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  • WildStar gives players a taste of the sound of the world

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.28.2011

    It's hard not to find something familiar in WildStar's fusion of the wild west aesthetic with the exploration of an unfamiliar planet in deep space. That having been said, most people anticipating the game would likely find nothing to fault with that combination in terms of visuals. But what will the game sound like? That's what this week's WildStar Wednesday addresses, with a piece by Jeff Kurtenacker about composing the music you'll hear in-game. As Kurtenacker puts it, the biggest challenge as a composer is to create music that combines the game's diverse thematic points into a unified score, producing the right mixture of wonder, adventure, and a bit of old frontier exploration. But if all the technical discussion of composition is a bit beyond you, the post also includes two sample tracks from the game's soundtrack, a chance for players to get a sense of what to expect from the finished experience. The tracks are brief, but they're certainly the sort of thing that gets you in the mindset of the game -- and that's just what they're there for.

  • WildStar explores its Nexus

    by 
    Larry Everett
    Larry Everett
    09.21.2011

    WildStar Wednesday is upon us, again! The team at Carbine Studios intends to give a weekly update for its upcoming MMO WildStar. Before finishing off part two of From Concept to Creature, Senior Community Manager Robert "Robeardo" Land decided to sidestep the creature aspect of the world and concentrate on the history of the WildStar central planet, appropriately named Nexus. Robeardo had to call on the talents of Narrative Designer Chad Moore to assist him in the developer blog. Moore explains that Nexus was once the home of the Eldan, an ancient, advanced race that disappeared from the galaxy over a thousand years ago, leaving behind all of its technology to rot. Part of the excitement for the player is exploring the planet and unearthing artifacts. Moore explains further: The rusting wrecks of giant robots lie half-buried in shifting desert sands, and strange and deadly alien creatures prowl in the shadows of extraordinary monolithic machines. And hidden among all of these wonders are the dark secrets of the Eldan themselves, and the answers to why they disappeared from planet Nexus so long ago. WildStar is locking in the explorer type of MMO player, and we at Massively will keep our eyes out to see if it hopes to hook the social, killer, and achiever types, too.

  • Massively's WildStar interview with Jeremy Gaffney

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.13.2011

    Now that Gamescom and PAX Prime are fading into memory, the rush of information we received on WildStar has slowed once more. But that certainly hasn't driven the game from anyone's memory, considering the unique visuals and gameplay previewed at both events. There are still a lot of questions to be asked about the game, and as the game is still fairly early in development, a lot of time for those questions to be answered... starting now. Jeremy Gaffney was kind enough to answer several of our questions about WildStar, giving us a look at the time Carbine Studios has spent on developing the game and what sort of gameplay we can expect when the game is available for everyone. Even beyond the already-previewed Path system, there's a great deal of interest for excited fans to see, so take a look past the break for our questions and Mr. Gaffney's answers.

  • PAX 2011: Massively's hands-on with WildStar

    by 
    Rubi Bayer
    Rubi Bayer
    08.31.2011

    I'll confess, I didn't want to like WildStar. I was interested to hear that NCsoft and Carbine Studios would be unveiling a new MMO at Gamescom, so I took a look at the trailer as soon as it was released to see what it was all about. At my look of the wasp-waisted, big-eyed bunny girl with the crazy long tail, I rolled my eyes and dismissed the game as silly. For about 10 seconds. By the time I got to the end of the trailer, the self-deprecating sense of humor and quirky style had sucked me right in. I watched pretty carefully for more information and was eager to get a firsthand look at WildStar at this year's PAX Follow along after the jump to see what I found out.

