cataclysm-wow

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  • Cataclysm starting zone lore and other new details revealed

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.27.2009

    PC Gamer UK was lucky enough to get the chance to grill Blizzard about the upcoming Cataclsym expansion, and they came away with quite a bit of new information, which is available in their latest issue, as well as as in the PC Gamer Podcast.If you don't want to be spoiled, do not follow the break, I'm warning you now. There's a couple major story spoilers, especially regarding the origins of the goblins and worgen.

  • Alex Afrasiabi on Cataclysm and the origin of phasing

    by 
    Mike Schramm
    Mike Schramm
    09.25.2009

    Gamasutra has a nice interview with someone on Blizzard's team that we haven't heard from very much before -- Alex "Furor" Afrasiabi is currently a lead world designer for Cataclysm, and while we have definitely seen him at BlizzCon a few times, he hasn't done as much press as, say, Tom Chilton or J. Allen Brack. But here he is on Gamasutra, talking about what Blizzard is doing to the World of Warcraft in the next expansion.And boy are they doing it. As we knew, Desolace and Azshara are getting revamped completely, while Feralas is in for some questing changes and zones like Loch Modan are seeing some "light" modification. Blizzard apparently looked at each zone and determined where it lay on the list of todos: Azshara is becoming the 10-20 Horde zone and so will get reworked extensively, but Silithus, while it may need work, probably won't get more than a few tweaks.Afrasiabi also talks about the surprising origin of phasing and Blizzard's philosophy. More after the break.

  • Breakfast Topic: What do you want from your faction leader?

    by 
    Matthew Rossi
    Matthew Rossi
    09.22.2009

    Well, one thing I learned yesterday: people have some very strong opinions on what they expect from their faction's leader. Since there are rumors of a shakeup on that score, it seems like a good time to ask you, the readers, exactly what you want from your faction leaders come Cataclysm.For myself, I've never been really all that worried about the War between Horde and Alliance and its role in World of Warcraft. Possibly because I came to the MMO without the influence of the RTS series compared to some folks, I just accepted that Horde and Alliance didn't like each other and that was effectively that. The only time it really impacted on me before the introduction of Battlegrounds was in trying to level in Southshore while a Horde Druid kept coming into town and killing all the quest givers. But for some players, it's clear that the animosity between factions is very real, very personal and is one of the things that keeps them playing. They really hate the filthy Alliance/Horde and want to rally behind a leader who'll actually lead them in combat with their chosen enemies. Still other players see the conflict between the two factions as a dangerous distraction (or just plain silly) as threats like the Burning Legion, the Scourge, and now Deathwing demanded a united front.So what about you, gentle and not so gentle readers? Who do you see as your faction's natural leader, and what role should he or she play in the ongoing story of WoW? Do you want to crush, mangle, and maim or are you more focused on reaching rapprochement? And who do you think should be the overall top dogs of the Horde and Alliance? Does the Alliance really need a 'Warchief' of its own and who should it be, or is it time for the Horde to seek diversity in government? Only time will tell what happens in Cataclysm, but you can speculate all you want right here.

  • Deathwing and Arthas, and how different they'll be

    by 
    Mike Schramm
    Mike Schramm
    09.16.2009

    Zarhym has shared a little insight about how much we'll see of the big bad Deathwing in the Cataclysm expansion. He says, rightly so, that Deathwing is a very different character from Arthas, and that while Arthas had no problem stepping in and trying to corrupt us (as he himself was corrupted) from level 71, Deathwing will be a little tougher game to play -- in his regular dragon form, he'd pretty much turn us to cinders rather than try playing mind games. When your opening gambit is to blow up the entire world, just how much subtlety do you really have?So as Zarhym says, he'll certainly have a presence both as we level and at the farthest endgame content (his presence will at least be felt everywhere, even if he's not standing right in front of you). Medievaldragon suggests we'll see him as Daval Prestor some more, but Deathwing seems almost completely lost to rage -- my guess is that we'll see more of his servants in the Black Dragonflight poking around in human form rather than the main man himself (plus, by now you'd think anyone with the last name "Prestor" would send red flags flying in the Alliance anyway). At any rate, it's sure to be a much different experience than what we've seen of Arthas so far -- and I can't wait. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgen to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • The Queue: Questions, comments, complaints...

