character-customization

Latest

  • Behind the Mask: How freeforms work

    by 
    Patrick Mackey
    Patrick Mackey
    11.03.2011

    This week on Behind the Mask, we'll be looking at freeform characters and how they work. This is more of a primer for players who are interested in the Gold subscription and would like to know more about how freeform characters differ from archetypes. I'm also spotlighting it to show just how archetypes are built poorly and some ways they could be improved. Freeform characters differ dramatically from archetypes. However, they follow a concrete set of rules on how they must be built. A hero can't just select Gigabolt, Ego Storm, or other high-level powers right from the start; there's a list of power restrictions that must be selected first. The power restrictions basically correlate to level restrictions, although there are some ways around that too. While this may be familiar to Gold players, it will serve as a primer for those who are not experts at maneuvering around the power selection process.

  • PlanetSide 2's classes undergo flexible combat training

    by 
    Justin Olivetti
    Justin Olivetti
    10.31.2011

    Everyone loves choices, especially when it comes to roleplaying games and the character building that goes on during the course of a game. While PlanetSide 2 may look, sound, and smell like a FPS shooter, SOE is doing all it can to ensure there's just as much choice when it comes to how players will be building their combat-hardened veterans. For starters, there are six classes from which to choose, although the decisions don't end there. Depending on a soldier's whims, she can train in certifications to tailor the class to her play style. Similar to EVE Online's skill system, cert training takes place in real time no matter if the player is online or off. Finally, players can modify -- or "sidegrade" -- their weapons for that last level of customization. Choose a class or playstyle that ends up not working out for you? SOE will even let you change your build without having to start over. Creative director Matt Higby explains: "You can switch back and forth anytime you respawn, any time you're at an equipment terminal. You can constantly try out each one of those classes and figure out what about the classes you want or what your empire needs."

  • Treat yourself to a makeover with Allods Online's Hall of Changes

    by 
    Matt Daniel
    Matt Daniel
    09.24.2011

    Last weekend, we took a look at Allods Online's upcoming Astral Ship customization options. As it turns out, Astral Ships aren't the only things that players will be able to make fabulous. When patch 2.0.06 hits the live servers, players will be able to give their characters a makeover with the introduction of the Hall of Changes. Upon entering the mythical (and stylish!) Hall of Changes, players will be able to recreate their characters from the ground up. And when we say "from the ground up," we mean it; if you're tired of not having an hourglass figure and a bootylicious posterior, forget exercise! Just change your gender. Each race will also receive two brand-new hairstyles -- one for each gender -- as well as a new skin texture option, which will allow players to modify their characters' skin textures regardless of skin color. For the full details, head on over to the Allods official site and give it a look!

  • Blade & Soul interview talks Summoner class, customization

    by 
    Jef Reahard
    Jef Reahard
    09.09.2011

    Blade & Soul's second Korean closed beta test is winding down, and ThisIsGame.com has cornered a couple of NCsoft devs for a quick interview about the upcoming martial arts MMORPG. Project director Jae Hyun Bae and director of system design Sung Jin Hwang talk about everything from the latest class reveal (the Summoner) to mobile platform and social networking tie-ins to the game's extensive character customization. Said customization is "almost unlimited. NPCs in the game are actually made by not modeling but customizing each. Blade & Soul will provide the most free customizing system ever so far," according to the devs. It's somewhat unclear as to whether this customization will take the form of character skills and abilities or physical differentiation via body types and personalization options. It's also worth noting that some of the article's information may have been lost in translation, and if your Korean language skills are up to the task, you can read the full original text on ThisIsGame's main site.

  • The Anvil of Crom: Alternate advancement explained

    by 
    Jef Reahard
    Jef Reahard
    08.28.2011

    Welcome back to the Anvil of Crom, Conan fans. I trust you've been gorging yourselves on the movie and all of the new content that the Age of Conan dev team has pushed out the door over the past couple of months. This week I'm going to step back and take a high-altitude look at one of the game's mechanical aspects, that being the alternate advancement system that shipped with 2010's Rise of the Godslayer expansion. I say high-altitude because many of the AA tricks you'll learn over the course of your AoC career will be class-specific, and though I'll eventually get to those in my series of class guides, today I'll start with an overview of the system as well as a bit of commentary relating to why you should care about it. For you free-to-play folk, yeah, Funcom did lock your AAs behind the paywall for the time being, and yeah there is quite a difference between a "fresh" level 80 and a level 80 who has had even a little bit of AA training. Join me past the cut to see if upgrading is worth it.