  • PAX 2011: WildStar panel discusses playing with paths the Bartle way

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.27.2011

    Before Gamescom, WildStar was nothing more than a title without a hint of what the game would actually promise. But now that the game is being shown off, the combination of a unique aesthetic with a promise of uniquely focal gameplay has gotten a lot of people interested. The visuals, of course, have already been well-displayed by the trailers and preview shots, so this year's panel at PAX 2011 focused instead on the other half of the equation: the paths. The panel began with a brief viewing of the game's cinematic trailer to kick things off, followed by an explanation of the game's core design philosophy. As the team from Carbine Studios (Jeremy Gaffney, Eric DeMilt, and Mike Donatelli) put it, most games are built with a basic set of design assumptions that push players in a fixed direction determined by the designers. WildStar was built from the ground up to let players enjoy the game when they want to, with whomever they want, and most importantly however they want. The paths are the key to that system -- multiple overlaid playstyles that ensure you have your own play experience no matter what class or race you pick.

  • Massively's guide to PAX 2011

    by 
    Larry Everett
    Larry Everett
    08.25.2011

    What can be said about PAX Prime in Seattle, Washington that hasn't been said already? Everyone knows that it is the largest public gaming event in North America. Attendance totaled 67,600 last year, not including press and exhibitors. And this year, even more gamers will descend on the Washington State Convention and Trade Center. The latest and greatest games -- released and unreleased -- will be available for public consumption. Developers will mill around the showroom floor, answering your questions. Not to mention that no one will look at you funny because you play video games! This year, MMORPGs really stand out in the crowd. Seattle native NCsoft has a huge presence at the convention, borrowing a theater just to showcase its games. BioWare comes armed with its heavy-hitter, Star Wars: The Old Republic. And free-to-play titles like Firefall, Lord of the Rings Online, and Wakfu promise to strut their stuff at this year's PAX. Punch past the break as Massively outlines the must-see booths for MMO fans. And don't forget the panels, including a couple of MMO spotlights for PAX Dev, the gathering of fans and developers at Sheraton Seattle Hotel on the 24th and 25th.

  • Gamescom wrapups for WildStar tease a few more nuggets of information

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.22.2011

    It remains to be seen what's going to come of it in the future, but WildStar certainly made an impressive showing during its debut at Gamescom 2011. Of course, outside of a trailer and some very early gameplay, potential players still know very little about the meat of how the game plays. But there are nuggets to be found in the wrap-up posts, a few interesting answers that should pique further interest in the upcoming title. The fact that the game will include PvP is almost a no-brainer, but the endgame has been stated to be diverse for all players. If you don't enjoy raiding, the game will still have a world story for players to explore and get engaged by. The world will feature both open areas and instances, as well, with a definite spread of different ways to ensure that players can experience the game with their friends. Last but not least, classes will be versatile and armor will be heavily customizable -- the game is being shaped to be something where each player can make his or her mark and have a unique look. If the game interests you, our own staffers will be getting a hands-on experience with WildStar on Friday.

  • Carbine releases WildStar gameplay video

    by 
    Rubi Bayer
    Rubi Bayer
    08.19.2011

    After several weeks of curiosity and anticipation surrounding the new game from Carbine studios, the developers have started releasing information on WildStar in a big way. First there was a trailer, then details on the game's races and classes, and today Carbine has released eight minutes of gameplay footage. Don't let the cartoony graphics and curvaceous bunny-girls fool you -- the gameplay shows dynamic, fairly mobile combat and impressive environments along with a few surprises here and there. Jump past the cut to see it for yourself, and if you want to see even more, keep an eye out for Massively's hands-on impressions of WildStar next week at PAX!

  • Gamescom 2011: WildStar reveals first three races and classes

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2011

    After yesterday's unveiling of Carbine Studio's colorful entry into the MMO races, we've been understandably curious about this WildStar and could have s'more, please? Fortunately, a fan site has dug out some details about three of the game's races and classes, all of which can be seen in the hilarious trailer that Carbine released. On the racial side, players have the Granok, Human and Aurin to choose from. The Granok are hulking, cigar-chomping slabs of rage, the Humans are exiles looking for a new home, and the Aurin are cute bunny-people who must go through Q-tips like mad. As for classes, players who prefer to get up close and personal with their enemies would do well to choose the Warrior, who boasts a number of strong tech and melee attacks, which are powered by fuel cells and adrenaline, respectively. Spellslingers use a pair of special pistols to stay on top of ranged damage, relying on a balanced rotation of magic and gunplay to keep up with DPS. And finally there's the Esper, your standard Mage class, who uses psychic spells like Telekenetic Strike to do massive damage to helpless enemies. There are reportedly more classes and races than just these, and we'll keep our eyes on Carbine as more details pour out about this promising title.