    by 
    Allison Robert
    Allison Robert
    09.16.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert is your hostess today.I have absolutely no idea what the hell the above video is about, but have been required to place it there on threat of firing by Alex Ziebart. Questions, comments, complaints? Send them to him!Pyril asks...(On the faction champions fight in Trial of the Crusader): Why would Blizzard force PvE players to basically learn PvP skill sets now, when they've been so good about keeping them seperate to this point? Any chance the encounter will be reworked? GC has said he doesn't want to force raids to bring certain classes, but if you don't to this encounter it's a 3 hour wipe fest.Is the encounter likely to be changed? No, at least not its basic mechanics. Blizzard fielded similar complaints concerning the Priestess Delrissa fight in Magisters' Terrace, which could be an incredibly ugly experience on heroic if you didn't have CC or weren't well-geared. But are aspects of the encounter likely to be nerfed, or at least tweaked? Maybe, maybe not. It'll depend on how much trouble Blizzard sees people having with the fight. What's certain is that the Faction Champs encounter is a very common target for complaints right now. Some of this is the result of players still gearing up, but others are voiced by people who intensely dislike the arenaesque feel of it all, or who run a raid setup that's less-than-ideal for whatever champion comp they get that week. I think you're entirely correct in saying that the fight becomes significantly more difficult (or at least more gear-dependent) if you're running a raid with limited options for purging/dispelling the mobs' buffs or keeping their healers locked down, and it's probably that aspect of it that Blizzard's keeping an eye on.

  • The problem of Outland in Cataclysm

    by 
    Mike Schramm
    Mike Schramm
    09.15.2009

    Borex brings up a question I've heard ever since Blizzard first announced they were going to tear up Old Azeroth in Cataclysm: what's the deal with Outland? Up until now, continuity throughout the game has worked more or less the way it should: new content gets added on to the end of the game, so anyone leveling up sees the story as they're supposed to (more or less -- there have been a few elements that have had to be "dealt with" for sure, but for the most part Blizzard has just wiped those clean). But obviously, if Deathwing returns and starts messing with players right away at level 1, the whole continuity will get shaken up. Hence Borex's question: why will level 60s be bothering to go out to Outland and deal with the Burning Legion when, in the world Deathwing invades, the Burning Legion is no longer considered the most pressing threat? Is it logical for level 60s to leave the world, head to a distant planet, and then come back to Azeroth at level 70? Shouldn't they stay and fight?Bornakk's reply hints that Blizzard will probably just gloss over it as best they can -- they're not going to build a whole new 1-85 experience involving Deathwing. When you constantly update a five-year-old persistent world game like this with new stories and content, something's got to give somewhere. My guess is that Blizzard, being the perfectionists they are, will probably come up with a quest or two that gives a lore reason to go out there ("Hmm, you're too green to face the power of Deathwing, but our companions in Outland need help holding what's left of the Burning Legion at bay!"), and leave it at that. They may increase the XP and get you out of there even quicker, but going to Outland at 58 is still a gameplay necessity (Northrend shares the problem at 70, but of course we don't actually know what's going to happen with the Lich King quite yet). It's likely the lore will just have to deal. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgen to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • Abyssal Maw Cataclysm zone preview posted to the official site

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.14.2009

    We've all been waiting with bated breath since BlizzCon in hopes of getting more solid news about the expansion, and today, it seems like we've started getting it. Blizzard has updated the official Cataclysm site with some screen shots and lore information of one of the new areas of the expansion, the Abyssal Maw.The Abyssal Maw is the elemental plane of water, one of the four such planes created by the Titans to contain the elemental servants of the Old Gods so that their own creations could thrive on Azeroth. Deathwing's prison break will break the walls between the elemental planes and Azeroth, with the Abyssal Maw being no exception.

