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  • Jukebox Heroes: Star Trek Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2013

    As a franchise, Star Trek is replete with terrific (and iconic) music. Star Trek VI remains one of my all-time favorite film scores, and who can listen to the opening notes of The Next Generation without being able to whistle and/or hum the whole thing? Of course, Star Trek has a lot of bad and forgettable music as well, which is probably par for a combined work of hundreds upon hundreds of hours of television and cinema. I had high hopes for Star Trek Online's score upon first logging into the game, and the opening theme certainly did not disappoint. Kevin Manthei (Champions Online, City of Villains) delivers a stirring title track that is also one of my favorites, although the remainder of the score is much more lopsided. Some of it is so generic and harsh on the ears that I ended up turning off the soundtrack when I played STO. That's a shame because there are several equally excellent tracks deserving of a listen. So today we're going to the stars. I hope you packed your undies and a warm sweater.

  • A Mild-Mannered Reporter: Shall I play the villain?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2013

    Superheroes are defined by their villains. A lot of what makes Spider-man and Batman such celebrated characters is the fact that they've got no shortage of interesting opponents. DC Universe Online knew this when it launched and gave players a villainous option right from the beginning, something that even City of Heroes didn't manage until its first expansion. Not that this is the norm. Admittedly, calling anything the "norm" in a subgenre with only three launched games to go by is a bit complicated, but that's not the point. Champions Online doesn't let you take a walk on the villain side, and Marvel Heroes will launch without the ability to play a villain now or (presumably) ever. This seems a bit odd on some level. We like villains, we interact with villains as readers, we enjoy seeing what the villains will do. But does it diminish a game to lack the option, or does it diminish villains as a whole when you can play as one?

  • The Game Archaeologist: How to return to older games

    by 
    Justin Olivetti
    Justin Olivetti
    01.12.2013

    Let's face it: It's just not that easy to either try out or return to an older MMO. It defies logic because you would think that these games would explicitly crave people to come play them, but it's almost like there's a chest-high wall topped with itchy fiberglass shreds warning people away. It's not impossible to surmount, of course, just inconvenient and a little daunting. And so we log back into World of Warcraft or (thrashes around for a random title) Champions Online instead. However, this column doesn't care about them fancy games with their exclamation marks and free-to-plays, no sirree. We're all about the love for classic MMOs, and it would behoove us to consider supporting that which we love. It's that time of year when I feel the call to return to one of my first MMO loves, Anarchy Online. After tangling with the account page, looking for a subscription variant that apparently no longer exists, and mentally adjusting to the extremely dated graphics, I started to wonder if it was even worth it. But a little perseverance paid off, and I wanted to share a few lessons learned about overcoming obstacles when it comes to diving back into the past.

  • A Mild-Mannered Reporter Extra: Interviews with Champions Online and The Phoenix Project

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.10.2013

    I promised you that we would be doing interviews next time, but astute readers would note that I did not say "next week." So welcome to our special extra installment of the column looking at two different sides following the City of Heroes shutdown. We've already seen two projects coming from the ashes of CoH; The Phoenix Project and Heroes and Villains are both currently being assembled by passionate fans of the now-departed game. But we'd be remiss if we failed to note the impact that the game's closure has had on existing games like Champions Online and DC Universe Online. Rather than just speculating on any of this, we decided to just ask. So today you've got two interviews. One is with Brad Stokan, Executive Producer at Cryptic Studios, about how the City of Heroes shutdown has affected Champions Online and the studio that helped bring the game to life in the first place. The other is with the lead staff at Missing Worlds Media, the team behind The Phoenix Project. So let's take a look behind the scenes, yes?

  • Cryptic prepping new Champions 'mega-event'

    by 
    Jef Reahard
    Jef Reahard
    01.07.2013

    Cryptic has tweaked its Champions Online website with news of a forthcoming in-game event. First up is a rather mysterious in-character blurb and an associated discussion thread. The shenanigans are scheduled to begin on January 11th, and Cryptic will be giving away free costume pieces to celebrate. The "mega-event" will feature new adventures released every couple of weeks that include new missions and new items, and the festivities will eventually culminate in a custom alert. Cryptic is also touting its Grav Bike Arsenal lockbox. You'll find more info on that at the official Champions website.

