cataclysm-races

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  • Arcane Brilliance: The Mage of 2009

    by 
    Christian Belt
    Christian Belt
    12.26.2009

    The internet's magiest weekly mage column, Arcane Brilliance would like to wish you and yours a very magetastic holiday season. Unless you and yours are warlocks. In which case Arcane Brilliance hopes the holiday season comes to your Christmas party and punches you in the face. Every year, as the end of that twelve-month block draws near, Arcane Brilliance likes to take an unbiased look back at the events that captured our collective imagination. Heh. Get it? "I-MAGE-ination?" Holy crap Arcane Brilliance is clever. And indefensibly fond of bad puns. So what did the year of our lord 2009 hold for those of us who prefer the scent of barbecued sheep to pretty much any odor ever and think strudel is a perfectly acceptable meal choice for breakfast, lunch, dinner, and a meal I like to call the "Evocation's-on-cooldown-snack?" Join me after the break for all the highlights, presented in vaguely chronological order.

  • Breakfast Topic: The future of the Horde

    by 
    Allison Robert
    Allison Robert
    10.30.2009

    One of the things that's continually surprised me since news broke on the likely changes to the Horde's leadership is how many otherwise die-hard Horde players have considered going Alliance. Yeah, yeah, most of it's probably idle threats anyway, but the real issue is one that's simmered for the length of Wrath's storyline. Lots of traditional Horde players are happy to fight under Thrall. Lots of traditional Horde players are...not so happy to fight under someone else. The issue seems to be the growing rift between players and Horde leadership in Northrend, and the degree to which many of us can't identify with the sub-faction that eventually hijacks the Horde storyline. I burned Saurfang's letter as he asked. I nodded alongside Golluk Rockfist as he told Horde players, "You are leaving to the Ruby Dragonshrine. This is not a request." I sat with Thrall in his darkest moments in the Undercity throne room, when he realized that everything was lost. By contrast, I /facepalmed my way through Icecrown. Spoiler material past the break.

  • Deconstructing the Cataclysm trailer

    by 
    Lesley Smith
    Lesley Smith
    09.04.2009

    It's been a couple weeks since Cataclysm was announced at BlizzCon. We've had plenty of time to ruminate and discuss, to fantasize and theorize. WoW's third expansion is ripe with promise and expansion, both for the Old World of the Eastern Kingdoms and Kalimdor but also in terms of lore. We've got new races to look forward to, new zones and, most importantly, the obliteration ofwhat we know as Azeroth. Indeed this expansion heralds a brave new world with new dangers and a new foe, in the form of the former Dragon Aspect, Deathwing.We've broken apart the trailer into individual scenes, and we'll going to take a look at the most important moments -- from the opening where we're fighting in Northrend to the big reveal of Deathwing at the end. We are also going to ask those all important questions like "Who exactly is narrating the trailer" and "Why are we still fighting Arthas, where's our end-of-expansion break?". Don't forget, if you need to refresh your memory or relive the experience, you can also check out the trailer for yourself.%Gallery-71229% World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgen to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • BlizzCon 2009: First impressions of Cataclysm races

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.28.2009

    For those interested in the subject, I've no doubt you've managed to pour through all of our Cataclysm-related coverage during BlizzCon. But lists of racial abilities and descriptions of starting zones only go so far in telling you what the Goblins and Worgen are really like. So now that BlizzCon's come to a close and the WoW.com team has had a chance to mull over time spent with the latest expansion we're going to give you what you really want to know about Cataclysm's new races: our honest impressions. Personally, I think Alex and Daniel's thoughts on the Worgen starting zone sums everything up:Alex: TOP HATS Daniel: FREAKING AWESOME TOP HATSBut for completeness' sake, the rest of the team's thoughts are below.

