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  • MMO Family: Moving beyond the mundane in kid-friendly MMOs

    by 
    Karen Bryan
    Karen Bryan
    07.25.2012

    We're about to enter the "dog days of August," and lately, I've felt as if I'm in the dog days of kid-friendly MMOs. There are many titles to choose from, yet many of them feel all too familiar, and after a while, they start to blend together. Of course, there are some that push the boundaries and shine, and I've been trying to cover those in this column. But in this week's MMO Family, I'd like to get my rant on and look at a few characteristics of kid-friendly MMOs that really need to go. They've outlasted their welcome and are holding back the genre, so I'm calling them out!

  • Big Fish Unlimited lets gamers resume play on mobile, PC and TV, stay distracted at all times (update: HTML5 explained)

    by 
    Jon Fingas
    Jon Fingas
    07.25.2012

    The perpetual crisis of casual gaming is that need for just one... more... turn. After all, those 29 levels of progress aren't coming with you to the office, are they? Big Fish Games wants to ease our consciences (or at least our egos) with Big Fish Unlimited. By using HTML5 to constantly save progress, the cloud service remembers exactly where a player was and ports it to the next device: it's possible to hop from a Android tablet, to a Roku box, to a Windows PC's browser without having to replay anything. The nature of the streaming games themselves won't give OnLive players second thoughts, but their lighter footprint won't demand as much from an internet connection, either. Most of the intended audience will appreciate the price -- the now active service costs $8 a month for access to more than 100 games from the full catalog, and free play is on tap for 20 of the games as long as you can endure periodic ads. Whether or not coworkers can endure another round of your hidden object games is another matter. Update: We've since talked to the company directly, and it turns out that the HTML5 is more for the cross-platform support; it's the server that tracks progress whenever you quit a given app.

  • MMObility: Glitch's beta grows, charging along the way

    by 
    Beau Hindman
    Beau Hindman
    07.20.2012

    If you have been fortunate enough to be included in the Glitch beta, then you might be aware that the developer, Tiny Speck, has really been tweaking, twisting and pushing the game into shape over the last few months. Not only was housing recently redone, but fantastic new housing pieces have come along as well. You can now craft store booths, cash registers, and signage. This means that styling your personal space has become one of the most popular pastimes in the browser-based sandbox. There are new hairstyles, new skills, and ways of showing off your wonderful new profile, including "snaps" -- snapshots taken from in game to be shared, social-network-style. There's so much going on in the game, I am beginning to wonder a couple of things. First, why aren't they inviting new players in yet? Second, why are they charging for this "beta"?

  • The hardcore game is dead

    by 
    Matthew Rossi
    Matthew Rossi
    07.11.2012

    It is a concept long familiar to World of Warcraft players: the hardcore raider. The women and men who were on the cutting edge of raiding content, who had the absolutely best gear, who played the most and knew the most about the game. Back in classic WoW, I was absolutely this person. I raided. It was all I did, really. My tanking gear was so good that players would stop me in Ironforge to comment on it. We killed everything first up until a new guild came to our server, then we traded kills with them until the end of the original game and the launch of The Burning Crusade. Cut to the hunt for BC kills. A lot of people I knew were burning out. Some of the encounters were seen as having been tuned too high, while others lamented the loss of 40-man raiding and the shift to 25s, especially with Karazhan as the 10-man raid having caused a lot of guild drama. "Raiding is too easy now. You can go with 10 people to some raids. It's lost the epic feeling of 40-man raiding. Look at how much faster raiding goes now than it did. We used to struggle to learn each boss; now the only real challenge is in end bosses like Kael and Vashj. Gimmicks like legendary weapons and orbs have replaced knowing your role and class." What am I getting at? Nostalgia is poisonous. The people who bemoan how easy raiding is now are the same people who defended BC raiding from the old curmudgeon MC/BWL raiders who felt like the BC raid game had dumbed down raiding. It's always better in the past, because the past has passed and become perfected by memory. At the time no one would have said it was the pinnacle of raiding -- far from it. People were still going back to Naxx-40 at level 70 and still having a hard time running it. People sang its praises as the ultimate raid right up until it was removed from the game.

