character-building

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  • Tamriel Infinium: Building the best DPS class in The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    02.28.2014

    ​ Commenters and gamers around the internet have wondered aloud whether it's really true that any class can play any role in the Elder Scrolls Online. Developers have said that with a simple weapon swap, we can instantly change the group dynamic. Being a hard-nosed MMOer, I admit I thought that was a stretch. We've seen the pseudo-roleswaps in Guild Wars 2, but based on the videos that I've seen of both GW2 and ESO, the latter defines the roles even more stringently. If you're a tank in ESO, you will take the brunt of the damage and you will keep aggro off other players. As a healer, you'll find your job will be to keep others' health points from reaching zero. And DPS will be required to drop enemy health points to zero as fast as possible. That's the reality. So is it actually possible for any class to play any role, as the developers claim? I might enjoy talking about builds and what works for different playstyles, but math is far from fun for me. Fortunately, I have friends for whom theorycrafting is their calling. I wrestled down Calls1gn, a top-tier raider formerly of Memories of Xendor. I sat him in front of a skill calculator for ESO and made him create some amazing, yet viable, builds in some obscure classes to prove once and for all whether the class system is as flexible as ZeniMax claims.

  • The Road to Mordor: Ten virtues strategies for LotRO players

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2013

    Virtues are never far from my mind in Lord of the Rings Online, although recently they've been more a concern as I've been dithering around with several alts in a reality TV show-type vetting of a backup character. While not very sexy in comparison to class, race, and legendary traits, virtues are essential to bolstering your character's stats. As I've said in the past, not pursuing and equipping virtues is akin to ditching a very useful set of armor; you can do it, but it's not recommended. As LotRO really does not go out of its way to explain virtues and particularly which deeds you'll need to pursue to rank each one up, you'll have to go out of the game and do some basic homework or else be left behind. While I'm not an expert on all things virtue-related, I've certainly been around the block a few times and would like to share 10 strategies that help me to choose and acquire a good set of virtues over the long haul. And getting 16 ranks in five virtues is a long haul, make no mistake.

  • Age of Wushu introduces the Meridian system

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2013

    What do needles and MMOs have to do with each other? Hopefully, normally, thankfully nothing. However, Age of Wushu has drawn inspiration from the Chinese technique and philosophy of acupuncture to draw up its character-building Meridian system. Meridians are sort of like talent trees that can be charged up with "chi," a resource that's accumulated through battles. Each of the nine meridians offers ways to boost abilities, lower skill cooldowns, and change skills. All but one meridian are tied to one of the game's combat schools. Snail Games says that it is possible with a lot of hard work for players to master all nine meridians on a single character.

  • PlanetSide 2's classes undergo flexible combat training

    by 
    Justin Olivetti
    Justin Olivetti
    10.31.2011

    Everyone loves choices, especially when it comes to roleplaying games and the character building that goes on during the course of a game. While PlanetSide 2 may look, sound, and smell like a FPS shooter, SOE is doing all it can to ensure there's just as much choice when it comes to how players will be building their combat-hardened veterans. For starters, there are six classes from which to choose, although the decisions don't end there. Depending on a soldier's whims, she can train in certifications to tailor the class to her play style. Similar to EVE Online's skill system, cert training takes place in real time no matter if the player is online or off. Finally, players can modify -- or "sidegrade" -- their weapons for that last level of customization. Choose a class or playstyle that ends up not working out for you? SOE will even let you change your build without having to start over. Creative director Matt Higby explains: "You can switch back and forth anytime you respawn, any time you're at an equipment terminal. You can constantly try out each one of those classes and figure out what about the classes you want or what your empire needs."