  • S'all about style, baby: Carbine Studios' Matt Mocarski on art and design

    by 
    Matt Daniel
    Matt Daniel
    08.10.2011

    Nothing seems to stem the tide of dev diaries flowing out of NCSoft's Carbine Studios, and that's just fine by us. Today we have a new post from Carbine's art director Matt Mocarski regarding the visual style of their upcoming title, and which just so happens to include a sneak peek at a screenshot from the title's upcoming debut trailer (which you can see as the header to this post). According to Mocarski, the team began work on the project with a simple goal for the art: It had to be unique and iconic; something that would be instantly recognizable as belonging to Carbine's MMO. With that in mind, the artists began drawing on the collective influences of the team, specifically American and European comics and American and Japanese animation, and came together with an art style that would be unique and memorable for their future fantasy game. It took a few iterations, but eventually the team settled on what Mocarski describes as an illustrated and hand-crafted style. Judging by the still provided, we think it's going to be quite interesting to see the team's work in motion when the game premieres at Gamescom next week.

  • NCsoft shares its Gamescom schedule with the public

    by 
    Justin Olivetti
    Justin Olivetti
    08.10.2011

    Gamescom is barreling right at us, and NCsoft is prepared to ride that train for all it's worth. The game publisher, along with ArenaNet and Carbine Studios, has announced its schedule of events for the European trade show later this month. Guild Wars 2 will, of course, feature heavily in the company's presentations. Along with several big-screen live demos, ArenaNet plans to host several Q&A panels covering design, art, PvP, and more. There's even a costume competition planned and several chances to score sweet loot from the dev team. The NCsoft booth will be located in Hall 9 at A11, and the company has provided several ways that travelers can keep track of the weekend's events via social media. Visitors will have the opportunity to check out these new games in addition to chatting up the many developers who will be on hand for the event.

  • Carbine Studios dev blog details usability testing

    by 
    Matt Daniel
    Matt Daniel
    08.08.2011

    Though we still have absolutely no idea what exactly Carbine Studios' next project is, that's not going to stop the studio from talking to us about it. Carbine's Senior Producer, Eric DeMilt, has released a dev diary regarding the ongoing development of the studio's super-secret project. In particular, the diary details usability testing. Players are able to test the game in a testing lab on-site, where the devs are able to watch players as they play in order to gauge their reactions to certain content. Players also are asked to complete a short survey afterward, which provides Carbine with a wealth of valuable information regarding difficulty, user-friendliness, and the overall quality of the game. Mr. DeMilt's full blog post can be read over at Carbine Studios' official site.

  • Looking for the hit formula: NCsoft's Jeremy Gaffney on creating successful MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2011

    Jeremy Gaffney knows MMOs, having spent a great portion of his life working at Turbine and NCsoft, so when he speaks about building successful games, he's not just spitballing -- he's got experience in his back pocket and forward-thinking in the palm of his hand. Speaking with Develop, Gaffney gave clear, practical advice about how MMO studios can pull ahead and succeed in this cutthroat market. Like many gamers, Gaffney is concerned with the growing aversion to risk-taking that studios exhibit as MMO gaming's gone more mainstream. "I worry, for example, that mass market equals mass budget equals risk aversion equals conservative design. The great thing about the early MMOs – games like Asheron's Call, Ultima Online, EverQuest and Lineage – was the fact they experimented; they weren't afraid to take different directions," he says. Even so, Gaffney is excited for the possibilities in the industry, simply because there are so many of them. Whether studios choose to develop for the mainstream or niche, console or mobile markets, using free-to-play or subscription business models, he sees avenues for success in all of them: "The common denominator will always be the gamer. And with gamers comes diversity, especially now." Gaffney's Carbine Studios is hard at work on an as-of-yet unnamed MMO which will be revealed at Gamescom later this month.

