candy

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  • Wonka offers up candy-packed WonkaZoid handheld

    by 
    Darren Murph
    Darren Murph
    11.16.2006

    We've never been ones to need much motivation when it comes to wasting hours on end playing handheld games, but just in case you're down with doubling up on your fun, Wonka Candies has unveiled the WonkaZoid portable. With four renditions -- each sporting a built-in game, sweet (ahem) sticker packs to pimp out your machine, and its own variety of treats -- the device boasts massive side compartments perfect for stashing away stacks of SweeTarts or Nerds, not to mention providing a precision grip for your sure-to-be-sticky hands. You can get your game on with Shockball Showdown, Oompa Candy Flip, Nerds Hockey, and Freeze Tag, and provide loads of additional work for your dentist all the while. So if you missed your chance to snap up a next-generation console during the pre-order bonanza, and you're not exactly keen with quitting your job to wait in line (or pay a 500 percent markup on eBay), maybe these lil' $5 to $7 gizmos will numb the pain -- but we seriously doubt it.[Via CrunchGear]

  • My Dream App Semifinals voting ends tonight

    by 
    Dan Lurie
    Dan Lurie
    10.14.2006

    Voting for the Semifinals round of the My Dream App contest ends tonight at Midnight (EDT), and with it, seemingly any chance of Desktop Wars (my original choice) making it to the final round. Digg founder Kevin Rose, Peter Cohen and Jason Snell from Macworld, David Pogue of the New York Times, and netcaster Leo Laporte are just some of this rounds Big-Name™ judges. Everyone who votes in this round will get a free copy of playful recording software Voice Candy.So get out there and Vote! Show your patriotism.... or something like that.

  • Metareview: Loco Roco

    by 
    Andrew Yoon
    Andrew Yoon
    09.09.2006

    The last time PSP Fanboy did a Metareview, it covered another one of my most-wanted games: Ultimate Ghosts 'n Goblins. It didn't fare too well, with the critics bashing its much-too-high level of difficulty. Garnering only a 73 average, many felt a little disappointed, myself included. [Andrew's note: the game is pretty damn good, but then again, one of my favorite games last generation was Ikaruga.] The other game I've been obsessing over, Loco Roco, has just been released and although it got some poor initial reviews from Gamespot and a nine year old girl, the critics seem to be in agreement that Loco Roco will make you cucoo for Cocoa Puffs. Here are excerpts from the critics: IGN (90/100) - "You'll discover playing Loco Roco is a lot like eating candy, only without the stomachache after an overdose. That sounds absurd but it really gets the point across. It's vibrant, cheery and serves no other point than to make you smile. But, like candy, Loco Roco also ends sooner than you want it to end." The New York Times (90/100) - "With imaginative levels on snowy landscapes or inside whales, Loco Roco uses charm and simplicity of design to create something near perfection. But it's a small perfection, charming in its childlike whimsy but as insubstantial as a summer breeze." GamePro (60/100) - "So much of LocoRoco is so clever and original that it's almost perplexing when it stops being any fun. The fun does run out, though, long before the game is over -- in that sense, the experiment has to be called a failure." Well, it looks like the people of GamePro don't like candy. But, the rest of us can be proud of Loco Roco's impressive 84 average from the critics.