  • The Anvil of Crom: Alternate advancement explained

    by 
    Jef Reahard
    Jef Reahard
    08.28.2011

    Welcome back to the Anvil of Crom, Conan fans. I trust you've been gorging yourselves on the movie and all of the new content that the Age of Conan dev team has pushed out the door over the past couple of months. This week I'm going to step back and take a high-altitude look at one of the game's mechanical aspects, that being the alternate advancement system that shipped with 2010's Rise of the Godslayer expansion. I say high-altitude because many of the AA tricks you'll learn over the course of your AoC career will be class-specific, and though I'll eventually get to those in my series of class guides, today I'll start with an overview of the system as well as a bit of commentary relating to why you should care about it. For you free-to-play folk, yeah, Funcom did lock your AAs behind the paywall for the time being, and yeah there is quite a difference between a "fresh" level 80 and a level 80 who has had even a little bit of AA training. Join me past the cut to see if upgrading is worth it.

  • Storyboard: Flawed premise

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.31.2010

    If there's one major element I've been coming back to over the course of this year (which isn't quite a year of this column, but close enough for government work), it's character creation. This is not by coincidence -- a lot of roleplaying consists of just throwing the right mix of characters in a closed space to encourage interaction and then letting them play off one another. So it seems fitting to close off the year by talking about what I consider one of the most vital elements in creation: making your character an incompetent mess with severe emotional issues. Yes, I'm talking about flaws, which are one of the best ways to add definition to a character that might otherwise be lackluster. Like sculpting from marble, flaws cut away the edges of a character and help bring everything into greater definition. But it's a delicate balance between making an interestingly flawed character and making an execrable lump of flesh useful only as monster bait (or a virtual infallible deity whose flaws are all non-starters such as "well, he can't play the oboe"). You want a character just flawed enough to be interesting, but not so flawed as to drag others down.

  • Exploring Eberron: Getting the most from the DDO Character Planner

    by 
    Rubi Bayer
    Rubi Bayer
    12.17.2010

    Many MMOs share a common factor that can either be a fun challenge or a complete frustration: the inability to respec your character. From a lore or storytelling perspective, it makes perfect sense. You wouldn't train as an archer for years and become highly skilled then expect to change your mind one day and immediately be an expert swordsman. Dungeons and Dragons Online is an MMO that has this characteristic. You can respec through reincarnation, of course, but it will cost you. Reincarnation gives you more points to spend, so it definitely has that advantage, but usually it's better to know what you're doing from the outset. I mentioned quite a while back that I recommend you cycle through a few low-level classes as a new player in order to get a feel for point distribution and the strengths and weaknesses of each race and class, but there's another tool that's well worth knowing. Follow along after the jump and let's look at the DDO Character Planner.

  • Wasteland Diaries: Long-term goals

    by 
    Edward Marshall
    Edward Marshall
    11.19.2010

    So you're a brand-new clone in Fallen Earth, dressed in your snappy LifeNet ensemble? So far you've managed to get yourself blown to bits inside the bowels of the Hoover Dam. Remember that awesome scoped battle rifle you were using? Well, forget that. The weapons you will be using for the time being will be a bit more primitive and a lot less deadly. Luckily for you, Elena Winters was able to respawn you safely away from the dam. After being led around by the nose, you're no doubt ready to begin making some of your own decisions. I'm going to tell you that you aren't quite ready to do that. Not just yet. Before you go off on your own, there are some important things you need to know. These things I will tell you will save you a lot of trouble later on. I wish someone had given me all the information I'm going to give you, but I learned it the hard way. As they say: "An ounce of prevention is worth a pound of cure." This also holds true in Fallen Earth. Now that you're in a safe place, I'll get that handy information to you after the break.

  • Storyboard: The only way out is the way through

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.19.2010

    I had originally planned to use this week's column to talk about the ways you can develop a roleplaying storyline outside of sitting in your city of choice and chatting, but sometimes plans work out differently. In fact, that was exactly what inspired me to change topics -- sitting and chatting with the head of my linkshell in Final Fantasy XIV about how he'd realized after the fact that the character he created was unintentionally alienating him from RP and that he'd placed a distance between his character and the other members of the shell that wasn't doing him any favors. We chatted about what he could do with the character to try to salvage him to avoid scrapping the character and starting over with a concept better-suited to what he wanted to do. But he's not alone in that position -- what if your character isn't working out after all, but for whatever reason it's not easy to just scrap the character and start over? I've talked a lot about how to prevent your character from going off the rails, but how do you get back on the rails when a restart isn't a good option?