  • A Mild-Mannered Reporter: Farewell for now, Champions Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.02.2013

    So I've spent a month in Champions Online, and I've taken enough time to understand most of how the game fits together on a conceptual level. This is from equal parts playing and reading about the game in various places because I just do that for fun. Those of you who were here for my first outing will remember that I was pleased with the game as a whole. Upon further play, though, my impression has... well, remained pretty darn positive. This is not one of those twist endings. Of course, I can also see why the game never quite hit the level of widespread popularity that City of Heroes managed, and some of the problems that plague it are a direct result of what I like about it. So with my first outing in the game out of the way, I'm going to offer a more complete look at the game, starting with the bad and ending with the good.

  • A Mild-Mannered Reporter: Tips for City of Heroes refugees in Champions Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.26.2012

    Champions Online has been a breath of fresh air for the past couple of weeks. It's not a perfect game, nor is it a perfect substitute for City of Heroes, but it's a remarkably good approximation. I would imagine that most players familiar with the latter will feel fairly comfortable in the former, once they get over the obvious differences between the two. Not that the hurdles are exactly minor. For all that I've grown fond of Champions Online, it still has a lot of strange fiddly bits, doing with six different systems what most games do with two or three. Just jumping in cold, as I did, can leave you looking around aimlessly and quite possibly result in your making some choices regarding character builds that you swiftly regret. As I also did. So here are a few tips for players new to the game, tilted in no small part to anyone coming over from our dearly departed CoH. I can't keep you from making every mistake, but I can at least help you get a feel for the game's systems in some small part.

  • A Mild-Mannered Reporter: A new start in Champions Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2012

    Apparently, my phrasing in last week's poll was unclear, so let me make myself totally clear right now: Starting this week and with every subsequent week, A Mild-Mannered Reporter will be focusing on the whole genre of superheroic MMOs. Last week's poll was meant to be a place to start, not a place to end up. With that in mind, it's time to jump into Champions Online, a game that I haven't played since it was in beta... which was enough to convince me to cancel my pre-order after months of being excited. Let me step back. It's not that the game was terribly bad back then; it's that I could tell the designers loved active combat, and as it turns out my computer at the time could run the game in only the most cursory sense of the word. Trying to take part in semi-active combat when every action has about a half-second of delay attached is not what I'd call fun or smart. But that was ages ago, so it's time to give it the old college try once again. I loaded it up on Steam and got started anew, and after some frustration with login verifications and getting the subscription working, I filled in a month of subscription time and went to make my first character.

  • The Perfect Ten: Absolutely ridiculous cash shop selections

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2012

    This past week, the Money Gnomes at Turbine tested the waters with the idea of selling a $50 horse in Lord of the Rings Online. Oh, not just any horse, mind you: It's a toy hobby horse. For $50. The representative who asked for feedback on the item and price-point probably caused herself internal hemorrhaging by stating, "This is not a joke." The fans responded, "Of course, and the sky is made out of blue cheese." At the very least, it allowed the more creative players to come up with humorous expressions of incredulity. The fun finally came to an end when the studio announced that the "experimental" price point was a failure. Of course, this is by far not the first time a game studio's attempted to sell a ridiculous item, an item with a ridiculous price point, or both combined. If you sell it, after all, the rubes will come. So in the spirit of a $50 hobby horse that costs something like $20 in real life to acquire, here are 10 completely ridiculous items that we've seen in MMO cash shops.

  • A Mild-Mannered Reporter: Moving forward after City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.05.2012

    Last week was painful, not just for me but for a lot of you was well. I'm touched by the number of comments I received on last week's article, and I can understand why a lot of you thought that this was curtains for the column as well as for the game. It was a sad ending, with a note of hope almost buried by all of the crushing emotion. You and I lost a friend that's been with us for more than eight years; it's hard to be optimistic. But I'm still here. And I'm still the same person I was a week ago, if somewhat diminished by loss. And now it's time to move along. I've written the last word there is for me to write on the subject of City of Heroes, but as it turns out, I still have a lot more to say about the genre. This probably doesn't come as much of a surprise to regular readers. I'm a guy who loves superheroes, and losing a home hurts, but it doesn't mean I'm hanging up my cape. It means that I need to find a new home. And I'd be remiss in not asking anyone else along for the ride.

