castle-crashers

Latest

  • The Behemoth's Dan Paladin interviewed

    by 
    Dustin Burg
    Dustin Burg
    03.01.2007

    Game Almighty posted an interview with Dan Paladin, The Behemoth's artist extraordinaire for Alien Hominid HD and upcoming XBLA title Castle Crashers. In the interview, Dan talks about the differences in the art style between the games, where he gets his inspiration, and why he is so cool. He also talks about the challenges and changes they've encountered while developing Castle Crashers, including reducing the size of the knights on screen and dealing with the complex code. One of the most interesting tidbits from the interview is when Mr. Paladin talks about a few of Castle Crashers' game features stating:"In Castle Crashers, when holding down the right trigger all 4 of the buttons on top become spells that are intuitive to the player. For instance, press jump without right trigger and you jump normally. Press jump with the right trigger held down and you do a magic boosted jump. You can unlock a lot of characters to play as - as well as weapons, pets, and items! Every character has their own magic abilities which affect the enemies in different ways."We must admit, we are uber excited for some four player co-op over Xbox Live and beating on those bad dudes. Anyone satisfied with XBLA title Alien Hominid HD and overly pumped for some Castle Crashers later this year?[Thanks, Chris]

  • New Castle Crashers trailer(!)

    by 
    Richard Mitchell
    Richard Mitchell
    02.21.2007

    It's been a long time coming, but we finally have new Castle Crashers media to share. The last time we had a new Castle Crashers video was in July, and that's just too long. Granted, we know what a beast the Xbox Live Arcade certification process can be, so we're not getting our hopes up that we'll actually be able to play Castle Crashers anytime soon. For now, all we can do is watch this video and dream of co-op hack & slash action with some seriously large bosses. Watch the video, and enjoy.For more intrepid readers, you can even download an HD version, stream it to your Xbox 360, and pretend you're actually playing Castle Crashers!

  • Castle Crashers is racist, claims strange interpretation

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.20.2006

    GameTrailers recently received an alarming phone message referencing a Castle Crashers clip that the site had posted during PAX 06. A babbling voice was insisting that The Behemoth's upcoming Xbox Live Arcade title was racist, depicting "brown and black characters" being slaughtered by "pure-white characters." It sounds absurd -- it is absurd. But for someone who seems so obviously removed from mainstream gaming culture and the intentions of The Behemoth, could Castle Crashers be rationally interpreted as racist?The message has since been overlaid on top of gameplay footage (see embedded video), giving us a chance to inspect its claim. Interestingly, if we suspend our understanding of the game -- that is, if remove this clip from the context of mainstream gaming culture -- we see what appears to be white figures mercilessly butchering brown and black characters. If we also take into account that a history of racist media and entertainment exists (often guised in cartoonish fashion), than the interpretation in question is actually not absurd. But the interpretation is, we must contend, inaccurate.

  • Castle Crashers, most racist game of 2006?

    by 
    Richard Mitchell
    Richard Mitchell
    10.18.2006

    We love Castle Crashers. That's no secret. It sits at the top of our XBLA wish list, right next to Small Arms. We could think of many words to describe it. Awesome, sweet, phat, dope, cool, all of these words leap to mind. But racist? That was the thought of one concerned mother upon seeing the trailer on GameTrailers.com. First of all, what mom is cruising GameTrailers? That's awesome. Second, racist? Apparently, she thinks the multicolored knights are actually white supremacists. We'll just let you absorb that for a minute ... and there we go. Listen to her bewildered phone call after the break.[Via Xboxic]

  • Joyswag: A Castle Crashers tee for your thoughts ... the revenge! [update 1]

    by 
    Christopher Grant
    Christopher Grant
    09.12.2006

    On Sunday we asked you to leave a comment with your feedback on Castle Crashers for a chance to win an adorable Castle Crashers tee. 210 of you did and, after running the numbers at random.org, our first result was #76. The seventy-sixth comment was posted by one Mr. Franky Digital, who wrote, "This could very well resurrect the side-scrolling beat-'em-up genre for a new generation. Every generation should have a Turtles in Time."That got us thinking. We have another Castle Crashers tee to hand out (size XL), but who to give it to? All you have to do is leave a comment telling us what your favorite side-scrolling beat-'em-up is/was and why. Hate side-scrolling beat-'em-ups? We'd like to know that also (but you better have a good reason why). We'll select one at random and award them the final tee. Good luck![Upate: A quick roll of the random.org die and we've got comment 96, in which Kiey chose Konami's classic Genesis beat 'em up Sunset Riders. Congrats Kiey, you won the tee!]

  • Watch Castle Crashers, win swag!

    by 
    Richard Mitchell
    Richard Mitchell
    09.11.2006

    Head on over to Joystiq to take a gander at the latest Castle Crashers footage. As an added bonus, you'll have chance to win a sweet Castle Crashers tee. Everybody loves free tee shirts! You've got until 2:30 EST (GMT -4). Check out the post for official rules and whatnot. Good luck!

  • Joyswag: A Castle Crashers tee for your thoughts

    by 
    Christopher Grant
    Christopher Grant
    09.10.2006

    One of the greatest parts about meeting The Behemoth's Tom Fulp at PAX (hi Tom!) was hearing how he read and incorporated our reader's feedback into the Castle Crashers' PAX build, specifically Psaakyrn's comment that enemies appeared to get stuck outside the screen. In the footage from the PAX build you'll notice a dearth of such behavior, with most of the action concentrated towards the center of the screen.In the spirit of continuing this line of communication, we'll be giving away two of these super sweet Castle Crashers tees to a randomly selected comment containing feedback. Do you like the graphics? How much would you pay for a title like this? Did you manage to acquire the coveted "first post"? Just kidding, that last one doesn't count. Let us, and The Behemoth, know what you think of their latest effort and you could win a tee (continue reading for the rules). Get to it, we'll give you another chance tomorrow.P.S.- Tom agrees with us, the world would be a much better place with a Pirate Baby's Cabana Battle Street Fight 2006 game. He didn't say they're making one, he was just saying. We're gonna puff up our cheeks and hold our breath until PBCBSF2006 climbs out of its animated grave and into our interactive world. Starting. Now.