  • The Daily Grind: Are appearance tabs essential?

    by 
    Jef Reahard
    Jef Reahard
    08.23.2011

    Appearance tabs in MMOs are a funny thing. When you think about it, the implementation of an appearance tab is a signal that, on some level, the initial game design has failed to deliver. It's an admission that the best gear often looks like crap -- or is too prevalent -- and many players wouldn't be caught dead wearing it if there were any alternative. Along with housing, crafting, and other MMO gameplay staples that have fallen by the wayside in recent years, appearance tabs are often scoffed at by the combat-only crowd and consequently treated as low-priority by devs and publishers. Clearly a lot of players want to be able to customize their characters, though, as even the mighty Blizzard has finally caved in to fan requests (although it did take World of Warcraft designers a good seven years to wrap their heads around the concept). What about you, Massively readers? Do you feel that appearance tabs are essential to your MMO enjoyment? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • ArenaNet revealing Guild Wars 2 PvP and customization at Gamescom

    by 
    Jef Reahard
    Jef Reahard
    07.29.2011

    Europe's largest game expo is getting ready for plenty of Guild Wars 2 goodness, as ArenaNet will be bringing its highly anticipated fantasy MMO to the Cologne convention that runs from August 17th to August 21st. In a new post on the company blog, Martin Kerstein gives us an idea of what we can expect from the NCsoft demo booth. The playable GW2 build will include all seven professions revealed thus far, the complete Charr starter experience, and a mid-level demo featuring powerful Orrian enemies (and Sylvari and Asura playable characters). Last but not least, gamers will finally get their hands on Guild Wars 2's character customization system as well as its PvP component. Hands-on PvP experiences will be available, and players can also watch exhibition matches between developers and select European players.

  • Bright Shadow Online announced

    by 
    Jef Reahard
    Jef Reahard
    07.05.2011

    MMO collectible card games aren't quite as prevalent as their traditional RPG brethren, but titles like CardMon Hero, Urban Rivals, and even BattleForge have been making their online presence felt in recent years. Today Gamania Digital Entertainment Europe is adding another title to that mix with the announcement of its Bright Shadow Online MMOCCG. Bright Shadow's beta begins this Friday, July 8th on Gamania's beanfun! platform. Interested players can grab a beta key by playing the Bright Shadow Memory Game at the title's website. The minigame involves matching six pairs of monster cards, at which point you'll unlock your key. Careful, though, you've only got four lives to spend. Bright Shadow Online features 20 classes, 60 randomly generated dungeons, over 600 collectible monster cards, and extensive character customization according to Gamania's official website.

  • Eden Eternal surpasses 100,000 beta signups

    by 
    Jef Reahard
    Jef Reahard
    05.26.2011

    Eden Eternal's beta is picking up a head of steam, and today Aeria Games has announced that the closed testing phase has garnered over 100,000 registrants thus far. You've still got time to sign up, though, as the testing doesn't start until June 2nd. Aeria Games' JT Nguyen says that the game's robust feature set is the main draw. "We credit the high number of sign-ups to the amount of new and innovative features available in Eden Eternal," he explained in a recent press release. What are some of those features? For starters, you can freely swap between any of 15 classes. Players can also work together to build extensive player towns and populate the resulting buildings with handy NPCs. Aeria is also highlighting character customization that includes a wide variety of dyes as well as various skills, talents, and specialization options. Finally, what's an MMORPG without epic dungeons and bosses? Eden Eternal has those too, including solo, 3-man, and 5-man instances. Learn more at the official website.