  • NCsoft's Carbine Studios to reveal new MMO at Gamescom

    by 
    Matt Daniel
    Matt Daniel
    07.28.2011

    NCSoft announced today that Jeremy Gaffney, Executive Producer of NCSoft's Carbine Studios has confirmed that the studio's latest project is to be revealed next month at Gamescom in Cologne, Germany. Gaffney has many titles to his name, having worked on Asheron's Call, City of Heroes/Villains, and a number of other online titles. What is this super-secret mystery project? Well, we don't know, otherwise we'd have already told you now, wouldn't we? However, the press release assures us that the reveal "promises to be different from the standard game project announcement," and will take place as doors open at Gamescom. Can't make it to Gamescom? Don't worry, the studio will also be strutting its stuff at PAX Prime this August where Massively will have its own presence to take a look at whatever this new project happens to be. Stay tuned and we'll be sure to let you know exactly what it is the second we know. In the meantime, you can check out Mr. Gaffney's inaugural blog post to get a taste of what the team is aiming for.

  • NCsoft's Gaffney: Subscriptions more profitable than microtransactions

    by 
    Jef Reahard
    Jef Reahard
    05.05.2011

    Jeremy Gaffney may not be a household name to MMO fans, but the Carbine Studios head honcho has been involved in some of the industry's biggest titles as both a developer and an executive. Gaffney helped found Turbine in the Asheron's Call days and also worked on both City of Heroes and Tabula Rasa at NCsoft. In a new interview at GamesIndustry.biz, Gaffney talks at length about his industry experiences as well as several hot-button issues including mobile MMOs, mega-launches, and the free-to-play vs. subscription debate. "There's still a lot of money being made in subscriptions right now. Worldwide there's a lot of money being made in [micro]transactions, but there's probably a bit more money really being made in subscriptions worldwide," he explains. Gaffney also weighs in on the market segmentation brought about by F2P models and whether MMO mega-launches can still be profitable in a post-World of Warcraft world. Read all about it at GamesIndustry.biz.

  • Fallout's Tim Cain promoted for unnamed Carbine MMO

    by 
    Shawn Schuster
    Shawn Schuster
    10.07.2008

    NCsoft's Carbine Studios has just announced the promotion of Tim Cain from programming director to design director for an unannounced project that is in the works. Tim Cain, for anyone keeping score at home, is the former producer and designer for Fallout and Fallout 2, and has been with Carbine Studios since its inception in 2005. Before you get too excited about Carbine's MMO project being a Fallout-themed MMO, that has already been claimed by Interplay.So what does this promotion really mean for Cain? Our friends at Joystiq pondered this very question and asked Cain to clarify: "As the programming director, I was responsible for trying to realize the ideas of the design director. I would take his requests for features and system specifications and coordinate my team of programmers to create those features and systems. If game development was a train, I was shoveling the coal into the engine to keep it chugging along. Now as the design director, I am the conductor of the train. I get to decide where we go and where we stop."We wish Cain the best of luck in his new position as we anxiously await more information on this new project.

