CCP

Latest

  • Under The Hood: Player Economics 101

    by 
    James Murff
    James Murff
    02.15.2008

    One of the more contentious points of an MMO is how it treats its economy. The average MMO runs the gamut of no real economy to speak of (besides vendors and drops), to a fully player-run economy such as the one in EVE Online, and everywhere in between (the middle point seems to be crafting and auction houses). So which is best. Well, if the EVE players and, by association, elite-like players in general are to be believed. It's the player-run economy.

  • Making five wishes in EVE Online

    by 
    Kyle Horner
    Kyle Horner
    02.09.2008

    After playing EVE Online for half a year, The Ancient Gaming Noob has revisited his five wishes for the game. Reading through the list reveals it to be pretty reasonable and quite thoughtful -- focusing on functionality over pipe dreams. The last item on the list asks for a simulation mode, which is less about functionality and more about making the learning curve in EVE Online less harsh for newer players. We're inclined to agree here, because it would be nice to have a no risk/no reward system that would let players experiment with their setup. Something like that certainly could save a lot of people several headaches in the long run.Another item on the list has to do with Trinity and the graphical enhancements that came with the update. The wish -- or complaint, if you want to look at it that way -- concerns performance on lower-end systems. While the new graphics are certainly lovely to look at, many people just don't have the horsepower to pump them out at a smooth pace. CCP will hopefully tweak the classic mode graphics in the future, because we're sure that the Ancient Gaming Noob isn't the only EVE player with this particular wish.

  • Earthrise gets two new wallpapers

    by 
    Kyle Horner
    Kyle Horner
    02.03.2008

    The brand new MMO on the block -- Earthrise, from Masthead Studios -- has a couple new wallpapers for anybody interested in something new to look at on your desktop. We always appreciate it when wallpapers come with a widescreen resolution option. Since we were already on the Earthrise website, we took the chance to check out their "About Earthrise" page and found a handy bullet-point list of features to expect in Masthead's upcoming game. One thing that stood out to us more than anything else was a feature towards the bottom of the list that says, "Character progression that keeps you advancing in your career even when you're not logged in." As far as we're aware, EVE Online is currently the only MMO that allows for character progression out-of-game -- it should be interesting to see what they do. We think the whole conceptual feature-list for Earthrise is super-interesting.[via MMORPGdot]

  • Relive the exploits of legendary EVE Online assassins

    by 
    Michael Zenke
    Michael Zenke
    01.31.2008

    Almost a legend among EVE Online players, the acts of the Guiding Hand Social Club spurred a well-known article in the UK's PC Gamer way back in 2005. That piece, and interest in other high-profile incidents like the EIB scam, led to other articles like Jim Rossignol's Escapist piece on the Great Scam. That original article has never been 'nicely' available online, until now. As the jokesters on the CVG site say, "This article was originally published in the September 2005 issue of PC Gamer (UK edition). It has literally taken us that long to upload it."The article, Murder, Incorporated, takes a look behind the scenes at the dirty world of online contract killings inside EVE space. Modern politiking and corporate warfare has no doubt made this seem like child's play. Just the same, Tom Francis' artful wordplay makes the infiltration of Ubiqua Seraph by the Club less like guild drama and more like a Cold War-era tale of cloak and dagger politics. It's well worth a read.

  • EVE Online heads to Valve's Steam platform

    by 
    Michael Zenke
    Michael Zenke
    01.22.2008

    Icelandic dynamo EVE Online is going where no MMO has going before: Valve's Steam platform. CCP and Valve have banded together to offer the client (complete with Trinity II goodness) to Steam's 13 million users. To sweeten the deal, the pair are offering an exclusive 21-day trial period for the game, available only if you download via Steam. Folks who sign up for the game via the service will also receive a five dollar discount on their first month of pay service.The press release for the announcement makes much of the fact that EVE is the first on Steam, and in hindsight it does seem kind of strange that no other MMOG devs have signed up for something like this. With this announcement, I imagine we'll see other developers beginning to work their online magic via Valve's service. The most obvious draw would be World of Warcraft. After all, Valve and Blizzard are siblings, and have been since before the Activision merger!