  • Officers' Quarters: Cataclysm's guild revamp -- guild achievements

    by 
    Scott Andrews
    Scott Andrews
    09.14.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.After Blizzard's big announcement about how they plan to improve guilds in Cataclysm, I've been examining the changes in detail. First, I wrote about the lack of guild improvements over the years and how the expansion will, for better or worse, change WoW guilds forever. Then I speculated on possible leveling system options and guild talents. This week, I'm going to look at guild achievements. Here are the announced guild achievements so far: Working as a Team: Have a grand master in every profession We Are Legendary: Complete a legendary weapon United Nations: Become Exalted with all Northrend factions Insider Trading: Trade 100,000 craftable items among guild members

  • Totem Talk: The Future Soon

    by 
    Matthew Rossi
    Matthew Rossi
    09.07.2009

    Totem Talk resumes our discussion of Shamans in the upcoming expansion as Matthew Rossi puts on his wizard hat and immediately gets Earth Shocked for wearing the wrong hat. Also, I lobe the Machinima I stole the title of this post from, although that's not germane to the discussion.We were interrupted by BlizzCon announcements last week when discussing starting a new Shaman (or resuming an old one). Frankly, the list of changes incoming in Cataclysm makes me leery of discussing the current leveling experience too much, because it's going to be radically altered. Two new shaman races! A complete reworking of gear and statistics! A new profession we'll all have access to in Archaeology, entirely reworked talent trees, a new max level progression option in Path of the Titans, and last but not least (to me) new totem skins!Seriously, you have no idea how long I've wanted this. I expect the current 'default Horde' totems will remain the Orc totems of choice, but I'm very hopeful for Tauren and Trolls and Goblins and Dwarves to all get their own unique totem skins. Frankly, I want Tauren totems to resemble the giant beating pole Cairne Bloodhoof carries around.Despite what I posted about my warrior, I plan on faction transferring my Draenei Shaman to Tauren fairly soon and moving him to my Horde server. I may or may not race change him to Goblin when they become available for race change (might be more fun just to level one, we'll see) but the idea of finally getting totems that match other races just fills me with glee. Trolls with weird voodoo looking sticks! Goblins with... I have no idea!

  • Deconstructing the Cataclysm trailer

    by 
    Lesley Smith
    Lesley Smith
    09.04.2009

    It's been a couple weeks since Cataclysm was announced at BlizzCon. We've had plenty of time to ruminate and discuss, to fantasize and theorize. WoW's third expansion is ripe with promise and expansion, both for the Old World of the Eastern Kingdoms and Kalimdor but also in terms of lore. We've got new races to look forward to, new zones and, most importantly, the obliteration ofwhat we know as Azeroth. Indeed this expansion heralds a brave new world with new dangers and a new foe, in the form of the former Dragon Aspect, Deathwing.We've broken apart the trailer into individual scenes, and we'll going to take a look at the most important moments -- from the opening where we're fighting in Northrend to the big reveal of Deathwing at the end. We are also going to ask those all important questions like "Who exactly is narrating the trailer" and "Why are we still fighting Arthas, where's our end-of-expansion break?". Don't forget, if you need to refresh your memory or relive the experience, you can also check out the trailer for yourself.%Gallery-71229% World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgen to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • Breakfast Topic: Your Cataclysm Bucket List

