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  • The Queue: Hard (Stone)core

    by 
    Michael Sacco
    Michael Sacco
    09.26.2010

    Welcome back to The Queue, WoW Insider's daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Have we mentioned lately that we're positively getting our asses kicked by Cataclysm heroics? Emile asked: With flying in Azeroth coming up, we should be able to fly to those dancing trolls you can see when you fly from Darnassus to Moonglade (if I remember the right FP, I'm sure it's somewhere over Darkshore). Will those trolls still be there in Cataclysm? Yes, you'll be able to fly to Shatterspear Vale, where you can see the Shatterspear trolls joining the Horde and attacking the night elves, who've just had every single settlement in Darkshore obliterated by the cataclysm.

  • Amazon just sent out a bunch of emails about Cataclysm's release date

    by 
    Adam Holisky
    Adam Holisky
    09.25.2010

    Approximately 37 million of you, in a row, tipped us off tonight about an email from Amazon. This email told people that Cataclysm's release date was Tuesday, Nov. 23, 2010, and that those who pre-ordered from Amazon would get it soon after between Nov. 26 and Nov. 29 (due to shipping and the U.S. Thanksgiving holiday). Amazon is not a reliable source for release dates. They are often wrong. But it is "odd" that they're saying something now, so close the date. We've previously heard a rumor that Nov. 2 might be another release date, and we know that Cataclysm is on track for a 2010 release, barring something nuts. Until Blizzard announces the date itself, we don't know exactly when Cataclysm will be released. So until then, just grab a towel and don't panic. And let me just make it real clear: WoW Insider is not claiming Nov. 23 is Cataclysm's release date. We're just reporting on what has happened with Amazon emails.

  • Arcane Brilliance: Things I've learned while dying in Cataclysm heroics, mage edition

    by 
    Christian Belt
    Christian Belt
    09.25.2010

    It's time again for Arcane Brilliance, weekly mage column of choice for dress-wearing, warlock-hating Frostbolt slingers the world over. Also, fans of the short musical films of Journey, Short Imagined Monologues, and the sublime, video game-based synth and fretwork amalgams of Sixto Sounds. Seriously, listen to this one. Holy crap. So over the past few days, I've found myself a broken corpse lying in a spreading puddle of my own bodily fluids a bit more frequently than I'm used to. The reason for this is simple: heroics. No, not the ones on the live servers -- where you can throw together a random group consisting of a ret pally tank, a six-year-old playing a hunter his mom bought him on eBay the day before, a feral druid healer who for some reason came into the instance suffering from nine more minutes of resurrection sickness, a mouth-breathing rogue who may or may not be a serial killer, and an AFK shaman farming badges while auto-following the healer -- and still blast through the place. I'm talking about heroics in the Cataclysm beta. They're absolutely brutal, guys. Now, granted -- it's still early. The testing process for these beauties is still in its infancy. We're tackling them using premade characters with talent builds we threw together by looking at the talents and thinking, "This looks nice." We're wearing gear that's barely entry-level for heroics (if we're lucky) and using spell rotations that we're basically making up on the fly. We're going into instances we've never seen before, doing boss fights nobody knows the mechanics for, and dealing with crippling, often game-breaking bugs. These places simply aren't finished, not by a long shot. But then again, that's why we have a beta. We go in, throw our soft, cloth-clad bodies against the long claws of some horrifying beast or another, use the final droplets of our blood to scrawl feedback for the developers ("Landmines ... everywhere ... can't feel ... legs ... fading to black ... tell warlocks ... hate them ... so ... much ... "), and then come back for another round. Blizzard takes the data it gathers from our gruesome deaths and uses it to construct a better game. Still, there is much we can learn -- even in this unfinished state -- from the first incarnations of these heroics. Join me after the jump, won't you?