  • The Digital Continuum: Evolving past fantasy Pt. 2

    by 
    Kyle Horner
    Kyle Horner
    01.05.2008

    Last week I covered several of the reasons given for the fantasy genre's dominance over the massively gaming market. The conclusion which I came to was fairly simple; all of the things that make fantasy great for MMOs can be done with sci-fi. Yet in the comments section last week there was a very good question asked by Jeff Freeman. That question was this, "If any genre can do what fantasy can do, then can't fantasy do what any other genre can do, too?" It's a very good point that I actually hadn't even thought of at the time of writing last week. The fact is that it's true, but only to a certain degree. I agree with Jeff in that fantasy has different strengths and weakness than sci-fi. The key to making a great sci-fi MMO is to simply take a look at all of the successful massively games over the past several years and figure out what made them work so well. For instance, part of World of Warcraft's success is in thanks to its relatively easy leveling curve combined with several stream-lined elements such as simpler quests. That is something that should be kept in some form no matter what kind of MMO a developer might be making.

  • EVE Trinity: Boost patch to bring balance to the EVE force

    by 
    Matt Warner
    Matt Warner
    12.19.2007

    Once in a blue moon random EVE developers will brave the frontlines and answer cries in space. No preparation, no scriptwriters, nothing but the ums and ughs that lead Capsuleers to the path of enlightenment! These adventures are known as the Live Dev Blogs. This trip focuses around EVE Trinity's aftermath. Mindstar MC's the event, directing questions to Hammerhead, EVE's Lead Game Designer and Zulupark, whom holds a Game Designer a title. If you missed out on the live version CCP recorded it and has posted it on their website -- our heroes drone on for about an hour.I started transcribing the Live Dev Blog and then my brain exploded at around the second sentence. I quickly realized it was going take days, no years, to extract and present the information in type. Luckily, an EVE player by the name Jameroz is a better transcriptionist than I. If audio isn't your deal, you can read the text in full here. Jameroz is also accepting any ISK compensation since it took him all day to transcribe this. I listed the worthwhile points after the break if you don't want to slog through the audio or the full text.

  • The Digital Continuum: Activision Blizzard vs Electronic Arts, battle of the MMO titans

    by 
    Kyle Horner
    Kyle Horner
    12.15.2007

    To most of us, the recent Activision/Vivendi merger that created Activision Blizzard is the gaming industry equivalent of a beef burrito filled with chocolate pudding. They're both pretty good on their own, but why in the hell would anyone think to put them together? I imagine these burritos are fed to all employees in an effort to fuel their creativity; or kill them as an example. The truth (which is way more boring) is that companies do things like this to better fund the development of titles as a larger entity. The cost of making Blizzard's next game is probably so immense that you need a nonsensical chocolate filled beef burrito just to finance the thing. ActiBlizzVision (That mash-up is growing on me) isn't the first major company to come to this realization either. Both Mythic (now EA Mythic) and Bioware -- creators of Mass Effect, Jade Empire and KOTOR -- have climbed aboard the Electronic Arts train in the hopes to better reach their destination, retail city. Warhammer Online is quite well into development and will be the first new fighter to the ring with a release sometime next year. EA Mythic will be torturing themselves (in a good way?) the next six months to get their game in fighting shape for that eventual big brawl with World of Warcraft. It's just unavoidable, you can't enter the MMO market with the intellectual property that WoW is essentially inspired from and not get tied up by the wrist with a knife in your hand.