  • The WoW tourist's guide to important Cataclysm locations

    by 
    Lesley Smith
    Lesley Smith
    08.25.2009

    It was a hectic two days at this year's BlizzCon with lots of revelations, some good, others awesome. Destruction is coming to Azeroth with the return of Deathwing, changing the face of the planet forever. While we won't see the game until 2010, the world will change entirely and cities will be revamped in order to enable them to be made flyable. However, there are several very important locations currently in-game (for the most part) which are going to be very important to the coming Cataclysm.Check out our gallery below as we take you on a guided tour of some of the important places you should probably visit right now before they are changed forever.%Gallery-70763%

  • BlizzCon 2009: Entering a brave new world

    by 
    Lesley Smith
    Lesley Smith
    08.24.2009

    Chris Metzen, speaking during the World of Warcraft preview panel, revealed that Cataclysm will introduce seven new zones, on top of revamping the old world. This revamp changes both the game mechanics (adding the ability to fly anywhere) and the lore, as old zones are forever changed, both geographically and territorially. These new zones are: Gilneas Twilight Highlands Deepholm The Lost Isles Sunken City of Vashj'ir Mount Hyjal Uldum

  • BlizzCon 2009: The short version

    by 
    Allison Robert
    Allison Robert
    08.24.2009

    For all those of you out there who don't have the time to slog through the 100+ articles we published on BlizzCon 2009, we've condensed the events of the past few days into the most important things you need to know: THE END OF WRATH: Developers gave some pretty revealing information on what we can expect to see in patch 3.2.2 (the revamped Onyxia raid) and in patch 3.3, where we'll finally stare down Arthas himself. THE NEXT EXPANSION: Blizzard's own loremaster Chris Metzen debuted the first trailer for the next expansion, titled World of Warcraft: Cataclysm, and that sound you hear is millions of players who can't believe Blizzard would ever pull a stunt this big. Cataclysm's basic storyline features the return of Deathwing and the re-sundering of the world in his wake, forever altering Azeroth's classic landscape and sending players to previously unseen parts of the world like the Lost Isles, Hyjal, Gilneas, Uldum, and Grim Batol. FEATURES OF CATACLYSM: The most important features of the next expansion include two new races (Goblins for the Horde and Worgen for the Alliance), new class possibilities for existing races, a new secondary skill, character stat simplification, cross-server instances, the ability to level and "talent" your guild, new means of character advancement through the Path of the Titans, Mastery, and the revamping of the talent system, and rated battlegrounds. LIVEBLOGS: We blogged and liveblogged the convention from start to finish: the Opening Ceremony, the WoW Preview panel, the WoW Art panel, The Guild's panel, the first and second WoW Class, Items, and Professions Panels, the general WoW Q&A, the Breaking Into the Industry panel, the Game Systems panel, and the Raids and Dungeons panel. FUN AND GAMES: Even in the middle of all the craziness, we still found time for our third annual Reader Meetup (we expected maybe 300 people and got 1200+) with the cast of The Guild present, Premonition's live raid, the Costume contest, and the Dance and Soundalike contests. If you'd like a more thorough look at how BlizzCon 2009 went, visit our round-ups on Day One and Day Two of the con for a more complete guide to our articles, galleries, and videos.

  • Day two of BlizzCon 2009: Round-up

    by 
    Allison Robert
    Allison Robert
    08.23.2009

    Well, readers, BlizzCon 2009 is over and done, and our staff is slowly but surely beginning to make its way home in celebrated zombie-like fashion. In the meantime, we've outsourced article production to our household pets, so be gentle with your criticism of Toonces' efforts today (stupid cat can't even spell QQ correctly). Anyway, here's what happened on Day 2 of BlizzCon: SATURDAY'S PANELS: We liveblogged the panels on Breaking Into the Industry, the general World of Warcraft Q&A, WoW Game Systems, the Dungeons and Raids panel (which included information on both Icecrown Citadel and Cataclysm content) and the second WoW Class Discussion panel. NEW FEATURES ANNOUNCED: Blizzard announced a long-awaited feature in the form of cross-server instances, which should dramatically increase the pool of people available to run a 5-man at any given time. We won't have to wait for the expansion; they believe it should be ready to go live in patch 3.3. Another long-awaited feature will make its debut in the form of rated battlegrounds and arena points from wins. A beloved feature of the old honor system -- ranked (and faction-specific) PvP titles! -- will also return. WORLD OF WARCRAFT: WE'RE ALL &$#*%*^ED NOW: Cataclysm continued its storm through the con, and we've got in-depth looks at an array of the announced features. Read on for a look at the Cataclysm narrative, tanks and the removal of +defense, an explanation of the Mastery system and new talent functionality, what we know about the Path of the Titans, the introduction of guild leveling and talents, the known dungeons of Cataclysm, and what we can expect to see in patch 3.3's Icecrown Citadel raid and 5-mans. PATCH 3.2.2: On the subject of Wrath game patches, Matt Rossi takes a look at the most eagerly-anticipated part of patch 3.2.2, the return of Onyxia. LIVE RAID: The top-ranked U.S. guild, Premonition, did a live raid against a series of selected bosses, falling eventually to...Hogger? No one saw that coming. CLASS AND ROLE COMMENTARY: Zach Yonzon and Eddie Carrington respectively have you covered on Warlock and Hunter information from at the Class Q&A panels, Christian Belt's written his column on Cataclysm and Mages, and Matticus examines the information released on stat changes and their likely repercussions for healers. VIDEOS: We have additional video of the new Worgen and Goblin starting areas, the finalists and winner of the costume contest, and the Dance and Soundalike contest. %Gallery-70748%%Gallery-70706%%Gallery-70745%%Gallery-70746%%Gallery-70747%