  • Cataclysm Beta: New titles in build 13066

    by 
    Michael Sacco
    Michael Sacco
    09.25.2010

    There's a new patch headed to the beta servers, and MMO-Champion has datamined the following title rewards for raid achievements in Cataclysm: Heroic: Nefarian -- Defeat Nefarian in Blackwing Descent on heroic difficulty. Title: Blackwing's Bane Heroic: Sinestra -- Defeat Sinestra in the Bastion of Twilight on heroic difficulty. Title: Dragonslayer Heroic: Al'Akir -- Defeat Al'Akir in the Throne of the Four Winds on heroic difficulty. Title: Of the Four Winds Defender of a Shattered World -- Complete the raids and heroic dungeons listed below. Title: Defender of a Shattered World Who else is pretty pumped to be a Dragonslayer? World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • Cataclysm Beta: Select guild raid achievement requirements reduced

    by 
    Fox Van Allen
    Fox Van Allen
    09.24.2010

    I admit it. I'm an achievement-holic. I'll repeat the most idiotic, mind-numbing task for hours on end just to earn a handful of achievement points. It doesn't matter that I can't do anything with those points. I want them. I need them. And I know I'm not alone in my obsession -- some people play World of Warcraft just for the achievements. (You know who you are.) Once Cataclysm launches, there will be a whole new set of achievements just for guilds, only compounding my poor, crippling obsession. A metric ton of them are for completing old instances and raids as a guild, and grabbing those points requires 80 percent guild participation. Under the guidelines laid out earlier in September, that meant you'd need to take along at least 20 guildies to conquer Serpentshrine Cavern (a BC 25-man), even if you could easily complete it with fewer. Well, for those of us who are obsessed with collecting achievement points, there's good news -- Blizzard just cut the required participation rate for all the old school Burning Crusade raids. On the official forums, blue poster Mumper confirmed that they're treating all old 25-man raids as 10-mans -- instead of needing 20 guildies to take on Lady Vashj and Kil'jaeden, you will now only need 8. The full blue post is after the break.

  • The Queue: Kittris

    by 
    Michael Sacco
    Michael Sacco
    09.24.2010

    Welcome back to The Queue, WoW Insider's daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. What, Mat thinks he can just post cat pictures in The Queue and not expect retribution? Everyone knows that the only cuter than cats is small cats, or "kittens," in the vernacular. And I have four small cats right now. You can see them above, possibly forming Voltron, or possibly playing Tetris with their bodies. Sicadastra asked: Simple question: Do the passenger flying mounts require that the passenger have the appropriate flying skill as well? I assume not, just curious. Nope, just like someone without normal riding skill can hop on a Nether-Rocket or a Traveler's Tundra Mammoth.

  • Cataclysm Beta: Last call for Quel'thalas

    by 
    Dawn Moore
    Dawn Moore
    09.24.2010

    One of the better kept secrets of vanilla WoW is a zone called Quel'thalas. (Be careful not to confuse this with the zone Isle of Quel'danas.) If you're not a lore buff, Quel'thalas is the kingdom of the Quel'dorei, or blood elves, as they're now known. (Check out Elven Evolution and Current Horde Politics: the Blood Elves for the full story.) The blood elf zones we know in WoW as Silvermoon City, Eversong Woods and Ghostlands are all considered part of Quel'thalas -- but those are not the zones I'm talking about today. The Quel'thalas I'm referring to is a tiny peninsula northeast of Tirisfal Glades. It isn't accessible by road or flight path, only water, and when you arrive you'll be greeted by ... nothing. There aren't any NPCs, enterable buildings or quest legs -- just an empty, unexplained mystery. Take a look. %Gallery-99822%

  • Raid Rx: Raid healing rotations and fun-ness

    by 
    Matt Low
    Matt Low
    09.23.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community. Do you find healing fun? Are healing "rotations" going to be needed? I mean, obviously you find healing fun if you've been playing a healer for a while. You enjoy the challenges, the reflexive nature of the role, and the potential adrenaline rush. Hopefully, you're not being forced to play a healer because your group doesn't have enough others to do it. I know I curse myself when I screw up and let one of my players die. It's something I take seriously because I enjoy healing. As we're all aware, the switch to Cataclysm will yield a shift in healing philosophy and execution. I know some players have expressed either reluctance or caution because of fears that this new style of healing will not be fun in comparison to current or older models of healing.

