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  • EVE Online patches rolling out July 1

    by 
    James Egan
    James Egan
    06.30.2008

    Some new changes in EVE Online will be deployed on Tuesday, July 1, Community Manager CCP Wrangler announced today. Empyrean Age patch 1.0.1 will reportedly bring fixes to EVE Voice and will also include the previous two optional patches. Further details on what Empyrean Age patch 1.0.1 will include are not currently available, but will be noted at EVE's Patch Notes site, with updated information highlighted in green text. The patch will add roughly 30 minutes to the regularly scheduled downtime, meaning Tranquility will be down from 11:00 to 12:30 GMT.EVE Online's website -- in its entirety, including the EVE API -- will also be down on July 1, from 12:00 to 16:00 GMT, as CCP Games upgrades its website database server. CCP Wrangler began a discussion thread on the patch at the EVE Information Portal.

  • EVE Online Community Spotlight: a Q&A with Chribba

    by 
    James Egan
    James Egan
    06.30.2008

    Trust is a rare commodity in EVE Online. Many players are drawn to the game by the fact that almost any form of deceit, betrayal, and outright treachery is allowed in EVE. Not all players head down this path, of course, but plenty do. This element of risk is what makes the game exciting, but even those who are wary of the online personas of some EVE players may still find themselves getting backstabbed and robbed, or worse. Many in EVE have learned to profit from the misfortunes of others. However, this social environment has created certain opportunities for individuals who are able to establish their credibility over time, and through great effort. Among the most trustworthy in EVE Online is Chribba, a player who's very active in the community and provides a number of services to EVE fans, free of charge. Helped by Chribba's efforts, EVE Online has expanded into a game where players become auteurs, creating videos and sharing their in-game pursuits with others, either for their own glory or their organization's propaganda. Of course, his contributions don't end there, as most everyone in the EVE community knows. Massively recently caught up with Chribba and asked him to share a bit about what he does for the EVE player base, and why he does it.

  • EVE Online's CSM summit covered in The New York Times

    by 
    James Egan
    James Egan
    06.30.2008

    EVE Online has cropped up in The New York Times twice this weekend. Powerhouse alliance Band of Brothers announced their plans for New Eden in one story, while the Council of Stellar Management's (CSM) summit with CCP Games also caught The New York Times' attention. A number of members of the press were in attendance at the CSM summit in Reykjavik, a first for EVE Online and for the MMO industry itself. It's refreshing to see increased mainstream coverage of the niche title that avoids the 'gee golly' tone so prevalent when MMOs are discussed in mass media. Seth Schiesel from The New York Times reports broadly on the 12 hours of meetings between the players who comprise the CSM and the developers and executives of CCP Games. As with any democratic process, differing viewpoints on how the CSM should operate led to some internal conflicts, Schiesel writes. It's interesting to note that the American CSM delegates favored "full and total disclosure" while their European counterparts on the Council preferred to deliberate privately before going public with recommendations and announcements. Given the controversy and forum outcries surrounding the CSM in recent weeks, it's understandable that this divide in outlooks would persist. But whatever issues the CSM had with one another, they were put aside as the Council performed their elected duties, representing the interests of their constituents face-to-face with CCP. See The New York Times piece for more details on the CSM meeting in Reykjavik, and for a brief profile of some of the delegates next to their alter egos.

  • Band of Brothers announces 'MAX' strategy in The New York Times

    by 
    James Egan
    James Egan
    06.29.2008

    Mainstream media seems to pick up on this odd, new 'MMO-thing' occasionally, but now and again they turn up something interesting. A piece from The New York Times does just that, in an article about one of EVE Online's most powerful alliances -- Band of Brothers (BoB). The alliance holds a player gathering each year, the most recent of which was a weeklong get-together in Copenhagen for over 150 members of BoB. The alliance's leader, SirMolle (real name: Pär Molén), announced a new direction that Band of Brothers will take in EVE in the coming months, which he calls 'MAX' -- as in 'maximum damage.' MAX, if SirMolle is able to make good on his pledge, will be a different direction for Band of Brothers. Rather than establishing sovereignty over as much of EVE's galaxy as possible, BoB will attempt to lay waste to the vessels, holdings, and power structures of their numerous enemies in New Eden.