  • MMO Family: Jumping into learning with JumpStart

    by 
    Karen Bryan
    Karen Bryan
    07.11.2012

    When the subject of kid-friendly MMOs comes up, it almost always ends up with a discussion about whether there's any educational value to them. Many of them are safe, provide fun, and bring families together, but actual learning doesn't seem to be the focus. And some games that do focus on learning end up starchy and bland. JumpStart, however, is one of those MMOs that tries to bring together fun and education for kids who are in preschool and elementary school. It launched a couple of years ago, and the world has expanded quite a bit since then. Does it deliver on both fun and learning? Read on for some first impressions!

  • The Daily Grind: Are you a fan of offline-leveling?

    by 
    Bree Royce
    Bree Royce
    07.02.2012

    By my count, EVE Online and Glitch have exactly two things in common: They're both sandboxes, and they both have offline-leveling. Yes, whether you're harvesting tears in EVE or milking butterflies in Glitch, your skills are all raised offline while you're sleeping, working, or playing some other game that actually requires your attention. I love offline-advancement systems, not because they themselves are so exciting but because they usually signify a game that's focused on letting you play a game rather than making you grind it out. Still, I know the system comes with a ripe crop of problems for newbies, who are often crippled in competitive games until they've spent enough time not-playing to effectively play. What about you -- are you a fan of offline-leveling? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • MMO Family: Open-world combat and old school gaming in Free Realms

    by 
    Karen Bryan
    Karen Bryan
    06.27.2012

    There are many times lately when I've experienced the full power of the generation gap. As my kids get older and more game-savvy, I sometimes find myself trying to catch up with how the younger generation games compared to how I did it during the good old days of gaming. So it was a pleasant surprise to see a little taste of old school gaming in the latest update to kid-friendly MMO Free Realms. The normally peaceful Shrouded Glade has come under attack, and players have been swarming to the zone to help turn back the tide of invaders. It's a prelude event that will usher in some new content to the game, and it features several fun activities while the event continues, but the most notable change is the introduction of open world combat. For the first time in Free Realms, the bad guys are out and about in the Glade rather than corralled safely away in instances. That's brought some interesting changes to how players are interacting in game. In this week's MMO Family, we'll look at the Shrouded Glade event in Free Realms and see how it's bringing a little throwback-gaming to the pint-sized gaming generation.

  • Glitch dev Google Maps all of World of Warcraft

    by 
    Justin Olivetti
    Justin Olivetti
    06.18.2012

    What do MMO developers do on their days off? If you're Tiny Speck co-founder Cal Henderson, you engage in huge projects concerning other MMOs. The man partially responsible for the sleeper hit Glitch spent a gob of time recreating World of Warcraft in Google Maps, and the result is awesome. Henderson was inspired by an earlier attempt to provide a comprehensive map of the game but felt that he could vastly improve upon the project. He details in his blog how he went about converting the entire world of Azeroth into Google Maps, including the dungeons and several off-the-grid areas unseen by most players. Henderson also shares a few interesting tidbits that he dug up in WoW's files, including earlier names for areas. World of Warcraft is a popular target for such crazy projects. We reported earlier this year that a player was working to create a Minecraft version of the entirety of Azeroth.

  • MMObility: Parallel Zombies, Glitch's new butlers, and a new space MMO

    by 
    Beau Hindman
    Beau Hindman
    06.15.2012

    It's been a great week for mobile MMOs. That's a wonderful thing to type up, especially considering how few mobile MMOs are released when compared to standard browser- or client-based games. This week, I found myself logging in quite a bit of time with a few titles, but I still want a lot more time to explore some of these games. One you can't play yet, another you have played probably quite a bit already, and the last one promises to suck up a lot of your time in between meetings. It's neat to see another iOS MMO. iOS doesn't seem to get as many MMOs popping up in its market as with Android, but things are slowly evening out. The imbalance right now might be due to the fact that Android phones feature larger screens and sometimes more power than the latest iOS phones, something that is simply appealing to gamers. I wonder whether we'll see a larger iPhone screen anytime soon? Probably so -- and that would mean more MMOs!