  • Wings Over Atreia: This is only a test...

    by 
    MJ Guthrie
    MJ Guthrie
    05.23.2011

    BEEEEP! The message you are about to hear is from your local public test server. This is only a test. Had this been an actual server, your XP would have been sliced, your loot drops diced, and your AP slashed. In the event of an actual server, the message you would receive would assure you that your characters would be safe from wipes and safer from bugs and glitches. This is the Aion PTS. Remember, this is only a test... server. BEEEEP! Public test servers. Just three small words. What thoughts and feelings do these words invoke in MMO gamers? Much like the words "open beta," PTS seems to represent more of a sneak-peek playground for upcoming gaming goodness instead of a place to test and tweak said upcoming features before they go live. Come on, let's admit it: In an age when the philosophy of instant gratification seduces new acolytes by the hour, who can truly deny that desire to see all that is new and shiny? Who doesn't want to take a stroll through new instances, test out new weapons, and try on new gear? New equals exciting. And we test-drive cars, so why not games? And if we test-drive games, then why not game patches? With this in mind, I think it would not be far-fetched to believe that Daevas flocked to New Atreia (as I have dubbed it, seeing as this world certainly could not be confused with the Atreia I already know) when NCsoft opened Aion's test server to the public on May 12th. After all, many players are eagerly anticipating the features offered in the 2.5 patch. So in order to bring you a taste of what's to come, yours truly ventured forth onto the realm of the PTS. What I found was exciting, fun... and a bit surprising. Vicariously live the crazy whirlwind life of a PTSian after the break.

  • Wings Over Atreia: 2.5 -- Going live on 25!

    by 
    MJ Guthrie
    MJ Guthrie
    05.16.2011

    The wait is nearly over! Before long, we... oh... pardon me a moment while I grab the door... Ah, it was just the grammar police. Yes, I know that technically it should be the 25th, but that really doesn't have the catchy ring to it. And who doesn't want a catchy title? Luckily, I was let off with just a warning this time. So back to our topic at hand! This past week, before Aion's public test server reopened its doors to the masses, Massively had the opportunity to explore patch 2.5 right at NCsoft's PR offices in San Francisco (*cries for having moved to the East Coast*) -- diving into the new content, enjoying the graphical upgrades, and even asking a few questions about what's still to come. Our very own Bree Royce donned some leather, grabbed a bow, and descended upon the new instances -- Esoterrace and Empyrean Crucible -- to get a taste and share some hints about these new fights. Catch a windstream past the break to check out her impressions as well as some other interesting tidbits about what is in store for Daevas in Aion's upcoming patch, Empyrean Calling.

  • Aion 2.5 on PTS today, new class skills video released

    by 
    Jef Reahard
    Jef Reahard
    05.12.2011

    Aion's 2.5 patch is right around the corner, and today marks the update's official debut on NCsoft's North American player test server (PTS). The patch, otherwise known as Empyrean Calling, brings several new game features to the denizens of Atreia including a mentor system, expanded character customization options, a graphics engine update, new legion features, pet interaction, and new PvE instances. To celebrate the milestone, NCsoft has released a new trailer that shows off some new class skills that are also coming with 2.5. Sixteen different skills, two for each of Aion's classes, are shown in action as well as via textual descriptions. Have a look at the trailer after the cut, and don't forget to head to the PTS to get an early glimpse of all the updates.

  • Not happy with your EVE portrait? Add a few tattoos and scars

    by 
    Brendan Drain
    Brendan Drain
    03.20.2011

    As part of EVE Online's Incursion expansion, developer CCP Games delivered a powerful new character creator. Players have used the new system to create some fantastic new avatars, which will be walking around when Incarna is finally released. Until then, our avatars are limited to tiny posed passport photos. Understandably, players have requested the ability to re-take these character photos or change things about their appearance. In a new devblog, CCP Flying Scotsman has answered those requests for recustomisation. In a future update, character recustomisation will be added to the services tab of space stations everywhere. We won't be able to change anything fundamental to how our characters look, such as race, gender or bloodline. Sculpting and skin options will also be disabled to ensure our characters look like the same person before and after the recustomisation. The list of things we will be able to change includes hair styles, make-up options, clothing, lighting and posing in the final passport photo. Players will also be pleased to learn that new tattoo, piercing and scar features will be added to the recustomisation screen. The lack of small details like these was one of the biggest complaints players had with the new character creator, and it's good to know CCP is taking steps to resolve that. Players can recustomise their characters as many times as they want, and the system will not cost anything to use. Read the latest EVE devblog for the full details.