  • EVE dev blog: Council of Stellar Management Summit recap

    by 
    James Egan
    James Egan
    06.27.2008

    The latest developer blog posted at the EVE Online site is a brief report to the community about last week's Council of Stellar Management (CSM) Summit, the first meeting between the player-elected council of representatives and CCP Games. The CSM Summit gave the delegates a chance to discuss, face-to-face with CCP, how the players they represent would like the game to change. CCP Xhagen reports that CCP views this first meeting as being a 'resounding success.' The CSM delegates were well-prepared and clearly put a lot of time and effort into the topics on the agenda, Xhagen says. The next step in the process is for the discussion topics from the CSM Summit to be sorted in terms of viability and priority. This involves a few factors, namely the time and work required by CCP to implement the game changes. From there, the CSM will prioritize the topics in light of the technical feasibility already established through talks with CCP. Afterwards, the proposed changes will enter development pipelines; future patch notes will indicate which issues or changes are the result of the CSM's efforts. CCP Xhagen cautions that some requests will take longer than others to realize in the game, but stated that the devs will do their best to roll out the changes and communicate timeline estimates. Xhagen finishes by saying, "The most important results of the Summit may not be immediately evident, but the seeds planted by the CSM into the minds of the EVE dev team members are already sprouting."

  • EVE Online patch restores dual boxing alt play

    by 
    James Egan
    James Egan
    06.25.2008

    CCP Games released an optional patch for EVE Online today that should improve performance issues for players who opt to dual box. While the Trinity graphics engine brought new eye candy to EVE players, for some it came with a real downside: it became difficult, if not impossible, to run multiple clients on one machine as they did in the Classic graphics engine. The fix does seem to be a work-in-progress, as CCP is eliciting feedback from players who've applied the patch, but so far the response has been positive. For those players who run into any snags, removing any optional patch in EVE is a simple uninstall accessed via the ESC menu; no harm done. If the patch does as CCP claims, it looks like it's time to drop the Classic environment altogether and fire up those alts in high-res Trinity.

  • WarCry interviews EVE Lead Designer Noah Ward about the CSM

    by 
    James Egan
    James Egan
    06.25.2008

    EVE Online's Council of Stellar Management (CSM) is the title's first attempt at having elected representatives work with CCP Games on improving the game as well as the company's relations with its player base. The initial idea behind the CSM was that it would act as an oversight committee on behalf of the players, in the wake of the 'T20 incident' when a CCP developer unfairly provided a player corporation with certain resources. But this first CSM is largely tasked with improving the transparency of CCP's inner workings, while shaping the game to better fit the play styles of their constituency. The CSM has met online in recent weeks, and with mixed results, but they've now met in-person in Reykjavik, where they also had face-to-face time with the creators of EVE Online.Jordan Deam from WarCry interviewed EVE Online dev Noah Ward (aka CCP Hammerhead) about what this experiment in 'democratic community management' has yielded thus far, and what it may yet become. The interview focuses heavily on the dynamic between players wanting features added to the game and the undertaking necessary on CCP's part to make these changes a reality. Factional warfare has only just been realized in the game and was four years in the making. Ambulation, or 'Walking in Stations', is slated for a launch in the coming months, after three years of being in the pipeline, Ward said. Have a look at the WarCry interview, and decide for yourself if the CSM is living up to its potential, and if CCP is recapturing the transparency of a small, independent game company as it grows into a much larger entity.

  • Inside the War Room: video interviews with key EVE Online developers

    by 
    James Egan
    James Egan
    06.21.2008

    The devs at EVE Online have been busy of late. They rolled out a new expansion, released a CG video for Empyrean Age, organized EVE Fanfest 2008 and now they've put up video interviews with four of their key developers. CCP Games gives these highlights of the clips: Tony Gonzales, EVE Online's Lead Writer, explains that tensions built within the Empyrean Age novel were developed to entice both veteran and EVE players and the 'uninitiated' science fiction fan. Gonzales also toys with the idea of writing a sequel to the book. Noah Ward, EVE's Lead Designer, discusses the new features in Trinity 1.1: Boost Patch. Learn all about the new improvements, deadlier ships and interface renovations now available. Matthew Woodward, Game Designer for Empyrean Age, tells us,"These new missions give players the strength of narrative." New missions within Factional Warfare alter the focus from isolated PvE, taking these objectives and tying them into the sweeping story found in the Empyrean Age novel. Nathan Richardsson, Executive Producer, discusses the origins of EVE Online while providing an overview of Empyrean Age's features. All out war was the most brutal and obvious choice for this new expansion. Was this war inevitable? Yes. Richardsson also offers his view on what makes PvP exciting and worthwhile. The video footage of the devs at EVE Online's dedicated Empyrean Age site is found in the interviews section. Check out all four to gain a little more perspective on what's led up to the factional warfare expansion, and what is yet to come.

  • CCP Games outlines GM hierarchy in EVE Online

    by 
    James Egan
    James Egan
    06.20.2008

    The latest EVE Online dev blog comes from GM Zhainius, who writes about customer support at CCP Games. Over the 5 years EVE Online has been running, the GM staff has answered millions of petitions in addition to writing articles and guides. But their work is typically in the background; it's the devs that really get the attention. GM Zhainius felt like writing to clarify the inner workings of CCP Games in terms of customer support, and to give players a clearer picture of what happens when they file a petition. GM Zhainius dispels rumors that Game Masters at CCP are volunteers. They're all paid employees, some of whom have been doing their job for years. He also cites a low turnover among CCP's GM staff; in fact, a number of them have been with EVE before the game even launched. The GMs work from four locations worldwide: Reykjavik, Atlanta, Düsseldorf, and Shanghai. He lays out the company's entire customer support structure and the groups or 'cells' the support team is divided into. The EVE dev blog is an interesting look behind-the-scenes into how CCP customer support is handled, and whether or not you're a satisfied customer, it's always good to know that at least someone is reading those ship reimbursement petitions.

  • EVE Fanfest 2008 to have first public preview of Ambulation

    by 
    James Egan
    James Egan
    06.20.2008

    Massively previously announced some of the details of the upcoming EVE Online Fanfest 2008, but CCP Games has just updated their site dedicated to the annual capsuleer pilgrimage. The three-day event (November 6-8) will be filled with a PvP Tournament; presentations by CCP devs to showcase upcoming game features; roundtable discussions between players and devs; and a silent auction of EVE collectibles with proceeds to benefit sick children. If any of that sounds enticing to you, it actually gets better. EVE Fanfest 2008 will feature a hands-on demo of Ambulation. CCP states: "You'll be able to sit down and interact with character avatars live at FanFest. This will be the first public demonstration of EVE with Walking in Stations and we expect this experience to be a huge draw." To help pack in the crowds, CCP Games is offering travel packages for reduced rates on airfare and hotel stays, and they've expanded the travel package offerings to more countries since their initial Fanfest announcement. Check out CCP's Fanfest '08 site for the full details on what's the most anticipated annual event for EVE Online fanatics (and a few Massively writers as well).

  • EVE Online's 'Empyrean Age' a first step towards something greater

    by 
    James Egan
    James Egan
    06.18.2008

    EVE Online's latest expansion, The Empyrean Age. has largely been a success, both from the standpoint of a number of EVE's players and what it will allow the game to evolve into from the perspective of CCP Games. EVE developer CCP RyanD's recent dev blog confirms that CCP is excited about the directions the game will now be able to take in the future. He writes that throughout EVE Online's five year history, there was a rift between developer-created storytelling and player-driven roleplaying. There were a few prominent storyline events run in tandem by the devs and volunteers in ISD, but while such events succeeded in some respects, they failed in others. The mixed response to the events made them a rarity in the game. But those initial faltering steps have given way to greater storyline interaction in Empyrean Age, as player created content and efforts begin to mesh with the developing story of EVE. CCP RyanD writes, "The path we are on now is really unprecedented."

  • When carebears attack

    by 
    James Egan
    James Egan
    06.16.2008

    CrazyKinux from The Drone Bay podcast, and of course one of Massively's EVE Online columnists, had an interesting find which he recently shared on his site. "When Carebears Attack" isn't the newest video out there, but given the absolute hammering that miners have been taking in Empire space over the past few months, it's quite timely. Here we see an exhumer pilot named 'JNB' who's fed up with ore thieves and being griefed in general, simply for being a miner. While not technically griefing as it's considered a fair use of game mechanics, 'can flipping' is the time-honored tradition of a thief sneaking up on a mining vessel and replacing the floating cargo container (being mined into for greater efficiency) with his own, bearing the same name. When the miner or his hauler unknowingly removes ore from the thief's can, the innocent party becomes criminally flagged -- ironically, for being a thief himself -- and then is predictably blown apart by his antagonist. Concord, i.e. 'the police' in EVE, takes no action against the can flipper. Tired of this use of game mechanics, the carebear in this video snaps and starts hunting down griefers in a repurposed Hulk, which is little more than a fancy mining vessel; it's completely unfit for PvP... or is it? The footage shows the miner racking up a respectable kill count by using his normally defensive drones as vicious little attackers. It turns out some carebears have teeth after all.

  • Van Hemlock: The distrust of recruits and the path of acceptance

    by 
    James Egan
    James Egan
    06.16.2008

    Podcaster and PlanetSide-fragger extraordinaire Van Hemlock recently had a look at EVE Online's Empyrean Age expansion, and gave his take on what's needed to get the most from factional warfare. He tackled The Empyrean Age in two parts: The Distrust of Recruits... and The Path of Acceptance. In The Distrust of Recruits, Van Hemlock was surprised that factional warfare isn't quite as accessible as he envisioned. He wasn't daunted though, and prepared to move his main character into the battlefield. Except, there were one or two issues. Perhaps the main one, which is a core mantra in EVE, is that you "don't fly what you can't afford to lose." By joining up with any of the militia, you become a war target for two other factions, who will attempt to kill you on sight -- no matter where they see you. No matter what you've done. That's the price you pay for access to this level of PvP, a first in the game, but for some that price tag is too steep.

  • EVE Online dev blog: new missions galore

    by 
    James Egan
    James Egan
    06.15.2008

    EVE Online developer CCP Molock writes in his dev blog that CCP Games has big plans for PvE content in the game, especially for mission-runners. Eight devs are currently working full-time on mission and deadspace creation. In addition, there are a number of freelancers working on new mission text. The freelance opportunities were announced in EVE's EON magazine, so it seems they found the people they needed -- particularly in light of just how much PvE content is on the way. Molock describes the process of getting everything in order for The Empyrean Age and Factional Warfare as 'dizzying', particularly in light of the 160 new Factional Warfare missions that were part of the expansion's launch. Molock states that more content is to come in subsequent Empyrean Age releases, and explains what we can expect from EVE's PvE experience in the future.

  • EVE Online creates guide to factional warfare

    by 
    James Egan
    James Egan
    06.14.2008

    Factional warfare is the center of attention in most EVE Online news, given the changes affecting players in The Empyrean Age expansion. While these changes are new to everyone, they may not be terribly complex to seasoned players. However it's definitely a lot to grasp at once for newer players of the game -- much less those who are giving EVE a shot for the first time. CCP Games is trying to dispel some of the complexities surrounding the factional warfare game mechanics. In other words, they're answering the question: Where do I start? They've added a new section to the online player guide, which explains the main aspects of participating in factional warfare. The guide walks a player through enlisting in a factional militia, the consequences of being a combatant, territorial control, ranks, and everything in-between. They've also added new knowledge base articles related to factional warfare, such as explanations of ship restrictions in militia missions and battlefield intelligence. If you're interested in giving The Empyrean Age a go, but your head is spinning trying to figure it all out, these new sites are what you need to get a handle on it all.

  • The Empyrean Age Q&A with author Tony Gonzales

    by 
    James Egan
    James Egan
    06.13.2008

    TenTonHammer has done a well-timed interview with Tony Gonzales, Lead Writer for EVE Online, who as of next week will be the published author of a sci-fi novel titled The Empyrean Age. The novel ties in with the namesake game expansion that CCP rolled out just days ago; both the novel and the game deal with the strife of all-out galactic warfare between the four races of New Eden. Gonzales talks about how he began as a volunteer writer for CCP Games, churning out fan fiction a cut above the rest and catching CCP's eye in the process. He discusses the challenges of making The Empyrean Age novel accessible to any fan of sci-fi, particularly those who are not familiar with the setting of EVE Online and the serendipity of 'being at the right place at the right time.' Have a look at the TenTonHammer interview and get an idea of the universal conflict Tony Gonzales brings to readers and gamers alike in The Empyrean Age. If you're interested in a sneak peak before the June 19 release date, TenTonHammer also has an excerpt from the novel at their site. Via EVE Online

  • EVE Online's war journalists report from the front lines

    by 
    James Egan
    James Egan
    06.10.2008

    The creators of EVE Online are going all-out with their storyline-driven factional warfare in The Empyrean Age expansion, which is less than a day away from launch. They're injecting the coming struggle with as much gritty realism as they can muster. Massively has already covered the formation of EVE Online's in-game news organization, called Interstellar Correspondents, but it looks like the staff at CCP Games is setting their sites a bit higher. In a recent dev blog, CCP Ginger discussed the concept of embedded reporting in New Eden. Specifically, there will be war correspondents who report on the events that transpire during the clashes between factions. These members of Interstellar Correspondents will be in the thick of the action and report on world shaping events to the populace of New Eden.

  • EVE Online blazes into The Empyrean Age

    by 
    James Egan
    James Egan
    06.10.2008

    Massively has been beating the war drums as EVE Online enters a new era in PvP: The Empyrean Age expansion. This time of factional warfare will sweep players of all four races in New Eden into a whirl of conflict never seen before in the game. PvP will no longer be limited to low sec ganks, 0.0 alliance warfare, or Empire war decs. For the first time, it will be integrated with the storyline on a massive scale. And all the while, embedded reporters loyal to their respective factions will be conveying news and swaying the masses of New Eden to their cause. With all of this build-up to the expansion's release, there's a great deal of information to absorb. So we've written about what exactly The Empyrean Age is, and what it is not. Our columnists at Massively have written on the background of the conflict between EVE's races, and torn through some of the complexities of EVE's factional warfare for you as well. Although factional warfare has been tested extensively, these radical changes to the universe of EVE Online require a hefty amount of downtime to deploy. But after the full day's downtime, the shardless galaxy of New Eden will be set ablaze at 02:00 GMT on June 11. While you're rocking back and forth in your chair waiting for the server reboot, check out Massively's ramped up coverage of the sci-fi MMO and get yourself into the mood for tearing into the hulls of your rival faction. We suspect that a number of EVE vets are going through booster-level withdrawal symptoms today; so for the truly hardcore, CCP posted the full patch notes in all its 18-page glory on their provisional 'downtime site'. And of course, there's always time to watch Clear Skies a few more times while you wait for New Eden to ignite once again. %Gallery-24797%

  • EVE Online meets Half-Life 2 in machinima masterpiece

    by 
    James Egan
    James Egan
    06.09.2008

    Clear Skies is a groundbreaking machinima produced by Ian Chisholm, which takes place entirely within the galactic setting of EVE Online, known as New Eden. Any attempt to lump Clear Skies in with your run-of-the-mill machinima would be a disservice to the scope of the work; the film clocks in at just under 40 minutes and was a labor of love for two years in the lives of its creators. Clear Skies follows a trio of down-and-out misfits who've seen no end of bad luck. John Rourke is the obstinate captain of the Clear Skies, a Tempest class battleship manufactured by the downtrodden Minmatar race of New Eden. Rourke's attitude toward his hazardous chosen lifestyle is cavalier, although this does not sit well with his friends among the crew. Solomon Burke is the pessimistic ship's engineer, while Charlie Fodder -- a gunner with an ironic name -- does his best to keep the crew alive. Typical of life in New Eden, Fodder is doomed to remain a rather busy man.

  • EVE Fanfest 2008 dates and travel packages announced

    by 
    James Egan
    James Egan
    06.08.2008

    EVE Online fans, rejoice! CCP Games has announced details about Fanfest, as well as the travel packages they've arranged. For those who've never heard of the EVE Fanfest, for the past four years CCP has put out this call to all pilots: Join us at the top of the world for the ultimate party: the EVE Fanfest, held in our hometown of Reykjavik, Iceland. This is the best experience of EVE Online: your chance to meet the people behind the avatars in person, including friends and foes alike from the battlefield, plus the CCP Devs. Catch an inside glimpse of what's in store for EVE; participate in live PVP and CCG tournaments versus other pilots; and, if you dare, venture out into the world-renowned Reykjavik nightlife afterwards!If there's one thing CCP knows how to do right, beyond that whole 'internet spaceships thing', it's throwing a party. EVE Fanfest 2008 will be on November 6-8 at Laugardalur in the heart of Reykjavik, and will be the fifth annual event hosted by CCP. Fanfest is clearly a big deal to the Icelandic game developers, as they've made arrangements for airfare and hotel travel packages for fans wishing to make the journey north. At present, they've announced three 'early bird' travel packages through Icelandair for Germany, Holland, and the U.S.; more packages for other countries are in the works and will be announced at the official EVE Online site as details become available. Note that the offer for Germany ends on June 15. Read on for the full details about the U.S.-Iceland travel package.