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.04.2009

    The Times, they are a-changin'. Cataclysm promises to bring massive amounts of change to Azeroth, reorganizing zones, streamlining quests, and the like. There's a good chance that a lot of the old quests and reputation grinds we know and love will be gone forever, or twisted so much that we hardly recognize them. With that in mind, even while their exact fate is up in the air, a lot of old achievements and titles seem much more urgent.A lot of WoW bloggers, as a result, have been posting their bucket lists, a list of things they want to do in the Old World before the Cataclsym changes it for good, be it grabbing the Loremaster title or even leveling a character of the other faction just to see how their quests differ. For my own part, I've been inspired to start a bucket list myself. It's pretty simple, so far. The major thing is to finally finish getting my Druid Guardian of Cenarius. I'm also thinking my Death Knight could use Loremaster or Seeker. I'll probably also try to make sure my Death Knight gets all the old world raid bosses down, and I wouldn't mind getting an old school Ashkandi for him for fashion purposes. Sure, we still have Patch 3.3 before Cataclysm, so it's not like we have to be in a big rush, but if you're after a title like Loremaster before Cataclysm, it may be a good idea to start now. What do you want to do or see in the old world before the curtain falls? What's your Cataclysm bucket list? World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • Ghostcrawler on the Path of the Titans

    by 
    Mike Schramm
    Mike Schramm
    09.03.2009

    Our good friend Ghostcrawler (I can say that now, because we all got to meet him at BlizzCon the other week) has done his best to explain the new Path of the Titans feature coming in the Cataclysm expansion over in this forum thread. We had this same question come up on last week's podcast as well, and we said pretty much the same thing GC does: Path of the Titans is a brand new way for max-level characters to keep improving themselves. Of course, the feature is still being developed, but the goal is a "gated, not grindy" way (as in, you'll earn rewards by doing things, not by doing them over and over again) to experience character progression outside of just reputation grinding, PvP, or raiding.He clarifies the idea more later in the thread as well. The different paths of the Titans are meant to be class-independent, but GC says that they do want players to debate which path is best for which class, even if they do end up with a "best" solution in the end. Archaeology is meant to be a part of it, so GC agrees that it could be more of a mandatory secondary profession than Cooking or Fishing has been in the past, but they're aware of that danger. And just because the paths may be tied to dailies or instances doesn't mean they'll work the same: the time in which you can progress might be longer than the daily quest limit or shorter than the weekly raid limit. The idea, as above, is to give players who don't necessarily raid or PvP something else to do with character progression at endgame.Should be interesting to see what they come up with. Personally, this sounds a little bit to me like D&D's prestige classes -- not nearly as powerful or varied, but a way of separating your character out from the rest of those that chose the same class you did. That's just me being hopeful, though -- Blizzard seems to have a lot of development before we see this as a finished product. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • New Shaman totems in the expansion

    by 
    Mike Schramm
    Mike Schramm
    09.03.2009

    Good news from Kisirani for those who like a little variety in their Shaman classes -- she confirms that Dwarf Shaman will indeed get brand new totems to throw down rather than the Draenei or Tauren models in Cataclysm, and hints that all of the Shaman races, past and future, will get a little differentiation in the sticks they stab into the ground. Unfortunately, she also confirms that Dwarven totems aren't kegs (that right there would have gotten me to reroll as a Dwarven Shammy first thing), but whatever they end up being -- my guess is something rock and/or hammer-esque -- I'm sure Blizzard's artists will make them look cool.For Trolls, you have to think they're going to go voodoo (they'll probably use the Troll totems already in the game). Orcs, it would have to be something primitive -- maybe leather strung across a bone stand or something like that. And of course Draenei already have their own custom totems, and we don't really have enough of a hold on what the Goblins are like yet (trust me, we don't -- the race I played at BlizzCon was very different from the neutral race we know right now) to think what they'll have. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • Official Cataclysm forum opens

    by 
    Adam Holisky
    Adam Holisky
    09.02.2009

    The official WoW forums got another section today, one dedicated to the upcoming World of Warcraft expansion Cataclysm. There's nothing useful in the at the moment, like a roundup of everything Blizzard has posted about the third expansion, or short bullet pointed lists of major features (although we have such information in our Guide to Cataclysm).These forums are open to the general WoW population, and are NOT the alpha / beta forums. The alpha has NOT begun yet. But things are at least moving in the direction of more Cataclysm presence in WoW's official community.With Cataclysm expected to be released in 2010 (remember, according to Mike Morhaime, not us), we should start seeing greater details about what was announced at BlizzCon in the next couple months. Lots of good stuff to know, and hopefully this forum will be a conduit for Blizzard's old top hats like Ghostcrawler to begin some more detailed information dissemination. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • WoW, Casually: A casual BlizzCon and what the future holds for us