  • The Daily Grind: Which MMO do you use as a substitution for a dead one?

    by 
    Justin Olivetti
    Justin Olivetti
    12.05.2012

    The second that City of Heroes shut down last week, that domineering voice in my mind piped up, "I want to play City of Heroes!" I tried to say that it wasn't a possibility any more, but the voice wasn't having it. It also wanted Froot Loops with chocolate milk. Now I have a sugar high. So I began hunting around for a substitution to fill the gap in my now hurting soul. DC Universe Online was first up, but I couldn't quite get into the setting or the actiony playstyle. So I swallowed my distaste for Champions Online's free-to-play restrictions and reloaded that title onto my machine. There's enough of that old Cryptic magic to soothe the loss of CoH, I think. Have you ever done this? Have you ever used an MMO as a substitution for a title that's shut down? If so, share with us and let us know if it was a soothing balm or a weak facsimile. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Jukebox Heroes: City of Heroes' soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    11.27.2012

    Really, how could it be anything else this week? By the first of December, a major MMO influence on my life will be gone for good. We will talk about it in the past tense with wistful tones, remembering the superheroic escapades and villainous schemes. It will be given a place of honor in many of our memories, and I truly believe that City of Heroes will echo throughout the industry and community for years to come. One of those echoes is the game's score, which will endure, as does every MMO's soundtrack. When I first started playing City of Heroes in 2004, the music made a big impression on me. It painted a picture of the game's locale and atmosphere perhaps better than anything else. Heck, you could play the game with your eyes closed and know which zone you were in by the music cues. That's how integral the score was to the game. So this is my final send-off to City of Heroes: a look at the highlight from its soundtrack from the launch through Freedom. Goodbye, City of Heroes... I'm going to really miss you. I won't miss the whine from the force field bubble, but I'll miss almost everything else.

  • The evolving design of reputation

    by 
    Matthew Rossi
    Matthew Rossi
    11.13.2012

    I'm not going to pretend that I like the process of gaining reputation in World of Warcraft, because I don't, and I never have. I remember grinding Brood of Nozdormu reputation back in vanilla for a ring that I still have in the bank. I remember gathering Scourgestones so that I could get to exalted Argent Dawn (I also still have my Seal of the Dawn), and murdering bears in Winterspring to get enchants off of other bears. As an insanely old bearded madman it is fair to say that I have dragged my ancient, grumbling carcass from expansion to expansion, finding various ways to get various groups to like me (often via the application of murdering pixels or collecting pixels off of murdered pixels) and I have always come to loathe the groups I've gained rep with along the way. In fact, I'd go so far to call it an axiom. The more a certain group comes to like me, the more I'd willingly feed them all to a wood chipper if only that were an option. (Yes, Klaxxi, I'm looking right at you here.) That being said, it would be unfair and untrue to pretend that faction-based reputation hasn't undergone several design permutations over the years. During Burning Crusade, for instance, there were specific dungeons that rewarded reputation with specific factions. I ran Shadow Labyrinth for Lower City reputation until my eyes quit in protest and moved to Paraguay. One of the ways that design began to change was with the Isle of Quel'Danas, which itself built upon the foundation laid by the Ogri'la and Sha'tari Skyguard factions. These were faction grinds that allowed for the progressive unlocking of quests designed to be repeated daily, and these three faction grinds laid the basis for what we have today in Mists of Pandaria. And I'm starting to wonder if the reason I so dislike the Mists approach to reputation, with its copious daily questing, is not because of anything wrong with that system but rather because I'm incredibly spoiled.

  • Cryptic, Riot, and more weigh in on free-to-play growing pains

    by 
    MJ Guthrie
    MJ Guthrie
    11.08.2012

    Anyone adamantly wanting a return to gaming where a handful of publishers and platforms run the show might need to acquire a time-machine to do so. In a recent article, various development studios -- including Cryptic Studios, Riot Games, and EA -- discussed the growth of free-to-play and how the model is affecting the games industry as a whole. According to these publishers, there's no argument that F2P will become a major force in the industry. Cryptic Studios COO Craig Zinkievich remarked that although F2P is stigmatized as evil in the social market, the recent influx of titles has gotten the core gaming audience more excited about the model. More consumer excitement, of course, leads to higher-quality games. Sean Decker, VP of EA's Play4Free label, noted, "The good thing about so many companies moving into the free-to-play space is that it's great for the players: the quality of graphics are going up, the quality of the gameplay is going up." However, in the rush to capitalize on F2P, some are going to crash and burn. Zinkievich said, "I think there will definitely be failures within the next 12 to 24 months. Many who are entering the market right now are doing it as almost a money-grab." He added, "But subscription is dead. [Star Wars:] The Old Republic was the biggest possible swing for the fences. There is no longer any argument over whether that can be done. Free-to-play is the way of the future. It is the new world." Does that include console gaming? According to these folks, yes.