  • Choose My Adventure: It's ALIVE!

    by 
    MJ Guthrie
    MJ Guthrie
    03.09.2011

    Alrighty folks! I have consulted the crystal ball (polls) and now have the answer we have been so anxiously awaiting: It was Mr. Green, in the study, with the candlestick! Er, wait... sorry, let me just dust it off a bit. There we go. Actually it's armed MJ in Secret Cove with a shovel! Go terraforming. Thanks to your votes, we have the backbone of the next Choose My Adventure guinea pig. For the most part, you Massively readers were pretty unified in your support; armed combat and terraforming led by a landslide, while Secret Cove and architecture also maintained significant leads. The only choice that was a close call was the second skill -- scavenging beat out hunting by a mere three votes. Although we had plenty of choices for our polls, they didn't come close to covering the choices that must be made when creating a character before we ever set foot into the game world. Age, birthday, stat points, and multiple choices to create skin color are just some of the other choices the greet a new player in Xsyon. Follow me past the cut to get an in-depth look at the creation process and to meet your guide/puppet/object of amusement in the land of Xsyon. Tahoe, ho!

  • Choose My Adventure: Destination - Apocalypse now

    by 
    MJ Guthrie
    MJ Guthrie
    03.02.2011

    So my bags are packed (what exactly do you pack for an apocalypse? I vote toothbrush, regardless!) and I'm setting out for the Lake Tahoe region. Yup, our itinerary is set -- Xsyon has won the hearts of the readers for this next escapade in the Choose My Adventure series. I find this kind of exciting, as I grew up frequenting this area out here in the real world and look forward to seeing it represented in the game. Now, I have a confession to make: I watched the vote carefully. Too carefully. OK, I was obsessed with it! I don't think I can even tell you how many times I clicked refresh in one day; it was quite addicting to watch the numbers creep up as the readers cast their votes. And since six weeks of my life was on the line, I had a vested interest in the outcome. At least, that's how I tried to rationalize my maniacal refreshing. Xsyon commanded the lead straight off, but Pirates of the Burning Sea had a good showing and maintained a solid second place throughout the contest. Four games kept running neck-and-neck: DC Universe Online, Earthrise, EVE Online, and LEGO Universe. I admit to rooting some for the underdogs as well -- each game has special and unique features I would enjoy delving into. Think about it: Can you imagine life as a LEGO? But in the end, no one could topple the promise of a vast wasteland filled with mutants and an empty canvas for players to fill in. So now that we have the setting, all we need is the character. Unlike many games, Xsyon demands that you pick things such as your crafting skills at character creation, so please forgive the number of polls attached to this week's article. Head on past the cut to learn a bit about Xsyon and vote to make me build the CMA creature of your bidding!

  • EVE Evolved: Making a better avatar

    by 
    Brendan Drain
    Brendan Drain
    02.20.2011

    Since the game's release in 2003, EVE Online's character creation has served a very limited role in the game. Customisation was limited to a head and pair of shoulders, and the final output was nothing but a small passport photo to go next to our names in chat and our posts on the official forums. Despite this, our avatars have always had a big impact on the way we formed communities and interacted with each other. On the rare occasion that the portrait image server went down, the forums turned from a discussion amongst acquaintances into a sea of faceless and emotionally anonymous posters. There's a lot of personality in those little icons, and they produce an instant recognisability that a name on its own just doesn't accomplish. I'm a firm believer in the idea that seeing the icons next to someone's name in the in-game chat channels helps to form closer associations between players. After seven years of EVE, however, those portraits were beginning to look a little outdated. With the Incursion expansion, we finally got our hands on a new, powerful, full-body character creator. Characters can be created in minute detail by manually deforming areas of the face and body, not just by dragging slider bars. The resulting avatar is still currently used to create a portrait, but when the Incarna expansion hits, each avatar will be walking around inside stations in all its full-bodied glory. In this week's EVE Evolved, I give a run-down of the new character creation process and share a few personal tips I've picked up on making a better-looking character.