  • EVE Trinity: CCP's take on the boot.ini debacle

    by 
    Matt Warner
    Matt Warner
    12.13.2007

    In a recent EVE Dev blog, Dr. Erlendur S. Thorsteinsson, big shot Director of the EVE Online Software Group shed some light on the installer code that ended up bricking computers running certain Windows XP installations. I'm not a programmer, but I can tell the EVE: Trinity installer code was a wee-bit sloppy from reading the following discussion thread. The good software Doctor also poses several questions and answers to instill a little clarity on what CCP is doing to make sure this doesn't happen again.According to the Dev blog 215 players contacted CCP directly for assistance. Other numbers are missing, left to the wayside, numbers much bigger than 215. How many premium patch clients were downloaded prior to the applied fix? CCP has those numbers, but in this case, Thorsteinsson leaves an impression that CCP is downplaying the boot.ini fiasco as something that more or less only affected a handful of players. As seen in this thread and many others like it, tons of players took their own initiatives without contacting CCP at all. Anecdotal evidence alone would put the number much higher, into the thousands, but probably not in the tens of thousands. CCP has gone on to implement better testing (you know normal Windows XP installs their players actually use) procedures to improve QA procedures and practices.

  • EVE Trinity: Starbase Warfare switched back on

    by 
    Matt Warner
    Matt Warner
    12.10.2007

    Game on. Extending EVE's routine downtime has paid off as CCP announced earlier this morning a lift on the POS Warfare ban. The EVE popo (GMs) also issued a warning that players who exploited the cyno jumps and camped out when jammers were not functioning properly to resume their furtive cheap shots until the ban was lifted will be punished accordingly. Any players who end up losing or whom have already lost a ship as a result of another player found guilty will be reimbursed. Yesterday, I wished for a quick-fix, and I doubted it would happen by the next day. I get to eat my own words because even if some serious bugs remain, (such as friendly brosefs not being able to use your corp's jump bridges) the ban was lifted and to a certain degree numerous POS warfare space bugs were eradicated. We can only hope that CCP continues the rampant squashing to improve the EVE Trinity player experience. In spite of all the pitfalls, it's not all doom and gloom. CCP sounded off the bells and whistles yesterday as EVE online reached a new concurrent record on the Tranquility server. The new number stands at 41,690 accounts simultaneous floating somewhere in EVE space. I believe Second Life still currently holds the all-time record for simultaneous users on one global server, but from our coverage it looks like their server structure always has some type of problem.

  • EVE Online: POS Warfare temporarily banned

    by 
    Matt Warner
    Matt Warner
    12.09.2007

    EVE Trinity is chock-full of the disastrous space bugs, which is highly unfortunate for all my EVE brosefs. Did you survive the reboot? (I'm still waiting for the shirts.) Those who pilot dreads and want to pew-pew some cyno jammers better hold off, or you could be slapped with exploiting that won't look very good on your *cough* spotless record. In this latest round CCP has finally acknowledged the problems with player owned structure warfare and their solution is to essentially ban players from playing this part of the game until further notice. On the bright side, shooting player owned structures is one of the most mind-numbing things to do in the game. Repairing structures ranks second! Trust me if you never participated in POS warfare it's not very exciting. But honestly, for those that do this is still pretty jacked-up. There is no easy solution for the developers, what else can they do besides bringing the servers down? That and I guess fixing it. I like fixed shiny expansions that let me harp on other things in the game besides a case of the MMO bugs. Should the servers be taken down? Implants poofing, POS warfare, UI issues, graphical instabilities, and the list goes on... Hopefully, CCP fixes these more serious in-game bugs by tomorrow, well, that's a stretch. The EVE developers were so hyped up and energetic over Trinity, and their players were very supportive. I bought into it, I can't help feeling let-down. Now that EVE Trinity is actually out, its plain sad to see all these bugs. It's a true shame, a lot of hard work went into EVE Trinity.

  • Making light of the bootini incident

    by 
    Mike Schramm
    Mike Schramm
    12.08.2007

    Who was it that said "comedy equals tragedy plus time"? Apparently enough time has passed since EVE's "bootini incident" (at least that's what I'd prefer to call it) that people are finally starting to have a sense of humor about the fact that CCP accidentally may have ruined their OS installations. The forums are filling with jokes (I especially like the fake killmail-- "corp: Microsoft; destroyed: boot.ini"), stories, poetry, ("A fast screen of pain is all he sees, / No boot.ini on XP for he"), and even a Goonswarm-photoshopped card for the EVE CCG. Funny stuff.The discussion isn't all good-natured-- some folks are trying to demand "compensation" (some in actual cash, and some in the more likely extra game-time), while many people are saying that to not expect bugs, even this big, on patch day is just wishful thinking.At any rate, the issue has been fixed at this point-- no one who updates after this will have the problem, and the only question that remains is what CCP will do, if anything, for those affected. And Trinity's patching will stand as a warning for other MMOs-- on every big patch day, remember bootini!