  • The OverAchiever: More new and altered Cataclysm achievements

    by 
    Allison Robert
    Allison Robert
    09.23.2010

    This week we're returning to a look at new and altered achievements to expect in Cataclysm, but today's outing is going to be a little murkier than our previous examination of general, quest and exploration achievements. While those seem within a stone's throw of being done, today's achievements -- dungeons, raids and professions -- concern content that's often been inaccessible or buggy on the beta. There's also the minor matter of raid content that's not yet been implemented, but we'll hazard a few guesses anyway. As with our earlier article, I didn't bother mentioning any achievement that's completely unchanged, but you'll find everything else here.

  • Cataclysm Beta: Welcome to New Tinkertown

    by 
    Matt Low
    Matt Low
    09.22.2010

    Fresh off the heels of Operation: Gnomeregan, Blizzard has published a web reveal of New Tinkertown. High Tinker Mekkatorque and the gnomish forces have seized control of an area on the surface just outside of Gnomeregan and have started efforts in retaking their city. Mekkatorque will ask you to complete new missions like rescuing gnomes and routing troggs, with the main goal of stopping Razlo Crushcog. New Tinkertown is the new level 1-5 leveling zone for gnomes. While the quests and the content have been on beta for a while now, you can read more about the official details after the jump.

  • Spiritual Guidance: Has mana regen become collateral damage in patch 4.0.1?

    by 
    Fox Van Allen
    Fox Van Allen
    09.22.2010

    Spiritual Guidance's shadow-specced Wednesday correspondant Fox Van Allen recently got his performance evaluation here at WoW Insider, and it wasn't pretty. While his ability to recall distant pop culture references and melt faces has been deemed "adequate," his people skills "need improvement." Action item: "Stop ganking Dawn Moore in the hallways." Salary action taken: "Convert salary from U.S. dollars to old America Online CDs." If you're a regular reader of WoW Insider, you may have noticed an interesting trend about patch 4.0.1 and the upcoming class changes it brings: Almost everyone's freaking out. It's bad enough that almost every other class columnist on here is telling it's readers not to panic. It's as if we're running some kind of Douglas Adams convention around here. You won't hear all that from me, though. And it's not just because I'm too cool for books. It's because shadow priests aren't panicking, for the most part. There are disappointments here and there -- mostly regarding the mastery mechanic and the (currently) low value of the mastery stat -- but otherwise, things are pretty decent in this neck of the woods. So decent, in fact, that there's someone complaining on the beta forums that shadow priests are probably so overpowered because Blizzard reps all play shadow priests. (I LOLed.) But that's not to say we don't have our concerns. My latest concern is mana regen. While our damage has actually been buffed in some of the latest beta patches (most recently, Dark Archangel has been buffed from 3 percent per stack up to 4 percent), our mana regen continues to get hit with nerfs. Granted, Blizzard is really trying to aim for healers, but with most holy and disc nerfs to regen affecting our abilities too, are shadow priests becoming collateral damage?

  • Encrypted Text: Top new, useful Cataclysm rogue abilities

    by 
    Chase Christian
    Chase Christian
    09.22.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new abilities that we'll see as we level up in the upcoming expansion. As I've mentioned several times before, rogues are often thought of as the "cooldown class." We've got a plethora of abilities, with nearly one (or two) for every situation. We're then regulated via cooldowns attached to each abilities, limiting how often we can use them. This gives the rogue class incredible potency in short fights, when our cooldowns are able to be used in quick succession. However, we have often stumbled in longer encounters, when our cooldowns are only active for a small percentage of the overall fight. Blizzard has been working on resolving this by reducing both the potency and the cooldown of a few of our moves, like Sprint, to give us more flexibility. The DPS model for rogues hasn't change at all since The Burning Crusade. The only real addition was the creation of Mutilate and Envenom, which have been staples for rogues for years now. While Fan of Knives was a fun addition at level 80, its use on anything but trash has been limited at best. It's unsurprising that even though we're receiving three new abilities in Cataclysm versus BC's two, they're still all cooldown abilities. However, our new spells are actually incredibly fun and useful. They also take some skill to use properly, which is something that the rogue class needs desperately to get back to. Using your abilities wisely should yield a large reward -- and with that thought, I will now introduce the 2010 graduates of the Rogue Ability Academy.