  • BlizzCon 2009: Worgen and Goblin starting areas with the Props team

    by 
    Allison Robert
    Allison Robert
    08.22.2009

    The Props team at BlizzCon showed a video on what they do, and also displayed a lot of the characterization and mood setting of the new Goblin and Worgen starting areas. The Lost Isles for the Goblins are just beautiful and quirky and funny, abounding in tropical drinks, a breakfast machine, and a "rocket-catapult-turtle-powered-machine" (and did they actually build a railroad out of bamboo?), although I have to say that the Dickensian/Victorian feel of Gilneas is just...words fail me. It's lovely. This is perhaps the loveliest, most haunting, spooky and creepy zone Blizzard's ever done, and...it's going to be an almighty lagfest when Cataclysm hits. Oh well. Truthfully, I had no idea just how much of what we think of as the "landscape" is in fact the Props team at work.As an FYI for readers who have observed this on previous video, yes, there are gold-sellers' ads popping up on Viddler, and no, we're not happy about it, and we certainly didn't put them there. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • Know Your Lore: World of Warcraft Cataclysm Goblins

    by 
    Michael Sacco
    Michael Sacco
    08.22.2009

    The shrewd and tenacious goblins are the Horde's newest playable race with the Cataclysm expansion. Though considered the go-to neutral race in World of Warcraft thus far, the goblins have an active history of working with the Horde -- as well as some shady deaings with many of Azeroth's other sentient races -- in previous Warcraft games. So strong is the goblins' reputation for driving a hard bargain that a dwarvish saying for doing the impossible is "cheating a goblin". Interestingly, they weren't always the eccentric and self-destructive inventors, tradesmen, and arms dealers we know them to be today. The first reference to goblins in official lore, chronologically, is in the War of the Ancients trilogy of novels, which indicates that the goblins have been around for quite some time. Once a reclusive, barely sentient race native to the isle of Kezan, the race was in thrall to the jungle trolls, employed as miners in the island's tunnels and caves. It was while mining that goblins first discovered the mineral kaja'mite, the key to their meteoric rise in intelligence.

  • Arcane Brilliance: What Cataclysm will mean to Mages, part 1

    by 
    Christian Belt
    Christian Belt
    08.22.2009

    Welcome to another installment of Arcane Brilliance, the weekly Mage column that serves up piping hot Mage content, with a steaming side of inappropriate humor, a light sprinkling of random 80's pop culture references, and just a dash of incompetent attempts at math. Speaking of math, last week was awesome, guys. I was apparently so wrong it took 111 comments for you to decide exactly why and how stupid I am. The effort and the display of raw number-mastery you guys displayed made me proud to be one of you. You guys make me feel like the dumbest kid in class, being forced to do math problems at the chalkboard in front of everybody, and I couldn't be happier about it. So, like many of you, I've been stuck here at home for the duration of BlizzCon. My day-job (what I like to refer to as my "what I do when I'm not being a Mage") has kept me here in sunny Las Vegas instead of in sunny Anaheim, and so I find myself at my computer, dividing my time between writing this column and furiously hitting the refresh button on my browser, hanging on every word my co-bloggers serve up from the convention floor. I wish I'd been able to make the reader meet-up this year, but that was not meant to be. I wanted to meet all of you, stammer like a dork while trying to say hello to Felica Day, and possibly get jumped by a gang of angry Warlocks while I screamed "Ice Block! Ice Block! Iiiiiice Bllloooccckkk!" at the top of my lungs. I will be there next year, with my level 85 Goblin Mage in tow, even if it kills me. I'm really having difficulty processing all of the information out there, and the vast, universal, and sweeping impact it will have on everything about this virtual world we play in, and I'm sure I'm not alone. Guild leveling? Mastery system? Southshore... taken by the Horde? My mind is leaking from my ears. I'm not even kidding; it's gross. But the purposes of today's column will be to try and make some preliminary sense of this massive glut of newness, and apply it to the only class I care about: Mages. What will the new (old?) content mean for those of us who wander the current, relatively un-sundered Azeroth, conjuring portals and pastries? Read on for my initial impressions.