  • MMO Family: Roblox first impressions

    by 
    Karen Bryan
    Karen Bryan
    06.13.2012

    In last week's MMO Family, we had the chance to talk to Roblox CEO David Baszucki and hear how he took a physics-based simulation program and turned it into a successful game design tool that's enabled players of all ages to build and explore an endless variety of game worlds. But what exactly is Roblox? It's been compared to LEGO and Minecraft, but there's actually a lot more to it than that. In this week's MMO Family, we'll dive into the game for some first impressions and explore why everyone, both young and old, should check it out!

  • Richard Garriott says his new social game is the 'spiritual successor' of his previous work

    by 
    Jef Reahard
    Jef Reahard
    06.11.2012

    Every so often, Ultima Online creator Richard Garriott takes a break from his social gaming endeavors to grant an interview to a fan site. The latest such is on display at Gather Your Party, and Garriott has plenty to say about his current company, Portalarium, and how its new Ultimate Collector title might appeal to UO fans. "For us it's a stepping stone. It's an MMO-lite in my mind. Very lite, with more what I will call classical leveraging of casual game mechanics than you will probably see in the RPG, but compared to most casual games, to most social games, it is far deeper," Garriott explains. He's also aware of the amount of skepticism that his turn toward social gaming generates among Ultima fans and MMORPG enthusiasts, but he thinks that's par for the course. "Newness is fraught with a certain kind of risk, distrust and lack of understanding," Garriott says. "I think what I'm building now is the spiritual successor of my previous work."

  • E3 2012: Fragging undead on your phone with Parallel Zombies

    by 
    Jef Reahard
    Jef Reahard
    06.06.2012

    The hardest thing about E3 is finding a place to sit. Well, that and making yourself heard above the din of squeeing fanboys, clicking cameras, and bass lines that would wake the dead. Per Blue CEO Justin Beck and I eventually found a couple of seats, but we didn't quite find the quiet, so we spent the better part of a half hour talking very loudly about the company's new Parallel Zombies mobile title. If Per Blue and the Parallel prefix sound familiar, it's because Parallel Kingdom has been out for the better part of three years now. But what's this I hear about zombies, you say?

  • MMO Family: Roblox CEO David Baszucki talks blocks, building, and learning through play

    by 
    Karen Bryan
    Karen Bryan
    05.30.2012

    Robots and blocks are always lots of fun, both for kids and grown-ups who like to channel their inner-kid. So the combination of the two, in a sandbox, user-generated environment, makes perfect sense, and it's the concept behind Roblox. In short, it's a physics-based MMO that gives users the opportunity to be an armchair developer and push the bounds of creativity in building their own worlds. But the game goes beyond simple block-stacking, and offers enormous potential for learning in such disciplines as computer science, architecture, and even marketing. In this week's MMO Family, Roblox CEO David Baszucki took the time to speak with Massively about the past, present and future plans for the game. He's taken a physics-based simulation and built up a successful and engaging game. Read on for highlights from the interview!

  • MMO Family: The state of the game (at school)

    by 
    Karen Bryan
    Karen Bryan
    05.16.2012

    When you think of kids and video games, the question that always comes up is this: What are they getting out of playing them? Usually, MMOs, even MMOs aimed at kids, are big on fun but light on learning. So it was refreshing to see teacher Ben Bertoli launch a Kickstarter project to promote development of his personal project ClassRealm into what could be a potentially valuable tool in the classroom. So why haven't we seen more educational MMOs, and why has there been a gap when it comes to technology at home vs. at school? In this week's MMO Family, we'll look a few issues with gaming and learning.

  • MMObility: Glitch's new updates stretch players' imaginations

    by 
    Beau Hindman
    Beau Hindman
    05.11.2012

    When Tiny Speck, maker of the wonderfully odd browser-based sandbox Glitch, announced that it would be taking the game back to a beta state in order to retool many of the game's most essential systems, I was skeptical. Heck, I've remained skeptical. I stopped streaming the game due to time constraints but continued to log in and enjoy it. More specifically, I didn't feel like continuing to stream it until the new releases were officially released. I tend to enjoy betas but want to hold back my opinions until games are actually open, and this return to beta made me feel the same way. Lately, however, the changes being tested and implemented into the game have just been too cool to stay hushed about. Housing is receiving wonderful, wonderful updates that will allow for complete creative freedom that is rarely seen in MMO housing. The UI is transforming as well, and new skills and creatures are being introduced. Beta or not, there is some crazy-cool stuff going on in the land of Ur. In fact, check out these brand new patch notes!