  • The Queue: Getting ready for heroics edition

    by 
    Mathew McCurley
    Mathew McCurley
    09.22.2010

    Welcome back to The Queue, WoW Insider's daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mat McCurley will be your host today. Hey, I'm back! Blame Alex. Yesterday, heroics opened up for testing in the Cataclysm beta. Tonight, the epic quest to get absolutely destroyed by these dungeons begins! Wednesday, Wednesday, Wednesday! Come one, come all. Witness the horrors, trials and tribulations of stalwart souls! The slaughter in the Stonecore! The battle in the Blackrock Caverns! Throne of the DIES ... The quite literal Deadmines! Hellish Halls of Origination. A truly Grim Batol! Uh... Vortex Pinna...culling? What do you want from me? It's early. Enough of that. Let's get on with some questions. There are some Cataclysm spoilers in a couple of The Queue questions this week, so be wary if you're avoiding that sort of thing.

  • The Light and How to Swing It: Guardian of Ancient Kings for prot and ret

    by 
    Gregg Reece
    Gregg Reece
    09.22.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge -- and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com. I've been holding off on talking about Guardian of Ancient Kings (which I'll abbreviate "GK" and pronounce "goak" because, frankly, why not?) for a few different reasons. One, it wasn't implemented, and two, even if it were implemented, we couldn't level to 85 to use it. Both of those have changed in the past couple builds. So, we've got a warrior of the light who will stand by our side and do ... what was it again? Oh, right. Something completely different depending on what spec you are. If you're holy, it helps heal; prot, it helps you tank; and ret, it helps do damage. This is intended to be a major cooldown for whichever spec you've chosen and will adapt appropriately. It is the Batman of abilities, with something in its utility belt for everyone.

  • Shifting Perspectives: Bear druids in patch 4.0.1

    by 
    Allison Robert
    Allison Robert
    09.21.2010

    Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, sum durids is bare. Unannounced changes on the most recent beta build: Female worgen have been redesigned and now bear a startling resemblance to Rachel Dratch. Nourish has a 50/100 percent chance to refresh the duration of Lifebloom on your target and causes Allison Robert to use the f-word six times in one sentence on the WoW Insider team line. Dave Kosak's stoner troll Gravy from Flintlocke vs. The Horde is now a bartender in Orgrimmar. Actually, that last part's a little misleading; I think our pal Gravy's been tending bar since the alpha. I found out about him a few builds ago and have been trying to sneak him into an article ever since. As a general note concerning tanking once patch 4.0.1 and then Cataclysm itself hit, I think we are very likely to see an instancing model reminiscent of the pre-3.0.2 world. I got my start as a 5-man tank in the dungeons and heroics of The Burning Crusade and was known as one of the few people on my server willing to tank Shattered Halls, Shadow Lab and Magisters' Terrace PUGs. As a result, I got very familiar with the need to mark mob packs, assign crowd controllers, use line of sight and tab targeting, and maintain situational awareness. I was equally familiar with the effect that an inexperienced or incompetent player could have on a group under those circumstances (particularly when said inexperienced or incompetent player was me). This is not an indictment of the more difficult instancing model to which Blizzard seems to be returning, because I've genuinely missed tough heroics. However, the dungeon finder is perhaps more suited to a world with greater margin for group error. Tanks are generally unwilling to confront instances requiring heavy crowd control when they don't know what kind of group they're going to get. Guild achievements and reputation are also oriented around guildies' instancing together. I wouldn't go so far as to say that the dungeon finder will become obsolete, but I'm reasonably certain that the wait for a tank is going to get longer. When CC is more of a concern, a tank's control over the dungeon's outcome is necessarily limited, and there are increasingly few incentives to ply your trade for a random group.