    by 
    Robin Torres
    Robin Torres
    09.01.2009

    Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.Usually, geeky conventions (sci fi, comic book, gaming, whatever) are considered for hardcore fans only and I guess that's pretty accurate. But while the fans at BlizzCon were certainly hardcore, their playstyles ranged everywhere from casual to leet. You don't have to raid every night to be silly about WoW and excited about the future of Azeroth.

  • Cataclysm: No plans to extend current heirlooms to 85

    by 
    Michael Sacco
    Michael Sacco
    08.31.2009

    There's been quite a burst of blue posts on the official forums post-BlizzCon; some by World Event Designer Kisirani talking about lore and the post-Cataclysm world, some by Lead Systems Designer Ghostcrawler talking about new game systems coming with 4.0, and some by the Community Managers, providing slightly less meaty morsels of information. It's not all chaff from the CMs, though -- there's some wheat in there.Bornakk, for example, stopped by a thread asking about how heirloom items will work post-80 in Cataclysm. He said that there are no plans to extend the experience bonus they give past level 80, though there may eventually be new heirlooms available to help bridge that gap. That's not surprising, really -- if they were extended, heirlooms would essentially be mandatory for the people racing to get to 85 first, and that's a situation Blizzard would like to avoid.Interestingly, he also noted that it's "unlikely" that heirlooms won't work on Worgen or Goblin characters, which is admittedly a relief, seeing how I just bought a set of them for my Worgen Warrior. Battle Howl, anyone? World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • Cataclysm Worgen and Goblin starter zone maps

    by 
    Lesley Smith
    Lesley Smith
    08.31.2009

    The great thing about playable demos are the tidbits of info and sneaky souls with cameras snapping things they shouldn't be snapping. Such was the case in the press room at BlizzCon this year, where cameras were prohibited from pointing their lenses towards computer screnes. However, it appears that Spanish fansite WoW Todo got around the floating press room attendants somehow, and posted maps of the new starting zones for Goblins and Worgens. Both of the maps have a couple of unique touches. For example, both have images of their inhabitants on it. The Lost Isles map has a particularly ugly female Goblin in a bikini while Gilneas features a human in Victorian garb. The latter also has a couple of shredded bits as if a Worgen adventurer had used his or her claws when trying to read the map. The Goblin map features a scattering of indented gold coins at the corners, as if to hold it open. Both are awesome little touches that add that special bit of pizazz to the new zones. But the maps do give us a proper glance at what we can expect from the two zones. Gilneas is dominated by Greymane Manor and the town of Duskhaven. Looking at it, I was expecting something a bit larger, but then you remember it is a starter zone. The Lost Isles is smaller still with an Alliance encampment to the North and an Orc settlement to the south, which explains their presence in the trailer.We should note that the Gilneas map is only part of the Worgen starting zone. The city and the Greymane wall are due East of what's presented.Check out the Goblin map and Worgen map over on WoW Todo. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • Lichborne: What Cataclysm might mean for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.31.2009