  • Massively's E3 Week Prediction Bingo

    by 
    Michael Zenke
    Michael Zenke
    07.12.2008

    #bingochart { border: 2px solid #111; border-collapse: collapse; } #bingochart td { padding: 1px 0px 1px 0px; border: 1px solid #ccc; vertical-align: top; text-align: center; margin: 0; font-size: 70%; } #bingochart th { padding: 0px; border: 0px; vertical-align: top; text-align: center; margin: 0; } AoC is Huge! Firefly MMO News No BioWare MMO News MMOs the Future of PC Gaming Red 5 Announces Their Game Consoles are the Future of MMOs "We're not after WoW Numbers" Animal Crossing: the MMO Free RealmsInfo Microtransactions - Future of MMOs Guild Wars 2 Info Cryptic's Star Trek Online Free Space The Agency Info Secret World Info DirectX 10 Compatible! Social Tools the Future of MMOs Champions Online Info APB Info DCUO Info Free to Play the Future of MMOs Valve MMO Announced 38's Copernicus Unveiled Carbine's Game Announced Turbine's Next Project var digg_url = 'http://digg.com/pc_games/The_MMO_gaming_E3_2008_prediction_bingo_card'; Every year it's customary to roll out predictions on what will and won't show up at the current year's E3 event. With Massively heading in the direction of the LA Convention Center already, we thought it might be fun to offer up some likely (and highly unlikely) predictions of what might get talked about next week. In reality, this is sort of a "future of the MMO industry list" as everything on here is more-or-less a current or upcoming trend. The only question is whether any given item will get discussed next week.Each of those nice images is a link, which will take you into our E3 Predictions Gallery. Don't know who Carbine or Red 5 are? Not sure about Copernicus? If you don't understand one of our bingo squares, be sure to dig down and find out what all the fuss is about. We'll be bringing you all the MMO dirt you can stand next week, so hopefully this will tide you over until then. Enjoy!%Gallery-27434%

  • The top 20 most influential people in the MMO industry

    by 
    Shawn Schuster
    Shawn Schuster
    05.29.2008

    If you've ever searched the web for a comprehensive list of the biggest and the best in the MMO industry, Beckett Massive Online Gamer magazine has done it for you in a recent article entitled "Top 20 Influential People in Massively Multiplayer Video Games of 2007". The top half of this list should reveal no surprises for you, including such industry celebs as John Smedley, Scott Hartsman, Raph Koster and number one on the list: Rob Pardo. But the bottom half of the list may contain a few names you don't yet recognize. Interestingly enough, NCsoft makes an appearance four times on this list with James Phinney of ArenaNet, Richard Garriott and Starr Long of Destination Games and Jess LeBow of Carbine Studios.This list highlights the most talented people in the industry and how they've influenced the future of MMOs, as determined by Beckett. You can find more details on each of their stories in the printed issue itself (Issue #13 for July-August) which hit newsstands on May 28th.

  • Massively's chat with Jess Lebow of Carbine Studios

    by 
    Michael Zenke
    Michael Zenke
    05.27.2008

    You may not be familiar with Carbine Studios, the new home of games industry veteran Jess Lebow. That's not too surprising as Carbine is still in stealth mode, working furiously on a project that we couldn't touch on at all in a recent discussion with the company's Lead Quest Designer. Mr. Lebow has had a storied past in the industry, just the same, and our discussion touched on a number of different issues.Join us as we quiz Jess Lebow on his work with Dungeons and Dragons publisher Wizards of the Coast, reflect on his time sailing with Flying Lab, and look ahead to what the future of the industry might hold. Plus, for Guild Wars fans, a few insights into what the granddaddy of the setting thinks about how his offspring is doing nowadays.

  • The Digital Continuum: Star Wars mystery developer

    by 
    Kyle Horner
    Kyle Horner
    02.16.2008

    In the last couple of weeks, a lot has changed in the future outlook for upcoming massively games over the next few years. Marvel Universe Online is officially canceled, but in its place rises Champions Online like a shining beacon for fans of the superhero MMO -- although there is always the chance that Marvel could continue to pursue MUO with another developer.However, the change I'm most curious about involves the Star Wars IP, which according to rumors is definitely being developed, but not by Sony Online Entertainment or Bioware. If true, that changes a lot of things. It partly changes Bioware's upcoming massively game into something else entirely. However, the biggest change is that a Star Wars MMO is coming, but from somebody we haven't thought of yet. After the many woes of Star Wars Galaxies and the later success World of Warcraft has seen financially -- Lucas Arts wouldn't want this done in any way other than impeccably well.So then, who have they chosen?