  • The trouble with tabards

    by 
    Mathew McCurley
    Mathew McCurley
    01.26.2011

    Blizzard has recently been on a commenting spree on the topic of tabards. For a while now, Blizzard has been thinking up ways to solve the tabard dilemma -- the game features tons of awesome tabards with really cool designs, some of which even have an on-use effect, but no way to economically store these items. Players are forced to clear out large swaths of inventory space in order to keep all of their tabards, and Blizzard has even introduced tabard vendors that sell earned tabards so these cool clothing items won't be lost forever by players. Hit the jump for the posts as well as my own little thoughts.

  • Freddie Mercury spotted in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    01.19.2011

    EVE Online's new character creator went live yesterday in a mammoth 1.2 Gb patch. While some players (myself included) are still waiting for the patch to finish downloading, it's already clear that the new characters are a big hit with the EVE community. Immediately following the Incursion expansion's final release yesterday, the forums exploded with topics full of people trying out the new avatar customisation process -- with hilarious results. Players have even begun faithfully re-creating real-world celebrities, from Freddie Mercury and the Village People to the cast of Star Trek. On the other side of the fence, some visually impressive, realistic and even emotive avatars have been produced. Before the new character creator went live, people had some reservations about it. While the new characters were expected to look very realistic, some players prefer to pull funny faces and create hilarious avatars that better suit their clownish approach to the game. Other players expressed concerns that there might not be enough variety, and that all the members of one bloodline would look almost identical. While the choice of clothing is likely to remain limited until Incarna, it seems that all other fears have been squarely put to rest as players continue to make some fantastic and often hilarious avatars.

  • The Daily Grind: How important is uniqueness to you?

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2011

    When it comes to clinging to one's uniqueness, I'm reminded of that classic line from Monty Python's Life of Brian in which huge crowd shouts in unison "We are all different!" and a tiny voice follows that up with "I'm not... ." The truth is that while we as people are unique, there are more similarities between us than we'd often like to admit. This is even more true when you get into MMOs, where character creation options are usually limited to a handful of races, classes and faces, and where everyone is a hero just like you doing all the same quests and activities and world-saving. Because of this, there's a tendency to rebel and forge a unique voice in the crowd, even if it's just a different look, a bizarre name, an odd personality or a piece of loot that's so extraordinarily rare that you're most likely the only one possessing it. We want to be known and remembered for something other than "being the same as everyone else," a feeling that manifests itself in a variety of ways. So how important is in-game uniqueness to you -- and how do you go about demonstrating it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Old EVE portraits to be backed up -- log in today for high-res captures

    by 
    Brendan Drain
    Brendan Drain
    01.17.2011

    EVE Online's Incursion expansion's final phase is upon us, bringing with it the cataclysmic destruction of several hundred thousand disembodied heads. Those passport-photo-style mugshots next to characters' names on the forum and in-game chat channels will all be removed in tomorrow's patch. In their place, we'll create new photos using an advanced new full-body avatar generator. We've seen this new character generator in action, and it can produce some really impressive results that far outshine the old avatars we currently use. More importantly, the new avatars will be full-bodied characters for use with the upcoming Incarna expansion, rather than just small passport photos. Players have expressed concerns about losing those EVE character portraits they've have had since as far back as 2003. In response, CCP has announced that all of the current portraits used on the forum are being backed up to an alternative web-server which will be kept open to public access. However, these portraits are limited to a width and height of 256 pixels. If you'd like to capture your current character in full high-resolution glory, you'll need to log in tonight to capture it. In a new last-minute devblog, the hilariously-named CCP Purple Tentacle has just posted details of the portrait backup service and instructions on exactly how to capture your character in high definition. If you're caught away from your PC tonight and unable to capture your portrait, we'd like to help out. Please leave a comment with your character name and I'll be available for the next few hours to log in to capture the image for you. I'll then email the image to the email address you use on Massively. If you'd like it sent to a different email address, please include it in your comment or mail your request to brendan@massively.com and I'll send it to that address. When I'm no longer available to process requests, I will update this post. UPDATE: The deadline has now passed and old portraits an no longer be catured in high resolution. Lower resolution portraits of up to 256 width and height can be downloaded using CCP's portrait backup service, which is now live.