  • WRUP: "The weather outside is frightful" edition

    by 
    Mike Schramm
    Mike Schramm
    12.07.2007

    It's mid-December. The snow is here (in Chicago, anyway), and with it comes the single-digit temperatures, days spent indoors, and hot cocoa and marshmellows. This weekend is the perfect time to stay inside, snuggle up to your PC, and play some MMOs.So as we ask every week, What aRe yoU Playing? For me this weekend, it's all about EVE Trinity-- I was waiting for that little boot.ini snafu to die down before upgrading, but last night after CCP said it was OK, I took the plunge and downloaded all the new files. I played it this morning for a bit (the detail! the lights! beautiful!), and this weekend, I plan to get a good chunk of all the ISK I'll need for moving up to a mining barge (which I'm just a few days from skilling up to as well). So I'll be in game as Frank Dante this weekend-- say hi if you're also flying the unfriendly skies.What MMO is going to grab most of your attention this weekend?

  • EVEMon was down with API update, is now back up and working

    by 
    Mike Schramm
    Mike Schramm
    12.06.2007

    The good news on this one is that there is no news: EVEMon, the out-of-game app that is a must-have for EVE players, wasn't working for most people after the Trinity patch this week, but a series of bug reports over on the developer website (EVEMon is open sourced) confirms that the problem was just that CCP had taken down the API for testing. By now, EVEMon should be back up and running, ready to help you plan those skill changes out.And in other EVEMon news, the New Features page over on the developer site is a fun read, too, if you haven't seen it in a while. Very cool to see all the new features planned for the next release: Battleclinic loadouts, a new plan printing feature, and updates to the Ship and Item browser. EVEMon is already a terrific app (definitely the best MMO-related out-of-game app I've ever seen), and it's great to see the devs are hard at work making it better.

  • The Daily Grind: The silence is deafening

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.06.2007

    Sometimes I think my life has a soundtrack. Heavens knows I keep my music on nearly all the time in one form or another. Endlessly cycling through songs on my desktop, my mp3 player with me when I'm not near my computer. Even my crackberry has song clips as ring tones rather than just regular ring tones. So the idea of doing anything without music makes me twitchy. As mentioned in Yesterday on Massively, I spent quite a bit of time in EVE last night. While zipping around, it dawned on me that EVE is probably one of the few games that I actually listen to the in-game soundtrack on. Now this isn't to downplay the excellent soundtracks of games like World of Warcraft and the like. But I'll be honest -- I've gotten sick of WoW's music as I've heard nearly all of it by now -- myriad times. As such today's question is: what in-game music has been something you've just gone bonkers for, and you will actually keep your music off for? Are there any such games? If not, what kind of music would you like to hear as a game soundtrack? For that matter, what kinds of things do you listen to if it's not the in-game music?

  • EVE Trinity premium client patch woes: How-to-fix botched XP boot.ini file

    by 
    Matt Warner
    Matt Warner
    12.06.2007

    CCP is on the verge of earning the title of having the worst expansion launch in the history of the genre. An echelon of EVE players who downloaded and patched EVE Trinity's premium client from the classic client are reporting serious debilitating computer issues as a result from the patch after rebooting. The premium patch deleted an important file needed to boot! While I would love to rip CCP a new one over this, the more pressing matter is to post a fix and help spread the word. The premium patch client was already taken down, but there are players who already patched, still in the game that are in for a rude-awakening when they reboot their computers. EVE players who already downloaded the premium patch client, upgrading from the classic client and are using Windows XP will need to take the necessary measures to repair their boot.ini file. The boot.ini overwrite does not affect Vista users. If you are using the classic client, or installed the premium client via the full client download you are not affected. If you upgraded from the classic client to the premium client, using the content upgrade via the patcher, or the stand alone patch may need to take the necessary precautions to ensure your computer's stability.