  • The Mog Log: Saturday afternoon's all right for (discussing) fighting

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2010

    Here's the hangup I have with writing guides: I like writing them so long as I'm fairly confident in my understanding of the game. Unfortunately, unlike many others who are reasonably sane, I have a definition of "understanding" that goes into theorycrafting and design space issues. I don't feel that I understand Dragoons just through knowing their abilities; I need to understand why they have those abilities instead of others, how those abilities work in concert with other parts of the game, and so on and so forth. That's the reason I haven't talked a whole lot about guides for Final Fantasy XIV, because I'm still figuring a good chunk of this out. That having been said, there was no shortage of positive response (mixed with the usual omnidirectional vitriol) to the first guide-ish piece that I ran. So we're dipping back into that well with a look at the violence inherent in the system. It's time to get down and dirty with combat, and this time around we're going to look at the system as a whole, at tricks you can use that you might not be aware of, and at some useful low-level abilities to consider before you start picking "main" disciplines.

  • Earthrise character build brings the pain

    by 
    Jef Reahard
    Jef Reahard
    09.21.2010

    Things are starting to pick up on the Earthrise news front, and thank goodness. We gamers are a fickle and impatient bunch, and extended time out of the spotlight invariably brings cries of "vaporware!" and the like. Happily, Masthead Studios has begun to release more details regarding its upcoming sci-fi sandbox, including interviews, screenshots, and dev diaries. The latest diary appears courtesy of German fansite OnlineWelten and features the third in a series of character build articles designed to highlight aspects of the game's combat and equipment systems. Moving on from last week's featured avatar, a ranged specialist named Tommie, the Earthrise devs have unveiled Freddy, who looks to be Enterra's answer to the traditional tank archetype -- albeit with a hefty dose of offensive capability thanks to the game's use of skills over classes. The dev diary goes into great detail regarding Freddy's skill build and also drops a few hints about his equipment (which includes the Translunex Corporation's Agony flamethrower as well as power armor). "He can lay waste to a carefully planned team build and as such, is a primary target... Freddy is one of the most powerful builds in Earthrise," says the article.

  • The Road to Mordor: Walking the virtuous path

    by 
    Justin Olivetti
    Justin Olivetti
    04.02.2010

    Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. LotRO's character building system is at once both flexible and a little intimidating to the new player. It combines several systems from other games -- including an achievement system (the Deed Log), collectible traits, skills that improve on use, easy reslotting – into a funky new beast. Frankly, I love being able to constantly tweak my build without having to scrap the whole thing and start all over with a maximum of fuss and funds. However, what always confused me when I was new to LotRO were the Virtue traits – honestly, I had no idea what they were or that they were even there until my third month of playing. The game doesn't give you a huge tutorial on Virtues, and when you do give them a solid glance, they're somewhat underwhelming: seemingly minor stat boosts in a variety of packages. So why bother getting them? Are they too much trouble for what they're worth? What's the best way to accumulating Virtues if not? That's what we're here to help you with. Speak, friend, and enter.

  • The Daily Grind: Ruining the blank canvas

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.01.2010

    It's the start of the new year, and that means you've got a huge number of days stretching out before you in which you can do almost anything, at least once you recover from your hangover. It's a sea of infinite possibilities, which is a good thing... for some people. Sometimes, when you roll the dice and you can be almost anything, you wind up... well, with a large man with freakish hands wearing a scarf and what appear to be cannibalized Gundam shoulders. We're not sure either. Since we have a sea of choice ahead of us for the new year, we're wondering how you approach games and situations where you have a wide variety of options. Games like Champions Online and City of Heroes give us a wealth of options in character creation, and games such as Fallen Earth let us build our characters in myriad ways as we level up. Do you build your character based on outside information, or do you try and make a decent guess at reasonably synergistic abilities? Or do you just pick things at random and hope it forms a cohesive whole in the end?