  • PAX: The Castle Crashers test

    by 
    Christopher Grant
    Christopher Grant
    09.10.2006

    The exhibition space at PAX was a bit cramped, but that didn't stop Redmond neighbors Microsoft and Nintendo from representing, Guitar Hero II from rocking out, game import shop extraordinaire Pink Godzilla from selling, and The Behemoth from having one of the most popular games at the show. Who are The Behemoth? They're the small game studio responsible for the adorable Alien Hominid and the delicious Castle Crashers, both headed to Xbox Live Arcade.The line around Castle Crashers was continuously full -- all four controllers being put to the singular use of button mashing the baddies and quaffing all one could quaff -- while programmer (and Newgrounds chief) Tom Fulp watched on, paternally. One thing he heard continuously through the show, and I corroborated several times, was the repeated claim that players would "buy" an Xbox 360 "just for this game." Seriously, I heard the claim about four times within a half hour, and Tom said he'd been hearing it incessantly since the show floor opened. It was a sort of test. Will this game -- a throwback to the arcade 4-player beat-em-ups of yore dolled up with high-def graphics and (hopefully) an online multiplayer component -- sell next-gen systems to an audience that Gears of War can't? Don't have an Xbox 360 but still want to play Castle Crashers? I overheard Tom saying there's no reason the title couldn't come out for whatever platform Sony has up their sleeve ... although we have a hard time imagining rows of people proclaiming a similar purchasing intent for the pricier PlayStation 3. Check out GameTrailer's shakycam footage of Castle Crasher's PAX build after the break.

  • Castle Crashers: an XBLA original from The Behemoth

    by 
    Christopher Grant
    Christopher Grant
    07.20.2006

    After seeing this video it was clear that The Behemoth's new XBLA offering Castle Crashers needed more than just a one line nod at the bottom of an Alien Hominid post. We've been doing the retro arcade thing long enough; now it's time to bring the multiplayer fun of arcade side-scrollers to Xbox Live Arcade. Forget about porting Golden Axe (though we'd take that too), Castle Crashers promises high-def resolutions with their old-school, beat 'em up action. Let's review, from 1UP: "What [an XBLA release] means for players is a much cheaper price, as well as overhauled visuals that -- when combined with the game's widescreen capability -- allow a lot more to take place on the screen at once. With any four-player game where all the characters are on the screen at the same time, there's a risk of too much going on and players getting confused, so the visual overhaul makes the game much easier to follow than it was in the version we saw last year."This is the sort of mindless arcade fun we need! Now if these guys would go ahead and secure the rights to Pirate Baby's Cabana Battle Street Fight 2006 we'd die happy. Very happy, indeed. [Via Xbox 360 Fanboy]

  • Crashing castles on Xbox Live Arcade

    by 
    Richard Mitchell
    Richard Mitchell
    07.20.2006

    Behemoth has announced that they are bringing Alien Hominid and a new original title to Xbox Live Arcade. The new title, Castle Crashers, is sure to remind many of old school beat 'em ups like Golden Axe and Guardian Heroes. The game features lots of enemies, 4 player co-op, and some serious action. Bonus points to Behemoth for making the characters look like the Black Knight (who, as you know, always triumphs). After you watch the gameplay video above, be sure and check out the official trailer on Xboxyde.I'm just going to abandon all journalistic objectivity here and say Castle Crashers looks like it's going to kick ass.[Via Joystiq]

  • Alien Hominid to crash land on XBLA this year [update 1]

    by 
    Christopher Grant
    Christopher Grant
    07.20.2006

    There's two ways you could look at this, depending on how cynical and jaded you are. You could jump up and down knowing that Alien Hominid, one of the most successful and interesting indie games ever made, is coming to Microsoft's popular Xbox Live Arcade service this winter ... or you could grind your teeth knowing that your perfectly suitable Xbox copy isn't backwards compatible (yet?) so, if you want that side scrolling action, you'll be shelling out for the same game again. Granted, it was only $20 to begin with, and a $10 XBLA price would still keep the total well below your average AAA title, but it's the principle dammit! This is a slippery slope for Microsoft to be on. Cynical (and/or cheap) gamers have foretold the day when Microsoft would use future profits to determine the fate of backwards compatibility on a particular title. Conspiracy theorists will point to Alien Hominid's relatively spartan and humble graphics as proof positive that Redmond isn't playing fair. Of course, these accusations will be premature since there are certain to be more backcompat updates before the Fall console launches, but they'll be made regardless. Game Informer reports that Alien Hominid developer The Behemoth is also bringing their in development title Castle Crashers to XBLA in early 2007. For more indie-dev goodies, check out the excellent Gamasutra podcast this week for an interview with The Behemoth's John Baez. [Thanks, Shizzle] [Update 1: 1UP previewed the game at the Comic-Con expo that began today. They confirm the obligatory 360 upgrades like high-def and widescreen support, but also note that "the developers are looking into adding a few bonuses here and there to give the Live Arcade version something extra for players who are familiar with the original" but add "we don't have any details on that front at this point."]