  • Champions Online previews the upcoming vehicle system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2012

    Being able to fly is all well and good, but why fly through the skies unaided when you could sit safely inside the chassis of a heavily armored warplane? That's the idea behind the new vehicle system coming to Champions Online later this week, which will offer players a variety of new rides and ways to enhance those same rides. After all, you deserve to give your legs a rest. Or your arms. Or whatever muscle you flex to fly with no visible means of propulsion. The vehicle system will start off by offering players just two choices -- jets and hovertanks -- but more will be available in the future. Each vehicle chassis offers a certain set of base stats, which can be further improved by slotting in vehicle equipment from the new vehicle missions. Players can also apply a variety of skins to each vehicle chassis, ensuring that you can make the ride feel unique even around your friends with a similar machine.

  • A Mild-Mannered Reporter: Potential new homes after City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.24.2012

    Despite what many of us might feel, the world is not ending when City of Heroes shuts down. Just our world. But the sun will continue shining, other games will continue running, and most likely your interest in video games will not evaporate. So after an appropriate period of mourning, it's going to be time to think about getting together with another game. The problem, of course, is that nothing else can ever be City of Heroes. Like Benjamin Franklin, nothing can serve as its replacement, merely as its successor. But it's worth examining some of the more reasonable and likely destinations for the community. I'm sure there are more, but the four I've listed seem to be the games that either are or will be hoovering up a large number of the game's former players, games that are close enough to what CoH represents to serve as a reasonable successor. So let's look at our potential new homes and see what they have to offer, both good and bad.

  • Champions Online gives a first glimpse at new vehicles

    by 
    Justin Olivetti
    Justin Olivetti
    10.09.2012

    Vehicles continue to roll into Champions Online, and Cryptic has a tantalizing peek at the next stage of this invasion. The studio recently revealed two more vehicles as well as a special mission designed around superpowered rides. The first new vehicle is the hover tank. This tank is much more stable than the Hawkwing fighters players previously piloted, and offer a brute-force approach to combat. Cryptic is also working on two versions of grav bikes, which serve up support and DPS respectively. Vehicles get a lot more fun when there's a reason to use them, which is why the studio is preparing several missions based around this new technology. One of these missions is the defense of an UNTIL flying carrier, which tasks players with engaging in a dogfight while the carrier is repaired. The hover tank, grav bikes, and carrier defense mission will be coming later this year to Champions Online.

  • Jukebox Heroes: Whimsy and oddity

    by 
    Justin Olivetti
    Justin Olivetti
    10.02.2012

    I have two big announcements today. The first is that Jukebox Heroes is switching from a bi-weekly to a weekly schedule, which should delight my 30 readers and cause an epidemic of indifference elsewhere. The second is that we're going to take a week off examining specific soundtracks to have a little fun with how silly MMO studios can get. If you haven't figured it out already, this column is kind of a not-so-subtle outlet for sharing my MMO music collection with you. I don't have any firm method of collection other than I just acquire tracks that my ear tells me I'd like to hear again. So along the way, I've acquired a few oddball pieces that you probably won't find on any OST but that are notable enough to share. In some cases, these tracks represent studios' attempts (successful or otherwise) to let down their hair and be humorous. In others, these songs are parodies or one-time special events. So let's take a sidebar to look at the whimsical and odd songs of gaming.

  • Champions Online Exclusive: Rock out with Sapphire!

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2012

    With Champions Online reaching its third anniversary this month, the team at Cryptic Studios is pulling out all the stops to make it one for the scrapbooks (because superheroes totally scrapbook and don't let anyone tell you differently). Starting next week, players can enjoy rewards such as legacy gear and vanity pets as well as an upcoming concert starring Sapphire. Don't get too complacent with the festivities, however, as rampaging robots will be trying to crash the party. These machines are part of Dr. Destroyer's army from 1992 and are building up to a full-on invasion of Millennium City later this month. Get a jump on the party with an exclusive listen to Sapphire's anniversary song and a sneak peek at a trio of new comic book-style loading screens that are coming soon to the title! %Gallery-164837%

  • Champions Online celebrates its third anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2012

    Has it already been three years since Cryptic Studios launched its second superhero MMO? It must be because Champions Online is riding high on the smell of birthday cake and fun events. Cryptic has several anniversary activities planned for the next couple of weeks, including a leveling contest that's running from now until September 6th. Every character that you level up to 40 during this period will give you a shot at several prizes, including a $250 Amazon gift card and custom art. The studio's also collecting Champions fan art in exchange for special unlocks and Facebook publicity. Further anniversary events in September will be announced at a later date, but Cryptic did hint that there will be giveaways, community hang-outs, and big sales.