  • The Queue: Adam Holisky is a liar edition

    by 
    Mathew McCurley
    Mathew McCurley
    09.21.2010

    Welcome back to The Queue, WoW Insider's daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mathew McCurley will be your host today. Hello ladies and gents. It's me, Mathew, your lovable addon and user interface columnist, filling in for The Queue! I've totally never done this before, so be gentle, please. Overlord Adam Holisky asked me to write this bad boy up while I was editing a Cataclysm video for you, so blame him when that takes a little big longer to do. Also, everything Adam Holisky says is a lie.

  • The Queue: Failure

    by 
    Alex Ziebart
    Alex Ziebart
    09.20.2010

    Welcome back to The Queue, WoW Insider's daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. I don't know which WoW Insider staff member originally cropped the image above so neatly, but they left it laying around our newsroom, and therefore it's fair game. Mine now! Sucks to be you, random WoW Insider writer! Guess who just stole your thunder! Yeah. That's right. It was me. (I hope it wasn't Rossi's picture ...) If the above image is familiar to you, that's good! It goes hand in hand with the first iteration of worgen failure. Cetha asked: After reading the comments on the new female worgen faces, it made me wonder: How often do people actually look at the faces of their toons, besides in the character select screen? When I build my toons, I always spin them around and pick the hairstyle that looks best from the back, since 99% of the time spent looking at my toon is spent looking at the back.

  • Officers' Quarters: Patch 4.0.1 -- An officer's perspective

    by 
    Scott Andrews
    Scott Andrews
    09.20.2010

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. Most major game patches have a significant impact on guild officers, and in the past I've tried to give an officers' perspective on how the changes to the game will affect the decisions and plans that we make moving forward. Unlike previous patch-perspective columns, however, a reader actually requested this one. Hey Scott, I'm a guild leader for a rather small 10-man raiding guild, and I got to thinking today about the upcoming pre-Cata patch that's going to change everything. See, Wrath was the first expansion of WoW that I, and many members of my guild, were ever really active in (a lot of us swapped over from another MMO, together), so I was wondering -- once the pre-Cata patch hits, should we continue raiding? From the grumblings I've been hearing on the PTR, numbers are all out of whack, and with some of the class changes coming, I was wondering if it'd even be a good idea to keep raiding once 4.0.1 hits. I've never experienced the "conversion" from one expansion to another on the raiding front, so I really have no idea what to expect as far as people's attitudes (not just guildies, but possible PUGs, too). In the other games I'd played, an expansion just meant new zones, storyline, etc., but WoW's expansion features a level cap increase, and in this case, a major overhaul in how we play.

  • The Light and How to Swing It: Holy paladin changes in beta build 12984

    by 
    Chase Christian
    Chase Christian
    09.19.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine the changes in the latest beta patch. Recently, I read a great thread on the official healing forums. Ghostcrawler, the lead systems designer for WoW, posted several times with interesting information and a few explanations regarding the new healing model in Cataclysm. I've talked about the idea of triage healing before, but there were a few specific points that Ghostcrawler made that really resonated with me. One of the commenters referred to the idea of "auto attack" heals, relating spells like our cheap Holy Light to the automatic attacks of the physical classes. It's a very succinct way to think about it, since we're used to raiding in environments where we never stop casting. It's true, most paladins on the beta have just been spamming Holy Light. I'm guilty of it as well. It almost feels like the old Flash of Light days back in TBC, where FoL was the only spell we used because we'd never run out of mana. Blizzard saw this as a problem, and so the latest Cataclysm beta build contains a major nerf to Holy Light. Ghostcrawler's statement that healers shouldn't be spamming one heal seems almost prescient now.

  • The Queue: Road dog

    by 
    Michael Sacco
    Michael Sacco
    09.19.2010

    Welcome back to The Queue, WoW Insider's daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Don't ask how this worgen got his hands on a goblin trike. Just don't. Because it's not very interesting. ... Fine. He got it by accident, thanks to Blizzard's messing around with worgen mount stuff this beta patch. There. Are you happy now? Way to ruin the magic. Your mother and I are very disappointed in you. Rin asked: What are player health levels looking like in Cataclysm? I would assume they're getting pretty ridiculous at this point. I saw a video with a warlock with 80,000 health ... My level 83 rogue has 55k HP. A tank in level 85 gear with buffs has roughly 100k.