't think you've seen the end of the Loco Roco-esque platformer. Young later confirmed that "at the appropriate moment we'll deliver a new Rolando experience that takes full advantage of everything we've learned from the free-to-play world." Sounds like we'll eventually get a new Rolando and, better yet, it won't cost us any Rolandough.

  • HEI$T gets away from Codemasters' lineup

    by 
    JC Fletcher
    JC Fletcher
    01.29.2010

    Remember HEI$T? No? It was a bank robbery game set in 1969, being developed for PC, PS3 and Xbox 360 by Codemasters. Remember it now? Okay, now forget about it. "After a much extended development period," a Codemasters rep told CVG, "Heist has been terminated as a project and removed from our release schedule." That extended development goes back at least until 2007, when the game was first announced. Following the cancellation of the inXile-developed action title, Codemasters intends to focus on "high quality titles that will, in the majority, be developed and produced by our internal studios."