  • Benchmark Capital joins Vivox in 7.8 million USD deal

    by 
    Tateru Nino
    Tateru Nino
    12.06.2007

    According to Wagner James Au at GigaOm, Benchmark Capital has joined the board of Vivox. We're not sure how much Benchmark Capital invested directly. The total was $7.8 million US dollars in Series B financing, some of which also came from Canaan Partners and GrandBanks Capital. The man behind the deal was Mitch Lasky, formerly with Eletronic Arts' mobile division, now general partner at Benchmark Capital.

  • EVE Trinity: New graphics engine calls for a video card checkup

    by 
    Matt Warner
    Matt Warner
    12.04.2007

    Traders, Smugglers, Pirates, Miners, Capusuleers from every walk of life! Today marks a momentous occasion in the EVE Online universe. At approximately 6PM PST the EVE servers will be brought down and fitted for the new EVE: Trinity expansion. The downtime is estimated to last 24 hours, which means this is probably our last heads up beforehand to train a time appropriate skill in advance. The amount of new content is intense as Trinity is EVE's biggest expansion ever: New ships, tweaks, tutorials, new everything, and of course, the grand-daddy of Trinity's enhancements: The long-awaited graphical overhaul featuring EVE's new graphic engine dubbed Trinity 2. Confused yet? All that matters is that every ship, stargate, and station remodeled to sweet perfection. There is a downside, and that is not everyone will be able to enjoy the new radical graphics. Players who do not have a Shader Model 3.0 or DirectX9c compliant video card will be left in the space dust with the classic client. EVE players with DirectX9c and video cards that support Shader Model 3.0 will be able to use the shiny new doodad client. The important thing is everyone can still play EVE Online regardless or not your rig meets the requirements to run the new graphics. What is SM 3.0 and how the hell do you know your video card supports it? To answer that, with the help of the EVE forums, I have compiled the necessary information to help you find out.

  • New EVE Online: Econ Dev Blog - The hidden numbers behind corporations

    by 
    Matt Warner
    Matt Warner
    12.01.2007

    Eve Online's, Dr. "Eyjo" Guðmundsson, head of the Research and Statistics Team, is charging full steam ahead after putting the finishing touches on EVE Online's ground-breaking statistically-crazed quarterly economic newsletter. The good doctor has posted a new econ dev blog that focuses on corporations and some interesting numbers relating to them. Travel inside the doctor's mind as he delves into explicit detail and bombards his EVE students with insightful charts and graphs on various topics relating to EVE's corporations. Some highlights include: 34,658 active corporations (Player + NPC) 205,000 characters are in NPC corporations 1950,000 characters in Player corporations Characters in NPC corporations average 2.7 million skill points Characters in Player corporations average 13.5 million skill points Frigates are the most popular ship piloted by characters in NPC corporations The tax capsule cometh (details on different corp taxes) 227 player-owned outposts divided among 114 corporations in 0.0 space The EVE development team is looking for player comments form some of the data mines. Any capsuleers wanting to see the questions CCP is asking, and join in on the discussion can do so over on the official EVE Online forums.

  • EVE Online: Trinity expansion preliminary patch notes

    by 
    Matt Warner
    Matt Warner
    11.28.2007

    While the EVE Online: Trinity expansion prepares to take the world by storm beginning on December 5th you might as well get a jump start reading the preliminary expansion patch notes. Important notice: The EVE Online servers and official forums will be unavailable for the duration of Trinity's deployment -- scar it into your brain to keep from forgetting! Everything will shut down at around 6PM PST and will be brought back online by 6PM PST the next day. We'll have you covered with reminders prior to the launch. Hint: Train a skill that takes longer than 30 minutes, preferably with one that takes over a day! (This hint was brought to you by CCP). The patch notes are over 8,000 words in length; don't let them scare you off! The wall of text has been wonderfully formatted and broken into two pages.EVE: Trinity Features, Improvements, and Balance http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=156 EVE: Trinity Changes and Fixes http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=155 EVE: Trinity Quick Highlights: