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  • Latest EVE dev video talks ship balance and features coming this winter

    by 
    Brendan Drain
    Brendan Drain
    11.05.2011

    Several weeks ago, EVE Online developer CCP Games restructured its company and announced a new laser focus on in-space features for EVE Online. Since then we've seen an absolute deluge of news updates and devblogs on features due for release in the winter expansion. In the first two of CCP's new In Development video series, CCP Guard explored the art department and showed off the new nebula effects, EVE's sharpened shadows and the new tier 3 battlecruisers. In the latest In Development video, Guard talks to the EVE feature teams about the absolutely massive list of balance changes and features coming with the winter expansion. CCP Soundwave admits that developers have "probably done more rebalancing in the past month than we have in the past two years," before rattling off an impressive list of changes and new features. Skip past the cut for a brief summary of the changes and to watch the video in HD.

  • Details of EVE's long-awaited hybrid balance patch revealed

    by 
    Brendan Drain
    Brendan Drain
    11.01.2011

    Balancing combat in a PvP-centric game like EVE Online is a tricky business. In a sandbox universe that pits fleets of hundreds of ships against each other in a struggle for territorial dominance, balance changes can alter the PvP landscape. Unfortunately, hybrid weapons have always received the short end of the stick in balancing efforts, leaving Gallente turret ships like the Deimos and Megathron behind their Amarr and Minmatar counterparts. In a new devblog, CCP Tallest adds a major Hybrid weapon rework to the growing list of long-awaited features finally making an appearance in EVE's coming winter expansion. Blasters will be receiving some much-needed CPU and powergrid reductions, a 30% reduction on capacitor usage and a huge 20% bonus to tracking speed. Railguns receive the same CPU, powergrid and capacitor reduction as blasters, in addition to a straight 10% damage increase. All ships typically fit with blasters will also be getting speed bonuses to help them get into blaster range, and tech II ammo for all turrets is due for an update.

  • EVE capital ship balancing coming this winter

    by 
    Jef Reahard
    Jef Reahard
    10.10.2011

    The lovefest between CCP and its disgruntled playerbase continues, this time in the form of a new blog entry heralding the impending balance of capital ships. The proliferation of supercapital ships has been roundly criticized in various EVE Online discourses over the years, and CCP feels the time is right to begin addressing the stagnant fleet fights that often result when hundreds of hard-to-kill megaships are clogging the space lanes. So what's the nerf solution? According to CCP Tallest, the devs plan to make supercapitals "a little bit weaker, but not gut them completely. We're doing a simple 20% reduction in shield, armor, and hull hitpoints on both supercarriers and titans." Tallest goes on to outline a few more details including planned changes for dreadnoughts, sub-capitals, and the oft-employed logoff exploit. "We are changing the logoff mechanics in such a way that as long as your enemies are actively engaged in fighting you, logging off is not going to save your ship."

  • Incursion 1.5 patch bringing agent changes to EVE

    by 
    Jef Reahard
    Jef Reahard
    05.16.2011

    Significant changes are in the offing for NPC mission agents in EVE Online. A new CCP dev blog details the tweaks, which are currently on the Singularity test server and scheduled to go live on Tranquility with tomorrow's Incursion 1.5 patch. Prior to the patch, each NPC corporation had up to 21 divisions (security, distribution, etc.), each with agents that gave out different types of missions. CCP Molock notes that "these divisions and values did little other than adding complexity to an already complex game," and the devs have condensed said divisions into a more manageable set of four: distribution, mining, security, and research. The tweaks necessitated the removal of the game's seven connections skills, which were then replaced with three new skills (distribution connections, mining connections, and security connections). Players who had previously trained connections skills will find their skill points refunded. EVE's agent quality system was also a bit of a puzzler for both players and devs, and Molock says its "effects were not particularly meaningful." CCP is reassigning both a -20 and a +20 value to all the game's agents, which will effectively make it easier to access many of them as well as raise their payouts. Further details are available via the full dev blog at the official EVE website.