    Welcome to Lichborne, the Death Knight column that dares ask the hard-hitting questions of Blizzard. Questions such as: Can I make a Worgen Death Knight now? Pretty please with sugar on top? We've now had about a week and a half to digest all the new information from BlizzCon about the Cataclysm, and while it's not a complete picture of what we can expect from the expansion, there's enough information now that we can make some pretty good educated guesses about the direction of the game and the new theorycraft of being a Death Knight. Let's take a look at we can learn from the latest information. New Races The new races definitely have some pretty awesome racials. The Worgen's plus damage racial will make them a very solid choice for a DPS Death Knight, and the sprint will be excellent for closing distance in PvP, especially when paired with Lichborne or Icebound Fortitude to avoid CC. Even the skinning racial will be nice for a leveling Death Knight who decides to take some time out to level the money making gathering tradeskills. Goblins are definitely going to be a nice little convenient race, with low buy and sell prices and a free bit of banking. Combat-wise, the Rocket Boots should be nice for closing distances or running away. As far as whether these races will end up being the "best" races for Death Knights, I don't think I can say. Part of this is because I think the idea of a "best race" is, to at least some degree, rather subjective, but also, the devs strongly hinted they'll take a look at everyone's racial abilities as they move into Cataclysm, so its certainly possible that other races will get some new or upgraded racials that will keep pace with the awesomeness that are the new races' racials.

  • How will the Stormrage novel tie into Cataclysm?

    by 
    Mike Schramm
    Mike Schramm
    08.30.2009

    So the convention is over, Blizzard has shown all (or at least most -- there are still secrets, we're sure) of their cards, and the next expansion will involve the return of Deathwing and a completely remade Azeroth. Goblins will be in there as the Horde race, but as for the original speculation of the Maelstrom and the Emerald Dream, well... It remains to be seen exactly how those will tie in to what we heard about at BlizzCon.The biggest hint I saw at the Emerald Dream in the last year was the fact that Blizzard is going to release a "Stormrage" novel -- that would hint that good old Malfurion Stormrage and his kin would be spotlighted in the near future. Richard Knaak says the novel is set in the present, so something is going on for sure. Even though Deathwing is going to be the big bad this time around, something's still cooking with Stormrage.Which actually makes sense. If we're going to get looks at Deepholm (the elemental plane of Earth, where Deathwing has been lying dormant recently) and The Firelands, as well as Skywall and the Abyssal Maw (the Fire, Air, and Water planes, respectively), that could mean they're going to open up Azeroth's other planes as well, with the Emerald Dream among them. The return of Deathwing would undoubtedly bring the other Aspects to bear, and Ysera would definitely be among those. In the opening ceremony last weekend, Metzen dismissed the Emerald Dream as "rumors and speculation," but the upcoming Stormrage novel still hints we still might see the Emerald Dream sometime soon.

  • Arcane Brilliance: What Cataclysm will mean to Mages, part 2

    by 
    Christian Belt
    Christian Belt
    08.30.2009

    Welcome to the latest edition of Arcane Brilliance, the weekly Mage column and internet meeting place for IHATEWARLOCKS. If you can't remember what that acronym stands for, you can check last week's column, about two paragraphs from the end. If you can't be bothered, it doesn't matter. The name says it all, really. When I was growing up, way back at the dawn of time, in the late eighties, I didn't have access to a lot of games. It wasn't like it is now, where I have an unplayed backlog of quality electronic entertainment so deep my house reeks of shrinkwrap and unfulfilled potential. No, back then, I remember saving my pennies for an entire summer with an eye on getting a new game, then going to the game store and having a choice between Lufia and 7th Saga. I chose 7th Saga (mostly because you could be a robot in that one), and even though time hasn't been particularly kind to that game, it still holds a special place in my heart. You know why? Because I played it. I played the crap out of it, and when I finished it, I started over and played it again. And the next time I saved up enough money for another game, or tricked a relative into buying one for me, I snagged Lufia, and repeated the process. With the really great games--the Chrono Triggers, the Secrets of Mana, the Shining Forces--I played them so many times I came to the point where my fondest wish was that I could discover a way to excise them from my brain...to selectively forget I'd ever played them so I could plug them back in and experience their unique joys afresh. Yes, back in the late eighties and early nineties, we were pretty starved for games. But the ones we had, we loved. What does this have to do with anything? Nothing really, just thought I'd share. Ok fine. Read on, I promise I'll find a flimsy way to tie it in to the actual subject of this week's column.