  • Glitch swaps out XP for imagination, tweaks UI

    by 
    Jef Reahard
    Jef Reahard
    05.03.2012

    It's a happy day if you've been yearning to scratch that browser-based sandbox itch. Yes, Glitch has returned with an overhauled user interface and the new imagination system. What the heck is imagination? Well, glitches now have imagination (iMG) instead of XP. You gain iMG by questing, crafting, and collecting (i.e., by playing the game), and you can spend it on upgrades and various other gizmos still in the works. In short, iMG allows you to "create, grow, and customize the world and your character." It also serves as a nifty way of explaining new game abilities as opposed to boring old XP. TinySpeck has authored a FAQ on the imagination changeover. Give it a read-through before you log in, as both the level curve and your character's accumulated XP have undergone significant changes. [Thanks to Halldorr for the tip!]

  • MMO Family: How helpful are those ESRB ratings?

    by 
    Karen Bryan
    Karen Bryan
    05.02.2012

    Quick, what's the ESRB rating symbol of your favorite MMO of choice? And if you know that, what are the content descriptors that account for your game's rating? If you got them right, bravo! According to the ESRB's official poll, 85% of parents with children who play video games are aware of the ratings system. For those not familiar, here's the deal: The Entertainment Software Rating Board began in 1994 with the goal of providing a standard set of ratings and descriptors to help adults choose appropriate games for children. But the real question is, are ESRB ratings accurate when it comes to MMOs? The poll also claims that 65% of parents regularly check a game's rating before making a purchase, but are those ratings as helpful when choosing an MMO for your children? Read on for a look at why the E, T, and AO symbols might actually deserve an F.

  • The Soapbox: The perils of passive gaming

    by 
    Jef Reahard
    Jef Reahard
    05.01.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. My folks don't really understand my infatuation with video games (and MMORPGs in particular). "How can you sit there and play a game for two or three hours at a time?" my mom is fond of asking. Ironically, this usually happens on a visit that ends where most of our visits do: on the couch in front of the television. Don't get me wrong; she's no couch potato, and in fact she has the meanest green thumb you'll ever see. When the sun goes down, though, my parents (like most of their generation, I'll wager) park their butts in front of the TV. That I should park my own posterior in front of the computer is exceedingly strange to them even though online gaming is to the 21st century what television was to the 20th. I wonder, though, if games are starting to become more passive forms of TV-like entertainment.

  • Outspark launches Fiesta Social beta on Facebook

    by 
    Jef Reahard
    Jef Reahard
    04.19.2012

    It's beta time for Fiesta Social, a new Facebook RPG based on Outspark's Fiesta Online MMO. "With Fiesta Social, when you meet someone in-game, you're hanging out with them in real-time, laughing at their jokes and saving them in battle. It's highly addictive, soul-satisfying bonding you just can't get from the current 2-D turn-based social games," says Outspark CEO Philip Yun. We're not sure about the soul-satisfying bit, but the trailer has a certain cute factor that you can see by clicking past the cut below. Outspark says that Fiesta has nearly 10 million registered users and close to 600,000 Facebook fans, so there's always someone to share your personal information with... er, have fun with, day or night. Outspark is also giving away free dance emotes and free mounts. All you have to do is enter the code OTTERGONBEAT.

  • MMO Family: Mind your massively multiplayer manners revisited

    by 
    Karen Bryan
    Karen Bryan
    04.18.2012

    In this week's MMO Family column, I want to dig deeper into something that came up as a result of the last edition, and that's the perception of younger gamers as generally being too immature, being too flighty, and lacking the social skills to be fun groupmates and guildmates in our MMOs. There were some great points all around, with some arguing that kids aren't good guildmates because of their age and others even arguing that some kids are more mature than adults. Let's look at things a little differently this week. Suppose you are guilded or grouped with your son/daughter/little brother/niece/nephew/best friend's kid/etc. You can't blow him off because of your relationship to him or her, so what do you do to make sure he or she isn't that kid who drives everyone crazy in-game? I'm revisiting one of Lisa Poisso's past articles to see what rules of age etiquette we can come up with in this crazy age of gaming.