  • Day one of BlizzCon 2009: Round-up

    by 
    Allison Robert
    Allison Robert
    08.22.2009

    Well, folks, the first day of BlizzCon went by in a blur, and we're still bouncing about all the stuff that was announced yesterday. If you don't want to slog through a ton of entries to get the TL:DR version, we've prepped a recap for you that'll take you to the highlights: WORLD OF WARCRAFT: OH SNAP: A little expansion by the name of Cataclysm was officially announced, with a world of pain now on its way to classic Azeroth and two new races. The official FAQ can be read here (and also on the official site) and we blogged through a look at the new starting zones and quests. All haters, disbelievers, skeptics, muggers, druggers, post-modernists, and trolls, we are graciously willing to accept your apologies. Line forms to the left, people. No pushing! And mister, I hope you brought enough gum for everybody. NEW FEATURES: These include the new races, Goblins and Worgen (Horde and Alliance respectively), the reordering and rezoning of much of Azeroth, an array of new race/class possibilities, a brand-new secondary skill, and some shake-ups in class mechanics and character/guild advancement. BATTLE.NET: Battle.net will gain new features in the expansion, including an XBox-Livesque ability to see what your friends are playing and which servers they're on, in addition to sending messages to them. PICTURES: Here's a map of the reordered post-Cataclysm Azeroth, a gallery of the art display at BlizzCon (containing some Cataclysm art, employee-decorated noobz, and Starcraft and Diablo universe pieces), a dedicated gallery for Cataclysm concept art, and a gallery of the costumes at BlizzCon. VIDEOS: We have video for you of the Cataclysm trailer, what Azeroth zones will look like post-Cataclysm, and the animation for Human-to-Worgen transformation. THE GUILD: The entire cast showed up and brought the funny at their live panel and at our reader meet-up. Gallery here! %Gallery-70668%%Gallery-70682%%Gallery-70630%%Gallery-70696% BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: Goblin backstory and zone info

    by 
    Allison Robert
    Allison Robert
    08.21.2009

    The DirecTV stream cut out for me after the opening ceremony, so it's possible there are a few things I'm missing; drop a comment if it looks like I've omitted anything. Anyway, here's what we know about the Goblins (the new Horde race) so far:BACKSTORYThe playable race is a group of Goblins based on the Isle of Kezan, a new zone between the Eastern Kingdoms and Kalimdor. While Goblins and the neutral Goblin trade organizations as a whole originate here, the official site and trailer both hint that the playable group has had (or is that, will have?) a recent and deeply unpleasant encounter with the Alliance that makes the Horde a logical choice when the time comes to pick sides. From the trailer, it would appear that much of the Goblins' starting zone is taken up by the eponymous cataclysm, the need to get away from the destruction, and their induction into the Horde, but we don't have too many details on it yet.The playable Goblins won't be formally associated with any of the neutral Goblin trading organizations we already know and love (figuratively speaking, of course; the Steamwheedle Cartel's been bilking us for years). There's also no mention so far of the other Goblins going anywhere, so I'm assuming that the game's preexisting Goblins will remain in the game in whatever capacity they can post-cataclysm, and the Horde Goblins are a faction unto themselves named the Bilgewater Cartel.

  • Cataclysm races leaked

    by 
    Adam Holisky
    Adam Holisky
    08.10.2009

    digg_url = 'http://digg.com/pc_games/Cataclysm_races_leaked'; WoW.com has learned through multiple sources close to the situation some details on the next expansion, to be called World of Warcraft: Cataclysm.As we're getting into the season of news and information, all major leaks and spoilers will be happening after the break. If you don't want your surprises ruined for you, don't read this post. If you want to know, click after the break and enjoy. This policy worked well for us during the testing phase of Wrath of the Lich King and we're pleased to continue it now.After the break, the new playable races of Cataclysm.